Пример #1
0
void	SMDImporter::CreateChainFromThisNode( SMDNode* in_pNode, XSI::X3DObject in_Parent, int from)
{
	
	XSI::ChainRoot myChainRoot;
	SMDKey *l_pKey = in_pNode->GetKey (0);

	for (int c=from;c<in_pNode->m_pChildren.GetUsed();c++)
	{

		XSI::MATH::CVector3 position;
		XSI::MATH::CVector3 positioneff;
		if ( l_pKey )
		{
			position = GetGlobalPosition ( in_pNode );
			positioneff = position;
			positioneff.PutX ( positioneff.GetX() + 1.0f );
		}

		if (!myChainRoot.IsValid() )
		{
			LPWSTR l_wszModelName;
			DSA2W(&l_wszModelName,in_pNode->m_szName);
			
			in_Parent.Add3DChain(	position,
				positioneff,
				XSI::MATH::CVector3(0,0,1),
				l_wszModelName,
				myChainRoot);
		}

		SMDNode* bone = in_pNode->m_pChildren[c];

		while ( bone != NULL )
		{
			LPWSTR l_wszBoneName;
			DSA2W(&l_wszBoneName,bone->m_szName);

			SMDKey *l_pBKey = bone->GetKey (0);
			XSI::ChainBone myChainBone1;
			myChainRoot.AddBone(GetGlobalPosition(bone),XSI::siChainBonePin,l_wszBoneName,myChainBone1);

			if ( !bone->m_pChildren.GetUsed() )
			{
				bone = NULL;
			} else {

				if ( bone->m_pChildren.GetUsed() > 1 )
				{
					for (int s=1;s<bone->m_pChildren.GetUsed();s++)
					{
						CreateChainFromThisNode( bone, myChainBone1, s);
					}
				}

				bone = bone->GetChild(0);
			}
		}
	}

}
//****************************************************************************************
// function			: ComputeBaseOffset
// description		: compute the position based on the percentage along the bone
// with an added offset. 
//
// vOffeset			: vector3, offset to add to final position
// dtBone2LPose			: double, percentage along bone length where 0 <= v <= 100
// dtBone2LPose			: double, bone length
//
// return value	:	SIVector3 
//****************************************************************************************
void CAxisInterpOp::ComputeBaseOffset( XSI::MATH::CVector3& rvBaseOffset, double dBonePerc, double dBoneLen )
{	
	double delta = 0;

	if ( dBonePerc != 0 ) {
		delta = dBonePerc / 100.0;
	}

	// move the position a percentage along the bone length	
	rvBaseOffset.PutX( rvBaseOffset.GetX() + ( dBoneLen * delta ) );

}
//***************************************************************************************
// function	:	SumTargets
// description: multiply all the weights by the set of new orientations and positions
// and sum the result to give the new orientation and position.
//
// aweights	: array of weights
// qrot  : resulting summed rotation quaternion
// vpos  : resulting summed position vector3
// atargetori : array of target orientations
// atargetpos : array of target positions
//***************************************************************************************
void CAxisInterpOp::SumTargets( XSI::MATH::CQuaternion& qrot, XSI::MATH::CVector3&  vpos, 
	unsigned long size, double* aweights, double* atargetori, double* atargetpos )
{
	double w;

	XSI::MATH::CRotation r1;
	XSI::MATH::CQuaternion q1;
	XSI::MATH::CQuaternion q2;
	XSI::MATH::CVector3 v1;

	qrot.Set(0,0,0,0);

	for ( unsigned long i=0; i < size; i++ )  
	{
		w = aweights[i];

		if ( w != 0 ) { 
			q1.SetFromXYZAnglesValues( d2r(atargetori[(i*3)+0]), d2r(atargetori[(i*3)+1]), d2r(atargetori[(i*3)+2]) );

			// w.qi
			q2.Set( q1.GetW() * w, q1.GetX() * w, q1.GetY() * w, q1.GetZ() * w );
			qrot.AddInPlace( q2 );

			// w.vi
			v1.Set( atargetpos[(i*3)+0], atargetpos[(i*3)+1], atargetpos[(i*3)+2] );
			v1.ScaleInPlace( w );

			vpos.AddInPlace( v1 );
		}

	}

	qrot.Normalize();
}
CStatus CHelperBoneOp::Update
(
	UpdateContext&	ctx,
	OutputPort&	output
)
{
	///////////////////////////////////////////////////////////////
	// get operator
	///////////////////////////////////////////////////////////////
	Operator op(ctx.GetOperator());

