Пример #1
0
    void dirtyModelLayers()
    {
        ModelLayerVector modelLayers;
        s_activeMap->getLayers(modelLayers);

        for(unsigned i=0; i<modelLayers.size(); ++i)
        {
            ModelSource* ms = modelLayers.at(i)->getModelSource();
            if ( ms )
            {
                ms->dirty();
            }
            else
            {
                OE_NOTICE << modelLayers.at(i)->getName()
                    << " has no model source.\n";
            }
        }
    }
Пример #2
0
void
updateControlPanel()
{
    // erase all child controls and just rebuild them b/c we're lazy.

    //Rebuild all the image layers    
    s_activeBox->clearControls();

    int row = 0;

    LabelControl* activeLabel = new LabelControl( "Map Layers", 20, osg::Vec4f(1,1,0,1) );
    s_activeBox->setControl( 1, row++, activeLabel );

    // the active map layers:
    LayerVector layers;
    s_activeMap->getLayers(layers);

    for (int i = layers.size()-1; i >= 0; --i)
    {
        Layer* layer = layers[i].get();
        addLayerItem(s_activeBox, i, layers.size(), layer, true);

        if (layer->getStatus().isError())
        {
            OE_WARN << layer->getName() << " : " << layer->getStatus().toString() << "\n";
        }
    }

    // inactive layers:
    s_inactiveBox->clearControls();

    if (!_inactive.empty())
    {
        s_inactiveBox->setControl(0, row++, new LabelControl("Removed:", 18, osg::Vec4f(1,1,0,1)));
        for (InactiveLayers::const_iterator i = _inactive.begin(); i != _inactive.end(); ++i)
        {
            createInactiveLayerItem(s_inactiveBox, row++, i->first, i->second);
        }
    }

    s_inactiveBox->setVisible(!_inactive.empty());
}