void GLQuadRenderer::render2DAtlasRot(const Particle& particle) const { rotateAndScaleQuadVectors(particle,scaleX,scaleY); GLCallColorAndVertex(particle); GLCallTexture2DAtlas(particle); }
void GLQuadRenderer::render2DAtlas(const Particle& particle,GLBuffer& renderBuffer) const { scaleQuadVectors(particle,scaleX,scaleY); GLCallColorAndVertex(particle,renderBuffer); GLCallTexture2DAtlas(particle,renderBuffer); }