	///////////////////////////////////////////////////////////////
	// get output port
	///////////////////////////////////////////////////////////////
 
	KinematicState gkHelper(output.GetValue());

	///////////////////////////////////////////////////////////////
	// get helper bone data
	///////////////////////////////////////////////////////////////

	InputPort bonedataport(op.GetPort(L"bonedataport",L"HelperBoneGroup",0));
	Property  HelperBoneData(bonedataport.GetValue());

	bool enabled = HelperBoneData.GetParameterValue(L"Enabled");

	// not enabled: do nothing
	if (!enabled) 
		return CStatus::OK;

	///////////////////////////////////////////////////////////////
	// evaluate new transformation for helperbone
	///////////////////////////////////////////////////////////////
	XSI::MATH::CTransformation tNewPose;

	bool bComputeInWorldSpace = (0!=(long)HelperBoneData.GetParameterValue(L"ComputationSpace"));

	///////////////////////////////////////////////////////////////
	// get objects connected to input & output ports
	///////////////////////////////////////////////////////////////

	InputPort rootboneport(op.GetPort(L"globalkineport",L"RootBoneGroup",0));
	InputPort parentboneport(op.GetPort(L"globalkineport",L"ParentBoneGroup",0));
	InputPort childboneport(op.GetPort(L"globalkineport",L"ChildBoneGroup",0));

	KinematicState gkRoot(rootboneport.GetValue());
	KinematicState gkParent(parentboneport.GetValue());
	KinematicState gkChild(childboneport.GetValue());

	// get helperbonedata values
	XSI::MATH::CVector3 vBasePos(
		HelperBoneData.GetParameterValue(L"BoneOffsetX"), 
		HelperBoneData.GetParameterValue(L"BoneOffsetY"), 
		HelperBoneData.GetParameterValue(L"BoneOffsetZ") );

	double perc_along_root = (double)HelperBoneData.GetParameterValue(L"BoneDistance") / 100.0;
	double root_bone_length = (double)HelperBoneData.GetParameterValue(L"RootBoneLength");

	XSI::GridData griddata(HelperBoneData.GetParameterValue(L"Triggers"));

	// read triggers
	ReadTriggerData(griddata);

	// GET TRANSFORMATIONS OF ROOT, PARENT & CHILD
	CTransformation tGRoot = gkRoot.GetTransform();
	CTransformation tGParent = gkParent.GetTransform();
	CTransformation tGChild = gkChild.GetTransform();

	///////////////////////////////////////////////////////////////
	// compute new orientation and position based on triggers
	///////////////////////////////////////////////////////////////
	DebugPrint( L"parent", tGParent.GetRotationQuaternion() );
	DebugPrint( L"child", tGChild.GetRotationQuaternion() );

	// GET LOCAL TRANSFORM OF CHILD RELATIVE TO PARENT
	XSI::MATH::CMatrix3 m3Parent( tGParent.GetRotationMatrix3() );
	DebugPrint(L"m3Parent->", m3Parent);

	XSI::MATH::CMatrix3 m3Child( tGChild.GetRotationMatrix3() );
	DebugPrint(L"m3Parent->", m3Child);

	m3Parent.TransposeInPlace();
	DebugPrint(L"m3Parent.TransposeInPlace->", m3Parent);

	// bug #90494
	// m3Child.MulInPlace( m3Parent );
	MulInPlace( m3Child, m3Parent );
	DebugPrint(L"m3Child.MulInPlace->", m3Child);

	// GET ORIENTATION OF BONE2 RELATIVE TO BONE1 AS A QUATERNION
	XSI::MATH::CQuaternion qBone2 = m3Child.GetQuaternion();
	DebugPrint( L"child2parent", qBone2 );

	// MATCH QUATERNIONS
	ComputeWeights( qBone2, m_cTriggers, m_aEnabled, m_aWeights, m_aTriggerOri, m_aTriggerTol );

	// SUM TARGET ORIENTATIONS & POSITIONS
	XSI::MATH::CQuaternion qNewOri;
	XSI::MATH::CVector3 vNewPos;

