示例#1
0
MStatus tm_polySlot::doIt( const MArgList& )
//
//	Description:
//		implements the MEL tm_polySlot command.
//
//	Arguments:
//		args - the argument list that was passes to the command from MEL
//
//	Return Value:
//		MS::kSuccess - command succeeded
//		MS::kFailure - command failed (returning this value will cause the 
//                     MEL script that is being run to terminate unless the
//                     error is caught using a "catch" statement.
//
{
#ifdef _DEBUG
cout << endl << "####################################################" << endl;
cout << "tm_polySlot::doIt - DEBUG version info:" << endl;
#endif
	MStatus status;

	// Parse the selection list for objects with selected UV components.
	// To simplify things, we only take the first object that we find with
	// selected UVs and operate on that object alone.
	//
	// All other objects are ignored and return warning messages indicating
	// this limitation.
	//
	MGlobal::getActiveSelectionList( oldSelList );
	MItSelectionList selListIter( oldSelList );
	selListIter.setFilter( MFn::kMesh );

	// The tm_polySlot node only accepts a component list input, so we build
	// a component list using MFnComponentListData.
	//
	// MIntArrays could also be passed into the node to represent the edgesIds,
	// but are less storage efficient than component lists, since consecutive 
	// components are bundled into a single entry in component lists.
	//
	MFnComponentListData compListFn;
	compListFn.create();
	bool found = false;
	bool foundMultiple = false;

	for( ; !selListIter.isDone(); selListIter.next() )
	{
		MDagPath dagPath;
		MObject component;
		selListIter.getDagPath( dagPath, component );

		// Check for selected UV components
		//
		if( component.apiType() == MFn::kMeshEdgeComponent )
		{
			if( !found )
			{
				// The variable 'component' holds all selected components on the selected
				// object, thus only a single call to MFnComponentListData::add() is needed
				// to store the selected components for a given object.
				//
				compListFn.add( component );

				// Copy the component list created by MFnComponentListData into our local
				// component list MObject member.
				//
				fComponentList = compListFn.object();

				// Locally store the actual edgesIds of the selected Edges so that this command
				// can directly modify the mesh in the case when there is no history and
				// history is turned off.
				//
				MFnSingleIndexedComponent compFn( component );
				compFn.getElements( fSelEdges );

				// Ensure that this DAG path will point to the shape of our object.
				// Set the DAG path for the polyModifierCmd.
				//
				dagPath.extendToShape();
				setMeshNode( dagPath );
				found = true;
			}
			else
			{
				// Break once we have found a multiple object holding selected UVs, since
				// we are not interested in how many multiple objects there are, only
				// the fact that there are multiple objects.
				//
				foundMultiple = true;
				break;
			}
		}
	}
	if( foundMultiple )
	{
		displayWarning("Found more than one object with selected Edges - Only operating on first found object.");
	}
	if( !found )
	{
		displayError( "tm_polySlot command failed: Unable to find selected edges" );
		return MStatus::kFailure;
	}
	// Initialize the polyModifierCmd node type - mesh node already set
	//
	setModifierNodeType( tm_polySlotNode::id );
//##################################################################
	alwaysWithConstructionHistory = true;
	status = doModifyPoly();
	if( !status){displayError( "tm_polySlot command failed!" );return status;}
//################################################################## get polymodifier node name and select it
	getModifierNodeName();
	newSelList.add( modifierNodeName);
	MGlobal::setActiveSelectionList( newSelList);//, MGlobal::kAddToList);
//##################################################################
	successResult();

	return MStatus::kSuccess;
}
示例#2
0
//-----------------------------------------------------------------
MStatus		ByronsPolyTools::doIt(const MArgList& args)
//-----------------------------------------------------------------
{
    // Ist die version abgelaufen ?
    //
#ifdef EXPIRES

    if( ! checkExpires() )
    {
        MGlobal::displayError( "This AlphaVersion is expired. Scenes will still load properly. " );

        return MS::kSuccess;
    }

#endif

    MSelectionList sList;


    MStatus	status;
    MArgDatabase	argData(syntax(),args);



    if(argData.isFlagSet("-help"))
    {
        MGlobal::executeCommand("showBPTHelpWindow",false,false);
        return MS::kSuccess;
    }



//SELECTION UEBERPRUEFEN

//	Selection holen
//
    argData.getObjects(sList);

