int mainCPU(int argc, char **argv) {
	amiSmallptCPU = 1;

	//fprintf(stderr, "Usage: %s\n", argv[0]);
	//fprintf(stderr, "Usage: %s <window width> <window height> <scene file>\n", argv[0]);
	/*
	if (argc == 4) {
		width = atoi(argv[1]);
		height = atoi(argv[2]);
		ReadScene(argv[3]);
	} else if (argc == 1) {
	*/
		spheres = CornellSpheres;
		sphereCount = sizeof(CornellSpheres) / sizeof(Sphere);

		vinit(camera.orig, 50.f, 45.f, 205.6f);
		vinit(camera.target, 50.f, 45 - 0.042612f, 204.6);
/*
	} else
		exit(-1);
*/
	UpdateCamera();

	/*------------------------------------------------------------------------*/

	AllocateBuffers();

	/*------------------------------------------------------------------------*/

	InitGlut(argc, argv, "SmallPT CPU V1.6 (Written by David Bucciarelli)");

    glutMainLoop( );

	return 0;
}
示例#2
0
bool Kengine::Init(int argc, char** argv)
{
	// Initialize GLUT and GLEW
	InitGlut(argc, argv);

	// TODO: Setup GLUI

	glewInit();

	// Initialize Shader
	shader = new Shader;
	if (!shader->Init("vert.glsl", "frag.glsl")) return false;
	shader->Enable();

	// Set the Renderable class to use the shader
	Renderable::BindShader(shader);

	camera = new Camera;
	camera->Init(glm::vec3(3.f, 4.f, 3.f), glm::vec3(.0f, .0f, .0f), glm::vec3(.0f, 1.f, .0f));

	userInput = new UserInput;
	userInput->BindCamera(camera);

	level = new Level;
	level->Init(argv[1]);

	InitCallbacks();

	return true;
}
示例#3
0
int main(int argc, char *argv[]) {
	amiMandelCPU = 1;

	fprintf(stderr, "Usage: %s\n", argv[0]);
	fprintf(stderr, "Usage: %s <window width> <window height> <max. iterations>\n", argv[0]);

	if (argc == 4) {
		width = atoi(argv[4]);
		height = atoi(argv[5]);
		maxIterations = atoi(argv[1]);
	} else if (argc != 1)
		exit(-1);

	AllocateBuffers();
	UpdateMandel();

	//--------------------------------------------------------------------------

	InitGlut(argc, argv, "MandelCPU V1.3 (Written by David Bucciarelli)");

	glutMainLoop();

