void CASW_Path_Utils_NPC::Precache()
{
	PrecacheModel( SWARM_NEW_DRONE_MODEL );
}
	void Precache( void )
	{
		PrecacheModel ("models/items/boxflares.mdl");
	}
	void Precache( void )
	{
		PrecacheModel ("models/items/ar2_grenade.mdl");
	}
	void Precache( void )
	{
		PrecacheModel ("models/items/combine_rifle_cartridge01.mdl");
	}
	void Precache( void )
	{
		PrecacheModel ("models/items/crossbowrounds.mdl");
	}
//-----------------------------------------------------------------------------
// Purpose: Precache assets used by the entity
//-----------------------------------------------------------------------------
void CTDPHeadcrab::Precache( void )
{
	// we ignore all the sounds for now
	PrecacheModel( ENTITY_MODEL );
	BaseClass::Precache();
}
示例#7
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	void Precache( void )
	{
		PrecacheModel ("models/items/boxbuckshot.mdl");
	}
	void Precache( void )
	{
		PrecacheModel ( AMMO_MP5CHAIN_MODEL );
	}
	void Precache( void )
	{
		PrecacheModel ( AMMO_MP5GRENADE_MODEL );
	}
	void Precache( void )
	{
		PrecacheModel ( AMMO_GAUSS_MODEL );
	}
	void Precache( void )
	{
		PrecacheModel ( AMMO_GLOCK_MODEL );
	}
void CArmorPiece::Precache(void)
{
	PrecacheModel(STRING(GetModelName()));
}
//-----------------------------------------------------------------------------
// Purpose:
// Input  :
// Output :
//-----------------------------------------------------------------------------
void CNPC_CombineAce::Precache()
{
	PrecacheModel( "models/combine_ace_soldier.mdl" );
	PrecacheModel("models/gibs/combine_ace_soldier_beheaded.mdl");
	PrecacheModel("models/gibs/pgib_p3.mdl");
	PrecacheModel("models/gibs/pgib_p4.mdl");

	//GIBS!
	PrecacheModel("models/gibs/soldier_ace_head.mdl");
	PrecacheModel("models/gibs/soldier_ace_left_arm.mdl");
	PrecacheModel("models/gibs/soldier_ace_right_arm.mdl");
	PrecacheModel("models/gibs/soldier_ace_torso.mdl");
	PrecacheModel("models/gibs/soldier_ace_pelvis.mdl");
	PrecacheModel("models/gibs/soldier_ace_left_leg.mdl");
	PrecacheModel("models/gibs/soldier_ace_right_leg.mdl");

	PrecacheParticleSystem("headshotspray");

	UTIL_PrecacheOther( "item_healthvial" );
	UTIL_PrecacheOther( "weapon_frag" );
	UTIL_PrecacheOther( "item_ammo_ar2_altfire" );
	UTIL_PrecacheOther( "item_ammo_smg1_grenade" );
	UTIL_PrecacheOther( "combine_armor_piece" );

	PrecacheModel("sprites/redglow1.vmt");

	PrecacheScriptSound("Gore.Headshot");

	BaseClass::Precache();
}
示例#14
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//-----------------------------------------------------------------------------
// Purpose: Precache function for the healthkit
//-----------------------------------------------------------------------------
void CHealthKit::Precache( void )
{
	PrecacheModel( GetPowerupModel() );
	PrecacheScriptSound( TF_HEALTHKIT_PICKUP_SOUND );
}
//-----------------------------------------------------------------------------
// Purpose:
// Input  :
// Output :
//-----------------------------------------------------------------------------
void CNPC_CombineS::Precache()
{
	PrecacheModel( "models/combine_soldier.mdl" );
	PrecacheModel("models/gibs/combine_soldier_beheaded.mdl");
	PrecacheModel("models/gibs/pgib_p3.mdl");
	PrecacheModel("models/gibs/pgib_p4.mdl");

	//GIBS!
	PrecacheModel("models/gibs/soldier_head.mdl");
	PrecacheModel("models/gibs/soldier_left_arm.mdl");
	PrecacheModel("models/gibs/soldier_right_arm.mdl");
	PrecacheModel("models/gibs/soldier_torso.mdl");
	PrecacheModel("models/gibs/soldier_pelvis.mdl");
	PrecacheModel("models/gibs/soldier_left_leg.mdl");
	PrecacheModel("models/gibs/soldier_right_leg.mdl");

	PrecacheParticleSystem("headshotspray");

	UTIL_PrecacheOther( "item_healthvial" );
	UTIL_PrecacheOther( "weapon_frag" );

	PrecacheScriptSound("Gore.Headshot");

	BaseClass::Precache();
}
	void Precache( void )
	{
		PrecacheModel ( AMMO_357_MODEL );
	}
示例#17
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void CK98Ammo::Precache(void)
{
	PrecacheModel("models/items/w_k98_ammo.mdl");
}
	void Precache( void )
	{
		PrecacheModel( AMMO_CROSSBOW_MODEL );
	}
void CRocketMissile::Precache( void )
{
	PrecacheModel( "models/weapons/w_missile.mdl" );
	PrecacheModel( "models/weapons/w_missile_launch.mdl" );
	PrecacheModel( "models/weapons/w_missile_closed.mdl" );
}
	void Precache( void )
	{
		PrecacheModel ( AMMO_RPG_MODEL );
	}
示例#21
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	void Precache( void )
	{
		PrecacheParticleSystem( "combineball" );
		PrecacheModel ("models/items/combine_rifle_ammo01.mdl");
	}
	void Precache( void )
	{
		PrecacheModel ( AMMO_SHOTGUN_MODEL );
	}
示例#23
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	void Precache( void )
	{
		PrecacheModel ("models/items/357ammobox.mdl");
	}
	void Precache( void )
	{
		PrecacheModel ( AMMO_EGON_MODEL );
	}
示例#25
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	void Precache( void )
	{
		PrecacheModel ("models/items/flare.mdl");
	}
void CASW_Target_Dummy::Precache()
{
	PrecacheModel( ASW_TARGET_DUMMY_MODEL );

	BaseClass::Precache();
}
示例#27
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	void Precache( void )
	{
		PrecacheModel ("models/weapons/w_missile_closed.mdl");
	}
示例#28
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void CRagdollProp::Precache( void )
{
	PrecacheModel( STRING( GetModelName() ) );
	BaseClass::Precache();
}
示例#29
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	void Precache( void )
	{
		PrecacheModel ("models/items/boxsrounds.mdl");
	}
示例#30
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//-----------------------------------------------------------------------------
// Purpose: 
//-----------------------------------------------------------------------------
void CHydraImpale::Precache( void )
{
	PrecacheModel( "models/props_junk/cardboard_box001a.mdl" );
	BaseClass::Precache();
}