	SumTargets( qNewOri, vNewPos, m_cTriggers, m_aWeights, m_aTargetOri, m_aTargetPos );	
	DebugPrint( L"qNewPos->", qNewPos );
	DebugPrint( L"vNewOri->", qNewOri );

	// UPDATE TRANSFORMATION
	if (bComputeInWorldSpace)
	{
		// not implemented
	}
	else // Root object space
	{
		// compute initial helperbone position
		vBasePos.PutX( vBasePos.GetX() + (root_bone_length * perc_along_root) );
		vNewPos.AddInPlace(vBasePos);

		// apply changes from triggers
		tNewPose.SetRotationFromQuaternion( qNewOri );
		tNewPose.SetTranslation( vNewPos );

		// map root object space to worldspace
		tNewPose.MulInPlace( tGRoot );
	}

	///////////////////////////////////////////////////////////////
	// update output port
	///////////////////////////////////////////////////////////////

	gkHelper.PutTransform( tNewPose );


	return CStatus::OK;
}
Пример #5
0
void	SMDImporter::CreateGeometry()
{

	if ( !m_pTriangles.GetUsed() )
		return;

	long t;

	XSI::MATH::CTransformation xfo;
	xfo.SetRotationFromXYZAnglesValues ( -1.570796, 0.0, 0.0 );

	for (t=0;t<m_pTriangles.GetUsed();t++)
	{
		for (int v=0;v<3;v++)
		{
			XSI::MATH::CVector3 vec = XSI::MATH::MapObjectPositionToWorldSpace ( xfo, m_pTriangles[t]->m_pVertex[v].m_vPosition );
			
			long outindex;
			compress.AddVertex ( vec.GetX(), 
									vec.GetY(), 
									vec.GetZ(), 
									m_pTriangles[t]->m_pVertex[v].m_vUV.GetX(), 
									m_pTriangles[t]->m_pVertex[v].m_vUV.GetY(),
									&m_pTriangles[t]->m_pVertex[v],
									&outindex);

			m_lVertexMap.Extend(1);
			m_lVertexMap[m_lVertexMap.GetUsed()-1] = outindex;
		}
	}

	XSI::MATH::CVector3Array verts(compress.GetCount());
	long vindex = 0;
	long cnt  = compress.GetCount ();
	for (t=0;t<compress.GetCount ();t++)
	{
		uvvec vec;
		compress.GetVertex (t, &vec);
		verts[t] = XSI::MATH::CVector3 ( vec.x, vec.y, vec.z );
	}
	
	
	XSI::CLongArray indices((m_pTriangles.GetUsed() * 3) + m_pTriangles.GetUsed());

	long iindex = 0;
	

	char *l_szGlobalTexture = m_pTriangles[0]->m_szTexture;
	CSIBCArray<TriCluster>	ClusterList;
	
	for (t=0;t<m_pTriangles.GetUsed();t++)
	{
		
		XSI::MATH::CVector3 vec1 = XSI::MATH::MapObjectPositionToWorldSpace ( xfo, m_pTriangles[t]->m_pVertex[0].m_vPosition );
		XSI::MATH::CVector3 vec2 = XSI::MATH::MapObjectPositionToWorldSpace ( xfo, m_pTriangles[t]->m_pVertex[1].m_vPosition );
		XSI::MATH::CVector3 vec3 = XSI::MATH::MapObjectPositionToWorldSpace ( xfo, m_pTriangles[t]->m_pVertex[2].m_vPosition );

		long i1 = compress.GetIndex ( vec1.GetX(), vec1.GetY(), vec1.GetZ(), m_pTriangles[t]->m_pVertex[0].m_vUV.GetX(), m_pTriangles[t]->m_pVertex[0].m_vUV.GetY());
		long i2 = compress.GetIndex ( vec2.GetX(), vec2.GetY(), vec2.GetZ(), m_pTriangles[t]->m_pVertex[1].m_vUV.GetX(), m_pTriangles[t]->m_pVertex[1].m_vUV.GetY());
		long i3 = compress.GetIndex ( vec3.GetX(), vec3.GetY(), vec3.GetZ(), m_pTriangles[t]->m_pVertex[2].m_vUV.GetX(), m_pTriangles[t]->m_pVertex[2].m_vUV.GetY());

		indices[iindex] = 3;
		indices[iindex+1] = i1;
		indices[iindex+2] = i2;
		indices[iindex+3] = i3;
		iindex += 4;

		if ( strcmp ( l_szGlobalTexture, m_pTriangles[t]->m_szTexture ))
		{
			//
			// found a local material
			//

