void OutputSingleLayerOperation::deinitExecution() { if (this->getWidth() * this->getHeight() != 0) { int size = get_datatype_size(this->m_datatype); ImBuf *ibuf = IMB_allocImBuf(this->getWidth(), this->getHeight(), this->m_format->planes, 0); Main *bmain = G.main; /* TODO, have this passed along */ char filename[FILE_MAX]; ibuf->channels = size; ibuf->rect_float = this->m_outputBuffer; ibuf->mall |= IB_rectfloat; ibuf->dither = this->m_rd->dither_intensity; IMB_colormanagement_imbuf_for_write(ibuf, true, false, m_viewSettings, m_displaySettings, this->m_format); BKE_makepicstring(filename, this->m_path, bmain->name, this->m_rd->cfra, this->m_format, (this->m_rd->scemode & R_EXTENSION), true); if (0 == BKE_imbuf_write(ibuf, filename, this->m_format)) printf("Cannot save Node File Output to %s\n", filename); else printf("Saved: %s\n", filename); IMB_freeImBuf(ibuf); } this->m_outputBuffer = NULL; this->m_imageInput = NULL; }
static void rna_SceneRender_get_frame_path(RenderData *rd, int frame, char *name) { if (BKE_imtype_is_movie(rd->im_format.imtype)) BKE_movie_filepath_get(name, rd); else BKE_makepicstring(name, rd->pic, G.main->name, (frame == INT_MIN) ? rd->cfra : frame, &rd->im_format, rd->scemode & R_EXTENSION, TRUE); }
/* only this runs inside thread */ static void screenshot_startjob(void *sjv, short *stop, short *do_update, float *UNUSED(progress)) { ScreenshotJob *sj = sjv; RenderData rd = sj->scene->r; bMovieHandle *mh = BKE_movie_handle_get(sj->scene->r.im_format.imtype); /* we need this as local variables for renderdata */ rd.frs_sec = U.scrcastfps; rd.frs_sec_base = 1.0f; if (BKE_imtype_is_movie(rd.im_format.imtype)) { if (!mh->start_movie(sj->scene, &rd, sj->dumpsx, sj->dumpsy, &sj->reports)) { printf("screencast job stopped\n"); return; } } else mh = NULL; sj->stop = stop; sj->do_update = do_update; *do_update = true; /* wait for opengl rect */ while (*stop == 0) { if (sj->dumprect) { if (mh) { if (mh->append_movie(&rd, rd.sfra, rd.cfra, (int *)sj->dumprect, sj->dumpsx, sj->dumpsy, &sj->reports)) { BKE_reportf(&sj->reports, RPT_INFO, "Appended frame: %d", rd.cfra); printf("Appended frame %d\n", rd.cfra); } else { break; } } else { ImBuf *ibuf = IMB_allocImBuf(sj->dumpsx, sj->dumpsy, rd.im_format.planes, 0); char name[FILE_MAX]; int ok; BKE_makepicstring(name, rd.pic, sj->bmain->name, rd.cfra, &rd.im_format, (rd.scemode & R_EXTENSION) != 0, true); ibuf->rect = sj->dumprect; ok = BKE_imbuf_write(ibuf, name, &rd.im_format); if (ok == 0) { printf("Write error: cannot save %s\n", name); BKE_reportf(&sj->reports, RPT_INFO, "Write error: cannot save %s", name); break; } else { printf("Saved file: %s\n", name); BKE_reportf(&sj->reports, RPT_INFO, "Saved file: %s", name); } /* imbuf knows which rects are not part of ibuf */ IMB_freeImBuf(ibuf); } MEM_freeN(sj->dumprect); sj->dumprect = NULL; *do_update = true; rd.cfra++; } else PIL_sleep_ms(U.scrcastwait); } if (mh) mh->end_movie(); BKE_report(&sj->reports, RPT_INFO, "Screencast job stopped"); }
/* write input data into layers */ static void exec_output_file_multilayer(RenderData *rd, bNode *node, bNodeStack **in) { Main *bmain= G.main; /* TODO, have this passed along */ NodeImageMultiFile *nimf= node->storage; void *exrhandle= IMB_exr_get_handle(); char filename[FILE_MAX]; bNodeSocket *sock; int i; /* Must have consistent pixel size for exr file, simply take the first valid input size. */ int rectx = -1; int recty = -1; int has_preview = 0; BKE_makepicstring(filename, nimf->base_path, bmain->name, rd->cfra, R_IMF_IMTYPE_MULTILAYER, (rd->scemode & R_EXTENSION), TRUE); BLI_make_existing_file(filename); for (sock=node->inputs.first, i=0; sock; sock=sock->next, ++i) { if (in[i]->data) { NodeImageMultiFileSocket *sockdata = sock->storage; CompBuf *cbuf = in[i]->data; char channelname[EXR_TOT_MAXNAME]; /* '.' and single character channel name is appended */ char *channelname_ext; if (cbuf->rect_procedural) { printf("Error writing multilayer EXR: Procedural buffer not supported\n"); continue; } if (rectx < 0) { rectx = cbuf->x; recty = cbuf->y; } else if (cbuf->x != rectx || cbuf->y != recty) { printf("Error: Multilayer EXR output node %s expects same resolution for all input buffers. Layer %s skipped.\n", node->name, sock->name); continue; } BLI_strncpy(channelname, sockdata->layer, sizeof(channelname)-2); channelname_ext = channelname + strlen(channelname); /* create channels */ switch (cbuf->type) { case CB_VAL: strcpy(channelname_ext, ".V"); IMB_exr_add_channel(exrhandle, NULL, channelname, 1, rectx, cbuf->rect); break; case CB_VEC2: strcpy(channelname_ext, ".X"); IMB_exr_add_channel(exrhandle, NULL, channelname, 2, 2*rectx, cbuf->rect); strcpy(channelname_ext, ".Y"); IMB_exr_add_channel(exrhandle, NULL, channelname, 2, 2*rectx, cbuf->rect+1); break; case CB_VEC3: strcpy(channelname_ext, ".X"); IMB_exr_add_channel(exrhandle, NULL, channelname, 3, 3*rectx, cbuf->rect); strcpy(channelname_ext, ".Y"); IMB_exr_add_channel(exrhandle, NULL, channelname, 3, 3*rectx, cbuf->rect+1); strcpy(channelname_ext, ".Z"); IMB_exr_add_channel(exrhandle, NULL, channelname, 3, 3*rectx, cbuf->rect+2); break; case CB_RGBA: strcpy(channelname_ext, ".R"); IMB_exr_add_channel(exrhandle, NULL, channelname, 4, 4*rectx, cbuf->rect); strcpy(channelname_ext, ".G"); IMB_exr_add_channel(exrhandle, NULL, channelname, 4, 4*rectx, cbuf->rect+1); strcpy(channelname_ext, ".B"); IMB_exr_add_channel(exrhandle, NULL, channelname, 4, 4*rectx, cbuf->rect+2); strcpy(channelname_ext, ".A"); IMB_exr_add_channel(exrhandle, NULL, channelname, 4, 4*rectx, cbuf->rect+3); break; } /* simply pick the first valid input for preview */ if (!has_preview) { generate_preview(rd, node, cbuf); has_preview = 1; } } } /* when the filename has no permissions, this can fail */ if (IMB_exr_begin_write(exrhandle, filename, rectx, recty, nimf->format.exr_codec)) { IMB_exr_write_channels(exrhandle); } else { /* TODO, get the error from openexr's exception */ /* XXX nice way to do report? */ printf("Error Writing Render Result, see console\n"); } IMB_exr_close(exrhandle); }
/* write input data into individual files */ static void exec_output_file_singlelayer(RenderData *rd, bNode *node, bNodeStack **in) { Main *bmain= G.main; /* TODO, have this passed along */ NodeImageMultiFile *nimf= node->storage; bNodeSocket *sock; int i; int has_preview = 0; for (sock=node->inputs.first, i=0; sock; sock=sock->next, ++i) { if (in[i]->data) { NodeImageMultiFileSocket *sockdata = sock->storage; ImageFormatData *format = (sockdata->use_node_format ? &nimf->format : &sockdata->format); char path[FILE_MAX]; char filename[FILE_MAX]; CompBuf *cbuf; ImBuf *ibuf; switch (format->planes) { case R_IMF_PLANES_BW: cbuf = typecheck_compbuf(in[i]->data, CB_VAL); break; case R_IMF_PLANES_RGB: cbuf = typecheck_compbuf(in[i]->data, CB_VEC3); break; case R_IMF_PLANES_RGBA: cbuf = typecheck_compbuf(in[i]->data, CB_RGBA); break; } ibuf = IMB_allocImBuf(cbuf->x, cbuf->y, format->planes, 0); /* XXX have to set this explicitly it seems */ switch (format->planes) { case R_IMF_PLANES_BW: ibuf->channels = 1; break; case R_IMF_PLANES_RGB: ibuf->channels = 3; break; case