示例#1
0
/* Deselects keyframes in the action editor
 *	- This is called by the deselect all operator, as well as other ones!
 *
 *  - test: check if select or deselect all
 *	- sel: how to select keyframes (SELECT_*)
 */
static void deselect_action_keys(bAnimContext *ac, short test, short sel)
{
	ListBase anim_data = {NULL, NULL};
	bAnimListElem *ale;
	int filter;
	
	KeyframeEditData ked = {{NULL}};
	KeyframeEditFunc test_cb, sel_cb;
	
	/* determine type-based settings */
	if (ELEM(ac->datatype, ANIMCONT_GPENCIL, ANIMCONT_MASK))
		filter = (ANIMFILTER_DATA_VISIBLE | ANIMFILTER_LIST_VISIBLE | ANIMFILTER_NODUPLIS);
	else
		filter = (ANIMFILTER_DATA_VISIBLE | ANIMFILTER_LIST_VISIBLE /*| ANIMFILTER_CURVESONLY*/ | ANIMFILTER_NODUPLIS);
	
	/* filter data */
	ANIM_animdata_filter(ac, &anim_data, filter, ac->data, ac->datatype);
	
	/* init BezTriple looping data */
	test_cb = ANIM_editkeyframes_ok(BEZT_OK_SELECTED);
	
	/* See if we should be selecting or deselecting */
	if (test) {
		for (ale = anim_data.first; ale; ale = ale->next) {
			if (ale->type == ANIMTYPE_GPLAYER) {
				if (ED_gplayer_frame_select_check(ale->data)) {
					sel = SELECT_SUBTRACT;
					break;
				}
			}
			else if (ale->type == ANIMTYPE_MASKLAYER) {
				if (ED_masklayer_frame_select_check(ale->data)) {
					sel = SELECT_SUBTRACT;
					break;
				}
			}
			else {
				if (ANIM_fcurve_keyframes_loop(&ked, ale->key_data, NULL, test_cb, NULL)) {
					sel = SELECT_SUBTRACT;
					break;
				}
			}
		}
	}
	
	/* convert sel to selectmode, and use that to get editor */
	sel_cb = ANIM_editkeyframes_select(sel);
	
	/* Now set the flags */
	for (ale = anim_data.first; ale; ale = ale->next) {
		if (ale->type == ANIMTYPE_GPLAYER)
			ED_gplayer_frame_select_set(ale->data, sel);
		else if (ale->type == ANIMTYPE_MASKLAYER)
			ED_masklayer_frame_select_set(ale->data, sel);
		else
			ANIM_fcurve_keyframes_loop(&ked, ale->key_data, NULL, sel_cb, NULL); 
	}
	
	/* Cleanup */
	BLI_freelistN(&anim_data);
}
示例#2
0
/* option 1) select keyframe directly under mouse */
static void mouse_graph_keys (bAnimContext *ac, int mval[], short select_mode, short curves_only)
{
	SpaceIpo *sipo= (SpaceIpo *)ac->sa->spacedata.first;
	tNearestVertInfo *nvi;
	BezTriple *bezt= NULL;
	
	/* find the beztriple that we're selecting, and the handle that was clicked on */
	nvi = find_nearest_fcurve_vert(ac, mval);
	
	/* check if anything to select */
	if (nvi == NULL)	
		return;
	
	/* deselect all other curves? */
	if (select_mode == SELECT_REPLACE) {
		/* reset selection mode */
		select_mode= SELECT_ADD;
		
		/* deselect all other keyframes */
		deselect_graph_keys(ac, 0, SELECT_SUBTRACT);
		
		/* deselect other channels too, but only only do this if 
		 * selection of channel when the visibility of keyframes 
		 * doesn't depend on this 
		 */
		if ((sipo->flag & SIPO_SELCUVERTSONLY) == 0)
			ANIM_deselect_anim_channels(ac, ac->data, ac->datatype, 0, ACHANNEL_SETFLAG_CLEAR);
	}
	
