static void intel_uxa_solid(PixmapPtr pixmap, int x1, int y1, int x2, int y2) { ScrnInfoPtr scrn = xf86Screens[pixmap->drawable.pScreen->myNum]; intel_screen_private *intel = intel_get_screen_private(scrn); unsigned long pitch; uint32_t cmd; if (x1 < 0) x1 = 0; if (y1 < 0) y1 = 0; if (x2 > pixmap->drawable.width) x2 = pixmap->drawable.width; if (y2 > pixmap->drawable.height) y2 = pixmap->drawable.height; if (x2 <= x1 || y2 <= y1) return; pitch = intel_pixmap_pitch(pixmap); { BEGIN_BATCH_BLT(6); cmd = XY_COLOR_BLT_CMD; if (pixmap->drawable.bitsPerPixel == 32) cmd |= XY_COLOR_BLT_WRITE_ALPHA | XY_COLOR_BLT_WRITE_RGB; if (INTEL_INFO(intel)->gen >= 40 && intel_pixmap_tiled(pixmap)) { assert((pitch % 512) == 0); pitch >>= 2; cmd |= XY_COLOR_BLT_TILED; } OUT_BATCH(cmd); OUT_BATCH(intel->BR[13] | pitch); OUT_BATCH((y1 << 16) | (x1 & 0xffff)); OUT_BATCH((y2 << 16) | (x2 & 0xffff)); OUT_RELOC_PIXMAP_FENCED(pixmap, I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER, 0); OUT_BATCH(intel->BR[16]); ADVANCE_BATCH(); }
/* Emit a pipelined flush to either flush render and texture cache for * reading from a FBO-drawn texture, or flush so that frontbuffer * render appears on the screen in DRI1. * * This is also used for the always_flush_cache driconf debug option. */ void brw_emit_mi_flush(struct brw_context *brw) { if (brw->batch.ring == BLT_RING && brw->gen >= 6) { BEGIN_BATCH_BLT(4); OUT_BATCH(MI_FLUSH_DW); OUT_BATCH(0); OUT_BATCH(0); OUT_BATCH(0); ADVANCE_BATCH(); } else { int flags = PIPE_CONTROL_NO_WRITE | PIPE_CONTROL_RENDER_TARGET_FLUSH; if (brw->gen >= 6) { if (brw->gen == 9) { /* Hardware workaround: SKL * * Emit Pipe Control with all bits set to zero before emitting * a Pipe Control with VF Cache Invalidate set. */ brw_emit_pipe_control_flush(brw, 0); } flags |= PIPE_CONTROL_INSTRUCTION_INVALIDATE | PIPE_CONTROL_DEPTH_CACHE_FLUSH | PIPE_CONTROL_VF_CACHE_INVALIDATE | PIPE_CONTROL_TEXTURE_CACHE_INVALIDATE | PIPE_CONTROL_CS_STALL; if (brw->gen == 6) { /* Hardware workaround: SNB B-Spec says: * * [Dev-SNB{W/A}]: Before a PIPE_CONTROL with Write Cache * Flush Enable =1, a PIPE_CONTROL with any non-zero * post-sync-op is required. */ brw_emit_post_sync_nonzero_flush(brw); } } brw_emit_pipe_control_flush(brw, flags); } brw_render_cache_set_clear(brw); }
void intel_batch_emit_flush(ScrnInfoPtr scrn) { intel_screen_private *intel = intel_get_screen_private(scrn); int flags; assert (!intel->in_batch_atomic); /* Big hammer, look to the pipelined flushes in future. */ if ((INTEL_INFO(intel)->gen >= 060)) { if (intel->current_batch == BLT_BATCH) { BEGIN_BATCH_BLT(4); OUT_BATCH(MI_FLUSH_DW | 2); OUT_BATCH(0); OUT_BATCH(0); OUT_BATCH(0); ADVANCE_BATCH(); } else { if ((INTEL_INFO(intel)->gen == 