示例#1
0
static void
intel_gl_fence_sync(struct gl_context *ctx, struct gl_sync_object *s,
                    GLenum condition, GLbitfield flags)
{
   struct brw_context *brw = brw_context(ctx);
   struct intel_gl_sync_object *sync = (struct intel_gl_sync_object *)s;

   brw_fence_insert(brw, &sync->fence);
}
示例#2
0
文件: brw_sync.c 项目: etnaviv/mesa
static void
brw_gl_fence_sync(struct gl_context *ctx, struct gl_sync_object *_sync,
                  GLenum condition, GLbitfield flags)
{
   struct brw_context *brw = brw_context(ctx);
   struct brw_gl_sync *sync = (struct brw_gl_sync *) _sync;

   brw_fence_init(brw, &sync->fence);
   brw_fence_insert(brw, &sync->fence);
}
示例#3
0
static void *
intel_dri_create_fence(__DRIcontext *ctx)
{
   struct brw_context *brw = ctx->driverPrivate;
   struct brw_fence *fence;

   fence = calloc(1, sizeof(*fence));
   if (!fence)
      return NULL;

   brw_fence_insert(brw, fence);

   return fence;
}
示例#4
0
文件: brw_sync.c 项目: ndesh26/Mesa
static void
brw_fence_server_wait(struct brw_context *brw, struct brw_fence *fence)
{
   switch (fence->type) {
   case BRW_FENCE_TYPE_BO_WAIT:
      /* We have nothing to do for WaitSync.  Our GL command stream is sequential,
       * so given that the sync object has already flushed the batchbuffer, any
       * batchbuffers coming after this waitsync will naturally not occur until
       * the previous one is done.
       */
      break;
   case BRW_FENCE_TYPE_SYNC_FD:
      assert(fence->sync_fd != -1);

      /* The user wants explicit synchronization, so give them what they want. */
      if (!brw_fence_insert(brw, fence)) {
         /* FIXME: There exists no way yet to report an error here. If an error
          * occurs, continue silently and hope for the best.
          */
      }
      break;
   }
}