	//--------------------------------------------------------------------------

	return 0;
}
示例#4
0
int main(int argc, char** argv)
{
	PrintControls();
    InitGlut(argc, argv, "Lesson 702: Suspension and Torque");
    InitNx();
    glutMainLoop();
	ReleaseNx();
	return 0;
}
示例#5
0
int main(int argc, char** argv)
{
	PrintControls();
    InitGlut(argc, argv);
    InitNx();
    glutMainLoop();
	ReleaseNx();
	return 0;
}
示例#6
0
int main(int argc, char** argv)
{
	PrintControls();
	InitGlut(argc, argv, "Lesson 211: 6DOF Joint Limits, Springs");
    InitNx();
    glutMainLoop();
	ReleaseNx();
	return 0;
}
示例#7
0
int main(int argc, char** argv)
{
	PrintControls();
	InitGlut(argc, argv, "Lesson 408: Fragmenting Objects");
    InitNx();
    glutMainLoop();
	ReleaseNx();
	return 0;
}
示例#8
0
int main(int argc, char** argv)
{
	PrintControls();
	InitGlut(argc, argv, "Lesson 216: 6DOF Angular Driver");
    InitNx();
    glutMainLoop();
	ReleaseNx();
	return 0;
}
示例#9
0
int main(int argc, char** argv)
{
	PrintControls();
	InitGlut(argc, argv, "Lesson 1006: Tearing");
    InitNx();
    glutMainLoop();
	ReleaseNx();
	return 0;
}
示例#10
0
int main(int argc, char** argv)
{
	PrintControls();
    InitGlut(argc, argv, "Lesson 801: Hardware Scene Manager");
    InitNx();
    glutMainLoop();
	ReleaseNx();
	return 0;
}
示例#11
0
int main(int argc, char** argv)
{
	PrintControls();
    InitGlut(argc, argv, "Lesson 703: Brakes and Steering");
    InitNx();
    glutMainLoop();
	ReleaseNx();
	return 0;
}
示例#12
0
int main(int argc, char** argv)
{
	PrintControls();
	InitGlut(argc, argv, "Lesson 904: Fluid and Drain");
	InitNx();
	glutMainLoop();
	ReleaseNx();
	return 0;
}
示例#13
0
int main(int argc, char** argv)
{
	PrintControls();
	InitGlut(argc, argv, "Lesson 503: Core Dump");
    InitNx();
    glutMainLoop();
	ReleaseNx();
	return 0;
}
示例#14
0
int main(int argc, char** argv)
{
	PrintControls();
	InitGlut(argc, argv, "Lesson 213: 6DOF Motion Controller");
    InitNx();
    glutMainLoop();
	ReleaseNx();
	return 0;
}
示例#15
0
int main(int argc, char** argv)
{
	PrintControls();
	InitGlut(argc, argv, "Lesson 405: Grass");
	NewLight();
    InitNx();
    glutMainLoop();
	ReleaseNx();
	return 0;
}
示例#16
0
int main(int argc, char** argv)
{
	gbThreadScheduler = gbThreadPolling = gbThreadSDKManage = gbNoThread = false;
	gbThreadScheduler = true;
	PrintControls();
    InitGlut(argc, argv);
    InitNx();
    glutMainLoop();
	ReleaseNx();
	return 0;
}
示例#17
0
int main(int argc, char** argv)
{
	InitWin7();
	InitDevIL();
	InitRun(argc,argv);
	InitGlut(argc, argv);
	if (bFreshRun)
		InitNx();
	else
		ReInitNx();
	glutMainLoop();
	ReleaseNx();
	return 0;
}
示例#18
0
int main(int argc, char** argv)
{
#ifdef _DEBUG
	cout << "***DEBUG BUILD***" << endl;
#endif
	ncc::whoami();

	InitRun(argc,argv);
	InitGlut(argc,argv);
	InitHUD();
	InitDevIL();
	InitPhysX();
	InitCUDA();
	InitExperiment();
	glutMainLoop(); // enter event processing

	return 0; // never actually reached.
}
示例#19
0
static void Draw(int argc, char *argv[]) {
	InitGlut(argc, argv, engine->width, engine->height);

	RunGlut(engine->width, engine->height);
}
示例#20
0
int main(int argc, char *argv[])
{
    /* Initialize Slideshow variables before the arguments are parsed..*/
    InitSlideShow();
    DisableScreenSaver();


    strcpy((char * ) frame.album_directory,"album"); // album or test_album for debugging..
    strcpy((char * ) frame.copy_directory,"Copied");
    strcpy((char * ) frame.move_directory,"Moved");
    strcpy((char * ) frame.resize_directory,"Resized");
    strcpy((char * ) frame.link_directory,"Linked");


    /* Parse Commandline arguments >>>>>>>>>>>>>>>>>> */
    if (!parseArguments(argc,argv))
    {
      fprintf(stderr,"Invalid arguments\n");
      EnableScreenSaver();
      return 1;
    }

    /* Turn on VSYNC to prevent tearing >>>>>>>>>>>>>>>>>> */
    putenv( (char *) "__GL_SYNC_TO_VBLANK=1" );
    //putenv( (char *) "__GL_SYNC_TO_VBLANK=1 __GL_YIELD=\"USLEEP\" " );
    /* GLUT Initialization >>>>>>>>>>>>>>>>>> */
    glutInit(&argc, argv);
    //Initializing Display Mode should be right after glutInit to ensure the window will get created using the correct flags..! ( double buffering etc )
    glutInitDisplayMode(GLUT_RGBA | GLUT_DOUBLE |  GLUT_ALPHA | GLUT_DEPTH ); // depth buffer and multisampling disabled for older systems..!  |GLUT_MULTISAMPLE | GLUT_DEPTH

    glutSetOption (GLUT_ACTION_ON_WINDOW_CLOSE ,GLUT_ACTION_CONTINUE_EXECUTION);