//	OrigList fuer UndoZwecke speichern
    origList = sList;






//	Check, ob ueberhaupt Objekt gewaehlt

    if ( (sList.length() == 0) )

    {

        displayError("ONE mesh or its transform node must be selected.");

        return MStatus::kFailure;

    }



    //MDagPath			meshDagPath;

    MItSelectionList sIter(sList);//,MFn::kMesh);
    bool meshOK = false,hasComps = false;

    INVIS(cout<<"SELECTIONLIST LAENGE: "<<sList.length()<<endl);

    for(; !sIter.isDone(); sIter.next())
    {
        sIter.getDagPath(meshDagPath, components);
        //sList.getDagPath(0, meshDagPath, components);








        //if(!meshDagPath.hasFn(MFn::kPluginDependNode))
        if(meshDagPath.apiType() == (MFn::kMesh))
        {

            if(!meshDagPath.hasFn(MFn::kMesh) )
                meshOK = false;
            else
                meshOK = true;





            if( components.apiType() == MFn::kInvalid )
                hasComps = false;
            else
            {
                hasComps = true;
                break;
            }

        }


    }


    if(!meshOK)
    {
        displayError("Invalid type!  Only a mesh or its transform with selected components can be specified!");
        return MStatus::kFailure;
    }



#ifdef	DEMO

    MFnMesh	meshFn(meshDagPath);
    if(meshFn.numPolygons() > 500)
    {
        MGlobal::displayError("This DEMO will only work on meshes with a maximum number of 500 polygons");
        return MS::kFailure;
    }

#endif



    if(!hasComps)
    {
        displayError("Please select some components to operate on");
        return MStatus::kFailure;
    }



//	Flags und Argumente Holen
//----------------------------------

    if(argData.isFlagSet("-iv"))
        operationMode = 0;
    else
        operationMode = 1;


    //zuerst mal edgeComoponents holen - wenn welche vorhanden und -peb flag gesetzt, dann wird auf jeden Fall der case 0 mode verwendet
    getEdgeComponents(sList);

    if( argData.isFlagSet("-peb") && edgeIDs.length() != 0 )
        operationMode = 0;


//------------------------------------
//	OPTIONS
//------------------------------------


    switch(operationMode)
    {
    case 0://insert Vtx mode
    {
        if(argData.isFlagSet("-ic"))
            argData.getFlagArgument("-ic",0,initialCount);
        else
            initialCount = 1;

        goto default_values;

    }

    case 1:	//PolyToolsMode
    {


        //------------------------------------
        //	FLAGS
        //------------------------------------








        smartSplitFlagSet = argData.isFlagSet("-smartSplit");
        edgeLoopFlagSet = argData.isFlagSet("-edgeLoop");
        edgeRingFlagSet = argData.isFlagSet("-edgeRing");
        boundaryFlagSet = argData.isFlagSet("-boundary");

        chamferFlagSet = argData.isFlagSet("-chamfer");
        solidChamferFlagSet = argData.isFlagSet("-solidChamfer");

        smcFlagSet = argData.isFlagSet("-smartMoveComponent");

        growFlagSet = argData.isFlagSet("-gro");
        schrinkFlagSet = argData.isFlagSet("-shr");



        //	abbruch, wenn flags nicht eindeutig und actionMode nicht gesetzt werden kann
        status = setActionMode();

        if(status == MS::kFailure)
            return status;


        //-------------------ENDE-----------------------------


        goto default_values;


    }
    default:
    {
default_values:




        avt = (argData.isFlagSet("-avf"))?true:false;
        avm = (argData.isFlagSet("-avm"))?true:false;


        options.setLength(10);

        options[0] = argData.isFlagSet("-connectEnds");

        options[1] = argData.isFlagSet("-triangulateEnds");

        if(argData.isFlagSet("-maxEdgeCount"))
            argData.getFlagArgument("-maxEdgeCount",0,options[2]);
        else
            options[2] = 16666666;

        options[3] = 0;	//side ist standardmaessig 0:


        if(argData.isFlagSet("-snl") )
            options[4] = 1;
        else
            options[4] = 0;


        options[5] = (argData.isFlagSet("-ast"))?1:0;

        options[6] = 0;
        if(argData.isFlagSet("-se"))
            options[6] = 1;

        if( CMDactionMode == 5 && argData.isFlagSet("-") )
            options[6] += 3;

        if(argData.isFlagSet("-sf"))
            options[6] = 2;

        if(argData.isFlagSet("-sv"))
            options[6] = 5;


