示例#1
0
//游戏消息
bool __cdecl CAndroidUserItemSink::OnEventGameMessage(WORD wSubCmdID, void * pBuffer, WORD wDataSize)
{
	switch (wSubCmdID)
	{
	case SUB_S_GAME_FREE:			//游戏空闲 
		{
			return OnSubGameFree(pBuffer, wDataSize);
		}
	case SUB_S_GAME_START:			//游戏开始
		{
			return OnSubGameStart(pBuffer, wDataSize);
		}
	case SUB_S_PLACE_JETTON:		//用户加注
		{
			return OnSubPlaceJetton(pBuffer, wDataSize);
		}
	case SUB_S_APPLY_BANKER:		//申请做庄 
		{
			return OnSubUserApplyBanker(pBuffer,wDataSize);
		}
	case SUB_S_CANCEL_BANKER:		//取消做庄 
		{
			return OnSubUserCancelBanker(pBuffer,wDataSize);
		}
	case SUB_S_CHANGE_BANKER:		//切换庄家 
		{
			return OnSubChangeBanker(pBuffer,wDataSize);
		}
	case SUB_S_GAME_END:			//游戏结束 
		{
			return OnSubGameEnd(pBuffer, wDataSize);
		}
	case SUB_S_SEND_RECORD:			//游戏记录 (忽略)
		{
			return true;
		}
	case SUB_S_PLACE_JETTON_FAIL:	//下注失败 (忽略)
		{
			return true;
		}
	}

	//错误断言
	ASSERT(FALSE);

	return true;
}
示例#2
0
//网络消息
bool CGameClientDlg::OnGameMessage(WORD wSubCmdID, const void * pBuffer, WORD wDataSize)
{
	switch (wSubCmdID)
	{
	case SUB_S_GAME_FREE:		//游戏空闲
		{
			return OnSubGameFree(pBuffer,wDataSize);
		}
	case SUB_S_GAME_START:		//游戏开始
		{
			return OnSubGameStart(pBuffer,wDataSize);
		}
	case SUB_S_PLACE_JETTON:	//用户加注
		{
			return OnSubPlaceJetton(pBuffer,wDataSize);
		}
	case SUB_S_APPLY_BANKER:	//申请做庄
		{
			return OnSubUserApplyBanker(pBuffer, wDataSize);
		}
	case SUB_S_CANCEL_BANKER:	//取消做庄
		{
			return OnSubUserCancelBanker(pBuffer, wDataSize);
		}
	case SUB_S_CHANGE_BANKER:	//切换庄家
		{
			return OnSubChangeBanker(pBuffer, wDataSize);
		}
	case SUB_S_GAME_END:		//游戏结束
		{
			return OnSubGameEnd(pBuffer,wDataSize);
		}
	case SUB_S_SEND_RECORD:		//游戏记录
		{
			return OnSubGameRecord(pBuffer,wDataSize);
		}
	case SUB_S_PLACE_JETTON_FAIL:	//下注失败
		{
			return OnSubPlaceJettonFail(pBuffer,wDataSize);
		}
	}

	//错误断言
	ASSERT(FALSE);

	return true;
}
示例#3
0
bool CDanShuangGame::OnGameMessage(WORD wMainCmd, WORD wSubCmd, const void * pBuffer, WORD wDataSize)
{
	CCLOG("GameMsg:%d",wSubCmd);
	switch(wSubCmd)
	{
	case SUB_S_GAME_STATUS:					//游戏状态
		{
			//效验数据
			CC_ASSERT(wDataSize==sizeof(CMD_S_GameStatus));
			if (wDataSize!=sizeof(CMD_S_GameStatus))
				return false;