	/* if points can be selected on this F-Curve */
	// TODO: what about those with no keyframes?
	if ((curves_only == 0) && ((nvi->fcu->flag & FCURVE_PROTECTED)==0)) {
		/* only if there's keyframe */
		if (nvi->bezt) {
			bezt= nvi->bezt; /* used to check bezt seletion is set */
			/* depends on selection mode */
			if (select_mode == SELECT_INVERT) {
				/* keyframe - invert select of all */
				if (nvi->hpoint == NEAREST_HANDLE_KEY) {
					if (BEZSELECTED(bezt)) {
						BEZ_DESEL(bezt);
					}
					else {
						BEZ_SEL(bezt);
					}
				}
				
				/* handles - toggle selection of relevant handle */
				else if (nvi->hpoint == NEAREST_HANDLE_LEFT) {
					/* toggle selection */
					bezt->f1 ^= SELECT;
				}
				else {
					/* toggle selection */
					bezt->f3 ^= SELECT;
				}
			}
			else {
				/* if the keyframe was clicked on, select all verts of given beztriple */
				if (nvi->hpoint == NEAREST_HANDLE_KEY) {
					BEZ_SEL(bezt);
				}
				/* otherwise, select the handle that applied */
				else if (nvi->hpoint == NEAREST_HANDLE_LEFT) 
					bezt->f1 |= SELECT;
				else 
					bezt->f3 |= SELECT;
			}
		}
		else if (nvi->fpt) {
			// TODO: need to handle sample points
		}
	}
	else {
		KeyframeEditFunc select_cb;
		KeyframeEditData ked;
		
		/* initialise keyframe editing data */
		memset(&ked, 0, sizeof(KeyframeEditData));
		
		/* set up BezTriple edit callbacks */
		select_cb= ANIM_editkeyframes_select(select_mode);
		
		/* select all keyframes */
		ANIM_fcurve_keyframes_loop(&ked, nvi->fcu, NULL, select_cb, NULL);
	}
	
	/* only change selection of channel when the visibility of keyframes doesn't depend on this */
	if ((sipo->flag & SIPO_SELCUVERTSONLY) == 0) {
		/* select or deselect curve? */
		if (bezt) {
			/* take selection status from item that got hit, to prevent flip/flop on channel 
			 * selection status when shift-selecting (i.e. "SELECT_INVERT") points
			 */
			if (BEZSELECTED(bezt))
				nvi->fcu->flag |= FCURVE_SELECTED;
			else
				nvi->fcu->flag &= ~FCURVE_SELECTED;
		}
		else {
			/* didn't hit any channel, so just apply that selection mode to the curve's selection status */
			if (select_mode == SELECT_INVERT)
				nvi->fcu->flag ^= FCURVE_SELECTED;
			else if (select_mode == SELECT_ADD)
				nvi->fcu->flag |= FCURVE_SELECTED;
		}
		
		/* set active F-Curve (NOTE: sync the filter flags with findnearest_fcurve_vert) */
		if (nvi->fcu->flag & FCURVE_SELECTED) {
			int filter= (ANIMFILTER_VISIBLE | ANIMFILTER_CURVEVISIBLE | ANIMFILTER_CURVESONLY | ANIMFILTER_NODUPLIS);
			ANIM_set_active_channel(ac, ac->data, ac->datatype, filter, nvi->fcu, ANIMTYPE_FCURVE);
		}
	}
	
	/* free temp sample data for filtering */
	MEM_freeN(nvi);
}
示例#3
0
/* Selects all visible keyframes in the same frames as the specified elements */
static void columnselect_action_keys(bAnimContext *ac, short mode)
{
	ListBase anim_data = {NULL, NULL};
	bAnimListElem *ale;
	int filter;
	
	Scene *scene = ac->scene;
	CfraElem *ce;
	KeyframeEditFunc select_cb, ok_cb;
	KeyframeEditData ked = {{NULL}};
	
