char *Bstrlwr(char *s) { if (!s) return s; char *t = s; while (*t) { *t = Btolower(*t); t++; } return s; }
char *Bstrtolower(char *str) { if (!str) return NULL; { int32_t i = 0, len = Bstrlen(str); if (len <= 0) return str; do { *(str+i) = Btolower(*(str+i)); i++; } while (--len); } return str; }
char *Bstrtolower(char *str) { if (!str) return NULL; int len = Bstrlen(str); if (len <= 0) return str; int i = 0; do { *(str + i) = Btolower(*(str + i)); i++; } while (--len); return str; }
void G_DoCheats(void) { int32_t ch, i, j, k=0, weapon; static int32_t vol1inited=0; char consolecheat = 0; // JBF 20030914 if (osdcmd_cheatsinfo_stat.cheatnum != -1) { if (ud.player_skill == 4) { P_DoQuote(QUOTE_CHEATS_DISABLED, g_player[myconnectindex].ps); osdcmd_cheatsinfo_stat.cheatnum = -1; return; } // JBF 20030914 k = osdcmd_cheatsinfo_stat.cheatnum; osdcmd_cheatsinfo_stat.cheatnum = -1; consolecheat = 1; } if (VOLUMEONE && !vol1inited) { // change "scotty###" to "scotty##" uint32_t const warpend = Bstrlen(CheatStrings[2]); if (strcmp(&CheatStrings[2][warpend-3], "###") == 0) CheatStrings[2][warpend-1] = '\0'; Bstrcpy(CheatStrings[6], "<RESERVED>"); vol1inited = 1; } if (consolecheat && numplayers < 2 && ud.recstat == 0) goto FOUNDCHEAT; if (g_player[myconnectindex].ps->gm & (MODE_TYPE|MODE_MENU)) return; if (g_player[myconnectindex].ps->cheat_phase == 1) { while (KB_KeyWaiting()) { ch = Btolower(KB_GetCh()); if (!((ch >= 'a' && ch <= 'z') || (ch >= '0' && ch <= '9'))) { g_player[myconnectindex].ps->cheat_phase = 0; // P_DoQuote(QUOTE_46,g_player[myconnectindex].ps); return; } cheatbuf[cheatbuflen++] = (int8_t) ch; // This assertion is not obvious, but it should hold because of the // cheat string matching logic below. Bassert(cheatbuflen < (signed)sizeof(cheatbuf)); cheatbuf[cheatbuflen] = 0; // KB_ClearKeysDown(); for (k=0; k < NUMCHEATCODES; k++) { for (j = 0; j<cheatbuflen; j++) { if (cheatbuf[j] == CheatStrings[k][j] || (CheatStrings[k][j] == '#' && ch >= '0' && ch <= '9')) { if (CheatStrings[k][j+1] == 0) goto FOUNDCHEAT; if (j == cheatbuflen-1) return; } else break; } } g_player[myconnectindex].ps->cheat_phase = 0; return; FOUNDCHEAT: i = VM_OnEventWithReturn(EVENT_ACTIVATECHEAT, g_player[myconnectindex].ps->i, myconnectindex, k); if (k != CHEAT_COMEGETSOME) // Users are not allowed to interfere with TX's debugging cheat. k = i; { switch (k) { case CHEAT_WEAPONS: j = 0; if (VOLUMEONE) j = 6; for (weapon = PISTOL_WEAPON; weapon < MAX_WEAPONS-j; weapon++) { P_AddAmmo(weapon, g_player[myconnectindex].ps, g_player[myconnectindex].ps->max_ammo_amount[weapon]); g_player[myconnectindex].ps->gotweapon |= (1<<weapon); } P_DoQuote(QUOTE_CHEAT_ALL_WEAPONS, g_player[myconnectindex].ps); end_cheat(); return; case CHEAT_INVENTORY: G_CheatGetInv(); P_DoQuote(QUOTE_CHEAT_ALL_INV, g_player[myconnectindex].ps); end_cheat(); return; case CHEAT_KEYS: g_player[myconnectindex].ps->got_access = 7; KB_FlushKeyboardQueue(); P_DoQuote(QUOTE_CHEAT_ALL_KEYS, g_player[myconnectindex].ps); end_cheat(); return; case CHEAT_DEBUG: g_Debug = 1-g_Debug; G_DumpDebugInfo(); Bsprintf(tempbuf, "Gamevars dumped to log"); G_AddUserQuote(tempbuf); Bsprintf(tempbuf, "Map dumped to