示例#1
0
    virtual void on_ctrl_change()
    {
        if(m_benchmark.status())
        {
            int i;
            on_draw();
            update_window();

            scanline_rasterizer ras;

            pixfmt pixf(rbuf_window());
            base_renderer rb(pixf);
            solid_renderer solid(rb);
            draft_renderer draft(rb);

            char buf[256];
            if(m_draft.status())
            {
                start_timer();
                for(i = 0; i < 10; i++)
                {
                    draw_scene(ras, solid, draft);
                }
                sprintf(buf, "%3.3f milliseconds", elapsed_time());
            }
            else
            {
                double times[5];
                for(m_draw = 0; m_draw < 4; m_draw++)
                {
                    start_timer();
                    for(i = 0; i < 10; i++)
                    {
                        draw_scene(ras, solid, draft);
                    }
                    times[m_draw] = elapsed_time();
                }
                m_draw = 3;

                times[4]  = times[3];
                times[3] -= times[2];
                times[2] -= times[1];
                times[1] -= times[0];
            
                FILE* fd = fopen(full_file_name("benchmark"), "a");
                fprintf(fd, "%10.3f %10.3f %10.3f %10.3f %10.3f\n", 
                            times[0], times[1], times[2], times[3], times[4]);
                fclose(fd);
            

                sprintf(buf, "  pipeline  add_path         sort       render       total\n"
                             "%10.3f %10.3f %10.3f %10.3f %10.3f", 
                        times[0], times[1], times[2], times[3], times[4]);
            }
            message(buf);

            m_benchmark.status(false);
            force_redraw();
        }
    }
示例#2
0
	        void UpdateAI(const uint32 diff)
	        {                    

				if (SendTimer <= diff)
	            {
						QueryResult result = CharacterDatabase.PQuery("SELECT idx,cguid,item_entry,item_stack FROM kc_item_mail WHERE flag = '0' LIMIT 1;");

						if(result)
						{
							Field *fields = result->Fetch();
							uint32 m_idx=fields[0].GetUInt32();
							uint32 m_guid=fields[1].GetUInt32();
							uint32 m_item_entry=fields[2].GetUInt32();
							uint32 m_item_stack=fields[3].GetUInt32();
	
							MailSender sender(MAIL_NORMAL, 0, MAIL_STATIONERY_GM);  // 보내는 사람이 GM으로 등록
							Player *pPlayer = sObjectMgr->GetPlayerByLowGUID(m_guid); //guid 값을 넣으면 케릭터를 찾을수있다.
							SQLTransaction trans = CharacterDatabase.BeginTransaction();   //메일관련 SQL을 등록
							MailDraft draft("몽이 포인트샵","포인트샵에서 구입한 물품이 도착 했습니다.");
			        
							if (Item* item = Item::CreateItem(m_item_entry,m_item_stack,pPlayer))
							{
								item->SaveToDB(trans);                               // save for prevent lost at next mail load, if send fail then item will deleted
								draft.AddItem(item);
							}         
							draft.SendMailTo(trans, MailReceiver(pPlayer, GUID_LOPART(m_guid)),sender);
							CharacterDatabase.CommitTransaction(trans);
							CharacterDatabase.PQuery("UPDATE kc_item_mail SET flag = '1' WHERE idx= '%d' ",m_idx);
						}
				
	                SendTimer = 500000;
		        }
	            else SendTimer -= diff;            
	        }
示例#3
0
bool WriteMail::sendStage()
{
    if (!isComplete()) {
        // The user must either complete the message, save as draft or explicitly cancel
        return false;
    }

    if (buildMail(true)) {
        if (largeAttachments()) {
            // Ensure this is intentional
            if (QMessageBox::question(qApp->activeWindow(),
                                      tr("Large attachments"),
                                      tr("The message has large attachments. Send now?"),
                                      QMessageBox::Yes | QMessageBox::No) == QMessageBox::No) {
                draft();
                QMessageBox::warning(qApp->activeWindow(),
                                     tr("Message saved"),
                                     tr("The message has been saved in the Drafts folder"),
                                     QMessageBox::Ok);
                return true;
            }
        }

        emit enqueueMail(mail);
    } else {
        qMailLog(Messaging) << "Unable to build mail for transmission!";
    }

    // Prevent double deletion of composer textedit that leads to crash on exit
    reset();
    close();

    return true;
}
示例#4
0
void WorldSession::SendExternalMails()
{
	//sLog.outString("EXTERNAL MAIL> Sending mails in queue...");
	QueryResult *result = CharacterDatabase.Query("SELECT id,sender,receiver,subject,message,money,stationery FROM mail_external WHERE sent='0'");
	if (!result)
	{
		//sLog.outString("EXTERNAL MAIL> No mails in queue...");
		delete result;
		return;
	}
	else
	{
		do
		{
			Field *fields = result->Fetch();
			uint32 id = fields[0].GetUInt32();
			ObjectGuid senderGuid = ObjectGuid(fields[1].GetUInt64());
			ObjectGuid receiverGuid = ObjectGuid(fields[2].GetUInt64());
			std::string subject = fields[3].GetString();
			std::string message = fields[4].GetString();
			uint32 money = fields[5].GetUInt32();

			if (Player* Receiver = sObjectMgr.GetPlayer(receiverGuid))
			{
				//sLog.outString("EXTERNAL MAIL> Send Mail %u to Player %u...", id, receiverGuid.GetCounter());

				message = !message.empty() ? message : "Support Message";
				MailDraft draft(subject, message);

				QueryResult *result2 = CharacterDatabase.PQuery("SELECT item,count FROM mail_external_items WHERE mail_id='%u'", id);
				if (result2)
				{
					do
					{
						Field *itemfields = result2->Fetch();
						uint32 ItemID = itemfields[0].GetUInt32();
						uint32 ItemCount = itemfields[1].GetUInt32();
						Item* ToMailItem = ItemID ? Item::CreateItem(ItemID, ItemCount, Receiver) : NULL;
						if (ToMailItem)
						{
							ToMailItem->SaveToDB();
							draft.AddItem(ToMailItem);
						}
					}while(result2->NextRow());
				}
				delete result2;

				if (money)
					draft.SetMoney(money);

				draft.SendMailTo(MailReceiver(Receiver), MailSender(MAIL_NORMAL, senderGuid.GetCounter(), MAIL_STATIONERY_DEFAULT), MAIL_CHECK_MASK_RETURNED);
				CharacterDatabase.PExecute("UPDATE mail_external SET sent='1' WHERE id='%u'", id);
			}
			//else
				//sLog.outString("EXTERNAL MAIL> Player %u not in game, skip Mail!", receiverGuid.GetCounter());
		}while(result->NextRow());
	}
	delete result;
	//sLog.outString("EXTERNAL MAIL> End Load External Mails...");
}
示例#5
0
void WorldSession::HandleMailReturnToSender(WorldPacket & recv_data )
{
    uint64 mailbox;
    uint32 mailId;
    recv_data >> mailbox;
    recv_data >> mailId;
    recv_data.read_skip<uint64>();                          // original sender GUID for return to, not used

    if (!GetPlayer()->GetGameObjectIfCanInteractWith(mailbox, GAMEOBJECT_TYPE_MAILBOX))
        return;

    Player *pl = _player;
    Mail *m = pl->GetMail(mailId);
    if (!m || m->state == MAIL_STATE_DELETED || m->deliver_time > time(NULL))
    {
        pl->SendMailResult(mailId, MAIL_RETURNED_TO_SENDER, MAIL_ERR_INTERNAL_ERROR);
        return;
    }
    //we can return mail now
    //so firstly delete the old one
    CharacterDatabase.BeginTransaction();
    CharacterDatabase.PExecute("DELETE FROM mail WHERE id = '%u'", mailId);
                                                            // needed?
    CharacterDatabase.PExecute("DELETE FROM mail_items WHERE mail_id = '%u'", mailId);
    CharacterDatabase.CommitTransaction();
    pl->RemoveMail(mailId);

    // send back only to players and simple drop for other cases
    if (m->messageType == MAIL_NORMAL)
    {
        MailDraft draft(m->subject, m->itemTextId);
        if (m->mailTemplateId)
            draft = MailDraft(m->mailTemplateId, false);     // items already included

        if (m->HasItems())
        {
            for (std::vector<MailItemInfo>::iterator itr2 = m->items.begin(); itr2 != m->items.end(); ++itr2)
            {
                Item *item = pl->GetMItem(itr2->item_guid);
                if (item)
                    draft.AddItem(item);
                else
                {
                    //WTF?
                }

                pl->RemoveMItem(itr2->item_guid);
            }
        }
        if (m->sender == auctionbot.GetAHBplayerGUID())
            draft.AddMoney(m->money).SendReturnToSender(GetAccountId(), m->receiver, auctionbot.GetAHBplayerGUID());
        else
            draft.AddMoney(m->money).SendReturnToSender(GetAccountId(), m->receiver, m->sender);
    }

    delete m;                                               //we can deallocate old mail
    pl->SendMailResult(mailId, MAIL_RETURNED_TO_SENDER, MAIL_OK);
}
示例#6
0
void WorldSession::HandleMailReturnToSender(WorldPacket& recvData)
{
    ObjectGuid mailbox;
    uint32 mailId;

    recvData >> mailId;

    recvData.ReadGuidMask(mailbox, 2, 0, 4, 6, 3, 1, 7, 5);

    recvData.ReadGuidBytes(mailbox, 5, 6, 2, 0, 3, 1, 4, 7);

    if (!GetPlayer()->GetGameObjectIfCanInteractWith(mailbox, GAMEOBJECT_TYPE_MAILBOX))
        return;

    Player* player = _player;
    Mail* m = player->GetMail(mailId);
    if (!m || m->state == MAIL_STATE_DELETED || m->deliver_time > time(NULL))
    {
        player->SendMailResult(mailId, MAIL_RETURNED_TO_SENDER, MAIL_ERR_INTERNAL_ERROR);
        return;
    }
    //we can return mail now, so firstly delete the old one
    SQLTransaction trans = CharacterDatabase.BeginTransaction();

    PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_MAIL_BY_ID);
    stmt->setUInt32(0, mailId);
    trans->Append(stmt);

    stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_MAIL_ITEM_BY_ID);
    stmt->setUInt32(0, mailId);
    trans->Append(stmt);

    player->RemoveMail(mailId);