	/* initialize keyframe editing data */
	
	/* build list of columns */
	switch (mode) {
		case ACTKEYS_COLUMNSEL_KEYS: /* list of selected keys */
			if (ac->datatype == ANIMCONT_GPENCIL) {
				filter = (ANIMFILTER_DATA_VISIBLE | ANIMFILTER_LIST_VISIBLE);
				ANIM_animdata_filter(ac, &anim_data, filter, ac->data, ac->datatype);
				
				for (ale = anim_data.first; ale; ale = ale->next)
					ED_gplayer_make_cfra_list(ale->data, &ked.list, 1);
			}
			else {
				filter = (ANIMFILTER_DATA_VISIBLE | ANIMFILTER_LIST_VISIBLE /*| ANIMFILTER_CURVESONLY*/);
				ANIM_animdata_filter(ac, &anim_data, filter, ac->data, ac->datatype);
				
				for (ale = anim_data.first; ale; ale = ale->next)
					ANIM_fcurve_keyframes_loop(&ked, ale->key_data, NULL, bezt_to_cfraelem, NULL);
			}
			BLI_freelistN(&anim_data);
			break;
			
		case ACTKEYS_COLUMNSEL_CFRA: /* current frame */
			/* make a single CfraElem for storing this */
			ce = MEM_callocN(sizeof(CfraElem), "cfraElem");
			BLI_addtail(&ked.list, ce);
			
			ce->cfra = (float)CFRA;
			break;
			
		case ACTKEYS_COLUMNSEL_MARKERS_COLUMN: /* list of selected markers */
			ED_markers_make_cfra_list(ac->markers, &ked.list, SELECT);
			break;
			
		default: /* invalid option */
			return;
	}
	
	/* set up BezTriple edit callbacks */
	select_cb = ANIM_editkeyframes_select(SELECT_ADD);
	ok_cb = ANIM_editkeyframes_ok(BEZT_OK_FRAME);
	
	/* loop through all of the keys and select additional keyframes
	 * based on the keys found to be selected above
	 */
	if (ELEM(ac->datatype, ANIMCONT_GPENCIL, ANIMCONT_MASK))
		filter = (ANIMFILTER_DATA_VISIBLE | ANIMFILTER_LIST_VISIBLE);
	else
		filter = (ANIMFILTER_DATA_VISIBLE | ANIMFILTER_LIST_VISIBLE /*| ANIMFILTER_CURVESONLY*/);
	ANIM_animdata_filter(ac, &anim_data, filter, ac->data, ac->datatype);
	
	for (ale = anim_data.first; ale; ale = ale->next) {
		AnimData *adt = ANIM_nla_mapping_get(ac, ale);
		
		/* loop over cfraelems (stored in the KeyframeEditData->list)
		 *	- we need to do this here, as we can apply fewer NLA-mapping conversions
		 */
		for (ce = ked.list.first; ce; ce = ce->next) {
			/* set frame for validation callback to refer to */
			if (adt)
				ked.f1 = BKE_nla_tweakedit_remap(adt, ce->cfra, NLATIME_CONVERT_UNMAP);
			else
				ked.f1 = ce->cfra;
			
			/* select elements with frame number matching cfraelem */
			if (ale->type == ANIMTYPE_GPLAYER)
				ED_gpencil_select_frame(ale->data, ce->cfra, SELECT_ADD);
			else if (ale->type == ANIMTYPE_MASKLAYER)
				ED_mask_select_frame(ale->data, ce->cfra, SELECT_ADD);
			else
				ANIM_fcurve_keyframes_loop(&ked, ale->key_data, ok_cb, select_cb, NULL);
		}
	}
	
	/* free elements */
	BLI_freelistN(&ked.list);
	BLI_freelistN(&anim_data);
}
示例#4
0
static void actkeys_select_leftright(bAnimContext *ac, short leftright, short select_mode)
{
	ListBase anim_data = {NULL, NULL};
	bAnimListElem *ale;
	int filter;
	
	KeyframeEditFunc ok_cb, select_cb;
	KeyframeEditData ked = {{NULL}};
	Scene *scene = ac->scene;
	