060)) { /* HW-Workaround for Sandybdrige */ intel_emit_post_sync_nonzero_flush(scrn); } else { BEGIN_BATCH(4); OUT_BATCH(BRW_PIPE_CONTROL | (4 - 2)); OUT_BATCH(BRW_PIPE_CONTROL_WC_FLUSH | BRW_PIPE_CONTROL_TC_FLUSH | BRW_PIPE_CONTROL_NOWRITE); OUT_BATCH(0); /* write address */ OUT_BATCH(0); /* write data */ ADVANCE_BATCH(); } } } else { flags = MI_WRITE_DIRTY_STATE | MI_INVALIDATE_MAP_CACHE; if (INTEL_INFO(intel)->gen >= 040) flags = 0; BEGIN_BATCH(1); OUT_BATCH(MI_FLUSH | flags); ADVANCE_BATCH(); } intel_batch_do_flush(scrn); }
/* Emit a pipelined flush to either flush render and texture cache for * reading from a FBO-drawn texture, or flush so that frontbuffer * render appears on the screen in DRI1. * * This is also used for the always_flush_cache driconf debug option. */ void brw_emit_mi_flush(struct brw_context *brw) { if (brw->batch.ring == BLT_RING && brw->gen >= 6) { BEGIN_BATCH_BLT(4); OUT_BATCH(MI_FLUSH_DW); OUT_BATCH(0); OUT_BATCH(0); OUT_BATCH(0); ADVANCE_BATCH(); } else { int flags = PIPE_CONTROL_NO_WRITE | PIPE_CONTROL_RENDER_TARGET_FLUSH; if (brw->gen >= 6) { flags |= PIPE_CONTROL_INSTRUCTION_INVALIDATE | PIPE_CONTROL_DEPTH_CACHE_FLUSH | PIPE_CONTROL_VF_CACHE_INVALIDATE | PIPE_CONTROL_TEXTURE_CACHE_INVALIDATE | PIPE_CONTROL_CS_STALL; } brw_emit_pipe_control_flush(brw, flags); } }
bool intelEmitImmediateColorExpandBlit(struct brw_context *brw, GLuint cpp, GLubyte *src_bits, GLuint src_size, GLuint fg_color, GLshort dst_pitch, drm_intel_bo *dst_buffer, GLuint dst_offset, uint32_t dst_tiling, GLshort x, GLshort y, GLshort w, GLshort h, GLenum logic_op) { int dwords = ALIGN(src_size, 8) / 4; uint32_t opcode, br13, blit_cmd; if (dst_tiling != I915_TILING_NONE) { if (dst_offset & 4095) return false; if (dst_tiling == I915_TILING_Y) return false; } assert( logic_op - GL_CLEAR >= 0 ); assert( logic_op - GL_CLEAR < 0x10 ); assert(dst_pitch > 0); if (w < 0 || h < 0) return true; DBG("%s dst:buf(%p)/%d+%d %d,%d sz:%dx%d, %d bytes %d dwords\n", __FUNCTION__, dst_buffer, dst_pitch, dst_offset, x, y, w, h, src_size, dwords); intel_batchbuffer_require_space(brw, (8 * 4) + (3 * 4) + dwords * 4, true); opcode = XY_SETUP_BLT_CMD; if (cpp == 4) opcode |= XY_BLT_WRITE_ALPHA | XY_BLT_WRITE_RGB; if (dst_tiling != I915_TILING_NONE) { opcode |= XY_DST_TILED; dst_pitch /= 4; } br13 = dst_pitch | (translate_raster_op(logic_op) << 16) | (1 << 29); br13 |= br13_for_cpp(cpp); blit_cmd = XY_TEXT_IMMEDIATE_BLIT_CMD | XY_TEXT_BYTE_PACKED; /* packing? */ if (dst_tiling != I915_TILING_NONE) blit_cmd |= XY_DST_TILED; BEGIN_BATCH_BLT(8 + 3); OUT_BATCH(opcode | (8 - 2)); OUT_BATCH(br13); OUT_BATCH((0 << 16) | 0); /* clip x1, y1 */ OUT_BATCH((100 << 16) | 100); /* clip x2, y2 */ OUT_RELOC_FENCED(dst_buffer, I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER, dst_offset); OUT_BATCH(0); /* bg */ OUT_BATCH(fg_color); /* fg */ OUT_BATCH(0); /* pattern base addr */ OUT_BATCH(blit_cmd | ((3 - 2) + dwords)); OUT_BATCH((y << 16) | x); OUT_BATCH(((y + h) << 16) | (x + w)); ADVANCE_BATCH(); intel_batchbuffer_data(brw, src_bits, dwords * 4, true); intel_batchbuffer_emit_mi_flush(brw); return true; }