    // only return mail if the player exists (and delete if not existing)
    if (m->messageType == MAIL_NORMAL && m->sender)
    {
        MailDraft draft(m->subject, m->body);
        if (m->mailTemplateId)
            draft = MailDraft(m->mailTemplateId, false);     // items already included

        if (m->HasItems())
        {
            for (MailItemInfoVec::iterator itr2 = m->items.begin(); itr2 != m->items.end(); ++itr2)
            {
                if (Item* const item = player->GetMItem(itr2->item_guid))
                    draft.AddItem(item);
                player->RemoveMItem(itr2->item_guid);
            }
        }
        draft.AddMoney(m->money).SendReturnToSender(GetAccountId(), m->receiver, m->sender, trans);
    }

    CharacterDatabase.CommitTransaction(trans);

    delete m;                                               //we can deallocate old mail
    player->SendMailResult(mailId, MAIL_RETURNED_TO_SENDER, MAIL_OK);
}
void WorldSession::HandleMailReturnToSender(WorldPacket & recv_data)
{
    uint64 mailbox;
    uint32 mailId;
    recv_data >> mailbox;
    recv_data >> mailId;
    recv_data.read_skip<uint64>();                          // original sender GUID for return to, not used

    if (!GetPlayer()->GetGameObjectIfCanInteractWith(mailbox, GAMEOBJECT_TYPE_MAILBOX))
        if (!GetPlayer()->GetNPCIfCanInteractWith(mailbox, UNIT_NPC_FLAG_MAILBOX))
			return;

    Player* player = _player;
    Mail* m = player->GetMail(mailId);
    if (!m || m->state == MAIL_STATE_DELETED || m->deliver_time > time(NULL))
    {
        player->SendMailResult(mailId, MAIL_RETURNED_TO_SENDER, MAIL_ERR_INTERNAL_ERROR);
        return;
    }
    //we can return mail now
    //so firstly delete the old one
    SQLTransaction trans = CharacterDatabase.BeginTransaction();
    trans->PAppend("DELETE FROM mail WHERE id = '%u'", mailId);             // needed?
    trans->PAppend("DELETE FROM mail_items WHERE mail_id = '%u'", mailId);
    player->RemoveMail(mailId);

    // only return mail if the player exists (and delete if not existing)
    if (m->messageType == MAIL_NORMAL && m->sender)
    {
        MailDraft draft(m->subject, m->body);
        if (m->mailTemplateId)
            draft = MailDraft(m->mailTemplateId, false);     // items already included

        if (m->HasItems())
        {
            for (MailItemInfoVec::iterator itr2 = m->items.begin(); itr2 != m->items.end(); ++itr2)
            {
                Item* item = player->GetMItem(itr2->item_guid);
                if (item)
                    draft.AddItem(item);
                else
                {
                    //WTF?
                }

                player->RemoveMItem(itr2->item_guid);
            }
        }
        draft.AddMoney(m->money).SendReturnToSender(GetAccountId(), m->receiver, m->sender, trans);
    }

    CharacterDatabase.CommitTransaction(trans);

    delete m;                                               //we can deallocate old mail
    player->SendMailResult(mailId, MAIL_RETURNED_TO_SENDER, MAIL_OK);
}
示例#8
0
    void OnLevelChanged(Player* player, uint8 oldLevel)
    {
        if (player->IsGameMaster())
            return;

        uint32 money = 0;

        switch (oldLevel)
        {
            case 9:
                money = 150000;
                break;
            case 19:
                money = 250000;
                break;
            case 29:
                money = 400000;
                break;
            case 39:
                money = 500000;
                break;
            case 49:
                money = 600000;
                break;
            case 59:
                money = 1000000;
                break;
            case 69:
                money = 1500000;
                break;
            case 79:
                money = 2000000;
                break;
            default:
                return;
        }

        MailSender sender(MAIL_NORMAL, 0, MAIL_STATIONERY_GM);

        MailDraft draft("Herzlichen Glückwunsch", "Herzlichen Glückwünsch du bist auf MMOwning vorangekommen und verdienst eine Belohnung. :)");

        SQLTransaction trans = CharacterDatabase.BeginTransaction();

        if (money > 0)
            draft.AddMoney(money);
		/*
        if (oldLevel == 79)
        {
            Item* item = Item::CreateItem(EMBLEM_OF_CONQUEST, 300, 0);
            item->SaveToDB(trans);
            draft.AddItem(item);
        }
		*/
        draft.SendMailTo(trans, MailReceiver(player), sender);
        CharacterDatabase.CommitTransaction(trans);
    }
示例#9
0
void World::endTurn()
{
	playTurn();
	draft(m_age);
	if (m_age >= NUMBER_OF_AGES && betweenTurns())
	{
		computeScores();
		m_gameOver = true;
	}
}
示例#10
0
	    bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action)
	    {
			if(action == 1)
			{
				QueryResult result = CharacterDatabase.PQuery("SELECT SUM(IF(`flag`='1',0,1)) FROM `kc_item_mail`;");
				Field *fields = result->Fetch();
				uint32 notSendMailCount = fields[0].GetUInt32();

				if(notSendMailCount < 1)
					creature->MonsterWhisper("현재 대기중인 택배가 없습니다.", player->GetGUID());
				else
				{
					char checkMSG[50];
					snprintf(checkMSG, 50, "배송 대기중 택배수 : %u", notSendMailCount);
					creature->MonsterWhisper(checkMSG, player->GetGUID());
				}
			}
			else
			{
				QueryResult result = CharacterDatabase.PQuery("SELECT idx,cguid,item_entry,item_stack FROM kc_item_mail WHERE flag = '0' LIMIT 1;");

				if(result)
				{
					Field *fields = result->Fetch();
					uint32 m_idx=fields[0].GetUInt32();
					uint32 m_guid=fields[1].GetUInt32();
					uint32 m_item_entry=fields[2].GetUInt32();
					uint32 m_item_stack=fields[3].GetUInt32();

					MailSender sender(MAIL_NORMAL, 0, MAIL_STATIONERY_GM);  // 보내는 사람이 GM으로 등록
					Player *pPlayer = sObjectMgr->GetPlayerByLowGUID(m_guid); //guid 값을 넣으면 케릭터를 찾을수있다.
					SQLTransaction trans = CharacterDatabase.BeginTransaction();   //메일관련 SQL을 등록
					MailDraft draft("몽이 포인트샵","포인트샵에서 구입한 물품이 도착 했습니다.");
				    
					if (Item* item = Item::CreateItem(m_item_entry,m_item_stack,pPlayer))
					{
						item->SaveToDB(trans);                               // save for prevent lost at next mail load, if send fail then item will deleted
						draft.AddItem(item);
					}         
					draft.SendMailTo(trans, MailReceiver(pPlayer, GUID_LOPART(m_guid)),sender);
					CharacterDatabase.CommitTransaction(trans);
					CharacterDatabase.PQuery("UPDATE kc_item_mail SET flag = '1' WHERE idx= '%d' ",m_idx);
				}

				creature->MonsterWhisper("다음 배송예정 택배를 강제 배송 했습니다.", player->GetGUID());
			}
		
			player->CLOSE_GOSSIP_MENU();

			return true;
		}
示例#11
0
void WorldSession::HandleMailReturnToSender(WorldPackets::Mail::MailReturnToSender& packet)
{
    //TODO: find a proper way to replace this check. Idea: Save Guid form MailGetList until CMSG_CLOSE_INTERACTION is sent
    /*if (!CanOpenMailBox(mailbox))
        return;*/

    Player* player = _player;
    Mail* m = player->GetMail(packet.MailID);
    if (!m || m->state == MAIL_STATE_DELETED || m->deliver_time > time(nullptr) || m->sender != packet.SenderGUID.GetCounter())
    {
        player->SendMailResult(packet.MailID, MAIL_RETURNED_TO_SENDER, MAIL_ERR_INTERNAL_ERROR);
        return;
    }
    //we can return mail now, so firstly delete the old one
    SQLTransaction trans = CharacterDatabase.BeginTransaction();

    PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_MAIL_BY_ID);
    stmt->setUInt32(0, packet.MailID);
    trans->Append(stmt);

    stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_MAIL_ITEM_BY_ID);
    stmt->setUInt32(0, packet.MailID);
    trans->Append(stmt);

    player->RemoveMail(packet.MailID);

    // only return mail if the player exists (and delete if not existing)
    if (m->messageType == MAIL_NORMAL && m->sender)
    {
        MailDraft draft(m->subject, m->body);
        if (m->mailTemplateId)
            draft = MailDraft(m->mailTemplateId, false);     // items already included

        if (m->HasItems())
        {
            for (MailItemInfoVec::iterator itr2 = m->items.begin(); itr2 != m->items.end(); ++itr2)
            {
                if (Item* const item = player->GetMItem(itr2->item_guid))
                    draft.AddItem(item);
                player->RemoveMItem(itr2->item_guid);
            }
        }
        draft.AddMoney(m->money).SendReturnToSender(GetAccountId(), m->receiver, m->sender, trans);
    }

    CharacterDatabase.CommitTransaction(trans);

    delete m;                                               //we can deallocate old mail
    player->SendMailResult(packet.MailID, MAIL_RETURNED_TO_SENDER, MAIL_OK);
}
示例#12
0
void WriteMail::init()
{
    m_toolbar = new QToolBar(this);
    addToolBar(m_toolbar);
    m_widgetStack = new QStackedWidget(this);

    m_cancelAction = new QAction(Qtmail::icon("cancel"),tr("Close"),this);
    connect( m_cancelAction, SIGNAL(triggered()), this, SLOT(discard()) );
    addAction(m_cancelAction);

    m_draftAction = new QAction(Qtmail::icon("saveToDraft"),tr("Save in drafts"),this);
    connect( m_draftAction, SIGNAL(triggered()), this, SLOT(draft()) );
    m_draftAction->setWhatsThis( tr("Save this message as a draft.") );
    addAction(m_draftAction);

    m_sendAction = new QAction(Qtmail::icon("sendmail"),tr("Send"),this);
    connect( m_sendAction, SIGNAL(triggered()), this, SLOT(sendStage()) );
    m_sendAction->setWhatsThis( tr("Send the message.") );
    addAction(m_sendAction);

    m_accountSelection = new QComboBox(m_toolbar);
    connect( m_accountSelection, SIGNAL(currentIndexChanged(int)), this, SLOT(accountSelectionChanged(int)) );

    m_selectComposerWidget = new SelectComposerWidget(this);
    m_selectComposerWidget->setObjectName("selectComposer");
    connect(m_selectComposerWidget, SIGNAL(selected(QPair<QString,QMailMessage::MessageType>)),
            this, SLOT(composerSelected(QPair<QString,QMailMessage::MessageType>)));
    connect(m_selectComposerWidget, SIGNAL(cancel()), this, SLOT(discard()));
    m_widgetStack->addWidget(m_selectComposerWidget);

    setCentralWidget(m_widgetStack);

