void CASW_Path_Utils_NPC::Precache() { PrecacheModel( SWARM_NEW_DRONE_MODEL ); }
void Precache( void ) { PrecacheModel ("models/items/boxflares.mdl"); }
void Precache( void ) { PrecacheModel ("models/items/ar2_grenade.mdl"); }
void Precache( void ) { PrecacheModel ("models/items/combine_rifle_cartridge01.mdl"); }
void Precache( void ) { PrecacheModel ("models/items/crossbowrounds.mdl"); }
//----------------------------------------------------------------------------- // Purpose: Precache assets used by the entity //----------------------------------------------------------------------------- void CTDPHeadcrab::Precache( void ) { // we ignore all the sounds for now PrecacheModel( ENTITY_MODEL ); BaseClass::Precache(); }
void Precache( void ) { PrecacheModel ("models/items/boxbuckshot.mdl"); }
void Precache( void ) { PrecacheModel ( AMMO_MP5CHAIN_MODEL ); }
void Precache( void ) { PrecacheModel ( AMMO_MP5GRENADE_MODEL ); }
void Precache( void ) { PrecacheModel ( AMMO_GAUSS_MODEL ); }
void Precache( void ) { PrecacheModel ( AMMO_GLOCK_MODEL ); }
void CArmorPiece::Precache(void) { PrecacheModel(STRING(GetModelName())); }
//----------------------------------------------------------------------------- // Purpose: // Input : // Output : //----------------------------------------------------------------------------- void CNPC_CombineAce::Precache() { PrecacheModel( "models/combine_ace_soldier.mdl" ); PrecacheModel("models/gibs/combine_ace_soldier_beheaded.mdl"); PrecacheModel("models/gibs/pgib_p3.mdl"); PrecacheModel("models/gibs/pgib_p4.mdl"); //GIBS! PrecacheModel("models/gibs/soldier_ace_head.mdl"); PrecacheModel("models/gibs/soldier_ace_left_arm.mdl"); PrecacheModel("models/gibs/soldier_ace_right_arm.mdl"); PrecacheModel("models/gibs/soldier_ace_torso.mdl"); PrecacheModel("models/gibs/soldier_ace_pelvis.mdl"); PrecacheModel("models/gibs/soldier_ace_left_leg.mdl"); PrecacheModel("models/gibs/soldier_ace_right_leg.mdl"); PrecacheParticleSystem("headshotspray"); UTIL_PrecacheOther( "item_healthvial" ); UTIL_PrecacheOther( "weapon_frag" ); UTIL_PrecacheOther( "item_ammo_ar2_altfire" ); UTIL_PrecacheOther( "item_ammo_smg1_grenade" ); UTIL_PrecacheOther( "combine_armor_piece" ); PrecacheModel("sprites/redglow1.vmt"); PrecacheScriptSound("Gore.Headshot"); BaseClass::Precache(); }
//----------------------------------------------------------------------------- // Purpose: Precache function for the healthkit //----------------------------------------------------------------------------- void CHealthKit::Precache( void ) { PrecacheModel( GetPowerupModel() ); PrecacheScriptSound( TF_HEALTHKIT_PICKUP_SOUND ); }
//----------------------------------------------------------------------------- // Purpose: // Input : // Output : //----------------------------------------------------------------------------- void CNPC_CombineS::Precache() { PrecacheModel( "models/combine_soldier.mdl" ); PrecacheModel("models/gibs/combine_soldier_beheaded.mdl"); PrecacheModel("models/gibs/pgib_p3.mdl"); PrecacheModel("models/gibs/pgib_p4.mdl"); //GIBS! PrecacheModel("models/gibs/soldier_head.mdl"); PrecacheModel("models/gibs/soldier_left_arm.mdl"); PrecacheModel("models/gibs/soldier_right_arm.mdl"); PrecacheModel("models/gibs/soldier_torso.mdl"); PrecacheModel("models/gibs/soldier_pelvis.mdl"); PrecacheModel("models/gibs/soldier_left_leg.mdl"); PrecacheModel("models/gibs/soldier_right_leg.mdl"); PrecacheParticleSystem("headshotspray"); UTIL_PrecacheOther( "item_healthvial" ); UTIL_PrecacheOther( "weapon_frag" ); PrecacheScriptSound("Gore.Headshot"); BaseClass::Precache(); }
void Precache( void ) { PrecacheModel ( AMMO_357_MODEL ); }
void CK98Ammo::Precache(void) { PrecacheModel("models/items/w_k98_ammo.mdl"); }
void Precache( void ) { PrecacheModel( AMMO_CROSSBOW_MODEL ); }
void CRocketMissile::Precache( void ) { PrecacheModel( "models/weapons/w_missile.mdl" ); PrecacheModel( "models/weapons/w_missile_launch.mdl" ); PrecacheModel( "models/weapons/w_missile_closed.mdl" ); }
void Precache( void ) { PrecacheModel ( AMMO_RPG_MODEL ); }
void Precache( void ) { PrecacheParticleSystem( "combineball" ); PrecacheModel ("models/items/combine_rifle_ammo01.mdl"); }
void Precache( void ) { PrecacheModel ( AMMO_SHOTGUN_MODEL ); }
void Precache( void ) { PrecacheModel ("models/items/357ammobox.mdl"); }
void Precache( void ) { PrecacheModel ( AMMO_EGON_MODEL ); }
void Precache( void ) { PrecacheModel ("models/items/flare.mdl"); }
void CASW_Target_Dummy::Precache() { PrecacheModel( ASW_TARGET_DUMMY_MODEL ); BaseClass::Precache(); }
void Precache( void ) { PrecacheModel ("models/weapons/w_missile_closed.mdl"); }
void CRagdollProp::Precache( void ) { PrecacheModel( STRING( GetModelName() ) ); BaseClass::Precache(); }
void Precache( void ) { PrecacheModel ("models/items/boxsrounds.mdl"); }
//----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CHydraImpale::Precache( void ) { PrecacheModel( "models/props_junk/cardboard_box001a.mdl" ); BaseClass::Precache(); }