示例#1
0
VectorImage::Draw(gfxContext* aContext,
                  const nsIntSize& aSize,
                  const ImageRegion& aRegion,
                  uint32_t aWhichFrame,
                  Filter aFilter,
                  const Maybe<SVGImageContext>& aSVGContext,
                  uint32_t aFlags)
{
  if (aWhichFrame > FRAME_MAX_VALUE) {
    return DrawResult::BAD_ARGS;
  }

  if (!aContext) {
    return DrawResult::BAD_ARGS;
  }

  if (mError) {
    return DrawResult::BAD_IMAGE;
  }

  if (!mIsFullyLoaded) {
    return DrawResult::NOT_READY;
  }

  if (mIsDrawing) {
    NS_WARNING("Refusing to make re-entrant call to VectorImage::Draw");
    return DrawResult::TEMPORARY_ERROR;
  }

  if (mAnimationConsumers == 0 && mProgressTracker) {
    mProgressTracker->OnUnlockedDraw();
  }

  AutoRestore<bool> autoRestoreIsDrawing(mIsDrawing);
  mIsDrawing = true;

  Maybe<SVGImageContext> svgContext;
  // If FLAG_FORCE_PRESERVEASPECTRATIO_NONE bit is set, that mean we should
  // overwrite SVG preserveAspectRatio attibute of this image with none, and
  // always stretch this image to viewport non-uniformly.
  // And we can do this only if the caller pass in the the SVG viewport, via
  // aSVGContext.
  if ((aFlags & FLAG_FORCE_PRESERVEASPECTRATIO_NONE) && aSVGContext.isSome()) {
    Maybe<SVGPreserveAspectRatio> aspectRatio =
      Some(SVGPreserveAspectRatio(SVG_PRESERVEASPECTRATIO_NONE,
                                  SVG_MEETORSLICE_UNKNOWN));
    svgContext =
      Some(SVGImageContext(aSVGContext->GetViewportSize(),
                           aspectRatio));
  } else {
    svgContext = aSVGContext;
  }

  float animTime =
    (aWhichFrame == FRAME_FIRST) ? 0.0f
                                 : mSVGDocumentWrapper->GetCurrentTime();
  AutoSVGRenderingState autoSVGState(svgContext, animTime,
                                     mSVGDocumentWrapper->GetRootSVGElem());


  SVGDrawingParameters params(aContext, aSize, aRegion, aFilter,
                              svgContext, animTime, aFlags);

  if (aFlags & FLAG_BYPASS_SURFACE_CACHE) {
    CreateSurfaceAndShow(params);
    return DrawResult::SUCCESS;
  }

  LookupResult result =
    SurfaceCache::Lookup(ImageKey(this),
                         VectorSurfaceKey(params.size,
                                          params.svgContext,
                                          params.animationTime));

  // Draw.
  if (result) {
    RefPtr<SourceSurface> surface = result.DrawableRef()->GetSurface();
    if (surface) {
      RefPtr<gfxDrawable> svgDrawable =
        new gfxSurfaceDrawable(surface, result.DrawableRef()->GetSize());
      Show(svgDrawable, params);
      return DrawResult::SUCCESS;
    }

    // We lost our surface due to some catastrophic event.
    RecoverFromLossOfSurfaces();
  }

  CreateSurfaceAndShow(params);

  return DrawResult::SUCCESS;
}
示例#2
0
VectorImage::Draw(gfxContext* aContext,
                  const nsIntSize& aSize,
                  const ImageRegion& aRegion,
                  uint32_t aWhichFrame,
                  GraphicsFilter aFilter,
                  const Maybe<SVGImageContext>& aSVGContext,
                  uint32_t aFlags)
{
  if (aWhichFrame > FRAME_MAX_VALUE) {
    return DrawResult::BAD_ARGS;
  }

  if (!aContext) {
    return DrawResult::BAD_ARGS;
  }

  if (mError) {
    return DrawResult::BAD_IMAGE;
  }

  if (!mIsFullyLoaded) {
    return DrawResult::NOT_READY;
  }

  if (mIsDrawing) {
    NS_WARNING("Refusing to make re-entrant call to VectorImage::Draw");
    return DrawResult::TEMPORARY_ERROR;
  }

  if (mAnimationConsumers == 0 && mProgressTracker) {
    mProgressTracker->OnUnlockedDraw();
  }

