Пример #1
0
/*
bool MeshUnloadTask::mainThreadUnload(String name)
{
  Ogre::MeshManager::getSingleton().unload(name);
//  operationCompleted(Ogre::BackgroundProcessTicket(), Ogre::BackgroundProcessResult());
  return false;
}
*/
void MeshUnloadTask::doRun()
{
  /*I REALLY wish this were true*/
  // SequentialWorkQueue::getSingleton().queueWork(std::tr1::bind(&MeshUnloadTask::mainThreadUnload, this, mHash));

  String hash = mHash; //CDNArchive::canonicalMhashName(mHash);
  Ogre::MeshManager* meshManager = Ogre::MeshManager::getSingletonPtr();
  meshManager->remove(hash);

  Ogre::ResourcePtr meshResource = meshManager->getByName(hash);
  assert(meshResource.isNull());

  SharedResourcePtr resource = mResource.lock();
  if (resource)
    resource->unloaded(true, mEpoch);
}
Пример #2
0
Mesh loadMesh(const std::string& meshName)
{
	Mesh result;

	bool addedShared = false;
	size_t currentOffset = 0;
	size_t sharedOffset = 0;
	size_t nextOffset = 0;
	size_t indexOffset = 0;

	const v3 scale        = v3::UNIT_SCALE;
	const v3 position     = v3::ZERO;
	const qv4 orientation = qv4::IDENTITY;

	Ogre::MeshManager* mm = Ogre::MeshManager::getSingletonPtr();
	
	if (! mm)
	{
		initOgreForMeshLoading();
		mm = Ogre::MeshManager::getSingletonPtr();
	}

	Ogre::MeshPtr mesh = mm->load(meshName, "General");

	// Calculate how many result.mVertices and result.mIndices we're going to need
	for (unsigned short i=0; i < mesh->getNumSubMeshes(); ++i)
	{
		Ogre::SubMesh* subMesh = mesh->getSubMesh(i);

		// We only need to add the shared result.mVertices once
		if (subMesh->useSharedVertices)
		{
			if (!addedShared)
			{
				result.mVertexCount += mesh->sharedVertexData->vertexCount;
				addedShared = true;
			}
		}
		else
		{
			result.mVertexCount += subMesh->vertexData->vertexCount;
		}

		result.mIndexCount += subMesh->indexData->indexCount;
	}

	result.mVertices.reset(new v3[result.mVertexCount]);
	result.mIndices.reset(new u32[result.mIndexCount]);

	addedShared = false;

	// Run through the sub-meshes again, adding the data into the arrays
	for (unsigned short i=0; i < mesh->getNumSubMeshes(); ++i)
	{
		Ogre::SubMesh* subMesh = mesh->getSubMesh(i);

		Ogre::VertexData* vertexData = subMesh->useSharedVertices ? mesh->sharedVertexData : subMesh->vertexData;

		if((!subMesh->useSharedVertices) || (subMesh->useSharedVertices && !addedShared))
		{
			if(subMesh->useSharedVertices)
			{
				addedShared = true;
				sharedOffset = currentOffset;
			}

			const Ogre::VertexElement* posElem = 
			    vertexData->vertexDeclaration->findElementBySemantic(Ogre::VES_POSITION);

			Ogre::HardwareVertexBufferSharedPtr vbuf = 
			    vertexData->vertexBufferBinding->getBuffer(posElem->getSource());

			unsigned char* vertex =	static_cast<unsigned char*>(vbuf->lock(Ogre::HardwareBuffer::HBL_READ_ONLY));

			// There is _no_ baseVertexPointerToElement() which takes an Ogre::Real or a double
			// as second argument. So make it float, to avoid trouble when Ogre::Real will
			// be compiled/typedefed as double:

			float* pReal;

			for( size_t j = 0; j < vertexData->vertexCount; ++j, vertex += vbuf->getVertexSize())
			{
				posElem->baseVertexPointerToElement(vertex, &pReal);
				v3 pt(pReal[0], pReal[1], pReal[2]);
				result.mVertices[currentOffset + j] = (orientation * (pt * scale)) + position;
			}

			vbuf->unlock();
			nextOffset += vertexData->vertexCount;
		}

		Ogre::IndexData* index_data = subMesh->indexData;
		size_t numTris = index_data->indexCount / 3;
		Ogre::HardwareIndexBufferSharedPtr ibuf = index_data->indexBuffer;

		bool use32bitindexes = (ibuf->getType() == Ogre::HardwareIndexBuffer::IT_32BIT);