        //IV flag - wenn -peb aktiv ist, wird er auf jeden Fall gesetzt
        if( argData.isFlagSet("-peb") )
            options[9] = 1;
        else
            options[9] = argData.isFlagSet("-civ")?true:false;

        //----------------------------------------OPTIONS ENDE

        slideIsRelative = argData.isFlagSet("-sir");

        //slideIsRelative ist an, wenn Chamfer aktiv ist
        if(chamferFlagSet+solidChamferFlagSet > 0)
            slideIsRelative = 1;

        if(CMDactionMode == 6)
            slideIsRelative = true;

        normalIsRelative = argData.isFlagSet("-nir");

        //slide soll automatisch auf  gesetzt werden, wenn -peb aktiv (dies entspricht einem slidewert von 1
        if( argData.isFlagSet("-peb") && edgeIDs.length() != 0)
            directSlide = 1;
        else
        {
            if(argData.isFlagSet("-slide"))

                argData.getFlagArgument("-slide",0,directSlide);
            else
                directSlide = 0.5;	//defaultValue
        }

    }


    }

    //undoIndo sammeln

    MSelectionMask tmpMask(MGlobal::componentSelectionMask());
    undoMask = tmpMask;



    /*
    	CallWindowProc(	(WNDPROC)(GetWindowLong(mayaWin, GWL_WNDPROC)),
    					mayaWin, WM_CLOSE, NULL, NULL);



    DWORD dwStyle = WS_CHILD | WS_CLIPSIBLINGS | WS_CLIPCHILDREN;
    //MessageBox(mayaWin, "Help", "Whatever", MB_OK);
    HWND myWin = CreateWindowEx( 0,"MyFirstWin","Lala" , dwStyle, 0, 0,
    							300, 400,
    							mayaWin, NULL, NULL, NULL);

    ShowWindow(myWin, SW_SHOWNORMAL);
    SetFocus(myWin);
    UpdateWindow(myWin);
    */

    //checken ob makeHistory aus ist. Wenn ja, dann wieder an machen, weil maya sonst crashed
    int result;
    MGlobal::executeCommand( "constructionHistory -q -tgl", result );

    if(!result)
        MGlobal::executeCommand( "constructionHistory -tgl 1",false,false);




    meshDagPath.extendToShape();
//	Mesh von polyModifierCommand setzen
    setMeshNode(meshDagPath);



    switch(operationMode)
    {
    case 0:
    {
        //getEdgeComponents(sList);
        convertToEdges(sList, argData.isFlagSet("-peb") );

        // setCreateAnimCurves(false);//damit nicht versucht wird, auf dieser Node animCurves fuer tweak zu erstellen
        // Jetzt sind tweaks vonnten

        setModifierNodeType( BPT_InsertVtx::IVid );
        break;
    }
    case 1:
    {
        //	Komponenten herausfiltern und IntIDArrays schreiben

        //getEdgeComponents(sList);
        getVertComponents(sList);
        getPolyComponents(sList);

        setModifierNodeType( ByronsPolyToolsNode::id );
        break;
    }
    }

//	Aktion ausfuehren

    if(CMDactionMode == 0 || CMDactionMode == 4 || CMDactionMode == 5 || CMDactionMode == 6 || operationMode == 0)
    {

        MGlobal::executeCommand("setToolTo selectSuperContext",false,false);

        status = doModifyPoly();

        MFnDependencyNode depNodeFn(bptNode);
        setResult(depNodeFn.name());

        if( !(status == MS::kSuccess) )
        {
            MGlobal::displayError( "An error occoured." );
            MGlobal::displayError( status.errorString() );

        }
    }
    else
    {
//		Wenn mesh nicht veraendert wird, wird einfach so die Factory gerufen
        directModifier(meshDagPath.node());
        //setResult( "BPTOperation succeeded" );
    }


    //Command wird nur einmal verwendet, also muessen die Datenarrays auch m#keinen Speicher mehr verschwenden
    //.clear() wuerde sie nicht physisch loeschen
    polyIDs.setLength(0);
    edgeIDs.setLength(0);
    vertIDs.setLength(0);