  AutoRestore<bool> autoRestoreIsDrawing(mIsDrawing);
  mIsDrawing = true;

  float animTime =
    (aWhichFrame == FRAME_FIRST) ? 0.0f
                                 : mSVGDocumentWrapper->GetCurrentTime();
  AutoSVGRenderingState autoSVGState(aSVGContext, animTime,
                                     mSVGDocumentWrapper->GetRootSVGElem());

  // Pack up the drawing parameters.
  SVGDrawingParameters params(aContext, aSize, aRegion, aFilter,
                              aSVGContext, animTime, aFlags);

  if (aFlags & FLAG_BYPASS_SURFACE_CACHE) {
    CreateSurfaceAndShow(params);
    return DrawResult::SUCCESS;
  }

  DrawableFrameRef frameRef =
    SurfaceCache::Lookup(ImageKey(this),
                         VectorSurfaceKey(params.size,
                                          params.svgContext,
                                          params.animationTime));

  // Draw.
  if (frameRef) {
    RefPtr<SourceSurface> surface = frameRef->GetSurface();
    if (surface) {
      nsRefPtr<gfxDrawable> svgDrawable =
        new gfxSurfaceDrawable(surface, frameRef->GetSize());
      Show(svgDrawable, params);
      return DrawResult::SUCCESS;
    }

    // We lost our surface due to some catastrophic event.
    RecoverFromLossOfSurfaces();
  }

  CreateSurfaceAndShow(params);

  return DrawResult::SUCCESS;
}
示例#3
0
VectorImage::Draw(gfxContext* aContext,
                  const nsIntSize& aSize,
                  const ImageRegion& aRegion,
                  uint32_t aWhichFrame,
                  SamplingFilter aSamplingFilter,
                  const Maybe<SVGImageContext>& aSVGContext,
                  uint32_t aFlags)
{
  if (aWhichFrame > FRAME_MAX_VALUE) {
    return DrawResult::BAD_ARGS;
  }

  if (!aContext) {
    return DrawResult::BAD_ARGS;
  }

  if (mError) {
    return DrawResult::BAD_IMAGE;
  }

  if (!mIsFullyLoaded) {
    return DrawResult::NOT_READY;
  }

  if (mIsDrawing) {
    NS_WARNING("Refusing to make re-entrant call to VectorImage::Draw");
    return DrawResult::TEMPORARY_ERROR;
  }

  if (mAnimationConsumers == 0 && mProgressTracker) {
    mProgressTracker->OnUnlockedDraw();
  }

  AutoRestore<bool> autoRestoreIsDrawing(mIsDrawing);
  mIsDrawing = true;

  Maybe<SVGImageContext> svgContext;
  // If FLAG_FORCE_PRESERVEASPECTRATIO_NONE bit is set, that mean we should
  // overwrite SVG preserveAspectRatio attibute of this image with none, and
  // always stretch this image to viewport non-uniformly.
  // And we can do this only if the caller pass in the the SVG viewport, via
  // aSVGContext.
  if ((aFlags & FLAG_FORCE_PRESERVEASPECTRATIO_NONE) && aSVGContext.isSome()) {
    Maybe<SVGPreserveAspectRatio> aspectRatio =
      Some(SVGPreserveAspectRatio(SVG_PRESERVEASPECTRATIO_NONE,
                                  SVG_MEETORSLICE_UNKNOWN));
    svgContext =
      Some(SVGImageContext(aSVGContext->GetViewportSize(),
                           aspectRatio));
  } else {
    svgContext = aSVGContext;
  }

  float animTime =
    (aWhichFrame == FRAME_FIRST) ? 0.0f
                                 : mSVGDocumentWrapper->GetCurrentTime();
  AutoSVGRenderingState autoSVGState(svgContext, animTime,
                                     mSVGDocumentWrapper->GetRootSVGElem());


  SVGDrawingParameters params(aContext, aSize, aRegion, aSamplingFilter,
                              svgContext, animTime, aFlags);

  // If we have an prerasterized version of this image that matches the
  // drawing parameters, use that.
  RefPtr<gfxDrawable> svgDrawable = LookupCachedSurface(params);
  if (svgDrawable) {
    Show(svgDrawable, params);
    return DrawResult::SUCCESS;
  }