bool intelEmitImmediateColorExpandBlit(struct brw_context *brw, GLuint cpp, GLubyte *src_bits, GLuint src_size, GLuint fg_color, GLshort dst_pitch, struct brw_bo *dst_buffer, GLuint dst_offset, enum isl_tiling dst_tiling, GLshort x, GLshort y, GLshort w, GLshort h, enum gl_logicop_mode logic_op) { const struct gen_device_info *devinfo = &brw->screen->devinfo; int dwords = ALIGN(src_size, 8) / 4; uint32_t opcode, br13, blit_cmd; if (dst_tiling != ISL_TILING_LINEAR) { if (dst_offset & 4095) return false; if (dst_tiling == ISL_TILING_Y0) return false; } assert((unsigned) logic_op <= 0x0f); assert(dst_pitch > 0); if (w < 0 || h < 0) return true; DBG("%s dst:buf(%p)/%d+%d %d,%d sz:%dx%d, %d bytes %d dwords\n", __func__, dst_buffer, dst_pitch, dst_offset, x, y, w, h, src_size, dwords); unsigned xy_setup_blt_length = devinfo->gen >= 8 ? 10 : 8; intel_batchbuffer_require_space(brw, (xy_setup_blt_length * 4) + (3 * 4) + dwords * 4); opcode = XY_SETUP_BLT_CMD; if (cpp == 4) opcode |= XY_BLT_WRITE_ALPHA | XY_BLT_WRITE_RGB; if (dst_tiling != ISL_TILING_LINEAR) { opcode |= XY_DST_TILED; dst_pitch /= 4; } br13 = dst_pitch | (translate_raster_op(logic_op) << 16) | (1 << 29); br13 |= br13_for_cpp(cpp); blit_cmd = XY_TEXT_IMMEDIATE_BLIT_CMD | XY_TEXT_BYTE_PACKED; /* packing? */ if (dst_tiling != ISL_TILING_LINEAR) blit_cmd |= XY_DST_TILED; BEGIN_BATCH_BLT(xy_setup_blt_length + 3); OUT_BATCH(opcode | (xy_setup_blt_length - 2)); OUT_BATCH(br13); OUT_BATCH((0 << 16) | 0); /* clip x1, y1 */ OUT_BATCH((100 << 16) | 100); /* clip x2, y2 */ if (devinfo->gen >= 8) { OUT_RELOC64(dst_buffer, RELOC_WRITE, dst_offset); } else { OUT_RELOC(dst_buffer, RELOC_WRITE, dst_offset); } OUT_BATCH(0); /* bg */ OUT_BATCH(fg_color); /* fg */ OUT_BATCH(0); /* pattern base addr */ if (devinfo->gen >= 8) OUT_BATCH(0); OUT_BATCH(blit_cmd | ((3 - 2) + dwords)); OUT_BATCH(SET_FIELD(y, BLT_Y) | SET_FIELD(x, BLT_X)); OUT_BATCH(SET_FIELD(y + h, BLT_Y) | SET_FIELD(x + w, BLT_X)); ADVANCE_BATCH(); intel_batchbuffer_data(brw, src_bits, dwords * 4); brw_emit_mi_flush(brw); return true; }