//	return status;
    return MS::kSuccess;
}
示例#3
0
MStatus tm_polySplit::doIt( const MArgList& args)
{
#ifdef _DEBUG
cout << endl << "####################################################" << endl;
cout << "tm_polySplit::doIt - DEBUG version info:" << endl;
#endif
	MStatus status;

	MGlobal::getActiveSelectionList( oldSelList );

	MArgDatabase argData( syntax(), args);

	//parse flags
	//
	if(argData.isFlagSet( loop_Flag))
	{
		cmd_flag_loop = true;
		argData.getFlagArgument( loop_Flag, 0, cmd_flag_loop_mode);
		argData.getFlagArgument( loop_Flag, 1, cmd_flag_loop_angle);
//		argData.getFlagArgument( loop_Flag, 2, cmd_flag_loop_maxcount); // - max count;
	}
	else if(argData.isFlagSet( sel_Flag))
	{
		cmd_flag_loop = false;
		cmd_flag_sel = true;
	}


	MSelectionList selectionList;
	argData.getObjects( selectionList);
	MItSelectionList selListIter( selectionList );
	selListIter.setFilter( MFn::kMesh );

	// The tm_polySplit node only accepts a component list input, so we build
	// a component list using MFnComponentListData.
	//
	// MIntArrays could also be passed into the node to represent the edgesIds,
	// but are less storage efficient than component lists, since consecutive 
	// components are bundled into a single entry in component lists.
	//
	MFnComponentListData compListFn;
	compListFn.create();
	bool found = false;
	bool foundMultiple = false;
	MObject meshObj;

	for( ; !selListIter.isDone(); selListIter.next() )
	{
		MDagPath dagPath;
		MObject component;
		selListIter.getDagPath( dagPath, component );
		meshObj = dagPath.node();

		// Check for selected Edges components
		//
		if( component.apiType() == MFn::kMeshEdgeComponent )
		{
			if( !found )
			{
				// The variable 'component' holds all selected components on the selected
				// object, thus only a single call to MFnComponentListData::add() is needed
				// to store the selected components for a given object.
				//
				compListFn.add( component );

				// Copy the component list created by MFnComponentListData into our local
				// component list MObject member.
				//
				fComponentList = compListFn.object();

				// Locally store the actual edgesIds of the selected Edges so that this command
				// can directly modify the mesh in the case when there is no history and
				// history is turned off.
				//
				MFnSingleIndexedComponent compFn( component );
				compFn.getElements( fSelEdges );

				// Ensure that this DAG path will point to the shape of our object.
				// Set the DAG path for the polyModifierCmd.
				//
				dagPath.extendToShape();
				setMeshNode( dagPath );
				found = true;
			}
			else
			{
				// Break once we have found a multiple object holding selected UVs, since
				// we are not interested in how many multiple objects there are, only
				// the fact that there are multiple objects.
				//
				foundMultiple = true;
				break;
			}
		}
	}
#ifdef _DEBUG
cout << endl << "########################## checking arguments:" << endl;
cout << endl << "fSelEdges = ";for(unsigned i=0;i<fSelEdges.length();i++) cout << fSelEdges[i] << " ";cout << endl;
#endif
	if( foundMultiple )
	{
		displayWarning("Found more than one object with selected Edges - Only operating on first found object.");
	}
	if( !found )
	{
		displayError( "tm_polySplit command failed: Unable to find selected edges" );
		return MStatus::kFailure;
	}
	// Initialize the polyModifierCmd node type - mesh node already set
	//
	setModifierNodeType( tm_polySplitNode::id );
//##################################################################
	alwaysWithConstructionHistory = true;
	status = doModifyPoly();
	if( !status){displayError( "tm_polySplit command failed!" );return status;}
//################################################################## get polymodifier node name and select it
	getModifierNodeName();
	newSelList.add( modifierNodeName);
	MGlobal::setActiveSelectionList( newSelList);//, MGlobal::kAddToList);
//##################################################################
	setResult( modifierNodeName);

	return MStatus::kSuccess;
/*
cout<<endl<<"**********"<<endl;return MStatus::kSuccess;
*/
}
示例#4
0
MStatus meshOp::doIt( const MArgList& argList )
//
//	Description:
//		implements the MEL meshOp command.
//
//	Arguments:
//		argList - the argument list that was passes to the command from MEL
//
//	Return Value:
//		MS::kSuccess - command succeeded
//		MS::kFailure - command failed (returning this value will cause the 
//                     MEL script that is being run to terminate unless the
//                     error is caught using a "catch" statement.
//
{
	MStatus status;
	bool badArgument = false;