    int width_x=glutGet(GLUT_SCREEN_WIDTH);
    int width_y=glutGet(GLUT_SCREEN_HEIGHT)-50; // 50 for the lxpanel bar :P
    fprintf(stderr,"System Resolution is %ux%u\n",width_x,width_y);
    if (width_x>1024) { width_x=1024; }
    if (width_y>600)  { width_y=600; }

    char title[512]={0};
    sprintf(title,"Flashy Slideshows v%s %s - build %u - %s/%s/%s ",AutoVersion::FULLVERSION_STRING,AutoVersion::STATUS,(unsigned int) AutoVersion::BUILDS_COUNT,AutoVersion::DATE,AutoVersion::MONTH,AutoVersion::YEAR);


     fprintf(stderr,"Window Resolution is %ux%u\n",width_x,width_y);
     glutInitWindowSize(width_x,width_y);
     glutInitWindowPosition(0,0);

     frame.windowX=0; frame.windowY=0;
     frame.windowWidth=width_x; frame.windowHeight=width_y;
     originalWindow = glutCreateWindow(title);

   if (frame.fullscreen)
   {
      frame.fullscreen=0;
      ToggleFullscreen();
   }


    InitGlut();
    /*>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> */


    /* OpenGL Initialization >>>>>>>>>>>>>>>>> */
    glClearColor(0,0,0,0);

    glEnable(GL_CULL_FACE);
    glCullFace(GL_BACK);

    //glEnable(GL_DEPTH_TEST);
    //glDepthFunc(GL_LESS);
    //glClearDepth(1.0);				// Enables Clearing Of The Depth Buffer



   if (frame.try_for_best_render_quality)
    {
     glEnable(GL_NORMALIZE);
     glShadeModel(GL_SMOOTH);
     glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
     glHint(GL_POINT_SMOOTH_HINT, GL_NICEST);
     glHint(GL_LINE_SMOOTH_HINT, GL_NICEST);
     glHint(GL_POLYGON_SMOOTH_HINT, GL_NICEST);
    } else
    {
     glShadeModel(GL_FLAT);
    }

   /* LIGHTING , ENABLED ON GOOD RENDERING QUALITY ( TO ENABLE TRANSPARENCY ETC ) */
   if (frame.try_for_best_render_quality)
    {
    frame.lighting_enabled=1;
    glEnable(GL_COLOR_MATERIAL);
    glEnable(GL_LIGHT0);
    glEnable(GL_LIGHTING);
    glLightfv(GL_LIGHT0, GL_AMBIENT,  light_ambient);
    glLightfv(GL_LIGHT0, GL_DIFFUSE,  light_diffuse);
    //glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular);
    //glLightfv(GL_LIGHT0, GL_POSITION, light_position);

    glMaterialfv(GL_FRONT, GL_AMBIENT,   mat_ambient);
    glMaterialfv(GL_FRONT, GL_DIFFUSE,   mat_diffuse);
    //glMaterialfv(GL_FRONT, GL_SPECULAR,  mat_specular);
    //glMaterialfv(GL_FRONT, GL_SHININESS, high_shininess);
    } else
    {
      frame.lighting_enabled=0;
    }
    /*>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> */

   //Now that we have an OpenGL context we can query the maximum texture dimension..
   QueryAndSaveGPUAndSystemCapabilities();


    /* Initialize WxWidgets */
    WxWidgetsContext wxlibstuff;
    wxlibstuff.OnInit();
    fprintf(stderr,"Done with wxWidgets initialization\n");


    LoadStockTexturesAndSounds();
    InitEffects();

    if (!LoadPicturesOfDirectory((char*)frame.album_directory,frame.sort_type,frame.sort_ascending,frame.sort_randomization,frame.recursive))
      {
          EmmitDialogWarning( (char *) "Could not find any pictures in the directory of your selection");
          return 0;
      }
    frame.total_images=GetTotalViewableFilesInDirectory();
    if (!CreateSlideshowPictureStructure(GetTotalViewableFilesInDirectory()))
      {
          fprintf(stderr,"Unrecoverable error , could not allocate enough memory for %u Picture structure pointers..\nYou may try to re-run when more RAM will be availiable\n",GetTotalViewableFilesInDirectory());
          return 1;
      }