    QMenuBar* mainMenuBar = new QMenuBar();
    setMenuBar(mainMenuBar);

    QMenu* file = mainMenuBar->addMenu("File");
    file->addAction(m_sendAction);
    file->addAction(m_draftAction);
    file->addSeparator();
    file->addAction(m_cancelAction);

    m_toolbar->addAction(m_sendAction);
    m_toolbar->addAction(m_draftAction);
    m_toolbar->addWidget(m_accountSelection);
    m_toolbar->addSeparator();

    setWindowTitle(tr("Compose"));

    setGeometry(0,0,defaultWidth,defaultHeight);
}
示例#13
0
bool WriteMail::saveChangesOnRequest()
{
    // ideally, you'd also check to see if the message is the same as it was
    // when we started working on it
    // don't bother with a prompt for empty composers. Not likely to want to save empty draft.
    if (m_hasMessageChanged && hasContent() &&
        QMessageBox::warning(this,
                             tr("Save to drafts"),
                             tr("Do you wish to save the message to drafts?"),
                             QMessageBox::Yes,
                             QMessageBox::No) == QMessageBox::Yes) {
        draft();
    } else {
        discard();
    }

    return true;
}
        bool OnCheck(Player* player, Unit* target)
        {
            if (!player)
                return false;

            // this is a duplicated criteria check but we need it since we are not
            // really doing any check here but just use this as a hook to send out
            // the achievement related mails.
            if (!player->GetQuestRewardStatus(_questEntry))
                return false;

            // if we are here we need to create the mail for the stupid brew of the year club
            uint32 brew_of_the_month_beers[12] = {37496, 37497, 37498, 37499, 37488, 37489, 37490, 37491, 37492, 37493, 37494, 37495}; // sep-aug
            uint32 delay = 0;
            for (uint8 iter = 0; iter < 12; ++iter)
            {
                Item* item = brew_of_the_month_beers[iter] ? Item::CreateItem(brew_of_the_month_beers[iter], 1, player) : NULL;

                // subject and text
                std::string subject = "Bräu des Monats!";
                std::string text = "Deine monatliche Bier-Lieferung befindet sich im Anhang.$B$BProst!";

                MailDraft draft(subject, text);

                SQLTransaction trans = CharacterDatabase.BeginTransaction();
                if (item)
                {
                    // save new item before send
                    item->SaveToDB(trans); // save for prevent lost at next mail load, if send fail then item will deleted

                    // item
                    draft.AddItem(item);
                }

                draft.SendMailTo(trans, player, MailSender(MAIL_CREATURE, 28329), MAIL_CHECK_MASK_HAS_BODY, delay);
                CharacterDatabase.CommitTransaction(trans);

                // TODO calculate correct send times
                delay += 30*86400;
            }
            sLog->outInfo(LOG_FILTER_TSCR, "Player %s achieved Brew of the Month Club and has 12 mails added with beer over the next 12 month.", player->GetName());
            return true;
        }
示例#15
0
    //------------------------------------------------------------------------
    virtual void on_draw()
    {
        scanline_rasterizer ras;

        pixfmt pixf(rbuf_window());
        base_renderer rb(pixf);
        solid_renderer solid(rb);
        draft_renderer draft(rb);

        rb.clear(agg::rgba(1, 1, 1));
        draw_scene(ras, solid, draft);

        ras.filling_rule(agg::fill_non_zero);
        agg::render_ctrl(ras, m_sl, rb, m_type);
        agg::render_ctrl(ras, m_sl, rb, m_width);
        agg::render_ctrl(ras, m_sl, rb, m_benchmark);
        agg::render_ctrl(ras, m_sl, rb, m_draw_nodes);
        agg::render_ctrl(ras, m_sl, rb, m_draw_edges);
        agg::render_ctrl(ras, m_sl, rb, m_draft);
        agg::render_ctrl(ras, m_sl, rb, m_translucent);
    }
示例#16
0
// remove all invite sending ingame mail
void CalendarEvent::RemoveAllInvite(ObjectGuid const& removerGuid)
{
    // build mail title
    std::ostringstream title;
    title << removerGuid << ':' << Title;

    // build mail body
    std::ostringstream body;
    body << secsToTimeBitFields(time(NULL));

    // creating mail draft
    MailDraft draft(title.str(), body.str());

    CalendarInviteMap::iterator itr = m_Invitee.begin();
    while (itr != m_Invitee.end())
    {
        if (removerGuid != itr->second->InviteeGuid)
            draft.SendMailTo(MailReceiver(itr->second->InviteeGuid), this, MAIL_CHECK_MASK_COPIED);
        RemoveInviteByItr(itr++);
    }
}
示例#17
0
void WorldSession::HandleSendMail(WorldPacket& recvData)
{
    ObjectGuid mailbox, unk3;
    std::string receiverName, subject, body;
    uint32 stationery, package, money, COD;
    uint8 unk4;
    uint8 items_count;
    recvData >> mailbox >> receiverName >> subject >> body
             >> stationery                                 // stationery?
             >> package                                    // 0x00000000
             >> items_count;                               // attached items count

    if (items_count > MAX_MAIL_ITEMS)                      // client limit
    {
        GetPlayer()->SendMailResult(0, MAIL_SEND, MAIL_ERR_TOO_MANY_ATTACHMENTS);
        recvData.rfinish();                   // set to end to avoid warnings spam
        return;
    }

    ObjectGuid itemGUIDs[MAX_MAIL_ITEMS];

    for (uint8 i = 0; i < items_count; ++i)
    {
        recvData.read_skip<uint8>();                       // item slot in mail, not used
        recvData >> itemGUIDs[i];
    }

    recvData >> money >> COD;                              // money and cod
    recvData >> unk3;                                      // const 0
    recvData >> unk4;                                      // const 0

    // packet read complete, now do check

    if (!CanOpenMailBox(mailbox))
        return;

    if (receiverName.empty())
        return;

    Player* player = _player;

    if (player->getLevel() < sWorld->getIntConfig(CONFIG_MAIL_LEVEL_REQ))
    {
        SendNotification(GetTrinityString(LANG_MAIL_SENDER_REQ), sWorld->getIntConfig(CONFIG_MAIL_LEVEL_REQ));
        return;
    }

    ObjectGuid receiverGuid;
    if (normalizePlayerName(receiverName))
        receiverGuid = sCharacterCache->GetCharacterGuidByName(receiverName);

    if (!receiverGuid)
    {
        TC_LOG_INFO("network", "Player %u is sending mail to %s (GUID: non-existing!) with subject %s "
            "and body %s includes %u items, %u copper and %u COD copper with unk1 = %u, unk2 = %u",
            player->GetGUID().GetCounter(), receiverName.c_str(), subject.c_str(), body.c_str(),
            items_count, money, COD, stationery, package);
        player->SendMailResult(0, MAIL_SEND, MAIL_ERR_RECIPIENT_NOT_FOUND);
        return;
    }

    TC_LOG_INFO("network", "Player %u is sending mail to %s (%s) with subject %s and body %s "
        "including %u items, %u copper and %u COD copper with unk1 = %u, unk2 = %u",
        player->GetGUID().GetCounter(), receiverName.c_str(), receiverGuid.ToString().c_str(), subject.c_str(),
        body.c_str(), items_count, money, COD, stationery, package);

    if (player->GetGUID() == receiverGuid)
    {
        player->SendMailResult(0, MAIL_SEND, MAIL_ERR_CANNOT_SEND_TO_SELF);
        return;
    }

    uint32 cost = items_count ? 30 * items_count : 30;  // price hardcoded in client

    uint32 reqmoney = cost + money;

    // Check for overflow
    if (reqmoney < money)
    {
        player->SendMailResult(0, MAIL_SEND, MAIL_ERR_NOT_ENOUGH_MONEY);
        return;
    }

    if (!player->HasEnoughMoney(reqmoney) && !player->IsGameMaster())
    {
        player->SendMailResult(0, MAIL_SEND, MAIL_ERR_NOT_ENOUGH_MONEY);
        return;
    }

    Player* receiver = ObjectAccessor::FindConnectedPlayer(receiverGuid);

    uint32 receiverTeam = 0;
    uint8 mailsCount = 0;                                  //do not allow to send to one player more than 100 mails
    uint8 receiverLevel = 0;
    uint32 receiverAccountId = 0;

    if (receiver)
    {
        receiverTeam = receiver->GetTeam();
        mailsCount = receiver->GetMailSize();
        receiverLevel = receiver->getLevel();
        receiverAccountId = receiver->GetSession()->GetAccountId();
    }
    else
    {
        if (CharacterCacheEntry const* characterInfo = sCharacterCache->GetCharacterCacheByGuid(receiverGuid))
        {
            receiverTeam = Player::TeamForRace(characterInfo->Race);
            receiverLevel = characterInfo->Level;
            receiverAccountId = characterInfo->AccountId;
        }

        PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_MAIL_COUNT);
        stmt->setUInt32(0, receiverGuid.GetCounter());

        PreparedQueryResult result = CharacterDatabase.Query(stmt);
        if (result)
        {
            Field* fields = result->Fetch();
            mailsCount = fields[0].GetUInt64();
        }
    }

    // do not allow to have more than 100 mails in mailbox.. mails count is in opcode uint8!!! - so max can be 255..
    if (mailsCount > 100)
    {
        player->SendMailResult(0, MAIL_SEND, MAIL_ERR_RECIPIENT_CAP_REACHED);
        return;
    }