	/* if select mode is replace, deselect all keyframes (and channels) first */
	if (select_mode == SELECT_REPLACE) {
		select_mode = SELECT_ADD;
		
		/* - deselect all other keyframes, so that just the newly selected remain
		 * - channels aren't deselected, since we don't re-select any as a consequence
		 */
		deselect_action_keys(ac, 0, SELECT_SUBTRACT);
	}
	
	/* set callbacks and editing data */
	ok_cb = ANIM_editkeyframes_ok(BEZT_OK_FRAMERANGE);
	select_cb = ANIM_editkeyframes_select(select_mode);
	
	if (leftright == ACTKEYS_LRSEL_LEFT) {
		ked.f1 = MINAFRAMEF;
		ked.f2 = (float)(CFRA + 0.1f);
	}
	else {
		ked.f1 = (float)(CFRA - 0.1f);
		ked.f2 = MAXFRAMEF;
	}
	
	/* filter data */
	if (ELEM(ac->datatype, ANIMCONT_GPENCIL, ANIMCONT_MASK))
		filter = (ANIMFILTER_DATA_VISIBLE | ANIMFILTER_LIST_VISIBLE | ANIMFILTER_NODUPLIS);
	else
		filter = (ANIMFILTER_DATA_VISIBLE | ANIMFILTER_LIST_VISIBLE /*| ANIMFILTER_CURVESONLY*/ | ANIMFILTER_NODUPLIS);
	ANIM_animdata_filter(ac, &anim_data, filter, ac->data, ac->datatype);
		
	/* select keys */
	for (ale = anim_data.first; ale; ale = ale->next) {
		AnimData *adt = ANIM_nla_mapping_get(ac, ale);
		
		if (adt) {
			ANIM_nla_mapping_apply_fcurve(adt, ale->key_data, 0, 1);
			ANIM_fcurve_keyframes_loop(&ked, ale->key_data, ok_cb, select_cb, NULL);
			ANIM_nla_mapping_apply_fcurve(adt, ale->key_data, 1, 1);
		}
		else if (ale->type == ANIMTYPE_GPLAYER)
			ED_gplayer_frames_select_border(ale->data, ked.f1, ked.f2, select_mode);
		else if (ale->type == ANIMTYPE_MASKLAYER)
			ED_masklayer_frames_select_border(ale->data, ked.f1, ked.f2, select_mode);
		else
			ANIM_fcurve_keyframes_loop(&ked, ale->key_data, ok_cb, select_cb, NULL);
	}
	
	/* Sync marker support */
	if (select_mode == SELECT_ADD) {
		SpaceAction *saction = (SpaceAction *)ac->sl;
		
		if ((saction) && (saction->flag & SACTION_MARKERS_MOVE)) {
			ListBase *markers = ED_animcontext_get_markers(ac);
			TimeMarker *marker;
			
			for (marker = markers->first; marker; marker = marker->next) {
				if (((leftright == ACTKEYS_LRSEL_LEFT)  && (marker->frame <  CFRA)) ||
				    ((leftright == ACTKEYS_LRSEL_RIGHT) && (marker->frame >= CFRA)))
				{
					marker->flag |= SELECT;
				}
				else {
					marker->flag &= ~SELECT;
				}
			}
		}
	}

	/* Cleanup */
	BLI_freelistN(&anim_data);
}
示例#5
0
/* Borderselect only selects keyframes now, as overshooting handles often get caught too,
 * which means that they may be inadvertently moved as well. However, incl_handles overrides
 * this, and allow handles to be considered independently too.
 * Also, for convenience, handles should get same status as keyframe (if it was within bounds).
 */
static void borderselect_graphkeys(
        bAnimContext *ac, const rctf *rectf_view, short mode, short selectmode, bool incl_handles,
        void *data)
{
	ListBase anim_data = {NULL, NULL};
	bAnimListElem *ale;
	int filter, mapping_flag;
	
	SpaceIpo *sipo = (SpaceIpo *)ac->sl;
	KeyframeEditData ked;
	KeyframeEditFunc ok_cb, select_cb;
	View2D *v2d = &ac->ar->v2d;
	rctf rectf, scaled_rectf;
	