/** * Used to initialize the alpha value of an ARGB8888 teximage after * loading it from an XRGB8888 source. * * This is very common with glCopyTexImage2D(). */ void intel_set_teximage_alpha_to_one(struct gl_context *ctx, struct intel_texture_image *intel_image) { struct intel_context *intel = intel_context(ctx); unsigned int image_x, image_y; uint32_t x1, y1, x2, y2; uint32_t BR13, CMD; int pitch, cpp; drm_intel_bo *aper_array[2]; struct intel_region *region = intel_image->mt->region; BATCH_LOCALS; assert(intel_image->base.TexFormat == MESA_FORMAT_ARGB8888); /* get dest x/y in destination texture */ intel_miptree_get_image_offset(intel_image->mt, intel_image->level, intel_image->face, 0, &image_x, &image_y); x1 = image_x; y1 = image_y; x2 = image_x + intel_image->base.Width; y2 = image_y + intel_image->base.Height; pitch = region->pitch; cpp = region->cpp; DBG("%s dst:buf(%p)/%d %d,%d sz:%dx%d\n", __FUNCTION__, intel_image->mt->region->buffer, (pitch * cpp), x1, y1, x2 - x1, y2 - y1); BR13 = br13_for_cpp(cpp) | 0xf0 << 16; CMD = XY_COLOR_BLT_CMD; CMD |= XY_BLT_WRITE_ALPHA; assert(region->tiling != I915_TILING_Y); #ifndef I915 if (region->tiling != I915_TILING_NONE) { CMD |= XY_DST_TILED; pitch /= 4; } #endif BR13 |= (pitch * cpp); /* do space check before going any further */ aper_array[0] = intel->batch.bo; aper_array[1] = region->buffer; if (drm_intel_bufmgr_check_aperture_space(aper_array, ARRAY_SIZE(aper_array)) != 0) { intel_batchbuffer_flush(intel); } BEGIN_BATCH_BLT(6); OUT_BATCH(CMD); OUT_BATCH(BR13); OUT_BATCH((y1 << 16) | x1); OUT_BATCH((y2 << 16) | x2); OUT_RELOC_FENCED(region->buffer, I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER, 0); OUT_BATCH(0xffffffff); /* white, but only alpha gets written */ ADVANCE_BATCH(); intel_batchbuffer_emit_mi_flush(intel); }
/** * Use blitting to clear the renderbuffers named by 'flags'. * Note: we can't use the ctx->DrawBuffer->_ColorDrawBufferIndexes field * since that might include software renderbuffers or renderbuffers * which we're clearing with triangles. * \param mask bitmask of BUFFER_BIT_* values indicating buffers to clear */ GLbitfield intelClearWithBlit(struct gl_context *ctx, GLbitfield mask) { struct intel_context *intel = intel_context(ctx); struct gl_framebuffer *fb = ctx->DrawBuffer; GLuint clear_depth_value, clear_depth_mask; GLboolean all; GLint cx, cy, cw, ch; GLbitfield fail_mask = 0; BATCH_LOCALS; /* * Compute values for clearing the buffers. */ clear_depth_value = 0; clear_depth_mask = 0; if (mask & BUFFER_BIT_DEPTH) { clear_depth_value = (GLuint) (fb->_DepthMax * ctx->Depth.Clear); clear_depth_mask = XY_BLT_WRITE_RGB; } if (mask & BUFFER_BIT_STENCIL) { clear_depth_value |= (ctx->Stencil.Clear & 0xff) << 24; clear_depth_mask |= XY_BLT_WRITE_ALPHA; } cx = fb->_Xmin; if (fb->Name == 0) cy = ctx->DrawBuffer->Height - fb->_Ymax; else cy = fb->_Ymin; cw = fb->_Xmax - fb->_Xmin; ch = fb->_Ymax - fb->_Ymin; if (cw == 0 || ch == 0) return 0; all = (cw == fb->Width && ch == fb->Height); /* Loop over all renderbuffers */ mask &= (1 << BUFFER_COUNT) - 1; while (mask) { GLuint buf = _mesa_ffs(mask) - 1; GLboolean is_depth_stencil = buf == BUFFER_DEPTH || buf == BUFFER_STENCIL; struct intel_renderbuffer *irb; drm_intel_bo *write_buffer; int x1, y1, x2, y2; uint32_t clear_val; uint32_t BR13, CMD; int pitch, cpp; drm_intel_bo *aper_array[2]; mask &= ~(1 << buf); irb = intel_get_renderbuffer(fb, buf); if (irb == NULL || irb->region == NULL || irb->region->buffer == NULL) { fail_mask |= 1 << buf; continue; } /* OK, clear this renderbuffer */ write_buffer = intel_region_buffer(intel, irb->region, all ? INTEL_WRITE_FULL : INTEL_WRITE_PART); x1 = cx + irb->draw_x; y1 = cy + irb->draw_y; x2 = cx + cw + irb->draw_x; y2 = cy + ch + irb->draw_y; pitch = irb->region->pitch; cpp = irb->region->cpp; DBG("%s dst:buf(%p)/%d %d,%d sz:%dx%d\n", __FUNCTION__, irb->region->buffer, (pitch * cpp), x1, y1, x2 - x1, y2 - y1); BR13 = 0xf0 << 16; CMD = XY_COLOR_BLT_CMD; /* Setup the blit command */ if (cpp == 4) { if (is_depth_stencil) { CMD |= clear_depth_mask; } else { /* clearing RGBA */ CMD |= XY_BLT_WRITE_ALPHA | XY_BLT_WRITE_RGB; } } assert(irb->region->tiling != I915_TILING_Y); #ifndef I915 if (irb->region->tiling != I915_TILING_NONE) { CMD |= XY_DST_TILED; pitch /= 4; } #endif BR13 |= (pitch * cpp); if (is_depth_stencil) { clear_val = clear_depth_value; } else { uint8_t clear[4]; GLclampf *color = ctx->Color.ClearColor; CLAMPED_FLOAT_TO_UBYTE(clear[0], color[0]); CLAMPED_FLOAT_TO_UBYTE(clear[1], color[1]); CLAMPED_FLOAT_TO_UBYTE(clear[2], color[2]); CLAMPED_FLOAT_TO_UBYTE(clear[3], color[3]); switch (irb->Base.Format) { case MESA_FORMAT_ARGB8888: case MESA_FORMAT_XRGB8888: clear_val = PACK_COLOR_8888(clear[3], clear[0], clear[1], clear[2]); break; case MESA_FORMAT_RGB565: clear_val = PACK_COLOR_565(clear[0], clear[1], clear[2]); break; case MESA_FORMAT_ARGB4444: clear_val = PACK_COLOR_4444(clear[3], clear[0], clear[1], clear[2]); break; case MESA_FORMAT_ARGB1555: clear_val = PACK_COLOR_1555(clear[3], clear[0], clear[1], clear[2]); break; case MESA_FORMAT_A8: clear_val = PACK_COLOR_8888(clear[3], clear[3], clear[3], clear[3]); break; default: fail_mask |= 1 << buf; continue; } } BR13 |= br13_for_cpp(cpp); assert(x1 < x2); assert(y1 < y2); /* do space check before going any further */ aper_array[0] = intel->batch.bo; aper_array[1] = write_buffer; if (drm_intel_bufmgr_check_aperture_space(aper_array, ARRAY_SIZE(aper_array)) != 0) { intel_batchbuffer_flush(intel); } BEGIN_BATCH_BLT(6); OUT_BATCH(CMD); OUT_BATCH(BR13); OUT_BATCH((y1 << 16) | x1); OUT_BATCH((y2 << 16) | x2); OUT_RELOC_FENCED(write_buffer, I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER, 0); OUT_BATCH(clear_val); ADVANCE_BATCH(); if (intel->always_flush_cache) intel_batchbuffer_emit_mi_flush(intel); if (buf == BUFFER_DEPTH || buf == BUFFER_STENCIL) mask &= ~(BUFFER_BIT_DEPTH | BUFFER_BIT_STENCIL); } return fail_mask; }