			CMD_S_GameStatus * pGameStatus = (CMD_S_GameStatus *)pBuffer;
			m_nGameStatus = pGameStatus->cbGameStatus;

			return true;
		}
	case SUB_S_GAME_FREE:					//游戏空闲
		{
			return OnSubGameFree(pBuffer,wDataSize);
		}
	case SUB_S_GAME_ANIMATION:				//游戏动画
		{
			return OnSubGameAnimation(pBuffer,wDataSize);
		}
	case SUB_S_GAME_START:					//游戏开始
		{
			return OnSubGameStart(pBuffer,wDataSize);
		}
	case SUB_S_PLACE_JETTON:				//用户加注
		{
			return OnSubPlaceJetton(pBuffer,wDataSize,true);
		}
	case SUB_S_GAME_END:					//游戏结束
		{
			return OnSubGameEnd(pBuffer,wDataSize);
		}
	case SUB_S_APPLY_BANKER:				//申请坐庄
		{
			return OnSubUserApplyBanker(pBuffer, wDataSize);
		}
	case SUB_S_CHANGE_BANKER:				//切换庄家
		{
			return OnSubChangeBanker(pBuffer, wDataSize);
		}
	case SUB_S_CANCEL_BANKER:				//取消坐庄
		{
			return OnSubUserCancelBanker(pBuffer, wDataSize);
		}
	case SUB_S_CLEAN:						//取消下注
		{
			return OnSubClearJetton(pBuffer,wDataSize);
		}
	case SUB_S_SCORE_RECORD:				//查看分数记录
		{
			return OnSubScoreRecord(pBuffer,wDataSize);
		}
	default:break;
	}

	CC_ASSERT(false);
	return false;
}
示例#4
0
//网络消息
bool CGameClientDlg::OnGameMessage(WORD wSubCmdID, const void * pBuffer, WORD wDataSize)
{
	switch (wSubCmdID)
	{
	case SUB_S_GAME_FREE:		//游戏空闲
		{
			return OnSubGameFree(pBuffer,wDataSize);
		}
	case SUB_S_GAME_START:		//游戏开始
		{
			return OnSubGameStart(pBuffer,wDataSize);
		}
	case SUB_S_PLACE_JETTON:	//用户加注
		{
			return OnSubPlaceJetton(pBuffer,wDataSize);
		}
	case SUB_S_APPLY_BANKER:	//申请做庄
		{
			return OnSubUserApplyBanker(pBuffer, wDataSize);
		}
	case SUB_S_CANCEL_BANKER:	//取消做庄
		{
			return OnSubUserCancelBanker(pBuffer, wDataSize);
		}
	case SUB_S_CHANGE_BANKER:	//切换庄家
		{
			return OnSubChangeBanker(pBuffer, wDataSize);
		}
	case SUB_S_GAME_END:		//游戏结束
		{
			return OnSubGameEnd(pBuffer,wDataSize);
		}
	case SUB_S_SEND_RECORD:		//游戏记录
		{
			return OnSubGameRecord(pBuffer,wDataSize);
		}
	case SUB_S_PLACE_JETTON_FAIL:	//下注失败
		{
			return OnSubPlaceJettonFail(pBuffer,wDataSize);
		}
	case SUB_S_UPDATE_USER_SCORE:		//更新成绩
		{
			//效验数据
			ASSERT(wDataSize==sizeof(CMD_S_UpdateUserScore));
			if (wDataSize!=sizeof(CMD_S_UpdateUserScore)) return false;

			//消息处理
			CMD_S_UpdateUserScore * UpdateUserScore=(CMD_S_UpdateUserScore *)pBuffer;
			m_lMeMaxScore = UpdateUserScore->lUserScore;
			m_GameClientView.SetMeMaxScore(m_lMeMaxScore);
			return true;
		}
	case SUB_S_UPDATE_BANKER_SCORE:	//更新成绩
		{
			//效验数据
			ASSERT(wDataSize==sizeof(CMD_S_UpdateBankerScore));
			if (wDataSize!=sizeof(CMD_S_UpdateUserScore)) return false;

			//消息处理
			CMD_S_UpdateBankerScore * UpdateBankerScore=(CMD_S_UpdateBankerScore *)pBuffer;
			m_lBankerScore = UpdateBankerScore->lBankerScore;
			m_GameClientView.SetBankerInfo(m_wCurrentBanker,m_lBankerScore);
			return true;
		}
	}

	//错误断言
	ASSERT(FALSE);

	return true;
}