		unsigned long*  pLong = static_cast<unsigned long*>(ibuf->lock(Ogre::HardwareBuffer::HBL_READ_ONLY));
		unsigned short* pShort = reinterpret_cast<unsigned short*>(pLong);


		size_t offset = (subMesh->useSharedVertices)? sharedOffset : currentOffset;

		if (use32bitindexes)
		{
			for (size_t k = 0; k < numTris*3; ++k)
			{
				result.mIndices[indexOffset++] = pLong[k] + static_cast<unsigned long>(offset);
			}
		}
		else
		{
			for (size_t k = 0; k < numTris*3; ++k)
			{
				result.mIndices[indexOffset++] = static_cast<unsigned long>(pShort[k]) + static_cast<unsigned long>(offset);
			}
		}

		ibuf->unlock();
		currentOffset = nextOffset;
	}
	
	return result;
}
Пример #3
0
void ExteriorCellRender::insertMesh(const std::string &mesh, Ogre::Vector3 vec, Ogre::Vector3 axis, Ogre::Radian angle,  std::string sceneNodeName, std::string sceneParent[], int elements, bool translateFirst){

       assert (mInsert);
     //mInsert->
       Ogre::SceneNode *parent = mInsert;
       for (int i = 0; i < elements; i++){
       if(sceneParent[i] != "" && parent->getChild(sceneParent[i]))
           parent = dynamic_cast<Ogre::SceneNode*> (parent->getChild(sceneParent[i]));
        }

     mNpcPart = parent->createChildSceneNode(sceneNodeName);
   MeshPtr good2 = NifOgre::NIFLoader::load(mesh);

  MovableObject *ent = mScene.getMgr()->createEntity(mesh);


  if(translateFirst){
  mNpcPart->translate(vec);
  mNpcPart->rotate(axis, angle);
  }
  else{

  mNpcPart->rotate(axis, angle);
  mNpcPart->translate(vec);
  }
  mNpcPart->attachObject(ent);

   Ogre::MeshManager *m = MeshManager::getSingletonPtr();
  const std::string beast1 ="meshes\\b\\B_N_Khajiit_F_Skins.nif";
    const std::string beast2 ="meshes\\b\\B_N_Khajiit_M_Skins.nif";
    const std::string beast3 ="meshes\\b\\B_N_Argonian_F_Skins.nif";
    const std::string beast4 ="meshes\\b\\B_N_Argonian_M_Skins.nif";

    const std::string beasttail1 ="tail\\b\\B_N_Khajiit_F_Skins.nif";
    const std::string beasttail2 ="tail\\b\\B_N_Khajiit_M_Skins.nif";
    const std::string beasttail3 ="tail\\b\\B_N_Argonian_F_Skins.nif";
    const std::string beasttail4 ="tail\\b\\B_N_Argonian_M_Skins.nif";

    const std::string beastfoot1 ="foot\\b\\B_N_Khajiit_F_Skins.nif";
    const std::string beastfoot2 ="foot\\b\\B_N_Khajiit_M_Skins.nif";
    const std::string beastfoot3 ="foot\\b\\B_N_Argonian_F_Skins.nif";
    const std::string beastfoot4 ="foot\\b\\B_N_Argonian_M_Skins.nif";
    if(mesh.compare(beast1) == 0 && m->getByName(beasttail1).isNull())
        {
            //std::cout << "CLONINGKHAJIITF\n";
            good2->reload();
            MeshPtr tail = good2->clone(beasttail1);
            good2->reload();
            MeshPtr foot = good2->clone(beastfoot1);
            good2->reload();
        }
        else if(mesh.compare(beast2) == 0 && m->getByName(beasttail2).isNull())
        {
            //std::cout << "CLONINGKHAJIITM\n";
            good2->reload();
            MeshPtr tail = good2->clone(beasttail2);
            good2->reload();
            MeshPtr foot = good2->clone(beastfoot2);
            good2->reload();
        }
        else if(mesh.compare(beast3) == 0 && m->getByName(beasttail3).isNull())
        {
            //std::cout << "CLONINGARGONIANF\n";
            good2->reload();
            MeshPtr tail = good2->clone(beasttail3);
            good2->reload();
            MeshPtr foot = good2->clone(beastfoot3);
            good2->reload();
        }
        else if(mesh.compare(beast4) == 0 && m->getByName(beasttail4).isNull())
        {
            //std::cout << "CLONINGARGONIANM\n";
            good2->reload();
            MeshPtr tail = good2->clone(beasttail4);
            good2->reload();
            MeshPtr foot = good2->clone(beastfoot4);
            good2->reload();
        }
}