    // test the receiver's Faction... or all items are account bound
    bool accountBound = items_count ? true : false;
    for (uint8 i = 0; i < items_count; ++i)
    {
        if (Item* item = player->GetItemByGuid(itemGUIDs[i]))
        {
            ItemTemplate const* itemProto = item->GetTemplate();
            if (!itemProto || !(itemProto->Flags & ITEM_FLAG_IS_BOUND_TO_ACCOUNT))
            {
                accountBound = false;
                break;
            }
        }
    }

    if (!accountBound && player->GetTeam() != receiverTeam && !HasPermission(rbac::RBAC_PERM_TWO_SIDE_INTERACTION_MAIL))
    {
        player->SendMailResult(0, MAIL_SEND, MAIL_ERR_NOT_YOUR_TEAM);
        return;
    }

    if (receiverLevel < sWorld->getIntConfig(CONFIG_MAIL_LEVEL_REQ))
    {
        SendNotification(GetTrinityString(LANG_MAIL_RECEIVER_REQ), sWorld->getIntConfig(CONFIG_MAIL_LEVEL_REQ));
        return;
    }

    Item* items[MAX_MAIL_ITEMS];

    for (uint8 i = 0; i < items_count; ++i)
    {
        if (!itemGUIDs[i])
        {
            player->SendMailResult(0, MAIL_SEND, MAIL_ERR_MAIL_ATTACHMENT_INVALID);
            return;
        }

        Item* item = player->GetItemByGuid(itemGUIDs[i]);

        // prevent sending bag with items (cheat: can be placed in bag after adding equipped empty bag to mail)
        if (!item)
        {
            player->SendMailResult(0, MAIL_SEND, MAIL_ERR_MAIL_ATTACHMENT_INVALID);
            return;
        }

        if (!item->CanBeTraded(true))
        {
            player->SendMailResult(0, MAIL_SEND, MAIL_ERR_EQUIP_ERROR, EQUIP_ERR_MAIL_BOUND_ITEM);
            return;
        }

        if (item->IsBoundAccountWide() && item->IsSoulBound() && player->GetSession()->GetAccountId() != receiverAccountId)
        {
            player->SendMailResult(0, MAIL_SEND, MAIL_ERR_EQUIP_ERROR, EQUIP_ERR_ARTEFACTS_ONLY_FOR_OWN_CHARACTERS);
            return;
        }

        if ((item->GetTemplate()->Flags & ITEM_FLAG_CONJURED) || item->GetUInt32Value(ITEM_FIELD_DURATION))
        {
            player->SendMailResult(0, MAIL_SEND, MAIL_ERR_EQUIP_ERROR, EQUIP_ERR_MAIL_BOUND_ITEM);
            return;
        }

        if (COD && item->HasFlag(ITEM_FIELD_FLAGS, ITEM_FIELD_FLAG_WRAPPED))
        {
            player->SendMailResult(0, MAIL_SEND, MAIL_ERR_CANT_SEND_WRAPPED_COD);
            return;
        }

        if (item->IsNotEmptyBag())
        {
            player->SendMailResult(0, MAIL_SEND, MAIL_ERR_EQUIP_ERROR, EQUIP_ERR_CAN_ONLY_DO_WITH_EMPTY_BAGS);
            return;
        }

        items[i] = item;
    }

    player->SendMailResult(0, MAIL_SEND, MAIL_OK);

    player->ModifyMoney(-int32(reqmoney));
    player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_MAIL, cost);

    bool needItemDelay = false;

    MailDraft draft(subject, body);

    SQLTransaction trans = CharacterDatabase.BeginTransaction();

    if (items_count > 0 || money > 0)
    {
        bool log = HasPermission(rbac::RBAC_PERM_LOG_GM_TRADE);
        if (items_count > 0)
        {
            for (uint8 i = 0; i < items_count; ++i)
            {
                Item* item = items[i];
                if (log)
                {
                    sLog->outCommand(GetAccountId(), "GM %s (GUID: %u) (Account: %u) mail item: %s (Entry: %u Count: %u) "
                        "to: %s (%s) (Account: %u)", GetPlayerName().c_str(), GetGUIDLow(), GetAccountId(),
                        item->GetTemplate()->Name1.c_str(), item->GetEntry(), item->GetCount(),
                        receiverName.c_str(), receiverGuid.ToString().c_str(), receiverAccountId);
                }

                item->SetNotRefundable(GetPlayer()); // makes the item no longer refundable
                player->MoveItemFromInventory(items[i]->GetBagSlot(), item->GetSlot(), true);

                item->DeleteFromInventoryDB(trans);     // deletes item from character's inventory
                item->SetOwnerGUID(receiverGuid);
                item->SaveToDB(trans);                  // recursive and not have transaction guard into self, item not in inventory and can be save standalone

                draft.AddItem(item);
            }

            // if item send to character at another account, then apply item delivery delay
            needItemDelay = player->GetSession()->GetAccountId() != receiverAccountId;
        }

        if (log && money > 0)
        {
            sLog->outCommand(GetAccountId(), "GM %s (GUID: %u) (Account: %u) mail money: %u to: %s (%s) (Account: %u)",
                GetPlayerName().c_str(), GetGUIDLow(), GetAccountId(), money, receiverName.c_str(), receiverGuid.ToString().c_str(), receiverAccountId);
        }
    }

    // If theres is an item, there is a one hour delivery delay if sent to another account's character.
    uint32 deliver_delay = needItemDelay ? sWorld->getIntConfig(CONFIG_MAIL_DELIVERY_DELAY) : 0;

    // don't ask for COD if there are no items
    if (items_count == 0)
        COD = 0;

    // will delete item or place to receiver mail list
    draft
        .AddMoney(money)
        .AddCOD(COD)
        .SendMailTo(trans, MailReceiver(receiver, receiverGuid.GetCounter()), MailSender(player), body.empty() ? MAIL_CHECK_MASK_COPIED : MAIL_CHECK_MASK_HAS_BODY, deliver_delay);

    player->SaveInventoryAndGoldToDB(trans);
    CharacterDatabase.CommitTransaction(trans);
}
示例#18
0
/**
 * Handles the Packet sent by the client when sending a mail.
 *
 * This methods takes the packet sent by the client and performs the following actions:
 * - Checks whether the mail is valid: i.e. can he send the selected items,
 *   does he have enough money, etc.
 * - Creates a MailDraft and adds the needed items, money, cost data.
 * - Sends the mail.
 *
 * Depending on the outcome of the checks performed the player will recieve a different
 * MailResponseResult.
 *
 * @see MailResponseResult
 * @see SendMailResult()
 *
 * @param recv_data the WorldPacket containing the data sent by the client.
 */
void WorldSession::HandleSendMail(WorldPacket& recv_data)
{
    ObjectGuid mailboxGuid;
    ObjectGuid itemGuid;
    uint64 unk3;
    std::string receiver, subject, body;
    uint32 unk1, unk2, money, COD;
    uint8 unk4;
    recv_data >> mailboxGuid;
    recv_data >> receiver;

    recv_data >> subject;

    recv_data >> body;

    recv_data >> unk1;                                      // stationery?
    recv_data >> unk2;                                      // 0x00000000

    recv_data >> itemGuid;

    recv_data >> money >> COD;                              // money and cod
    recv_data >> unk3;                                      // const 0
    recv_data >> unk4;                                      // const 0

    // packet read complete, now do check

    if (!CheckMailBox(mailboxGuid))
        return;

    if (receiver.empty())
        return;

    Player* pl = _player;

    ObjectGuid rc;
    if (normalizePlayerName(receiver))
        rc = sObjectMgr.GetPlayerGuidByName(receiver);

    if (!rc)
    {
        DETAIL_LOG("%s is sending mail to %s (GUID: nonexistent!) with subject %s and body %s includes %u items, %u copper and %u COD copper with unk1 = %u, unk2 = %u",
                   pl->GetGuidStr().c_str(), receiver.c_str(), subject.c_str(), body.c_str(), itemGuid ? 1 : 0, money, COD, unk1, unk2);
        pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_RECIPIENT_NOT_FOUND);
        return;
    }

    DETAIL_LOG("%s is sending mail to %s with subject %s and body %s includes %u items, %u copper and %u COD copper with unk1 = %u, unk2 = %u",
               pl->GetGuidStr().c_str(), rc.GetString().c_str(), subject.c_str(), body.c_str(), itemGuid ? 1 : 0, money, COD, unk1, unk2);

    if (pl->GetObjectGuid() == rc)
    {
        pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_CANNOT_SEND_TO_SELF);
        return;
    }

    uint32 reqmoney = money + 30;

    if (pl->GetMoney() < reqmoney)
    {
        pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_NOT_ENOUGH_MONEY);
        return;
    }

    Player* receive = sObjectMgr.GetPlayer(rc);

    Team rc_team;
    uint8 mails_count = 0;                                  // do not allow to send to one player more than 100 mails

    if (receive)
    {
        rc_team = receive->GetTeam();
        mails_count = receive->GetMailSize();
    }
    else
    {
        rc_team = sObjectMgr.GetPlayerTeamByGUID(rc);
        if (QueryResult* result = CharacterDatabase.PQuery("SELECT COUNT(*) FROM mail WHERE receiver = '%u'", rc.GetCounter()))
        {
            Field* fields = result->Fetch();
            mails_count = fields[0].GetUInt32();
            delete result;
        }
    }

    // do not allow to have more than 100 mails in mailbox.. mails count is in opcode uint8!!! - so max can be 255..
    if (mails_count > 100)
    {
        pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_RECIPIENT_CAP_REACHED);
        return;
    }

    // check the receiver's Faction...
    if (!sWorld.getConfig(CONFIG_BOOL_ALLOW_TWO_SIDE_INTERACTION_MAIL) && pl->GetTeam() != rc_team && GetSecurity() == SEC_PLAYER)
    {
        pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_NOT_YOUR_TEAM);
        return;
    }

    uint32 rc_account = receive
                        ? receive->GetSession()->GetAccountId()
                        : sObjectMgr.GetPlayerAccountIdByGUID(rc);

    Item* item = NULL;

    if (itemGuid)
    {
        item = pl->GetItemByGuid(itemGuid);