R_IMF_PLANES_RGBA: ibuf->channels = 4; break; } ibuf->rect_float = cbuf->rect; ibuf->dither = rd->dither_intensity; if (rd->color_mgt_flag & R_COLOR_MANAGEMENT) ibuf->profile = IB_PROFILE_LINEAR_RGB; /* get full path */ BLI_join_dirfile(path, FILE_MAX, nimf->base_path, sockdata->path); BKE_makepicstring(filename, path, bmain->name, rd->cfra, format->imtype, (rd->scemode & R_EXTENSION), TRUE); if (0 == BKE_imbuf_write(ibuf, filename, format)) printf("Cannot save Node File Output to %s\n", filename); else printf("Saved: %s\n", filename); IMB_freeImBuf(ibuf); /* simply pick the first valid input for preview */ if (!has_preview) { generate_preview(rd, node, cbuf); has_preview = 1; } if (in[i]->data != cbuf) free_compbuf(cbuf); } } }
static bool screen_opengl_render_anim_step(bContext *C, wmOperator *op) { Main *bmain = CTX_data_main(C); OGLRender *oglrender = op->customdata; Scene *scene = oglrender->scene; ImBuf *ibuf, *ibuf_save = NULL; void *lock; char name[FILE_MAX]; int ok = 0; const short view_context = (oglrender->v3d != NULL); Object *camera = NULL; int is_movie; /* go to next frame */ if (CFRA < oglrender->nfra) CFRA++; while (CFRA < oglrender->nfra) { unsigned int lay = screen_opengl_layers(oglrender); if (lay & 0xFF000000) lay &= 0xFF000000; BKE_scene_update_for_newframe(bmain, scene, lay); CFRA++; } is_movie = BKE_imtype_is_movie(scene->r.im_format.imtype); if (!is_movie) { BKE_makepicstring(name, scene->r.pic, oglrender->bmain->name, scene->r.cfra, &scene->r.im_format, scene->r.scemode & R_EXTENSION, TRUE); if ((scene->r.mode & R_NO_OVERWRITE) && BLI_exists(name)) { BKE_reportf(op->reports, RPT_INFO, "Skipping existing frame \"%s\"", name); ok = true; goto finally; } } WM_cursor_time(oglrender->win, scene->r.cfra); BKE_scene_update_for_newframe(bmain, scene, screen_opengl_layers(oglrender)); if (view_context) { if (oglrender->rv3d->persp == RV3D_CAMOB && oglrender->v3d->camera && oglrender->v3d->scenelock) { /* since BKE_scene_update_for_newframe() is used rather * then ED_update_for_newframe() the camera needs to be set */ if (BKE_scene_camera_switch_update(scene)) { oglrender->v3d->camera = scene->camera; } camera = oglrender->v3d->camera; } } else { BKE_scene_camera_switch_update(scene); camera = scene->camera; } /* render into offscreen buffer */ screen_opengl_render_apply(oglrender); /* save to disk */ ibuf = BKE_image_acquire_ibuf(oglrender->ima, &oglrender->iuser, &lock); if (ibuf) { int needs_free = FALSE; ibuf_save = ibuf; if (is_movie || !BKE_imtype_requires_linear_float(scene->r.im_format.imtype)) { ibuf_save = IMB_colormanagement_imbuf_for_write(ibuf, true, true, &scene->view_settings, &scene->display_settings, &scene->r.im_format); needs_free = TRUE; } /* color -> grayscale */ /* editing directly would alter the render view */ if (scene->r.im_format.planes == R_IMF_PLANES_BW) { ImBuf *ibuf_bw = IMB_dupImBuf(ibuf_save); IMB_color_to_bw(ibuf_bw); if (needs_free) IMB_freeImBuf(ibuf_save); ibuf_save = ibuf_bw; } else { /* this is lightweight & doesnt re-alloc the buffers, only do this * to save the correct bit depth since the image is always RGBA */ ImBuf *ibuf_cpy = IMB_allocImBuf(ibuf_save->x, ibuf_save->y, scene->r.im_format.planes, 0); ibuf_cpy->rect = ibuf_save->rect; ibuf_cpy->rect_float = ibuf_save->rect_float; ibuf_cpy->zbuf_float = ibuf_save->zbuf_float; if (needs_free) { ibuf_cpy->mall = ibuf_save->mall; ibuf_save->mall = 0; IMB_freeImBuf(ibuf_save); } ibuf_save = ibuf_cpy; } if (is_movie) { ok = oglrender->mh->append_movie(&scene->r, PSFRA, CFRA, (int *)ibuf_save->rect, oglrender->sizex, oglrender->sizey, oglrender->reports); if (ok) { printf("Append frame %d", scene->r.cfra); BKE_reportf(op->reports, RPT_INFO, "Appended frame: %d", scene->r.cfra); } } else { ok = BKE_imbuf_write_stamp(scene, camera, ibuf_save, name, &scene->r.im_format); if (ok == 0) { printf("Write error: cannot save %s\n", name); BKE_reportf(op->reports, RPT_ERROR, "Write error: cannot save %s", name); } else { printf("Saved: %s", name); BKE_reportf(op->reports, RPT_INFO, "Saved file: %s", name); } } if (needs_free) IMB_freeImBuf(ibuf_save); } BKE_image_release_ibuf(oglrender->ima, ibuf, lock); /* movie stats prints have no line break */ printf("\n"); finally: /* Step the frame and bail early if needed */ /* go to next frame */ oglrender->nfra += scene->r.frame_step; /* stop at the end or on error */ if (CFRA >= PEFRA || !ok) { screen_opengl_render_end(C, op->customdata); return 0; } return 1; }
static void screen_opengl_render_apply(OGLRender *oglrender) { Scene *scene = oglrender->scene; ARegion *ar = oglrender->ar; View3D *v3d = oglrender->v3d; RegionView3D *rv3d = oglrender->rv3d; RenderResult *rr; Object *camera = NULL; ImBuf *ibuf; void *lock; float winmat[4][4]; int sizex = oglrender->sizex; int sizey = oglrender->sizey; const short view_context = (v3d != NULL); bool draw_bgpic = true; bool draw_sky = (scene->r.alphamode == R_ADDSKY); unsigned char *rect = NULL; rr = RE_AcquireResultRead(oglrender->re); if (oglrender->is_sequencer) { SeqRenderData context; int chanshown = oglrender->sseq ? oglrender->sseq->chanshown : 0; context = BKE_sequencer_new_render_data(oglrender->bmain, scene, oglrender->sizex, oglrender->sizey, 100.0f); ibuf = BKE_sequencer_give_ibuf(context, CFRA, chanshown); if (ibuf) { ImBuf *linear_ibuf; BLI_assert((oglrender->sizex == ibuf->x) && (oglrender->sizey == ibuf->y)); linear_ibuf = IMB_dupImBuf(ibuf); IMB_freeImBuf(ibuf); if (linear_ibuf->rect_float == NULL) { /* internally sequencer working in display space and stores both bytes and float buffers in that space. * It is possible that byte->float onversion didn't happen in sequencer (e.g. when adding image sequence/movie * into sequencer) there'll be only byte buffer. Create float buffer from existing byte buffer, making it linear */ IMB_float_from_rect(linear_ibuf); } else { /* ensure float buffer is in linear space, not in display space */ BKE_sequencer_imbuf_from_sequencer_space(scene, linear_ibuf); } memcpy(rr->rectf, linear_ibuf->rect_float, sizeof(float) * 4 * oglrender->sizex * oglrender->sizey); IMB_freeImBuf(linear_ibuf); } } else if (view_context) { ED_view3d_draw_offscreen_init(scene, v3d); GPU_offscreen_bind(oglrender->ofs); /* bind */ /* render 3d view */ if (rv3d->persp == RV3D_CAMOB && v3d->camera) { /*int is_ortho = scene->r.mode & R_ORTHO;*/ camera = v3d->camera; RE_GetCameraWindow(oglrender->re, camera, scene->r.cfra, winmat); } else { rctf viewplane; float clipsta, clipend; int is_ortho = ED_view3d_viewplane_get(v3d, rv3d, sizex, sizey, &viewplane, &clipsta, &clipend, NULL); if (is_ortho) orthographic_m4(winmat, viewplane.xmin, viewplane.xmax, viewplane.ymin, viewplane.ymax, -clipend, clipend); else perspective_m4(winmat, viewplane.xmin, viewplane.xmax, viewplane.ymin, viewplane.ymax, clipsta, clipend); } rect = MEM_mallocN(sizex * sizey * sizeof(unsigned char) * 4, "offscreen rect"); if ((scene->r.mode & R_OSA) == 0) { ED_view3d_draw_offscreen(scene, v3d, ar, sizex, sizey, NULL, winmat, draw_bgpic, draw_sky); GPU_offscreen_read_pixels(oglrender->ofs, GL_UNSIGNED_BYTE, rect); } else { /* simple accumulation, less