Пример #1
0
// file system stuff
bool exists(const u::string &path, pathType type) {
    if (type == kFile)
        return dir::isFile(path);

    // type == kDirectory
#ifndef _WIN32
    struct stat info;
    if (stat(path.c_str(), &info) != 0)
        return false; // Couldn't stat directory
    if (!(info.st_mode & S_IFDIR))
        return false; // Not a directory
#else
    // _stat does not like trailing path separators
    u::string strip = path;
    if (strip.end()[-1] == u::kPathSep)
        strip.pop_back();
    struct _stat info;
    if (_stat(strip.c_str(), &info) != 0)
        return false;
#ifndef S_IFDIR
#  define S_IFDIR _S_IFDIR
#endif
    if (!(info.st_mode & _S_IFDIR))
        return false;
#endif
    return true;
}
Пример #2
0
static uint32_t kdBinAddTexture(u::vector<kdBinTexture> &textures, const u::string &texturePath) {
    uint32_t index = 0;
    for (const auto &it : textures) {
        if (it.name == texturePath)
            return index;
        index++;
    }
    kdBinTexture texture;
    // Truncate the string if it doesn't fit
    const size_t length = u::min(sizeof texture.name - 1, texturePath.size());
    memcpy(texture.name, (const void *)texturePath.c_str(), length);
    texture.name[length] = '\0';
    textures.push_back(texture);
    return textures.size() - 1;
}
Пример #3
0
// file system stuff
bool exists(const u::string &inputPath, pathType type) {
    u::string &&path = u::fixPath(inputPath);
    if (type == kFile)
        return dir::isFile(path);

    // type == kDirectory
#if defined(_WIN32)
    const DWORD attribs = GetFileAttributesA(inputPath.c_str());
    if (attribs == INVALID_FILE_ATTRIBUTES)
        return false;
    if (!(attribs & FILE_ATTRIBUTE_DIRECTORY))
        return false;
#else
    struct stat info;
    if (stat(path.c_str(), &info) != 0)
        return false; // Couldn't stat directory
    if (!(info.st_mode & S_IFDIR))
        return false; // Not a directory
#endif
    return true;
}