			TriCluster* cls = NULL;

			for (int c=0;c<ClusterList.GetUsed();c++)
			{
				if ( !strcmp ( ClusterList[c].m_szName, m_pTriangles[t]->m_szTexture))
				{
					cls = &ClusterList[c];
					break;
				}

			}

			if ( cls == NULL )
			{
				ClusterList.Extend(1);
				strcpy ( ClusterList[ClusterList.GetUsed()-1].m_szName, m_pTriangles[t]->m_szTexture );
				cls = &ClusterList[ClusterList.GetUsed()-1];
			}

			cls->m_indices.Add ( t );

		}

	}

	char mname[1024];
	sprintf (mname, "mesh" );
	if ( m_pMeshNode )
	{
		sprintf (mname, FixName(m_pMeshNode->m_szName));
	}

	LPWSTR l_wszModelName;
	DSA2W(&l_wszModelName,mname);

	m_pModel.AddPolygonMesh ( verts, indices, l_wszModelName, m_pMesh );


	XSI::Application	app;
	XSI::CValueArray	args(4);
	XSI::CValue			outArg;
	XSI::CStatus		st;

	args[0] = XSI::CValue( XSI::CString(L"") );
	args[1] = XSI::CValue(false);
	args[0] = XSI::CValue(m_pMesh.GetRef());
	args[1] = XSI::CValue((long)XSI::siTxtUV);
	args[2] = XSI::CValue((long)XSI::siTxtDefaultSpherical);
	args[3] = XSI::CValue(XSI::CString(L"Texture_Support"));

	app.ExecuteCommand( L"CreateTextureSupport", args, outArg );

	XSI::CValueArray	moreargs(1);
	XSI::CValueArray	moreoutargs(3);
	moreargs[0] = m_pMesh.GetRef();
	app.ExecuteCommand(L"FreezeObj",moreargs, outArg);

	XSI::Material		l_matMaterial;
	st = m_pMesh.AddMaterial(L"Phong", true, L"CubeMat", l_matMaterial);
		
	XSI::OGLTexture		l_oglTexture(l_matMaterial.GetOGLTexture());

	XSI::CString		l_szFullNameDefaultOut	= l_oglTexture.GetFullName();
	int			l_nHeightDefaultOut		= l_oglTexture.GetHeight();
	int			l_nWidthDefaultOut		= l_oglTexture.GetWidth();

	

	// Now actually add a texture, so we can test it.
	args[0] = XSI::CValue( XSI::CString(L"Image") );
	args[1] = XSI::CValue(m_pMesh.GetRef());
	args[2] = XSI::CValue((short)1);
	args[3] = XSI::CValue(false);
	st = app.ExecuteCommand( L"BlendInPresets", args, outArg );

	
	//
	// create the texture and connect
	//
	
	XSI::CValueArray	clipargs(3);
	XSI::ImageClip2 l_pClip;
	
	char l_szTextureFullname[1024];
	sprintf ( l_szTextureFullname, "%s%s", m_szDirectory, m_pTriangles[0]->m_szTexture);
	char clipname[1024];
	_splitpath ( m_pTriangles[0]->m_szTexture, NULL, NULL, clipname, NULL );

	LPWSTR l_wszClipName;
	DSA2W(&l_wszClipName,l_szTextureFullname);

	LPWSTR l_wszClipName2;
	DSA2W(&l_wszClipName2,clipname);

	
	
	clipargs[0] = XSI::CValue( XSI::CString(l_wszClipName) );
	clipargs[1] = XSI::CValue( XSI::CString(l_wszClipName2) );
	clipargs[2] = XSI::CValue(l_pClip.GetRef());
	app.ExecuteCommand( L"SICreateImageClip", clipargs, outArg );
	
	XSI::CString		l_szMaterialName	= l_matMaterial.GetFullName(); 
	XSI::CString		l_szImageNode = l_szMaterialName + L".CubeMat.ambient_blend.Image.tex";
	XSI::CString		l_szFullclipname = L"Clips." +  XSI::CString(l_wszClipName2);
	