	/* convert mouse coordinates to frame ranges and channel coordinates corrected for view pan/zoom */
	UI_view2d_region_to_view_rctf(v2d, rectf_view, &rectf);
	
	/* filter data */
	filter = (ANIMFILTER_DATA_VISIBLE | ANIMFILTER_CURVE_VISIBLE | ANIMFILTER_NODUPLIS);
	ANIM_animdata_filter(ac, &anim_data, filter, ac->data, ac->datatype);
	
	/* get beztriple editing/validation funcs  */
	select_cb = ANIM_editkeyframes_select(selectmode);
	ok_cb = ANIM_editkeyframes_ok(mode);
	
	/* init editing data */
	memset(&ked, 0, sizeof(KeyframeEditData));
	if (mode == BEZT_OK_REGION_LASSO) {
		struct KeyframeEdit_LassoData *data_lasso = data;
		data_lasso->rectf_scaled = &scaled_rectf;
		ked.data = data_lasso;
	}
	else if (mode == BEZT_OK_REGION_CIRCLE) {
		struct KeyframeEdit_CircleData *data_circle = data;
		data_circle->rectf_scaled = &scaled_rectf;
		ked.data = data;
	}
	else {
		ked.data = &scaled_rectf;
	}
	
	/* treat handles separately? */
	if (incl_handles) {
		ked.iterflags |= KEYFRAME_ITER_INCL_HANDLES;
		mapping_flag = 0;
	}
	else
		mapping_flag = ANIM_UNITCONV_ONLYKEYS;

	mapping_flag |= ANIM_get_normalization_flags(ac);

	/* loop over data, doing border select */
	for (ale = anim_data.first; ale; ale = ale->next) {
		AnimData *adt = ANIM_nla_mapping_get(ac, ale);
		FCurve *fcu = (FCurve *)ale->key_data;
		float unit_scale = ANIM_unit_mapping_get_factor(ac->scene, ale->id, fcu, mapping_flag);

		/* apply NLA mapping to all the keyframes, since it's easier than trying to
		 * guess when a callback might use something different
		 */
		if (adt)
			ANIM_nla_mapping_apply_fcurve(adt, ale->key_data, 0, incl_handles == 0);

		scaled_rectf.xmin = rectf.xmin;
		scaled_rectf.xmax = rectf.xmax;
		scaled_rectf.ymin = rectf.ymin / unit_scale;
		scaled_rectf.ymax = rectf.ymax / unit_scale;

		/* set horizontal range (if applicable) 
		 * NOTE: these values are only used for x-range and y-range but not region 
		 *      (which uses ked.data, i.e. rectf)
		 */
		if (mode != BEZT_OK_VALUERANGE) {
			ked.f1 = rectf.xmin;
			ked.f2 = rectf.xmax;
		}
		else {
			ked.f1 = rectf.ymin;
			ked.f2 = rectf.ymax;
		}
		
		/* firstly, check if any keyframes will be hit by this */
		if (ANIM_fcurve_keyframes_loop(&ked, fcu, NULL, ok_cb, NULL)) {
			/* select keyframes that are in the appropriate places */
			ANIM_fcurve_keyframes_loop(&ked, fcu, ok_cb, select_cb, NULL);
			
			/* only change selection of channel when the visibility of keyframes doesn't depend on this */
			if ((sipo->flag & SIPO_SELCUVERTSONLY) == 0) {
				/* select the curve too now that curve will be touched */
				if (selectmode == SELECT_ADD)
					fcu->flag |= FCURVE_SELECTED;
			}
		}
		
		/* un-apply NLA mapping from all the keyframes */
		if (adt)
			ANIM_nla_mapping_apply_fcurve(adt, ale->key_data, 1, incl_handles == 0);
	}
	
