void create() { ::create(); SetProp(P_SHORT,"Eine Schaufel"); SetProp(P_LONG,"Du kannst versuchen, mit dieser Schaufel zu graben.\n"); AddId("schaufel"); AddId("\nschaufel"); SetProp(P_NAME, "Schaufel"); SetProp(P_GENDER, FEMALE); SetProp(P_VALUE, 50); SetProp(P_WEIGHT, 1200); AddCmd( ({"grab","grabe","buddel","buddele"}), "grab" );
void create() { if (!clonep(this_object())) return; ::create(); SetProp(P_SHORT, "Ein Kurzbogen"); SetProp(P_INFO, "Die Syntax lautet: schiesse <geschoss> auf <ziel>\n"); SetProp(P_NAME, "Kurzbogen"); SetProp(P_LONG, break_string( "Mit diesem Kurzbogen kann man sicher nicht weit schiessen.")); SetProp(P_MATERIAL, MAT_MISC_WOOD); AddId("kurzbogen"); SetProp(P_GENDER, MALE); SetProp(P_WEIGHT, 800); SetProp(P_VALUE, 300); SetProp(P_WC, 10); SetProp(P_DAM_TYPE, DT_BLUDGEON); SetProp(P_SHOOTING_WC, 60); SetProp(P_NR_HANDS, 2); SetProp(P_WEAPON_TYPE, WT_RANGED_WEAPON); SetProp(P_AMMUNITION, MUN_ARROW); SetProp(P_STRETCH_TIME, 1); SetProp(P_RANGE, 10); }
void create() { if(!clonep(this_object())) return; ::create(); SetProp(P_SHORT, 0); SetProp(P_LONG, 0); SetProp(P_INVIS,1); SetProp(P_NAME, "Etwas"); SetProp(P_GENDER, 1); SetProp(P_ARTICLE,0); SetProp(P_NOGET,"Haeh?\n"); AddId("_furz_"); if (this_player()) AddId("Furz_"+getuid(this_player())); alter = 0; set_heart_beat(1); }
void set_furzer (object wer) { if (objectp(wer)) { furzerWER=wer->name(WER); furzerWESSEN=wer->name(WESSEN); AddId("Furz_"+getuid(wer)); } }
bool NotObfusIdTable::InputNotObfusIdFile(string path) { ifstream infile(path); if ( !infile ) { cerr << "NotObfusIdTable::InputNotObfusIdFile Can't open file: \"" << path << "\"" << endl; return false; } string word; while ( infile >> word ) { AddId(word); } return true; }
void create() { ::create(); SetProp(P_SHORT, "Ein langer Kamm"); SetProp(P_NAME, "Kamm"); SetProp(P_GENDER, MALE); SetProp(P_LONG, "Dieser schoene Kamm gehoerte einmal einer Waldfee die damit immer ihr schoenes\n" +"langes Haar kaemmte...\n"); AddAdjective("kamm"); AddId("kamm"); SetProp(P_WEAPON_TYPE, WT_CLUB); SetProp(P_DAM_TYPE, DT_PIERCE); SetProp(P_NR_HANDS, 1); SetProp(P_WC, 100); SetProp(P_VALUE, 100); SetProp(P_NOBUY, 1); SetProp(P_MATERIAL, ({ MAT_MISC_MAGIC, MAT_HORN }) );
void AddId( const TSeqId& seqId ) { AddId( seqId.AsFastaString() ); }