  // We didn't get a hit in the surface cache, so we'll need to rerasterize.
  CreateSurfaceAndShow(params);
  return DrawResult::SUCCESS;
}
示例#4
0
VectorImage::Draw(gfxContext* aContext,
                  const nsIntSize& aSize,
                  const ImageRegion& aRegion,
                  uint32_t aWhichFrame,
                  SamplingFilter aSamplingFilter,
                  const Maybe<SVGImageContext>& aSVGContext,
                  uint32_t aFlags,
                  float aOpacity)
{
  if (aWhichFrame > FRAME_MAX_VALUE) {
    return DrawResult::BAD_ARGS;
  }

  if (!aContext) {
    return DrawResult::BAD_ARGS;
  }

  if (mError) {
    return DrawResult::BAD_IMAGE;
  }

  if (!mIsFullyLoaded) {
    return DrawResult::NOT_READY;
  }

  if (mAnimationConsumers == 0) {
    SendOnUnlockedDraw(aFlags);
  }

  MOZ_ASSERT(!(aFlags & FLAG_FORCE_PRESERVEASPECTRATIO_NONE) ||
             (aSVGContext && aSVGContext->GetViewportSize()),
             "Viewport size is required when using "
             "FLAG_FORCE_PRESERVEASPECTRATIO_NONE");

  bool overridePAR = (aFlags & FLAG_FORCE_PRESERVEASPECTRATIO_NONE) && aSVGContext;

  bool haveContextPaint = aSVGContext && aSVGContext->GetContextPaint();
  bool blockContextPaint = false;
  if (haveContextPaint) {
    nsCOMPtr<nsIURI> imageURI = mURI->ToIURI();
    blockContextPaint = !SVGContextPaint::IsAllowedForImageFromURI(imageURI);
  }

  Maybe<SVGImageContext> newSVGContext;
  if (overridePAR || blockContextPaint) {
    // The key that we create for the image surface cache must match the way
    // that the image will be painted, so we need to initialize a new matching
    // SVGImageContext here in order to generate the correct key.

    newSVGContext = aSVGContext; // copy

    if (overridePAR) {
      // The SVGImageContext must take account of the preserveAspectRatio
      // overide:
      MOZ_ASSERT(!aSVGContext->GetPreserveAspectRatio(),
                 "FLAG_FORCE_PRESERVEASPECTRATIO_NONE is not expected if a "
                 "preserveAspectRatio override is supplied");
      Maybe<SVGPreserveAspectRatio> aspectRatio =
        Some(SVGPreserveAspectRatio(SVG_PRESERVEASPECTRATIO_NONE,
                                    SVG_MEETORSLICE_UNKNOWN));
      newSVGContext->SetPreserveAspectRatio(aspectRatio);
    }

    if (blockContextPaint) {
      // The SVGImageContext must not include context paint if the image is
      // not allowed to use it:
      newSVGContext->ClearContextPaint();
    }
  }

  float animTime = (aWhichFrame == FRAME_FIRST)
                     ? 0.0f : mSVGDocumentWrapper->GetCurrentTime();

  SVGDrawingParameters params(aContext, aSize, aRegion, aSamplingFilter,
                              newSVGContext ? newSVGContext : aSVGContext,
                              animTime, aFlags, aOpacity);

  // If we have an prerasterized version of this image that matches the
  // drawing parameters, use that.
  RefPtr<gfxDrawable> svgDrawable = LookupCachedSurface(params);
  if (svgDrawable) {
    Show(svgDrawable, params);
    return DrawResult::SUCCESS;
  }

  // else, we need to paint the image:

  if (mIsDrawing) {
    NS_WARNING("Refusing to make re-entrant call to VectorImage::Draw");
    return DrawResult::TEMPORARY_ERROR;
  }
  AutoRestore<bool> autoRestoreIsDrawing(mIsDrawing);
  mIsDrawing = true;

  // Apply any 'preserveAspectRatio' override (if specified) to the root
  // element:
  AutoPreserveAspectRatioOverride autoPAR(newSVGContext ? newSVGContext : aSVGContext,
                                          mSVGDocumentWrapper->GetRootSVGElem());

  // Set the animation time:
  AutoSVGTimeSetRestore autoSVGTime(mSVGDocumentWrapper->GetRootSVGElem(),
                                    animTime);

  // Set context paint (if specified) on the document:
  Maybe<AutoSetRestoreSVGContextPaint> autoContextPaint;
  if (haveContextPaint && !blockContextPaint) {
    autoContextPaint.emplace(aSVGContext->GetContextPaint(),
                             mSVGDocumentWrapper->GetDocument());
  }

  // We didn't get a hit in the surface cache, so we'll need to rerasterize.
  CreateSurfaceAndShow(params, aContext->GetDrawTarget()->GetBackendType());
  return DrawResult::SUCCESS;
}