	/* cleanup */
	ANIM_animdata_freelist(&anim_data);
}
示例#6
0
/* Option 3) Selects all visible keyframes in the same frame as the mouse click */
static void graphkeys_mselect_column(bAnimContext *ac, const int mval[2], short select_mode)
{
	ListBase anim_data = {NULL, NULL};
	bAnimListElem *ale;
	int filter;
	
	KeyframeEditFunc select_cb, ok_cb;
	KeyframeEditData ked;
	tNearestVertInfo *nvi;
	float selx = (float)ac->scene->r.cfra;
	
	/* find the beztriple that we're selecting, and the handle that was clicked on */
	nvi = find_nearest_fcurve_vert(ac, mval);
	
	/* check if anything to select */
	if (nvi == NULL)
		return;
	
	/* get frame number on which elements should be selected */
	// TODO: should we restrict to integer frames only?
	if (nvi->bezt)
		selx = nvi->bezt->vec[1][0];
	else if (nvi->fpt)
		selx = nvi->fpt->vec[0];
	
	/* if select mode is replace, deselect all keyframes first */
	if (select_mode == SELECT_REPLACE) {
		/* reset selection mode to add to selection */
		select_mode = SELECT_ADD;
		
		/* - deselect all other keyframes, so that just the newly selected remain
		 * - channels aren't deselected, since we don't re-select any as a consequence
		 */
		deselect_graph_keys(ac, 0, SELECT_SUBTRACT, false);
	}
	
	/* initialize keyframe editing data */
	memset(&ked, 0, sizeof(KeyframeEditData));
	
	/* set up BezTriple edit callbacks */
	select_cb = ANIM_editkeyframes_select(select_mode);
	ok_cb = ANIM_editkeyframes_ok(BEZT_OK_FRAME);
	
	/* loop through all of the keys and select additional keyframes
	 * based on the keys found to be selected above
	 */
	filter = (ANIMFILTER_DATA_VISIBLE | ANIMFILTER_CURVE_VISIBLE | ANIMFILTER_NODUPLIS);
	ANIM_animdata_filter(ac, &anim_data, filter, ac->data, ac->datatype);
	
	for (ale = anim_data.first; ale; ale = ale->next) {
		AnimData *adt = ANIM_nla_mapping_get(ac, ale);
		
		/* set frame for validation callback to refer to */
		if (adt)
			ked.f1 = BKE_nla_tweakedit_remap(adt, selx, NLATIME_CONVERT_UNMAP);
		else
			ked.f1 = selx;
		
		/* select elements with frame number matching cfra */
		ANIM_fcurve_keyframes_loop(&ked, ale->key_data, ok_cb, select_cb, NULL);
	}
	
	/* free elements */
	MEM_freeN(nvi);
	BLI_freelistN(&ked.list);
	ANIM_animdata_freelist(&anim_data);
}
示例#7
0
/* This function adds data to the keyframes copy/paste buffer, freeing existing data first */
short copy_animedit_keys (bAnimContext *ac, ListBase *anim_data)
{	
	bAnimListElem *ale;
	Scene *scene= ac->scene;
	
	/* clear buffer first */
	free_anim_copybuf();
	
	/* assume that each of these is an F-Curve */
	for (ale= anim_data->first; ale; ale= ale->next) {
		FCurve *fcu= (FCurve *)ale->key_data;
		tAnimCopybufItem *aci;
		BezTriple *bezt, *nbezt, *newbuf;
		int i;
		
		/* firstly, check if F-Curve has any selected keyframes
		 *	- skip if no selected keyframes found (so no need to create unnecessary copy-buffer data)
		 *	- this check should also eliminate any problems associated with using sample-data
		 */
		if (ANIM_fcurve_keyframes_loop(NULL, fcu, NULL, ANIM_editkeyframes_ok(BEZT_OK_SELECTED), NULL) == 0)
			continue;
		
		/* init copybuf item info */
		aci= MEM_callocN(sizeof(tAnimCopybufItem), "AnimCopybufItem");
		aci->id= ale->id;
		aci->id_type= GS(ale->id->name);
		aci->grp= fcu->grp;
		aci->rna_path= MEM_dupallocN(fcu->rna_path);
		aci->array_index= fcu->array_index;
		BLI_addtail(&animcopybuf, aci);
		