        // prevent sending bag with items (cheat: can be placed in bag after adding equipped empty bag to mail)
        if (!item)
        {
            pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_MAIL_ATTACHMENT_INVALID);
            return;
        }

        if (!item->CanBeTraded())
        {
            pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_MAIL_ATTACHMENT_INVALID);
            return;
        }

        if ((item->GetProto()->Flags & ITEM_FLAG_CONJURED) || item->GetUInt32Value(ITEM_FIELD_DURATION))
        {
            pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_MAIL_ATTACHMENT_INVALID);
            return;
        }

        if (COD && item->HasFlag(ITEM_FIELD_FLAGS, ITEM_DYNFLAG_WRAPPED))
        {
            pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_CANT_SEND_WRAPPED_COD);
            return;
        }
    }

    pl->SendMailResult(0, MAIL_SEND, MAIL_OK);

    // pl->ModifyMoney(-int32(reqmoney));

    bool needItemDelay = false;

    MailDraft draft(subject, body);

    if (itemGuid || money > 0)
    {
        uint32 rc_account = 0;
        if (receive)
            rc_account = receive->GetSession()->GetAccountId();
        else
            rc_account = sObjectMgr.GetPlayerAccountIdByGUID(rc);

        if (item)
        {
            if (GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_BOOL_GM_LOG_TRADE))
            {
                sLog.outCommand(GetAccountId(), "GM %s (Account: %u) mail item: %s (Entry: %u Count: %u) to player: %s (Account: %u)",
                                GetPlayerName(), GetAccountId(), item->GetProto()->Name1, item->GetEntry(), item->GetCount(), receiver.c_str(), rc_account);
            }

            pl->MoveItemFromInventory(item->GetBagSlot(), item->GetSlot(), true);
            CharacterDatabase.BeginTransaction();
            item->DeleteFromInventoryDB();                  // deletes item from character's inventory
            item->SaveToDB();                               // recursive and not have transaction guard into self, item not in inventory and can be save standalone
            // owner in data will set at mail receive and item extracting
            CharacterDatabase.PExecute("UPDATE item_instance SET owner_guid = '%u' WHERE guid='%u'", rc.GetCounter(), item->GetGUIDLow());
            CharacterDatabase.CommitTransaction();

            draft.AddItem(item);

            // if item send to character at another account, then apply item delivery delay
            needItemDelay = pl->GetSession()->GetAccountId() != rc_account;
        }

        if (money > 0 &&  GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_BOOL_GM_LOG_TRADE))
        {
            sLog.outCommand(GetAccountId(), "GM %s (Account: %u) mail money: %u to player: %s (Account: %u)",
                            GetPlayerName(), GetAccountId(), money, receiver.c_str(), rc_account);
        }
    }

    // If theres is an item, there is a one hour delivery delay if sent to another account's character.
    uint32 deliver_delay = needItemDelay ? sWorld.getConfig(CONFIG_UINT32_MAIL_DELIVERY_DELAY) : 0;

    // will delete item or place to receiver mail list
    draft
    .SetMoney(money)
    .SetCOD(COD)
    .SendMailTo(MailReceiver(receive, rc), pl, body.empty() ? MAIL_CHECK_MASK_COPIED : MAIL_CHECK_MASK_HAS_BODY, deliver_delay);

    CharacterDatabase.BeginTransaction();
    pl->SaveInventoryAndGoldToDB();
    CharacterDatabase.CommitTransaction();
}
示例#19
0
    // Send items by mail
    static bool HandleSendItemsCommand(ChatHandler* handler, char const* args)
    {
        // format: name "subject text" "mail text" item1[:count1] item2[:count2] ... item12[:count12]
        Player* receiver;
        uint64 receiverGuid;
        std::string receiverName;
        if (!handler->extractPlayerTarget((char*)args, &receiver, &receiverGuid, &receiverName))
            return false;

        char* tail1 = strtok(NULL, "");
        if (!tail1)
            return false;

        char const* msgSubject = handler->extractQuotedArg(tail1);
        if (!msgSubject)
            return false;

        char* tail2 = strtok(NULL, "");
        if (!tail2)
            return false;

        char const* msgText = handler->extractQuotedArg(tail2);
        if (!msgText)
            return false;

        // msgSubject, msgText isn't NUL after prev. check
        std::string subject = msgSubject;
        std::string text    = msgText;

        // extract items
        typedef std::pair<uint32, uint32> ItemPair;
        typedef std::list< ItemPair > ItemPairs;
        ItemPairs items;

        // get all tail string
        char* tail = strtok(NULL, "");

        // get from tail next item str
        while (char* itemStr = strtok(tail, " "))
        {
            // and get new tail
            tail = strtok(NULL, "");

            // parse item str
            char const* itemIdStr = strtok(itemStr, ":");
            char const* itemCountStr = strtok(NULL, " ");

            uint32 itemId = atoi(itemIdStr);
            if (!itemId)
                return false;

            ItemTemplate const* item_proto = sObjectMgr->GetItemTemplate(itemId);
            if (!item_proto)
            {
                handler->PSendSysMessage(LANG_COMMAND_ITEMIDINVALID, itemId);
                handler->SetSentErrorMessage(true);
                return false;
            }

            uint32 itemCount = itemCountStr ? atoi(itemCountStr) : 1;
            if (itemCount < 1 || (item_proto->MaxCount > 0 && itemCount > uint32(item_proto->MaxCount)))
            {
                handler->PSendSysMessage(LANG_COMMAND_INVALID_ITEM_COUNT, itemCount, itemId);
                handler->SetSentErrorMessage(true);
                return false;
            }

            while (itemCount > item_proto->GetMaxStackSize())
            {
                items.push_back(ItemPair(itemId, item_proto->GetMaxStackSize()));
                itemCount -= item_proto->GetMaxStackSize();
            }

            items.push_back(ItemPair(itemId, itemCount));

            if (items.size() > MAX_MAIL_ITEMS)
            {
                handler->PSendSysMessage(LANG_COMMAND_MAIL_ITEMS_LIMIT, MAX_MAIL_ITEMS);
                handler->SetSentErrorMessage(true);
                return false;
            }
        }

        // from console show not existed sender
        MailSender sender(MAIL_NORMAL, handler->GetSession() ? handler->GetSession()->GetPlayer()->GetGUIDLow() : 0, MAIL_STATIONERY_GM);

        // fill mail
        MailDraft draft(subject, text);

        SQLTransaction trans = CharacterDatabase.BeginTransaction();

        for (ItemPairs::const_iterator itr = items.begin(); itr != items.end(); ++itr)
        {
            if (Item* item = Item::CreateItem(itr->first, itr->second, handler->GetSession() ? handler->GetSession()->GetPlayer() : 0))
            {
                item->SaveToDB(trans);                               // save for prevent lost at next mail load, if send fail then item will deleted
                draft.AddItem(item);
            }
        }

        draft.SendMailTo(trans, MailReceiver(receiver, GUID_LOPART(receiverGuid)), sender);
        CharacterDatabase.CommitTransaction(trans);

        std::string nameLink = handler->playerLink(receiverName);
        handler->PSendSysMessage(LANG_MAIL_SENT, nameLink.c_str());
        return true;
    }
示例#20
0
void WorldSession::HandleSendMail(WorldPacket & recvData)
{
    uint64 mailbox, unk3;
    std::string receiver, subject, body;
    uint32 unk1, unk2, money, COD;
    uint8 unk4;
    recvData >> mailbox;
    recvData >> receiver;

    recvData >> subject;

    recvData >> body;

    recvData >> unk1;                                      // stationery?
    recvData >> unk2;                                      // 0x00000000

    uint8 items_count;
    recvData >> items_count;                               // attached items count

    if (items_count > MAX_MAIL_ITEMS)                       // client limit
    {
        GetPlayer()->SendMailResult(0, MAIL_SEND, MAIL_ERR_TOO_MANY_ATTACHMENTS);
        recvData.rfinish();                   // set to end to avoid warnings spam
        return;
    }

    uint64 itemGUIDs[MAX_MAIL_ITEMS];

    for (uint8 i = 0; i < items_count; ++i)
    {
        recvData.read_skip<uint8>();                       // item slot in mail, not used
        recvData >> itemGUIDs[i];
    }

    recvData >> money >> COD;                              // money and cod
    recvData >> unk3;                                      // const 0
    recvData >> unk4;                                      // const 0

    // packet read complete, now do check

    if (!CanOpenMailBox(mailbox))
        return;

    if (receiver.empty())
        return;

    Player* player = _player;

    if (player->getLevel() < sWorld->getIntConfig(CONFIG_MAIL_LEVEL_REQ))
    {
        SendNotification(GetTrinityString(LANG_MAIL_SENDER_REQ), sWorld->getIntConfig(CONFIG_MAIL_LEVEL_REQ));
        return;
    }

    uint64 rc = 0;
    if (normalizePlayerName(receiver))
        rc = sObjectMgr->GetPlayerGUIDByName(receiver);

    if (!rc)
    {
        ;//sLog->outDetail("Player %u is sending mail to %s (GUID: not existed!) with subject %s and body %s includes %u items, %u copper and %u COD copper with unk1 = %u, unk2 = %u",
        //    player->GetGUIDLow(), receiver.c_str(), subject.c_str(), body.c_str(), items_count, money, COD, unk1, unk2);
        player->SendMailResult(0, MAIL_SEND, MAIL_ERR_RECIPIENT_NOT_FOUND);
        return;
    }

    ;//sLog->outDetail("Player %u is sending mail to %s (GUID: %u) with subject %s and body %s includes %u items, %u copper and %u COD copper with unk1 = %u, unk2 = %u", player->GetGUIDLow(), receiver.c_str(), GUID_LOPART(rc), subject.c_str(), body.c_str(), items_count, money, COD, unk1, unk2);

    if (player->GetGUID() == rc)
    {
        player->SendMailResult(0, MAIL_SEND, MAIL_ERR_CANNOT_SEND_TO_SELF);
        return;
    }

    uint32 cost = items_count ? 30 * items_count : 30;  // price hardcoded in client

    uint32 reqmoney = cost + money;
  
    // Check for overflow
    if (reqmoney < money)
    {
        player->SendMailResult(0, MAIL_SEND, MAIL_ERR_NOT_ENOUGH_MONEY);
        return;
    }

    if (!player->HasEnoughMoney(reqmoney))
    {
        player->SendMailResult(0, MAIL_SEND, MAIL_ERR_NOT_ENOUGH_MONEY);
        return;
    }

