void C3DGraphEvaluateDlg::OnDropdownEq() { UpdateData(true); int base = m_Calculator->m_base; m_Calculator->m_base = 10; int cur_sel_index(0); m_EqCtrl.ResetContent(); int count(0); for(int i(0); i < MAX_3D_EQS; ++i){ if(m_Eqs[i].on){ if(i < (m_iEq - 1)) ++cur_sel_index; CString str; m_Calculator->DecimalToString(str, i+1); m_EqCtrl.InsertString(count++, str); } } if(m_EqCtrl.GetCount() == 0){ m_EqCtrl.InsertString(0, "0"); m_iEq = 0; } m_EqCtrl.SetCurSel(cur_sel_index); m_EqCtrl.Invalidate(); m_Calculator->m_base = base; UpdateData(false); UpdateEq(); UpdateZ(); }
void compareZCLandZ(CLDict *clDict,int *OrigZ, float *Q, float *P,int *Geno, float *randomArr) { int *OldZ; int *Z; int ret; /*Allocate memory and copy the original over, so that it doesn't interfere */ OldZ = calloc(ZSIZE,sizeof(int)); Z = calloc(ZSIZE,sizeof(int)); memcpy(Z,OrigZ,ZSIZE*sizeof(int)); /*UpdateZ only writes to Z */ UpdateZ(Z,Q,P,Geno,randomArr); memcpy(OldZ,Z,ZSIZE*sizeof(int)); UpdateZCL(clDict,Z,Q,P,Geno,randomArr); ret = compareArrs(Z,OldZ,ZSIZE,"Z and old Z"); if (ret == EXIT_FAILURE) { ReleaseCLDict(clDict); exit(EXIT_FAILURE); } free(OldZ); free(Z); }
///////////////////////////////////////////////////////////////////////////// // C3DGraphEvaluateDlg message handlers BOOL C3DGraphEvaluateDlg::OnInitDialog() { CDialog::OnInitDialog(); // Initialize equation field with active equations int count(0), i(0); int base = m_Calculator->m_base; m_Calculator->m_base = 10; for(i; i < MAX_3D_EQS; ++i){ if(m_Eqs[i].on){ CString str; m_Calculator->DecimalToString(str, i+1); m_EqCtrl.InsertString(count++, str); } } m_EqCtrl.SetCurSel(0); for(i = 0; i < MAX_3D_EQS; ++i){ if(m_Eqs[i].on){ m_sEq = m_Eqs[i].eq; break; } } m_Calculator->m_base = base; UpdateEq(); UpdateZ(); switch(m_Mode){ case EUCLIDEAN: SetDlgItemText(IDC_X_TEXT, "x"); SetDlgItemText(IDC_Y_TEXT, "y"); break; case POLAR: SetDlgItemText(IDC_X_TEXT, "r"); SetDlgItemText(IDC_Y_TEXT, "t"); break; } // END //////////////////////////////////////////// return TRUE; // return TRUE unless you set the focus to a control // EXCEPTION: OCX Property Pages should return FALSE }
void C3DGraphEvaluateDlg::OnChangeY(){ UpdateZ(); }
void C3DGraphEvaluateDlg::OnSelchangeEq() { UpdateEq(); UpdateZ(); }