	XSI::CValueArray	clipargs2(2);
	clipargs2[0] = XSI::CValue( XSI::CString(l_szFullclipname) );
	clipargs2[1] = XSI::CValue( XSI::CString(l_szImageNode) );
	
	app.ExecuteCommand( L"SIConnectShaderToCnxPoint", clipargs2, outArg );

	//
	// Create all clusters
	//

	XSI::Geometry geom( m_pMesh.GetActivePrimitive().GetGeometry() );
	
	for (int b=0;b<ClusterList.GetUsed();b++)
	{
		TriCluster* cls = &ClusterList[b];
		
		
		sprintf ( l_szTextureFullname, "%s%s", m_szDirectory, cls->m_szName);
		_splitpath ( cls->m_szName, NULL, NULL, clipname, NULL );
		
		DSA2W(&l_wszClipName,l_szTextureFullname);
		DSA2W(&l_wszClipName2,clipname);
		
		XSI::CLongArray array;
		XSI::Cluster polyCluster ;
		geom.AddCluster( XSI::siPolygonCluster, l_wszClipName2, cls->m_indices, polyCluster ) ;
		
		st = polyCluster.AddMaterial(L"Phong", true, L"CubeMat", l_matMaterial);
		
		XSI::OGLTexture		l_oglTexture(l_matMaterial.GetOGLTexture());
	
		// Now actually add a texture, so we can test it.
		args[0] = XSI::CValue( XSI::CString(L"Image") );
		args[1] = XSI::CValue(polyCluster.GetRef());
		args[2] = XSI::CValue((short)1);
		args[3] = XSI::CValue(false);
		st = app.ExecuteCommand( L"BlendInPresets", args, outArg );
			

		
		
		
		clipargs[0] = XSI::CValue( XSI::CString(l_wszClipName) );
		clipargs[1] = XSI::CValue( XSI::CString(l_wszClipName2) );
		clipargs[2] = XSI::CValue(l_pClip.GetRef());
		app.ExecuteCommand( L"SICreateImageClip", clipargs, outArg );
		
		l_szMaterialName	= l_matMaterial.GetFullName(); 
		l_szImageNode = l_szMaterialName + L".CubeMat.ambient_blend.Image.tex";
		l_szFullclipname = L"Clips." +  XSI::CString(l_wszClipName2);
		
		clipargs2[0] = XSI::CValue( XSI::CString(l_szFullclipname) );
		clipargs2[1] = XSI::CValue( XSI::CString(l_szImageNode) );
		
		app.ExecuteCommand( L"SIConnectShaderToCnxPoint", clipargs2, outArg );
		
	}

	
	if ( m_pMesh.IsValid () )
	{
		XSI::Geometry geom( m_pMesh.GetActivePrimitive().GetGeometry() );
		XSI::PolygonMesh mesh(m_pMesh.GetActivePrimitive().GetGeometry());

		XSI::CPointRefArray Geompoints = geom.GetPoints();
		
				
		XSI::CTriangleRefArray triangles(geom.GetTriangles());
		XSI::ClusterProperty UVWProp(m_pMesh.GetMaterial().GetCurrentUV());
		
		if ( UVWProp.IsValid() )
		{

		XSI::CClusterPropertyElementArray clusterPropertyElements = UVWProp.GetElements();
		XSI::CDoubleArray elementArray = clusterPropertyElements.GetArray();
		
		long totalUvCount = elementArray.GetCount ();
		int cc=0;
		int uvc = 0;
		for (int c=0;c<m_pTriangles.GetUsed();c++)
		{
			long l_iNumVertex = indices[cc];
			
			cc++;
			for (int i=0;i<l_iNumVertex;i++)
			{
				long l_iID = indices[cc];
				cc++;
				
				uvvec vec;
				compress.GetVertex (l_iID, &vec);

				elementArray[ uvc * 3 ] = vec.u;
				
				elementArray[ (uvc * 3) + 1] = vec.v;
				elementArray[ (uvc * 3) + 2] = 0.0f;
				
				uvc++;
			}
			
			
			
		}


			clusterPropertyElements.PutArray(elementArray);
		}
	}

}
Пример #6
0
void TXGLPoint::SetPos(XSI::MATH::CVector3& pos)
{
	m_pos[0] = (GLfloat)pos.GetX();
	m_pos[1] = (GLfloat)pos.GetY();
	m_pos[2] = (GLfloat)pos.GetZ();
}