    Player* receive = ObjectAccessor::FindPlayerInOrOutOfWorld(rc);

    uint32 rc_teamId = TEAM_NEUTRAL;
    uint16 mails_count = 0;                                  //do not allow to send to one player more than 100 mails

    if (receive)
    {
        rc_teamId = receive->GetTeamId();
        mails_count = receive->GetMailSize();
    }
    else
    {
		// xinef: get data from global storage
		if (GlobalPlayerData const* playerData = sWorld->GetGlobalPlayerData(GUID_LOPART(rc)))
		{
			rc_teamId = Player::TeamIdForRace(playerData->race);
			mails_count = playerData->mailCount;
        }
    }
    //do not allow to have more than 100 mails in mailbox.. mails count is in opcode uint8!!! - so max can be 255..
    if (mails_count > 100)
    {
        player->SendMailResult(0, MAIL_SEND, MAIL_ERR_RECIPIENT_CAP_REACHED);
        return;
    }
    // test the receiver's Faction... or all items are account bound
	// Xinef: check for boa items, not used currently
    /*bool accountBound = items_count && !money && !COD ? true : false;
    for (uint8 i = 0; i < items_count; ++i)
    {
        Item* item = player->GetItemByGuid(itemGUIDs[i]);
        if (item)
        {
            ItemTemplate const* itemProto = item->GetTemplate();
            if (!itemProto || !(itemProto->Flags & ITEM_PROTO_FLAG_BIND_TO_ACCOUNT))
            {
                accountBound = false;
                break;
            }
        }
    }*/

    uint32 rc_account = receive
        ? receive->GetSession()->GetAccountId()
        : sObjectMgr->GetPlayerAccountIdByGUID(rc);

	if (/*!accountBound*/ GetAccountId() != rc_account && !sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_MAIL) && player->GetTeamId() != rc_teamId && AccountMgr::IsPlayerAccount(GetSecurity()))
    {
        player->SendMailResult(0, MAIL_SEND, MAIL_ERR_NOT_YOUR_TEAM);
        return;
    }

    Item* items[MAX_MAIL_ITEMS];

    for (uint8 i = 0; i < items_count; ++i)
    {
        if (!itemGUIDs[i])
        {
            player->SendMailResult(0, MAIL_SEND, MAIL_ERR_MAIL_ATTACHMENT_INVALID);
            return;
        }

        Item* item = player->GetItemByGuid(itemGUIDs[i]);

        // prevent sending bag with items (cheat: can be placed in bag after adding equipped empty bag to mail)
        if (!item)
        {
            player->SendMailResult(0, MAIL_SEND, MAIL_ERR_MAIL_ATTACHMENT_INVALID);
            return;
        }

        if (!item->CanBeTraded(true))
        {
            player->SendMailResult(0, MAIL_SEND, MAIL_ERR_EQUIP_ERROR, EQUIP_ERR_MAIL_BOUND_ITEM);
            return;
        }

        if (item->IsBoundAccountWide() && item->IsSoulBound() && GetAccountId() != rc_account)
        {
            player->SendMailResult(0, MAIL_SEND, MAIL_ERR_EQUIP_ERROR, EQUIP_ERR_ARTEFACTS_ONLY_FOR_OWN_CHARACTERS);
            return;
        }

        if (item->GetTemplate()->Flags & ITEM_PROTO_FLAG_CONJURED || item->GetUInt32Value(ITEM_FIELD_DURATION))
        {
            player->SendMailResult(0, MAIL_SEND, MAIL_ERR_EQUIP_ERROR, EQUIP_ERR_MAIL_BOUND_ITEM);
            return;
        }

        if (COD && item->HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAG_WRAPPED))
        {
            player->SendMailResult(0, MAIL_SEND, MAIL_ERR_CANT_SEND_WRAPPED_COD);
            return;
        }

        if (item->IsNotEmptyBag())
        {
            player->SendMailResult(0, MAIL_SEND, MAIL_ERR_EQUIP_ERROR, EQUIP_ERR_CAN_ONLY_DO_WITH_EMPTY_BAGS);
            return;
        }

        items[i] = item;
    }

    player->SendMailResult(0, MAIL_SEND, MAIL_OK);

    player->ModifyMoney(-int32(reqmoney));
    player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_MAIL, cost);

    bool needItemDelay = false;

    MailDraft draft(subject, body);

    SQLTransaction trans = CharacterDatabase.BeginTransaction();

    if (items_count > 0 || money > 0)
    {
        if (items_count > 0)
        {
            for (uint8 i = 0; i < items_count; ++i)
            {
                Item* item = items[i];

                item->SetNotRefundable(GetPlayer()); // makes the item no longer refundable
                player->MoveItemFromInventory(items[i]->GetBagSlot(), item->GetSlot(), true);

                item->DeleteFromInventoryDB(trans);     // deletes item from character's inventory
				if (item->GetState() == ITEM_UNCHANGED)
					item->FSetState(ITEM_CHANGED);		// pussywizard: so the item will be saved and owner will be updated in database
                item->SetOwnerGUID(rc);
                item->SaveToDB(trans);                  // recursive and not have transaction guard into self, item not in inventory and can be save standalone

                draft.AddItem(item);
            }

            // if item send to character at another account, then apply item delivery delay
            needItemDelay = GetAccountId() != rc_account;
        }

		if( money >= 10*GOLD )
		{
			CleanStringForMysqlQuery(subject);
			CharacterDatabase.PExecute("INSERT INTO log_money VALUES(%u, %u, \"%s\", \"%s\", %u, \"%s\", %u, \"<MAIL> %s\", NOW())", GetAccountId(), player->GetGUIDLow(), player->GetName().c_str(), player->GetSession()->GetRemoteAddress().c_str(), rc_account, receiver.c_str(), money, subject.c_str());
		}
    }

    // If theres is an item, there is a one hour delivery delay if sent to another account's character.
    uint32 deliver_delay = needItemDelay ? sWorld->getIntConfig(CONFIG_MAIL_DELIVERY_DELAY) : 0;
  
    // don't ask for COD if there are no items
    if (items_count == 0)
        COD = 0;

    // will delete item or place to receiver mail list
    draft
        .AddMoney(money)
        .AddCOD(COD)
        .SendMailTo(trans, MailReceiver(receive, GUID_LOPART(rc)), MailSender(player), body.empty() ? MAIL_CHECK_MASK_COPIED : MAIL_CHECK_MASK_HAS_BODY, deliver_delay);

    player->SaveInventoryAndGoldToDB(trans);
    CharacterDatabase.CommitTransaction(trans);
}
示例#21
0
void WorldSession::HandleMailReturnToSender(WorldPacket & recvData)
{
    uint64 mailbox;
    uint32 mailId;
    recvData >> mailbox;
    recvData >> mailId;
    recvData.read_skip<uint64>();                          // original sender GUID for return to, not used

    if (!CanOpenMailBox(mailbox))
        return;

    Player* player = _player;
    Mail* m = player->GetMail(mailId);
    if (!m || m->state == MAIL_STATE_DELETED || m->deliver_time > time(NULL))
    {
        player->SendMailResult(mailId, MAIL_RETURNED_TO_SENDER, MAIL_ERR_INTERNAL_ERROR);
        return;
    }
    //we can return mail now
    //so firstly delete the old one
    SQLTransaction trans = CharacterDatabase.BeginTransaction();

    PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_MAIL_BY_ID);
    stmt->setUInt32(0, mailId);
    trans->Append(stmt);

    stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_MAIL_ITEM_BY_ID);
    stmt->setUInt32(0, mailId);
    trans->Append(stmt);

    player->RemoveMail(mailId);

    // only return mail if the player exists (and delete if not existing)
    if (m->messageType == MAIL_NORMAL && m->sender)
    {
        MailDraft draft(m->subject, m->body);
        if (m->mailTemplateId)
            draft = MailDraft(m->mailTemplateId, false);     // items already included

        if (m->HasItems())
        {
            for (MailItemInfoVec::iterator itr2 = m->items.begin(); itr2 != m->items.end(); ++itr2)
            {
                Item* item = player->GetMItem(itr2->item_guid);
                if (item)
                    draft.AddItem(item);

                player->RemoveMItem(itr2->item_guid);
            }
        }
        draft.AddMoney(m->money).SendReturnToSender(GetAccountId(), m->receiver, m->sender, trans);
    }

    CharacterDatabase.CommitTransaction(trans);

    delete m;                                               //we can deallocate old mail
    player->SendMailResult(mailId, MAIL_RETURNED_TO_SENDER, MAIL_OK);

	// xinef: update global data
	sWorld->UpdateGlobalPlayerMails(player->GetGUIDLow(), -1);
}
示例#22
0
/**
 * Handles the Packet sent by the client when sending a mail.
 *
 * This methods takes the packet sent by the client and performs the following actions:
 * - Checks whether the mail is valid: i.e. can he send the selected items,
 *   does he have enough money, etc.
 * - Creates a MailDraft and adds the needed items, money, cost data.
 * - Sends the mail.
 *
 * Depending on the outcome of the checks performed the player will recieve a different
 * MailResponseResult.
 *
 * @see MailResponseResult
 * @see SendMailResult()
 *
 * @param recv_data the WorldPacket containing the data sent by the client.
 */
void WorldSession::HandleSendMail(WorldPacket& recv_data)
{
    sLog.outError("WORLD: CMSG_SEND_MAIL");
    ObjectGuid mailboxGuid;
    uint64 money, COD;
    std::string receiver, subject, body;
    uint8 receiverLen, subjectLen, bodyLen;
    uint32 unk1, unk2;

    recv_data >> unk1;                                      // stationery?
    recv_data >> unk2;                                      // 0x00000000

    recv_data >> money >> COD;                              // money and cod

    bodyLen = recv_data.ReadBits(12);
    subjectLen = recv_data.ReadBits(9);

    uint8 items_count = recv_data.ReadBits(5);              // attached items count
    if (items_count > MAX_MAIL_ITEMS)                       // client limit
    {
        GetPlayer()->SendMailResult(0, MAIL_SEND, MAIL_ERR_TOO_MANY_ATTACHMENTS);
        recv_data.rfinish();                                // set to end to avoid warnings spam
        return;
    }

    recv_data.ReadGuidMask<0>(mailboxGuid);