		/* add selected keyframes to buffer */
		// TODO: currently, we resize array everytime we add a new vert - this works ok as long as it is assumed only a few keys are copied
		for (i=0, bezt=fcu->bezt; i < fcu->totvert; i++, bezt++) {
			if (BEZSELECTED(bezt)) {
				/* add to buffer */
				newbuf= MEM_callocN(sizeof(BezTriple)*(aci->totvert+1), "copybuf beztriple");
				
				/* assume that since we are just resizing the array, just copy all existing data across */
				if (aci->bezt)
					memcpy(newbuf, aci->bezt, sizeof(BezTriple)*(aci->totvert));
				
				/* copy current beztriple across too */
				nbezt= &newbuf[aci->totvert];
				*nbezt= *bezt;
				
				/* ensure copy buffer is selected so pasted keys are selected */
				BEZ_SEL(nbezt);
				
				/* free old array and set the new */
				if (aci->bezt) MEM_freeN(aci->bezt);
				aci->bezt= newbuf;
				aci->totvert++;
				
				/* check if this is the earliest frame encountered so far */
				if (bezt->vec[1][0] < animcopy_firstframe)
					animcopy_firstframe= bezt->vec[1][0];
				if (bezt->vec[1][0] > animcopy_lastframe)
					animcopy_lastframe= bezt->vec[1][0];
			}
		}
		
	}
	
	/* check if anything ended up in the buffer */
	if (ELEM(NULL, animcopybuf.first, animcopybuf.last))
		return -1;

	/* incase 'relative' paste method is used */
	animcopy_cfra= CFRA;

	/* everything went fine */
	return 0;
}
示例#8
0
/* This function adds data to the keyframes copy/paste buffer, freeing existing data first */
short copy_animedit_keys(bAnimContext *ac, ListBase *anim_data)
{	
	bAnimListElem *ale;
	Scene *scene = ac->scene;
	
	/* clear buffer first */
	free_anim_copybuf();
	
	/* assume that each of these is an F-Curve */
	for (ale = anim_data->first; ale; ale = ale->next) {
		FCurve *fcu = (FCurve *)ale->key_data;
		tAnimCopybufItem *aci;
		BezTriple *bezt, *nbezt, *newbuf;
		int i;
		
		/* firstly, check if F-Curve has any selected keyframes
		 *	- skip if no selected keyframes found (so no need to create unnecessary copy-buffer data)
		 *	- this check should also eliminate any problems associated with using sample-data
		 */
		if (ANIM_fcurve_keyframes_loop(NULL, fcu, NULL, ANIM_editkeyframes_ok(BEZT_OK_SELECTED), NULL) == 0)
			continue;
		
		/* init copybuf item info */
		aci = MEM_callocN(sizeof(tAnimCopybufItem), "AnimCopybufItem");
		aci->id = ale->id;
		aci->id_type = GS(ale->id->name);
		aci->grp = fcu->grp;
		aci->rna_path = MEM_dupallocN(fcu->rna_path);
		aci->array_index = fcu->array_index;
		
		/* detect if this is a bone. We do that here rather than during pasting because ID pointers will get invalidated if we undo.
		 * storing the relevant information here helps avoiding crashes if we undo-repaste */
		if ((aci->id_type == ID_OB) && (((Object *)aci->id)->type == OB_ARMATURE) && aci->rna_path) {
			Object *ob = (Object *)aci->id;
			bPoseChannel *pchan;
			char *bone_name;

			bone_name = BLI_str_quoted_substrN(aci->rna_path, "pose.bones[");
			pchan = BKE_pose_channel_find_name(ob->pose, bone_name);
			if (pchan) {
				aci->is_bone = true;
			}
			if (bone_name) MEM_freeN(bone_name);
		}
		
		BLI_addtail(&animcopybuf, aci);
		
