Пример #1
0
bool CRendererVTB::UploadTexture(int index)
{
  CRenderBuffer &renderBuf = m_vtbBuffers[index];
  YUVBUFFER &buf = m_buffers[index];
  YUVPLANE (&planes)[YuvImage::MAX_PLANES] = m_buffers[index].fields[0];
  YuvImage &im = m_buffers[index].image;

  VTB::CVideoBufferVTB *vb = dynamic_cast<VTB::CVideoBufferVTB*>(buf.videoBuffer);
  if (!vb)
  {
    return false;
  }

  CVOpenGLESTextureCacheFlush(m_textureCache, 0);

  if (renderBuf.m_textureY)
    CFRelease(renderBuf.m_textureY);
  renderBuf.m_textureY = nullptr;

  if (renderBuf.m_textureUV)
    CFRelease(renderBuf.m_textureUV);
  renderBuf.m_textureUV = nullptr;

  CVReturn ret;
  ret = CVOpenGLESTextureCacheCreateTextureFromImage(kCFAllocatorDefault,
                                                     m_textureCache,
                                                     vb->GetPB(), nullptr, GL_TEXTURE_2D, GL_LUMINANCE,
                                                     im.width, im.height, GL_LUMINANCE, GL_UNSIGNED_BYTE,
                                                     0,
                                                     &renderBuf.m_textureY);

  if (ret != kCVReturnSuccess)
  {
    CLog::Log(LOGERROR, "CRendererVTB::UploadTexture - Error uploading texture Y (err: %d)", ret);
    return false;
  }

  ret = CVOpenGLESTextureCacheCreateTextureFromImage(kCFAllocatorDefault,
                                                     m_textureCache,
                                                     vb->GetPB(), nullptr, GL_TEXTURE_2D, GL_LUMINANCE_ALPHA,
                                                     im.width/2, im.height/2, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE,
                                                     1,
                                                     &renderBuf.m_textureUV);

  if (ret != kCVReturnSuccess)
  {
    CLog::Log(LOGERROR, "CRendererVTB::UploadTexture - Error uploading texture UV (err: %d)", ret);
    return false;
  }

  // set textures
  planes[0].id = CVOpenGLESTextureGetName(renderBuf.m_textureY);
  planes[1].id = CVOpenGLESTextureGetName(renderBuf.m_textureUV);
  planes[2].id = CVOpenGLESTextureGetName(renderBuf.m_textureUV);

  glEnable(m_textureTarget);

  for (int p=0; p<2; p++)
  {
    glBindTexture(m_textureTarget, planes[p].id);
    glTexParameteri(m_textureTarget, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
    glTexParameteri(m_textureTarget, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
    glTexParameteri(m_textureTarget, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
    glTexParameteri(m_textureTarget, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);

    glBindTexture(m_textureTarget, 0);
    VerifyGLState();
  }

  CalculateTextureSourceRects(index, 3);
  return true;
}
Пример #2
0
bool CRendererVTB::UploadTexture(int index)
{
  YUVBUFFER &buf = m_buffers[index];
  YUVPLANE (&planes)[YuvImage::MAX_PLANES] = m_buffers[index].fields[0];

  VTB::CVideoBufferVTB *vb = dynamic_cast<VTB::CVideoBufferVTB*>(buf.videoBuffer);
  if (!vb)
  {
    return false;
  }

  CVImageBufferRef cvBufferRef = vb->GetPB();

  glEnable(m_textureTarget);

  // It is the fastest way to render a CVPixelBuffer backed
  // with an IOSurface as there is no CPU -> GPU upload.
  CGLContextObj cgl_ctx  = (CGLContextObj)g_Windowing.GetCGLContextObj();
  IOSurfaceRef surface  = CVPixelBufferGetIOSurface(cvBufferRef);
  OSType format_type = IOSurfaceGetPixelFormat(surface);

  if (format_type != kCVPixelFormatType_420YpCbCr8BiPlanarVideoRange)
  {
    return false;
  }

  GLsizei surfplanes = IOSurfaceGetPlaneCount(surface);

  if (surfplanes != 2)
  {
    return false;
  }

  GLsizei widthY = IOSurfaceGetWidthOfPlane(surface, 0);
  GLsizei widthUV = IOSurfaceGetWidthOfPlane(surface, 1);
  GLsizei heightY = IOSurfaceGetHeightOfPlane(surface, 0);
  GLsizei heightUV = IOSurfaceGetHeightOfPlane(surface, 1);

  glBindTexture(m_textureTarget, planes[0].id);

  CGLTexImageIOSurface2D(cgl_ctx, m_textureTarget, GL_LUMINANCE,
                         widthY, heightY, GL_LUMINANCE, GL_UNSIGNED_BYTE, surface, 0);
  glTexParameteri(m_textureTarget, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
  glTexParameteri(m_textureTarget, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
  glTexParameteri(m_textureTarget, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
  glTexParameteri(m_textureTarget, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);

  glBindTexture(m_textureTarget, planes[1].id);

  CGLTexImageIOSurface2D(cgl_ctx, m_textureTarget, GL_LUMINANCE_ALPHA,
                         widthUV, heightUV, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, surface, 1);
  glTexParameteri(m_textureTarget, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
  glTexParameteri(m_textureTarget, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
  glTexParameteri(m_textureTarget, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
  glTexParameteri(m_textureTarget, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);

  glBindTexture(m_textureTarget, 0);

  glDisable(m_textureTarget);

  CalculateTextureSourceRects(index, 3);

  return true;
}