debug.map"); G_AddUserQuote(tempbuf); end_cheat(); break; case CHEAT_CLIP: ud.noclip = !ud.noclip; P_DoQuote(QUOTE_CHEAT_NOCLIP-!ud.noclip, g_player[myconnectindex].ps); end_cheat(); return; case CHEAT_RESERVED2: g_player[myconnectindex].ps->player_par = 0; g_player[myconnectindex].ps->gm = MODE_EOL; end_cheat(); return; case CHEAT_ALLEN: P_DoQuote(QUOTE_CHEAT_ALLEN, g_player[myconnectindex].ps); g_player[myconnectindex].ps->cheat_phase = 0; KB_ClearKeyDown(sc_N); return; case CHEAT_CORNHOLIO: case CHEAT_KROZ: case CHEAT_COMEGETSOME: { const int32_t pi = g_player[myconnectindex].ps->i; ud.god = 1-ud.god; if (ud.god) { pus = 1; pub = 1; sprite[pi].cstat = 257; actor[pi].t_data[0] = 0; actor[pi].t_data[1] = 0; actor[pi].t_data[2] = 0; actor[pi].t_data[3] = 0; actor[pi].t_data[4] = 0; actor[pi].t_data[5] = 0; sprite[pi].hitag = 0; sprite[pi].lotag = 0; sprite[pi].pal = g_player[myconnectindex].ps->palookup; if (k != CHEAT_COMEGETSOME) { P_DoQuote(QUOTE_CHEAT_GODMODE_ON, g_player[myconnectindex].ps); } else { Bstrcpy(ScriptQuotes[QUOTE_RESERVED4], "Come Get Some!"); S_PlaySound(DUKE_GETWEAPON2); P_DoQuote(QUOTE_RESERVED4, g_player[myconnectindex].ps); G_CheatGetInv(); for (weapon = PISTOL_WEAPON; weapon < MAX_WEAPONS; weapon++) g_player[myconnectindex].ps->gotweapon |= (1<<weapon); for (weapon = PISTOL_WEAPON; weapon < MAX_WEAPONS; weapon++) P_AddAmmo(weapon, g_player[myconnectindex].ps, g_player[myconnectindex].ps->max_ammo_amount[weapon]); g_player[myconnectindex].ps->got_access = 7; } } else { sprite[pi].extra = g_player[myconnectindex].ps->max_player_health; actor[pi].extra = -1; g_player[myconnectindex].ps->last_extra = g_player[myconnectindex].ps->max_player_health; P_DoQuote(QUOTE_CHEAT_GODMODE_OFF, g_player[myconnectindex].ps); } sprite[pi].extra = g_player[myconnectindex].ps->max_player_health; actor[pi].extra = 0; if (k != CHEAT_COMEGETSOME) g_player[myconnectindex].ps->dead_flag = 0; end_cheat(); return; } case CHEAT_STUFF: j = 0; if (VOLUMEONE) j = 6; for (weapon = PISTOL_WEAPON; weapon < MAX_WEAPONS-j; weapon++) g_player[myconnectindex].ps->gotweapon |= (1<<weapon); for (weapon = PISTOL_WEAPON; weapon < MAX_WEAPONS-j; weapon++) P_AddAmmo(weapon, g_player[myconnectindex].ps, g_player[myconnectindex].ps->max_ammo_amount[weapon]); G_CheatGetInv(); g_player[myconnectindex].ps->got_access = 7; P_DoQuote(QUOTE_CHEAT_EVERYTHING, g_player[myconnectindex].ps); // P_DoQuote(QUOTE_21,g_player[myconnectindex].ps); g_player[myconnectindex].ps->inven_icon = ICON_FIRSTAID; end_cheat(); return; case CHEAT_SCOTTY: case CHEAT_SKILL: if (k == CHEAT_SCOTTY) { i = Bstrlen(CheatStrings[k])-3+VOLUMEONE; if (!consolecheat) { // JBF 20030914 int16_t volnume, levnume; if (VOLUMEALL) { volnume = cheatbuf[i] - '0'; levnume = (cheatbuf[i+1] - '0')*10+(cheatbuf[i+2]-'0'); } else { volnume = cheatbuf[i] - '0'; levnume = cheatbuf[i+1] - '0'; } volnume--; levnume--; if ((VOLUMEONE && volnume > 0) || volnume > g_numVolumes-1 || levnume >= MAXLEVELS || MapInfo[volnume *MAXLEVELS+levnume].filename == NULL) { end_cheat(); return; } ud.m_volume_number = ud.volume_number = volnume; ud.m_level_number = ud.level_number = levnume; } else { // JBF 20030914 ud.m_volume_number = ud.volume_number = osdcmd_cheatsinfo_stat.volume; ud.m_level_number = ud.level_number = osdcmd_cheatsinfo_stat.level; } } else { if (!consolecheat) { i = Bstrlen(CheatStrings[k])-1; ud.m_player_skill = ud.player_skill = cheatbuf[i] - '1'; } else { ud.m_player_skill = ud.player_skill = osdcmd_cheatsinfo_stat.volume; } } /*if (numplayers > 1 && g_netServer) Net_NewGame(ud.m_volume_number,ud.m_level_number); else*/ g_player[myconnectindex].ps->gm |= MODE_RESTART; end_cheat(); return; case CHEAT_COORDS: #ifdef USE_OPENGL if (++ud.coords >= 3) ud.coords = 0; #else if (++ud.coords >= 2) ud.coords = 0; #endif end_cheat(); return; case CHEAT_VIEW: if (g_player[myconnectindex].ps->over_shoulder_on) g_player[myconnectindex].ps->over_shoulder_on = 0; else { g_player[myconnectindex].ps->over_shoulder_on = 1; CAMERADIST = 0; CAMERACLOCK = totalclock; } // P_DoQuote(QUOTE_CHEATS_DISABLED,g_player[myconnectindex].ps); end_cheat(); return; case CHEAT_TIME: // P_DoQuote(QUOTE_21,g_player[myconnectindex].ps); end_cheat(); return; case CHEAT_UNLOCK: if (VOLUMEONE) return; for (i=numsectors-1; i>=0; i--) //Unlock { j = sector[i].lotag; if (j == -1 || j == 32767) continue; if ((j & 0x7fff) > 2) { if (j&(0xffff-16384)) sector[i].lotag &= (0xffff-16384); G_OperateSectors(i, g_player[myconnectindex].ps->i); } } G_OperateForceFields(g_player[myconnectindex].ps->i, -1); P_DoQuote(QUOTE_CHEAT_UNLOCK, g_player[myconnectindex].ps); end_cheat(); return; case CHEAT_CASHMAN: ud.cashman = 1-ud.cashman; KB_ClearKeyDown(sc_N); g_player[myconnectindex].ps->cheat_phase = 0; return; case CHEAT_ITEMS: G_CheatGetInv(); g_player[myconnectindex].ps->got_access = 7; P_DoQuote(QUOTE_CHEAT_EVERYTHING, g_player[myconnectindex].ps); end_cheat(); return; case CHEAT_SHOWMAP: // SHOW ALL OF THE MAP TOGGLE; ud.showallmap = !ud.showallmap; for (i=0; i<(MAXSECTORS>>3); i++) show2dsector[i] = ud.showallmap*255; P_DoQuote(ud.showallmap ? QUOTE_SHOW_MAP_ON : QUOTE_SHOW_MAP_OFF, g_player[myconnectindex].ps); end_cheat(); return; case CHEAT_TODD: if (NAM) { Bstrcpy(ScriptQuotes[QUOTE_RESERVED4], g_NAMMattCheatQuote); P_DoQuote(QUOTE_RESERVED4, g_player[myconnectindex].ps); } else { P_DoQuote(QUOTE_CHEAT_TODD, g_player[myconnectindex].ps); } end_cheat(); return; case CHEAT_RATE: if (ud.tickrate++ > 2) ud.tickrate = 0; end_cheat(); return; case CHEAT_BETA: P_DoQuote(QUOTE_CHEAT_BETA, g_player[myconnectindex].ps); KB_ClearKeyDown(sc_H); end_cheat(); return; case CHEAT_HYPER: g_player[myconnectindex].ps->inv_amount[GET_STEROIDS] = 399; g_player[myconnectindex].ps->inv_amount[GET_HEATS] = 1200; P_DoQuote(QUOTE_CHEAT_STEROIDS, g_player[myconnectindex].ps); end_cheat(); return; case CHEAT_MONSTERS: { const char *s [] ={ "On", "Off", "On (2)" }; if (++g_noEnemies == 3) g_noEnemies = 0; Bsprintf(ScriptQuotes[QUOTE_RESERVED4], "Monsters: %s", s[g_noEnemies]); P_DoQuote(QUOTE_RESERVED4, g_player[myconnectindex].ps); end_cheat(); return; } case CHEAT_RESERVED: case CHEAT_RESERVED3: ud.eog = 1; g_player[myconnectindex].ps->player_par = 0; g_player[myconnectindex].ps->gm |= MODE_EOL; KB_FlushKeyboardQueue(); return; default: end_cheat(); return; } } } } else { if (KB_KeyPressed((uint8_t) CheatKeys[0]))