void updateScreen() { if (mevent == MORSE_EVENT_DOT) { tempsymb = "."; appendBot(); } else if (mevent == MORSE_EVENT_DASH) { tempsymb = "-"; appendBot(); } else if (mevent == MORSE_EVENT_INTER_LETTER) { clrSymb(); appendTop(); } else if (mevent == MORSE_EVENT_INTER_WORD) { clrSymb(); appendTop(); } sprintf(display, "%s\n\n\n%s", clet, csymb); // printf("\n%s", display); OledDrawString(display); OledUpdate(); }
int main() { // Configure the device for maximum performance but do not change the PBDIV // Given the options, this function will change the flash wait states, RAM // wait state and enable prefetch cache but will not change the PBDIV. // The PBDIV value is already set via the pragma FPBDIV option above.. SYSTEMConfig(F_SYS, SYS_CFG_WAIT_STATES | SYS_CFG_PCACHE); // Auto-configure the PIC32 for optimum performance at the specified operating frequency. SYSTEMConfigPerformance(F_SYS); // osc source, PLL multipler value, PLL postscaler , RC divisor OSCConfig(OSC_POSC_PLL, OSC_PLL_MULT_20, OSC_PLL_POST_1, OSC_FRC_POST_1); // Configure the PB bus to run at 1/4th the CPU frequency, so 20MHz. OSCSetPBDIV(OSC_PB_DIV_4); // Enable multi-vector interrupts INTEnableSystemMultiVectoredInt(); INTEnableInterrupts(); // Configure Timer 2 using PBCLK as input. We configure it using a 1:16 prescalar, so each timer // tick is actually at F_PB / 16 Hz, so setting PR2 to F_PB / 16 / 100 yields a .01s timer. OpenTimer2(T2_ON | T2_SOURCE_INT | T2_PS_1_16, F_PB / 16 / 100); // Set up the timer interrupt with a medium priority of 4. INTClearFlag(INT_T2); INTSetVectorPriority(INT_TIMER_2_VECTOR, INT_PRIORITY_LEVEL_4); INTSetVectorSubPriority(INT_TIMER_2_VECTOR, INT_SUB_PRIORITY_LEVEL_0); INTEnable(INT_T2, INT_ENABLED); /******************************** Your custom code goes below here ********************************/ int check; OledInit(); AdcInit(); LEDS_INIT(); check = GameInit(); if(check == STANDARD_ERROR) { FATAL_ERROR(); } float currPage; float binSize; float titleSize; float descSize; float numPages; uint8_t roomExit; uint16_t adcValue = 0; while(1) { roomExit = GameGetCurrentRoomExits(); LEDS_SET(roomExit); while(buttonEvents == 0) { descSize = GameGetCurrentRoomDescription(roomData.description); titleSize = GameGetCurrentRoomTitle(roomData.title); numPages = ((titleSize + descSize) / MAX_OLED_PIXELS); binSize = (ADC_MAX_VALUE / numPages); if(AdcChanged()) { adcValue = AdcRead(); } currPage = (adcValue / binSize); if(currPage < 1) { char titleArray[TITLE_OLED_SPACE] = {0}; char descriptionBuffer[FIRST_PG_DESCRIPTION_OLED_SPACE] = {0}; strncpy(descriptionBuffer, roomData.description, DESCRIPTION_COPY); sprintf(titleArray, "%s\n%s", roomData.title, descriptionBuffer); OledClear(OLED_COLOR_BLACK); OledDrawString(titleArray); } else { char buffer[MAX_OLED_PIXELS] = {0}; int buffIndex; buffIndex = (int)currPage * MAX_OLED_PIXELS; strncpy(buffer, (roomData.description + buffIndex - OFFSET), MAX_OLED_PIXELS); OledClear(OLED_COLOR_BLACK); OledDrawString(buffer); } OledUpdate(); } if((buttonEvents & BUTTON_EVENT_4UP) && (roomExit & GAME_ROOM_EXIT_NORTH_EXISTS)) { GameGoNorth(); } else if((buttonEvents & BUTTON_EVENT_3UP) && (roomExit & GAME_ROOM_EXIT_EAST_EXISTS)) { GameGoEast(); } else if((buttonEvents & BUTTON_EVENT_2UP) && (roomExit & GAME_ROOM_EXIT_SOUTH_EXISTS)) { GameGoSouth(); } else if((buttonEvents & BUTTON_EVENT_1UP) && (roomExit & GAME_ROOM_EXIT_WEST_EXISTS)) { GameGoWest(); } buttonEvents = BUTTON_EVENT_NONE; } /**************************************************************************************************/ while (1); }
/*** void IOShieldOledClass::drawString(char * sz) ** ** Parameters: ** sz - pointer to the null terminated string ** ** Return Value: ** none ** ** Errors: ** none ** ** Description: ** Write the specified null terminated character string to the ** display and advance the cursor. */ void IOShieldOledClass::drawString(char * sz) { OledDrawString(sz); }
void IOShieldOledClass::drawString(const char * sz) { OledDrawString((char *)sz); }