		/* add selected keyframes to buffer */
		/* TODO: currently, we resize array every time we add a new vert -
		 * this works ok as long as it is assumed only a few keys are copied */
		for (i = 0, bezt = fcu->bezt; i < fcu->totvert; i++, bezt++) {
			if (BEZT_ISSEL_ANY(bezt)) {
				/* add to buffer */
				newbuf = MEM_callocN(sizeof(BezTriple) * (aci->totvert + 1), "copybuf beztriple");
				
				/* assume that since we are just re-sizing the array, just copy all existing data across */
				if (aci->bezt)
					memcpy(newbuf, aci->bezt, sizeof(BezTriple) * (aci->totvert));
				
				/* copy current beztriple across too */
				nbezt = &newbuf[aci->totvert];
				*nbezt = *bezt;
				
				/* ensure copy buffer is selected so pasted keys are selected */
				BEZT_SEL_ALL(nbezt);
				
				/* free old array and set the new */
				if (aci->bezt) MEM_freeN(aci->bezt);
				aci->bezt = newbuf;
				aci->totvert++;
				
				/* check if this is the earliest frame encountered so far */
				if (bezt->vec[1][0] < animcopy_firstframe)
					animcopy_firstframe = bezt->vec[1][0];
				if (bezt->vec[1][0] > animcopy_lastframe)
					animcopy_lastframe = bezt->vec[1][0];
			}
		}
		
	}
	
	/* check if anything ended up in the buffer */
	if (ELEM(NULL, animcopybuf.first, animcopybuf.last))
		return -1;

	/* in case 'relative' paste method is used */
	animcopy_cfra = CFRA;

	/* everything went fine */
	return 0;
}
示例#9
0
/* This function is used to loop over the keyframe data in a DopeSheet summary */
static short summary_keyframes_loop(KeyframeEditData *ked, bAnimContext *ac, KeyframeEditFunc key_ok, KeyframeEditFunc key_cb, FcuEditFunc fcu_cb)
{
	ListBase anim_data = {NULL, NULL};
	bAnimListElem *ale;
	int filter, ret_code = 0;
	
	/* sanity check */
	if (ac == NULL)
		return 0;
	
	/* get F-Curves to take keyframes from */
	filter = ANIMFILTER_DATA_VISIBLE;
	ANIM_animdata_filter(ac, &anim_data, filter, ac->data, ac->datatype);
	
	/* loop through each F-Curve, working on the keyframes until the first curve aborts */
	for (ale = anim_data.first; ale; ale = ale->next) {
		switch (ale->datatype) {
			case ALE_MASKLAY:
			case ALE_GPFRAME:
				break;
				
			case ALE_FCURVE:
			default:
			{
				if (ked && ked->iterflags) {
					/* make backups of the current values, so that a localised fix
					 * (e.g. NLA time remapping) can be applied to these values
					 */
					float f1 = ked->f1;
					float f2 = ked->f2;
					
					if (ked->iterflags & (KED_F1_NLA_UNMAP | KED_F2_NLA_UNMAP)) {
						AnimData *adt = ANIM_nla_mapping_get(ac, ale);
						
						if (ked->iterflags & KED_F1_NLA_UNMAP)
							ked->f1 = BKE_nla_tweakedit_remap(adt, f1, NLATIME_CONVERT_UNMAP);
						if (ked->iterflags & KED_F2_NLA_UNMAP)
							ked->f2 = BKE_nla_tweakedit_remap(adt, f2, NLATIME_CONVERT_UNMAP);
					}
					
					/* now operate on the channel as per normal */
					ret_code = ANIM_fcurve_keyframes_loop(ked, ale->data, key_ok, key_cb, fcu_cb);
					
					/* reset */
					ked->f1 = f1;
					ked->f2 = f2;
				}
				else {
					/* no special handling required... */
					ret_code = ANIM_fcurve_keyframes_loop(ked, ale->data, key_ok, key_cb, fcu_cb);
				}
				break;
			}
		}
		
		if (ret_code)
			break;
	}
	
	ANIM_animdata_freelist(&anim_data);
	
	return ret_code;
}