    ObjectGuid itemGuids[MAX_MAIL_ITEMS];
    for (uint8 i = 0; i < items_count; ++i)
        recv_data.ReadGuidMask<2, 6, 3, 7, 1, 0, 4, 5>(itemGuids[i]);

    recv_data.ReadGuidMask<3, 4>(mailboxGuid);

    receiverLen = recv_data.ReadBits(7);

    recv_data.ReadGuidMask<2, 6, 1, 7, 5>(mailboxGuid);

    recv_data.ReadGuidBytes<4>(mailboxGuid);

    for (uint8 i = 0; i < items_count; ++i)
    {
        recv_data.ReadGuidBytes<6, 1, 7, 2>(itemGuids[i]);
        recv_data.read_skip<uint8>();                       // item slot in mail, not used
        recv_data.ReadGuidBytes<3, 0, 4, 5>(itemGuids[i]);
    }

    recv_data.ReadGuidBytes<7, 3, 6, 5>(mailboxGuid);

    subject = recv_data.ReadString(subjectLen);
    receiver = recv_data.ReadString(receiverLen);

    recv_data.ReadGuidBytes<2, 0>(mailboxGuid);

    body = recv_data.ReadString(bodyLen);

    recv_data.ReadGuidBytes<1>(mailboxGuid);

    DEBUG_LOG("WORLD: CMSG_SEND_MAIL receiver '%s' subject '%s' body '%s' mailbox " UI64FMTD " money " UI64FMTD " COD " UI64FMTD " unkt1 %u unk2 %u",
        receiver.c_str(), subject.c_str(), body.c_str(), mailboxGuid.GetRawValue(), money, COD, unk1, unk2);
    // packet read complete, now do check

    if (!CheckMailBox(mailboxGuid))
        return;

    if (receiver.empty())
        return;

    Player* pl = _player;

    ObjectGuid rc;
    if (normalizePlayerName(receiver))
        rc = sAccountMgr.GetPlayerGuidByName(receiver);

    if (!rc)
    {
        DEBUG_LOG("%s is sending mail to %s (GUID: nonexistent!) with subject %s and body %s includes %u items, " UI64FMTD " copper and " UI64FMTD " COD copper with unk1 = %u, unk2 = %u",
                   pl->GetGuidStr().c_str(), receiver.c_str(), subject.c_str(), body.c_str(), items_count, money, COD, unk1, unk2);
        pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_RECIPIENT_NOT_FOUND);
        return;
    }

    DEBUG_LOG("%s is sending mail to %s with subject %s and body %s includes %u items, %u copper and %u COD copper with unk1 = %u, unk2 = %u",
               pl->GetGuidStr().c_str(), rc.GetString().c_str(), subject.c_str(), body.c_str(), items_count, money, COD, unk1, unk2);

    if (pl->GetObjectGuid() == rc)
    {
        pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_CANNOT_SEND_TO_SELF);
        return;
    }

    uint32 cost = items_count ? 30 * items_count : 30;      // price hardcoded in client

    uint64 reqmoney = cost + money;

    if (pl->GetMoney() < reqmoney)
    {
        pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_NOT_ENOUGH_MONEY);
        return;
    }

    Player* receive = sObjectMgr.GetPlayer(rc);

    Team rc_team;
    uint8 mails_count = 0;                                  // do not allow to send to one player more than 100 mails

    if (receive)
    {
        rc_team = receive->GetTeam();
        mails_count = receive->GetMailSize();
    }
    else
    {
        rc_team = sAccountMgr.GetPlayerTeamByGUID(rc);
        if (QueryResult* result = CharacterDatabase.PQuery("SELECT COUNT(*) FROM mail WHERE receiver = '%u'", rc.GetCounter()))
        {
            Field* fields = result->Fetch();
            mails_count = fields[0].GetUInt32();
            delete result;
        }
    }

    // do not allow to have more than 100 mails in mailbox.. mails count is in opcode uint8!!! - so max can be 255..
    if (mails_count > 100)
    {
        pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_RECIPIENT_CAP_REACHED);
        return;
    }

    // check the receiver's Faction...
    if (!sWorld.getConfig(CONFIG_BOOL_ALLOW_TWO_SIDE_INTERACTION_MAIL) && pl->GetTeam() != rc_team && GetSecurity() == SEC_PLAYER)
    {
        pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_NOT_YOUR_TEAM);
        return;
    }

    uint32 rc_account = receive
                        ? receive->GetSession()->GetAccountId()
                        : sAccountMgr.GetPlayerAccountIdByGUID(rc);

    Item* items[MAX_MAIL_ITEMS];

    for (uint8 i = 0; i < items_count; ++i)
    {
        if (!itemGuids[i].IsItem())
        {
            pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_MAIL_ATTACHMENT_INVALID);
            return;
        }

        Item* item = pl->GetItemByGuid(itemGuids[i]);

        // prevent sending bag with items (cheat: can be placed in bag after adding equipped empty bag to mail)
        if (!item)
        {
            pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_MAIL_ATTACHMENT_INVALID);
            return;
        }

        if (!item->CanBeTraded(true))
        {
            pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_EQUIP_ERROR, EQUIP_ERR_MAIL_BOUND_ITEM);
            return;
        }

        if (item->IsBoundAccountWide() && item->IsSoulBound() && pl->GetSession()->GetAccountId() != rc_account)
        {
            pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_EQUIP_ERROR, EQUIP_ERR_ARTEFACTS_ONLY_FOR_OWN_CHARACTERS);
            return;
        }

        if ((item->GetProto()->Flags & ITEM_FLAG_CONJURED) || item->GetUInt32Value(ITEM_FIELD_DURATION))
        {
            pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_EQUIP_ERROR, EQUIP_ERR_MAIL_BOUND_ITEM);
            return;
        }

        if (COD && item->HasFlag(ITEM_FIELD_FLAGS, ITEM_DYNFLAG_WRAPPED))
        {
            pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_CANT_SEND_WRAPPED_COD);
            return;
        }

        items[i] = item;
    }

    pl->SendMailResult(0, MAIL_SEND, MAIL_OK);

    pl->ModifyMoney(-int64(reqmoney));
    pl->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_MAIL, cost);

    bool needItemDelay = false;

    MailDraft draft(subject, body);

    if (items_count > 0 || money > 0)
    {
        if (items_count > 0)
        {
            for (uint8 i = 0; i < items_count; ++i)
            {
                Item* item = items[i];
                if (GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_BOOL_GM_LOG_TRADE))
                {
                    sLog.outCommand(GetAccountId(), "GM %s (Account: %u) mail item: %s (Entry: %u Count: %u) to player: %s (Account: %u)",
                                    GetPlayerName(), GetAccountId(), item->GetProto()->Name1, item->GetEntry(), item->GetCount(), receiver.c_str(), rc_account);
                }

                item->SetNotRefundable(GetPlayer());        // makes the item no longer refundable
                pl->MoveItemFromInventory(items[i]->GetBagSlot(), item->GetSlot(), true);
                CharacterDatabase.BeginTransaction();
                item->DeleteFromInventoryDB();              // deletes item from character's inventory
                item->SaveToDB();                           // recursive and not have transaction guard into self, item not in inventory and can be save standalone
                // owner in data will set at mail receive and item extracting
                CharacterDatabase.PExecute("UPDATE item_instance SET owner_guid = '%u' WHERE guid='%u'", rc.GetCounter(), item->GetGUIDLow());
                CharacterDatabase.CommitTransaction();

                draft.AddItem(item);
            }

            // if item send to character at another account, then apply item delivery delay
            needItemDelay = pl->GetSession()->GetAccountId() != rc_account;
        }

        if (money > 0 &&  GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_BOOL_GM_LOG_TRADE))
        {
            sLog.outCommand(GetAccountId(), "GM %s (Account: %u) mail money: " UI64FMTD " to player: %s (Account: %u)",
                            GetPlayerName(), GetAccountId(), money, receiver.c_str(), rc_account);
        }
    }

    // If theres is an item, there is a one hour delivery delay if sent to another account's character.
    uint32 deliver_delay = needItemDelay ? sWorld.getConfig(CONFIG_UINT32_MAIL_DELIVERY_DELAY) : 0;

    // will delete item or place to receiver mail list
    draft
    .SetMoney(money)
    .SetCOD(COD)
    .SendMailTo(MailReceiver(receive, rc), pl, body.empty() ? MAIL_CHECK_MASK_COPIED : MAIL_CHECK_MASK_HAS_BODY, deliver_delay);

    CharacterDatabase.BeginTransaction();
    pl->SaveInventoryAndGoldToDB();
    CharacterDatabase.CommitTransaction();
}
示例#23
0
bool WriteMail::prepareComposer(QMailMessage::MessageType type, const QMailAccountId &accountId)
{
    bool success = false;

    // Don't discard mail being composed without user confirmation
    if (changed()) {
        if (QMessageBox::question(qApp->activeWindow(),
                                  tr("Compose new message"),
                                  tr("A message is currently being composed. Do you wish to save the message in drafts?"),
                                  QMessageBox::Yes | QMessageBox::No) == QMessageBox::Yes) {
            draft();
        } else {
            return false;
        }
    }
    
    reset();

    if (type == QMailMessage::AnyType) {
        bool displaySelector(true);

        // If we have no options, prompt to set up an account
        if (m_selectComposerWidget->availableTypes().isEmpty()) {
            displaySelector = false;

            if (QMessageBox::question(qApp->activeWindow(),
                                      tr("No accounts configured"),
                                      tr("No accounts are configured to send messages with. Do you wish to configure one now?"),
                                      QMessageBox::Yes | QMessageBox::No) == QMessageBox::Yes) {
                emit editAccounts();
            }
        }