hassle then FSAA FBO's */ static float jit_ofs[32][2]; float winmat_jitter[4][4]; int *accum_buffer = MEM_mallocN(sizex * sizey * sizeof(int) * 4, "accum1"); int i, j; BLI_jitter_init(jit_ofs[0], scene->r.osa); /* first sample buffer, also initializes 'rv3d->persmat' */ ED_view3d_draw_offscreen(scene, v3d, ar, sizex, sizey, NULL, winmat, draw_bgpic, draw_sky); GPU_offscreen_read_pixels(oglrender->ofs, GL_UNSIGNED_BYTE, rect); for (i = 0; i < sizex * sizey * 4; i++) accum_buffer[i] = rect[i]; /* skip the first sample */ for (j = 1; j < scene->r.osa; j++) { copy_m4_m4(winmat_jitter, winmat); window_translate_m4(winmat_jitter, rv3d->persmat, (jit_ofs[j][0] * 2.0f) / sizex, (jit_ofs[j][1] * 2.0f) / sizey); ED_view3d_draw_offscreen(scene, v3d, ar, sizex, sizey, NULL, winmat_jitter, draw_bgpic, draw_sky); GPU_offscreen_read_pixels(oglrender->ofs, GL_UNSIGNED_BYTE, rect); for (i = 0; i < sizex * sizey * 4; i++) accum_buffer[i] += rect[i]; } for (i = 0; i < sizex * sizey * 4; i++) rect[i] = accum_buffer[i] / scene->r.osa; MEM_freeN(accum_buffer); } GPU_offscreen_unbind(oglrender->ofs); /* unbind */ } else { /* shouldnt suddenly give errors mid-render but possible */ char err_out[256] = "unknown"; ImBuf *ibuf_view = ED_view3d_draw_offscreen_imbuf_simple(scene, scene->camera, oglrender->sizex, oglrender->sizey, IB_rect, OB_SOLID, FALSE, TRUE, (draw_sky) ? R_ADDSKY: R_ALPHAPREMUL, err_out); camera = scene->camera; if (ibuf_view) { /* steal rect reference from ibuf */ rect = (unsigned char *)ibuf_view->rect; ibuf_view->mall &= ~IB_rect; IMB_freeImBuf(ibuf_view); } else { fprintf(stderr, "%s: failed to get buffer, %s\n", __func__, err_out); } } /* note on color management: * * OpenGL renders into sRGB colors, but render buffers are expected to be * linear So we convert to linear here, so the conversion back to bytes can make it * sRGB (or other display space) again, and so that e.g. openexr saving also saves the * correct linear float buffer. */ if (rect) { int profile_to; if (BKE_scene_check_color_management_enabled(scene)) profile_to = IB_PROFILE_LINEAR_RGB; else profile_to = IB_PROFILE_SRGB; /* sequencer has got trickier conversion happened above * also assume opengl's space matches byte buffer color space */ IMB_buffer_float_from_byte(rr->rectf, rect, profile_to, IB_PROFILE_SRGB, true, oglrender->sizex, oglrender->sizey, oglrender->sizex, oglrender->sizex); } /* rr->rectf is now filled with image data */ if ((scene->r.stamp & R_STAMP_ALL) && (scene->r.stamp & R_STAMP_DRAW)) BKE_stamp_buf(scene, camera, rect, rr->rectf, rr->rectx, rr->recty, 4); RE_ReleaseResult(oglrender->re); /* update byte from float buffer */ ibuf = BKE_image_acquire_ibuf(oglrender->ima, &oglrender->iuser, &lock); if (ibuf) { /* update display buffer */ if (ibuf->rect == NULL) imb_addrectImBuf(ibuf); IMB_partial_display_buffer_update(ibuf, rr->rectf, rect, rr->rectx, 0, 0, &scene->view_settings, &scene->display_settings, 0, 0, rr->rectx, rr->recty, true); /* write file for animation */ if (oglrender->write_still) { char name[FILE_MAX]; int ok; if (scene->r.im_format.planes == R_IMF_CHAN_DEPTH_8) { IMB_color_to_bw(ibuf); } BKE_makepicstring(name, scene->r.pic, oglrender->bmain->name, scene->r.cfra, &scene->r.im_format, scene->r.scemode & R_EXTENSION, FALSE); ok = BKE_imbuf_write_as(ibuf, name, &scene->r.im_format, TRUE); /* no need to stamp here */ if (ok) printf("OpenGL Render written to '%s'\n", name); else printf("OpenGL Render failed to write '%s'\n", name); } } BKE_image_release_ibuf(oglrender->ima, ibuf, lock); if (rect) MEM_freeN(rect); }