    /*At this point we have initialized the picture structures and the slideshow structures
      so lets make sure that the camera is over an existing picture..! */
    PutCameraOverExistingPictureIfItIsOff();

    /* Initialize Joystick Thread (if a joystick is connected and detected )*/
    StartJoystickControl();

    /* Initialize Picture Loading Thread */
    loadpicturesthread_id=0;
    pthread_create( &loadpicturesthread_id, NULL,ManageLoadingPicturesMemory_Thread,0);

    //This has to happen after LoadStockTexturesAndSounds in order for  frame.app_clipart_dir to get populated
    if (frame.enable_web_interface)
        {
          if (!StartWebInterface((char*) "0.0.0.0", 8080 , (char*) frame.album_directory , ( char*) frame.app_clipart_dir))
          {
           // EmmitDialogWarning( (char *) "Could not initialize web interface");
           fprintf(stderr,"\n\nCould not initialize web interface\n\n");
          }
        }

    gettimeofday(&last_frame,0x0);
    /* Start Rendering */
    glutMainLoop();
    fprintf(stderr,"Gracefully closing program\n");


    if (frame.enable_web_interface) { StopWebInterface(); }

    EnableScreenSaver();
    StopJoystickControl();
    UnLoadStockTexturesAndSounds();
    DestroySlideshowPictureStructure();
    wxlibstuff.OnClose();

    return EXIT_SUCCESS;
}
示例#21
0
int main(int argc, char *argv[]) {
#if defined(__GNUC__)
	set_terminate(SLGTerminate);
#endif

	try {
		cerr << "Usage: " << argv[0] << " [options] [configuration file]" << endl <<
				" -o [configuration file]" << endl <<
				" -f [scene file]" << endl <<
				" -w [window width]" << endl <<
				" -e [window height]" << endl <<
				" -g <disable OpenCL GPU device>" << endl <<
				" -p <enable OpenCL CPU device>" << endl <<
				" -n [native thread count]" << endl <<
				" -r [gpu thread count]" << endl <<
				" -l [set high/low latency mode]" << endl <<
				" -b <enable high latency mode>" << endl <<
				" -s [GPU workgroup size]" << endl <<
				" -t [halt time in secs]" << endl <<
				" -T <enable the telnet server>" << endl <<
				" -D [property name] [property value]" << endl <<
				" -d [current directory path]" << endl <<
				" -h <display this help and exit>" << endl;

		// Initialize FreeImage Library
		FreeImage_Initialise(TRUE);
		FreeImage_SetOutputMessage(FreeImageErrorHandler);

		bool batchMode = false;
		bool telnetServerEnabled = false;
		Properties cmdLineProp;
		for (int i = 1; i < argc; i++) {
			if (argv[i][0] == '-') {
				// I should check for out of range array index...

				if (argv[i][1] == 'h') exit(EXIT_SUCCESS);

				else if (argv[i][1] == 'o') {
					if (config)
						throw runtime_error("Used multiple configuration files");

					config = new RenderingConfig(argv[++i]);
				}

				else if (argv[i][1] == 'e') cmdLineProp.SetString("image.height", argv[++i]);

				else if (argv[i][1] == 'w') cmdLineProp.SetString("image.width", argv[++i]);

				else if (argv[i][1] == 'f') cmdLineProp.SetString("scene.file", argv[++i]);

				else if (argv[i][1] == 'p') cmdLineProp.SetString("opencl.cpu.use", "1");

				else if (argv[i][1] == 'g') cmdLineProp.SetString("opencl.gpu.use", "0");

				else if (argv[i][1] == 'l') cmdLineProp.SetString("opencl.latency.mode", argv[++i]);

				else if (argv[i][1] == 'n') cmdLineProp.SetString("opencl.nativethread.count", argv[++i]);

				else if (argv[i][1] == 'r') cmdLineProp.SetString("opencl.renderthread.count", argv[++i]);

				else if (argv[i][1] == 's') cmdLineProp.SetString("opencl.gpu.workgroup.size", argv[++i]);

				else if (argv[i][1] == 't') cmdLineProp.SetString("batch.halttime", argv[++i]);

				else if (argv[i][1] == 'T') telnetServerEnabled = true;