	// Only one parameter is expected to be passed to this command: the mesh
	// operation type. Get it, validate it or stop prematurely
	//
	if (argList.length() == 1)
	{
		int operationTypeArgument = argList.asInt(0);
		if (operationTypeArgument < 0
			|| operationTypeArgument > kMeshOperationCount - 1)
		{
			badArgument = true;
		}
		else
		{
			fOperation = (MeshOperation)operationTypeArgument;
		}
	}
	else badArgument = true;

	if (badArgument)
	{
		cerr << "Expecting one parameter: the operation type." << endl;
		cerr << "Valid types are: " << endl;
		cerr << "   0 - Subdivide edge(s)." << endl;
		cerr << "   1 - Subdivide face(s)." << endl;
		cerr << "   2 - Extrude edge(s)." << endl;
		cerr << "   3 - Extrude face(s)." << endl;
		cerr << "   4 - Collapse edge(s)." << endl;
		cerr << "   5 - Collapse face(s)." << endl;
		cerr << "   6 - Duplicate face(s)." << endl;
		cerr << "   7 - Extract face(s)." << endl;
		cerr << "   8 - Split face(s)." << endl;
		cerr << "   8 - Chamfer vertex(s)." << endl;
		displayError(" Expecting one parameter: the operation type.");
		return MS::kFailure;
	}

	// Each mesh operation only supports one type of components
	// 
	MFn::Type componentType = meshOpFty::getExpectedComponentType(fOperation);

	// Parse the selection list for selected components of the right type.
	// To simplify things, we only take the first object that we find with
	// selected components and operate on that object alone.
	//
	// All other objects are ignored and return warning messages indicating
	// this limitation.
	//
	MSelectionList selList;
	MGlobal::getActiveSelectionList( selList );
	MItSelectionList selListIter( selList );
	selListIter.setFilter( MFn::kMesh );

	// The meshOperation node only accepts a component list input, so we build
	// a component list using MFnComponentListData.
	//
	// MIntArrays could also be passed into the node to represent the ids,
	// but are less storage efficient than component lists, since consecutive 
	// components are bundled into a single entry in component lists.
	//
	MFnComponentListData compListFn;
	compListFn.create();
	bool found = false;
	bool foundMultiple = false;

	for( ; !selListIter.isDone(); selListIter.next() )
	{
		MDagPath dagPath;
		MObject component;
		selListIter.getDagPath( dagPath, component );

		// Check for selected components of the right type
		//
		if( component.apiType() == componentType )
		{
			if( !found )
			{
				// The variable 'component' holds all selected components 
				// on the selected object, thus only a single call to 
				// MFnComponentListData::add() is needed to store the selected
				// components for a given object.
				//
				compListFn.add( component );

				// Copy the component list created by MFnComponentListData
				// into our local component list MObject member.
				//
				fComponentList = compListFn.object();

				// Locally store the actual ids of the selected components so 
				// that this command can directly modify the mesh in the case 
				// when there is no history and history is turned off.
				//
				MFnSingleIndexedComponent compFn( component );

				// Ensure that this DAG path will point to the shape 
				// of our object. Set the DAG path for the polyModifierCmd.
				//
				dagPath.extendToShape();
				setMeshNode( dagPath );
				found = true;
			}
			else
			{
				// Break once we have found a multiple object holding 
				// selected components, since we are not interested in how 
				// many multiple objects there are, only the fact that there
				// are multiple objects.
				//
				foundMultiple = true;
				break;
			}
		}
	}
	if( foundMultiple )
	{
		displayWarning("Found more than one object with selected components.");
		displayWarning("Only operating on first found object.");
	}

	// Initialize the polyModifierCmd node type - mesh node already set
	//
	setModifierNodeType( meshOpNode::id );

	if( found )
	{
		// Now, pass control over to the polyModifierCmd::doModifyPoly() method
		// to handle the operation.
		//
		status = doModifyPoly();
		
		if( status == MS::kSuccess )
		{
			setResult( "meshOp command succeeded!" );
		}
		else
		{
			displayError( "meshOp command failed!" );
		}
	}
	else
	{
		displayError(
			"meshOp command failed: Unable to find selected components" );
		status = MS::kFailure;
	}
	
	return status;
}