/* Copy BitBlt */ GLboolean intelEmitCopyBlit(struct intel_context *intel, GLuint cpp, GLshort src_pitch, drm_intel_bo *src_buffer, GLuint src_offset, uint32_t src_tiling, GLshort dst_pitch, drm_intel_bo *dst_buffer, GLuint dst_offset, uint32_t dst_tiling, GLshort src_x, GLshort src_y, GLshort dst_x, GLshort dst_y, GLshort w, GLshort h, GLenum logic_op) { GLuint CMD, BR13, pass = 0; int dst_y2 = dst_y + h; int dst_x2 = dst_x + w; drm_intel_bo *aper_array[3]; BATCH_LOCALS; if (dst_tiling != I915_TILING_NONE) { if (dst_offset & 4095) return GL_FALSE; if (dst_tiling == I915_TILING_Y) return GL_FALSE; } if (src_tiling != I915_TILING_NONE) { if (src_offset & 4095) return GL_FALSE; if (src_tiling == I915_TILING_Y) return GL_FALSE; } /* do space check before going any further */ do { aper_array[0] = intel->batch.bo; aper_array[1] = dst_buffer; aper_array[2] = src_buffer; if (dri_bufmgr_check_aperture_space(aper_array, 3) != 0) { intel_batchbuffer_flush(intel); pass++; } else break; } while (pass < 2); if (pass >= 2) return GL_FALSE; intel_batchbuffer_require_space(intel, 8 * 4, true); DBG("%s src:buf(%p)/%d+%d %d,%d dst:buf(%p)/%d+%d %d,%d sz:%dx%d\n", __FUNCTION__, src_buffer, src_pitch, src_offset, src_x, src_y, dst_buffer, dst_pitch, dst_offset, dst_x, dst_y, w, h); src_pitch *= cpp; dst_pitch *= cpp; /* For big formats (such as floating point), do the copy using 32bpp and * multiply the coordinates. */ if (cpp > 4) { assert(cpp % 4 == 0); dst_x *= cpp / 4; dst_x2 *= cpp / 4; src_x *= cpp / 4; cpp = 4; } BR13 = br13_for_cpp(cpp) | translate_raster_op(logic_op) << 16; switch (cpp) { case 1: case 2: CMD = XY_SRC_COPY_BLT_CMD; break; case 4: CMD = XY_SRC_COPY_BLT_CMD | XY_BLT_WRITE_ALPHA | XY_BLT_WRITE_RGB; break; default: return GL_FALSE; } #ifndef I915 if (dst_tiling != I915_TILING_NONE) { CMD |= XY_DST_TILED; dst_pitch /= 4; } if (src_tiling != I915_TILING_NONE) { CMD |= XY_SRC_TILED; src_pitch /= 4; } #endif if (dst_y2 <= dst_y || dst_x2 <= dst_x) { return GL_TRUE; } assert(dst_x < dst_x2); assert(dst_y < dst_y2); BEGIN_BATCH_BLT(8); OUT_BATCH(CMD); OUT_BATCH(BR13 | (uint16_t)dst_pitch); OUT_BATCH((dst_y << 16) | dst_x); OUT_BATCH((dst_y2 << 16) | dst_x2); OUT_RELOC_FENCED(dst_buffer, I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER, dst_offset); OUT_BATCH((src_y << 16) | src_x); OUT_BATCH((uint16_t)src_pitch); OUT_RELOC_FENCED(src_buffer, I915_GEM_DOMAIN_RENDER, 0, src_offset); ADVANCE_BATCH(); intel_batchbuffer_emit_mi_flush(intel); return GL_TRUE; }