				else if (argv[i][1] == 'D') {
					cmdLineProp.SetString(argv[i + 1], argv[i + 2]);
					i += 2;
				}

				else if (argv[i][1] == 'd') boost::filesystem::current_path(boost::filesystem::path(argv[++i]));

				else {
					cerr << "Invalid option: " << argv[i] << endl;
					exit(EXIT_FAILURE);
				}
			} else {
				string s = argv[i];
				if ((s.length() >= 4) && (s.substr(s.length() - 4) == ".cfg")) {
					if (config)
						throw runtime_error("Used multiple configuration files");
					config = new RenderingConfig(s);
				} else
					throw runtime_error("Unknow file extension: " + s);
			}
		}

		if (!config)
			config = new RenderingConfig("scenes/luxball/render-fast.cfg");

		config->cfg.Load(cmdLineProp);

		const unsigned int halttime = config->cfg.GetInt("batch.halttime", 0);
		const unsigned int haltspp = config->cfg.GetInt("batch.haltspp", 0);
		if ((halttime > 0) || (haltspp > 0))
			batchMode = true;
		else
			batchMode = false;

		if (batchMode) {
			config->Init();
			return BatchMode(halttime, haltspp);
		} else {
			// It is important to initialize OpenGL before OpenCL
			unsigned int width = config->cfg.GetInt("image.width", 640);
			unsigned int height = config->cfg.GetInt("image.height", 480);

			InitGlut(argc, argv, width, height);

			config->Init();

			if (telnetServerEnabled) {
				TelnetServer telnetServer(18081, config);
				RunGlut();
			} else
				RunGlut();
		}
#if !defined(LUXRAYS_DISABLE_OPENCL)
	} catch (cl::Error err) {
		cerr << "OpenCL ERROR: " << err.what() << "(" << err.err() << ")" << endl;
#endif
	} catch (runtime_error err) {
		cerr << "RUNTIME ERROR: " << err.what() << endl;
	} catch (exception err) {
		cerr << "ERROR: " << err.what() << endl;
	}

	return EXIT_SUCCESS;
}
示例#22
0
bool Kengine::Init(int argc, char** argv)
{
	if (argc < 2)
	{
		return false;
	}

	kengine = this;

	InitGlut(argc, argv);

	glewInit();

	// Initialize Shader
	shader = new Shader;
	if (!shader->Init("vert.glsl", "frag.glsl")) return false;
	shader->Enable();

	// Set the Renderable class to use the shader
  Renderable::UseShader(shader);

	c[1] = new FreelookCamera;
	c[1]->Init();
	c[0] = new ArcballCamera;
	c[0]->Init();
	c[2] = new TopDown;
	c[2]->Init();

	_projection = new Projection;
	_projection->Init();
	_projection->fovy(45.f);
	_projection->znear(0.1f);
	_projection->zfar(10000.f);
	_projection->screenWidth(640);
	_projection->screenHeight(480);

	userInput = new UserInput;
	userInput->BindCamera(c[0]);

  _levelMgr = new LevelManager;
  _levelMgr->Initialize(); // can't fail yet
  if (_levelMgr->LoadLevels() != 0x1)
  {
    return false;
  }
  _levelMgr->_uin = userInput;
  _levelMgr->PlayLevel(0);
  userInput->SetLevelManager(_levelMgr);

  _menu = new GameMenu;
  _menu->Initialize();
  _menu->SetLevelManager(_levelMgr);
  _menu->ActivateLevelManagerContext();

  userInput->SetLevelMenuContext(_menu->LevelContext());
  userInput->SetGameMenuContext(_menu->GameContext());

	InitCallbacks();

	return true;
}
int main(int argc, char *argv[]) {
#if defined(__GNUC__) && !defined(__CYGWIN__)
	set_terminate(SLGTerminate);
#endif

	// This is required to run AMD GPU profiler
	//XInitThreads();

	luxrays::sdl::LuxRaysSDLDebugHandler = SDLDebugHandler;

	try {
		// Initialize FreeImage Library
		FreeImage_Initialise(TRUE);
		FreeImage_SetOutputMessage(FreeImageErrorHandler);

		bool batchMode = false;
		bool telnetServerEnabled = false;
		Properties cmdLineProp;
		string configFileName;
		for (int i = 1; i < argc; i++) {
			if (argv[i][0] == '-') {
				// I should check for out of range array index...

				if (argv[i][1] == 'h') {
					SLG_LOG("Usage: " << argv[0] << " [options] [configuration file]" << endl <<
							" -o [configuration file]" << endl <<
							" -f [scene file]" << endl <<
							" -w [window width]" << endl <<
							" -e [window height]" << endl <<
							" -t [halt time in secs]" << endl <<
							" -T <enable the telnet server>" << endl <<
							" -D [property name] [property value]" << endl <<
							" -d [current directory path]" << endl <<
							" -m Makes the mouse operations work in \"grab mode\"" << endl << 
							" -h <display this help and exit>");
					exit(EXIT_SUCCESS);
				}
				else if (argv[i][1] == 'o') {
					if (configFileName.compare("") != 0)
						throw runtime_error("Used multiple configuration files");

					configFileName = string(argv[++i]);
				}

				else if (argv[i][1] == 'e') cmdLineProp.SetString("image.height", argv[++i]);

				else if (argv[i][1] == 'w') cmdLineProp.SetString("image.width", argv[++i]);

				else if (argv[i][1] == 'f') cmdLineProp.SetString("scene.file", argv[++i]);

				else if (argv[i][1] == 't') cmdLineProp.SetString("batch.halttime", argv[++i]);

				else if (argv[i][1] == 'T') telnetServerEnabled = true;

				else if (argv[i][1] == 'm') mouseGrabMode = true;

				else if (argv[i][1] == 'D') {
					cmdLineProp.SetString(argv[i + 1], argv[i + 2]);
					i += 2;
				}

				else if (argv[i][1] == 'd') boost::filesystem::current_path(boost::filesystem::path(argv[++i]));

				else {
					SLG_LOG("Invalid option: " << argv[i]);
					exit(EXIT_FAILURE);
				}
			} else {
				string s = argv[i];
				if ((s.length() >= 4) && (s.substr(s.length() - 4) == ".cfg")) {
					if (configFileName.compare("") != 0)
						throw runtime_error("Used multiple configuration files");
					configFileName = s;
				} else
					throw runtime_error("Unknown file extension: " + s);
			}
		}

		if (configFileName.compare("") == 0)
			configFileName = "scenes/luxball/luxball.cfg";

		RenderConfig *config = new RenderConfig(&configFileName, &cmdLineProp);

		const unsigned int halttime = config->cfg.GetInt("batch.halttime", 0);
		const unsigned int haltspp = config->cfg.GetInt("batch.haltspp", 0);
		const float haltthreshold = config->cfg.GetFloat("batch.haltthreshold", -1.f);
		if ((halttime > 0) || (haltspp > 0) || (haltthreshold >= 0.f))
			batchMode = true;
		else
			batchMode = false;

		if (batchMode) {
			session = new RenderSession(config);

			// Check if I have to do tile rendering
			if (config->cfg.IsDefined("batch.tile"))
				return BatchTileMode(haltspp, haltthreshold);
			else
				return BatchSimpleMode(halttime, haltspp, haltthreshold);
		} else {
			// It is important to initialize OpenGL before OpenCL
			// (for OpenGL/OpenCL inter-operability)
			u_int width, height;
			config->GetScreenSize(&width, &height);
			InitGlut(argc, argv, width, height);

			session = new RenderSession(config);

			// Start the rendering
			session->Start();

			if (telnetServerEnabled) {
				TelnetServer telnetServer(18081, session);
				RunGlut();
			} else
				RunGlut();
		}
#if !defined(LUXRAYS_DISABLE_OPENCL)
	} catch (cl::Error err) {
		SLG_LOG("OpenCL ERROR: " << err.what() << "(" << luxrays::utils::oclErrorString(err.err()) << ")");
		return EXIT_FAILURE;
#endif
	} catch (runtime_error err) {
		SLG_LOG("RUNTIME ERROR: " << err.what());
		return EXIT_FAILURE;
	} catch (exception err) {
		SLG_LOG("ERROR: " << err.what());
		return EXIT_FAILURE;
	}

	return EXIT_SUCCESS;
}