        // If there's just one composer option, select it immediately
        QString key = m_selectComposerWidget->singularKey();
        if (!key.isEmpty()) {
            displaySelector = false;
            success = composerSelected(qMakePair(key, QMailComposerFactory::messageTypes(key).first()));
        }

        if (displaySelector) {
            m_selectComposerWidget->setSelected(composer(), QMailMessage::AnyType);
            setWindowTitle( tr("Select type") );
            m_widgetStack->setCurrentWidget(m_selectComposerWidget);
            success = true;
        }
    } else {
        QString key = QMailComposerFactory::defaultKey(type);
        if (!key.isEmpty()) {
            success = composerSelected(qMakePair(key, type));
        } else {
            qWarning() << "Cannot edit message of type:" << type;
        }
    }

    updateAccountSelection(type, accountId);
    if(m_composerInterface)
        m_composerInterface->setSendingAccountId(accountId);

    return success;
}
示例#24
0
void WorldSession::HandleSendMail(WorldPacket& recvData)
{
    ObjectGuid mailbox;
    uint64 money, COD;
    std::string receiver, subject, body;
    uint32 bodyLength, subjectLength, receiverLength;
    uint32 unk1, unk2;
    
    recvData >> COD >> money;                              // money and cod
    recvData >> unk1;
    recvData >> unk2; // Stationery?
    
    subjectLength = recvData.ReadBits(9);
    mailbox[7] = recvData.ReadBit();
    mailbox[5] = recvData.ReadBit();
    mailbox[0] = recvData.ReadBit();
    bodyLength = recvData.ReadBits(12);
    mailbox[2] = recvData.ReadBit();
    receiverLength = recvData.ReadBits(7);
    mailbox[1] = recvData.ReadBit();
    uint8 items_count = recvData.ReadBits(5);              // attached items count

    if (items_count > MAX_MAIL_ITEMS)                       // client limit
    {
        GetPlayer()->SendMailResult(0, MAIL_SEND, MAIL_ERR_TOO_MANY_ATTACHMENTS);
        recvData.rfinish();                   // set to end to avoid warnings spam
        return;
    }

    mailbox[6] = recvData.ReadBit();

    ObjectGuid itemGUIDs[MAX_MAIL_ITEMS];

    uint8 bitOrder[8] = {3, 7, 0, 2, 6, 5, 1, 4};
    for (uint8 i = 0; i < items_count; ++i)
        recvData.ReadBitInOrder(itemGUIDs[i], bitOrder);

    mailbox[4] = recvData.ReadBit();
    mailbox[3] = recvData.ReadBit();

    recvData.FlushBits();
    
    recvData.ReadByteSeq(mailbox[7]);

    for (uint8 i = 0; i < items_count; ++i)
    {
        recvData.ReadByteSeq(itemGUIDs[i][3]);
        recvData.ReadByteSeq(itemGUIDs[i][1]);
        recvData.ReadByteSeq(itemGUIDs[i][0]);
        recvData.ReadByteSeq(itemGUIDs[i][7]);
        recvData.ReadByteSeq(itemGUIDs[i][6]);
        recvData.read_skip<uint8>();           // item slot in mail, not used
        recvData.ReadByteSeq(itemGUIDs[i][4]);
        recvData.ReadByteSeq(itemGUIDs[i][5]);
        recvData.ReadByteSeq(itemGUIDs[i][2]);
    }

    recvData.ReadByteSeq(mailbox[3]);
    body = recvData.ReadString(bodyLength);
    recvData.ReadByteSeq(mailbox[5]);
    recvData.ReadByteSeq(mailbox[4]);
    subject = recvData.ReadString(subjectLength);
    recvData.ReadByteSeq(mailbox[1]);
    receiver = recvData.ReadString(receiverLength);
    recvData.ReadByteSeq(mailbox[6]);
    recvData.ReadByteSeq(mailbox[2]);
    recvData.ReadByteSeq(mailbox[0]);

    // packet read complete, now do check

    if (!GetPlayer()->GetGameObjectIfCanInteractWith(mailbox, GAMEOBJECT_TYPE_MAILBOX))
        return;

    if (receiver.empty())
        return;

    Player* player = _player;

    if (player->getLevel() < sWorld->getIntConfig(CONFIG_MAIL_LEVEL_REQ))
    {
        SendNotification(GetTrinityString(LANG_MAIL_SENDER_REQ), sWorld->getIntConfig(CONFIG_MAIL_LEVEL_REQ));
        return;
    }

    uint64 rc = 0;
    if (normalizePlayerName(receiver))
        rc = sObjectMgr->GetPlayerGUIDByName(receiver);

    if (!rc)
    {
        sLog->outInfo(LOG_FILTER_NETWORKIO, "Player %u is sending mail to %s (GUID: not existed!) with subject %s and body %s includes %u items, " UI64FMTD " copper and " UI64FMTD " COD copper with unk1 = %u, unk2 = %u",
            player->GetGUIDLow(), receiver.c_str(), subject.c_str(), body.c_str(), items_count, money, COD, unk1, unk2);
        player->SendMailResult(0, MAIL_SEND, MAIL_ERR_RECIPIENT_NOT_FOUND);
        return;
    }

    sLog->outInfo(LOG_FILTER_NETWORKIO, "Player %u is sending mail to %s (GUID: %u) with subject %s and body %s includes %u items, " UI64FMTD " copper and " UI64FMTD " COD copper with unk1 = %u, unk2 = %u", player->GetGUIDLow(), receiver.c_str(), GUID_LOPART(rc), subject.c_str(), body.c_str(), items_count, money, COD, unk1, unk2);

    if (player->GetGUID() == rc)
    {
        player->SendMailResult(0, MAIL_SEND, MAIL_ERR_CANNOT_SEND_TO_SELF);
        return;
    }

    uint32 cost = items_count ? 30 * items_count : 30;  // price hardcoded in client

    uint64 reqmoney = cost + money;

    if (!player->HasEnoughMoney(reqmoney) && !player->isGameMaster())
    {
        player->SendMailResult(0, MAIL_SEND, MAIL_ERR_NOT_ENOUGH_MONEY);
        return;
    }

    Player* receive = ObjectAccessor::FindPlayer(rc);

    uint32 rc_team = 0;
    uint8 mails_count = 0;                                  //do not allow to send to one player more than 100 mails

    if (receive)
    {
        rc_team = receive->GetTeam();
        mails_count = receive->GetMailSize();
    }

    //do not allow to have more than 100 mails in mailbox.. mails count is in opcode uint8!!! - so max can be 255..
    if (mails_count > 100)
    {
        player->SendMailResult(0, MAIL_SEND, MAIL_ERR_RECIPIENT_CAP_REACHED);
        return;
    }
    // test the receiver's Faction... or all items are account bound
    bool accountBound = items_count ? true : false;
    for (uint8 i = 0; i < items_count; ++i)
    {
        Item* item = player->GetItemByGuid(itemGUIDs[i]);
        if (item)
        {
            ItemTemplate const* itemProto = item->GetTemplate();
            if (!itemProto || !(itemProto->Flags & ITEM_PROTO_FLAG_BIND_TO_ACCOUNT))
            {
                accountBound = false;
                break;
            }
        }
    }

    // We have remove mysql query for check team of offline players
    // On pandashan, it's will work anyway because of interfaction
    /*if (!accountBound && !sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_MAIL) && player->GetTeam() != rc_team && AccountMgr::IsPlayerAccount(GetSecurity()))
    {
        player->SendMailResult(0, MAIL_SEND, MAIL_ERR_NOT_YOUR_TEAM);
        return;
    }*/

    uint32 rc_account = receive
        ? receive->GetSession()->GetAccountId()
        : sObjectMgr->GetPlayerAccountIdByGUID(rc);

    Item* items[MAX_MAIL_ITEMS];

    for (uint8 i = 0; i < items_count; ++i)
    {
        if (!itemGUIDs[i])
        {
            player->SendMailResult(0, MAIL_SEND, MAIL_ERR_MAIL_ATTACHMENT_INVALID);
            return;
        }

        Item* item = player->GetItemByGuid(itemGUIDs[i]);

        // prevent sending bag with items (cheat: can be placed in bag after adding equipped empty bag to mail)
        if (!item)
        {
            player->SendMailResult(0, MAIL_SEND, MAIL_ERR_MAIL_ATTACHMENT_INVALID);
            return;
        }

        if (!item->CanBeTraded(true))
        {
            player->SendMailResult(0, MAIL_SEND, MAIL_ERR_EQUIP_ERROR, EQUIP_ERR_MAIL_BOUND_ITEM);
            return;
        }

        if (item->IsBoundAccountWide() && item->IsSoulBound() && player->GetSession()->GetAccountId() != rc_account)
        {
            player->SendMailResult(0, MAIL_SEND, MAIL_ERR_EQUIP_ERROR, EQUIP_ERR_NOT_SAME_ACCOUNT);
            return;
        }

        if (item->GetTemplate()->Flags & ITEM_PROTO_FLAG_CONJURED || item->GetUInt32Value(ITEM_FIELD_DURATION))
        {
            player->SendMailResult(0, MAIL_SEND, MAIL_ERR_EQUIP_ERROR, EQUIP_ERR_MAIL_BOUND_ITEM);
            return;
        }

        if (COD && item->HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAG_WRAPPED))
        {
            player->SendMailResult(0, MAIL_SEND, MAIL_ERR_CANT_SEND_WRAPPED_COD);
            return;
        }

        if (item->IsNotEmptyBag())
        {
            player->SendMailResult(0, MAIL_SEND, MAIL_ERR_EQUIP_ERROR, EQUIP_ERR_DESTROY_NONEMPTY_BAG);
            return;
        }

        items[i] = item;
    }

    // Check for spamming
    if (!UpdateAntispamCount())
    {
        player->SendMailResult(0, MAIL_SEND, MAIL_ERR_INTERNAL_ERROR);
        SendNotification(GetTrinityString(LANG_ANTISPAM_ERROR));
        return;
    }

    // Check for special symbols
    if (!checkMailText(subject) ||  !checkMailText(body))
    {
        player->SendMailResult(0, MAIL_SEND, MAIL_ERR_INTERNAL_ERROR);
        return;
    }

    player->SendMailResult(0, MAIL_SEND, MAIL_OK);

    player->ModifyMoney(-int64(reqmoney));
    player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_MAIL, cost);

    bool needItemDelay = false;

    MailDraft draft(subject, body);

    SQLTransaction trans = CharacterDatabase.BeginTransaction();

    if (items_count > 0 || money > 0)
    {
        if (items_count > 0)
        {
            for (uint8 i = 0; i < items_count; ++i)
            {
                Item* item = items[i];
                if (!AccountMgr::IsPlayerAccount(GetSecurity()) && sWorld->getBoolConfig(CONFIG_GM_LOG_TRADE))
                {
                    sLog->outCommand(GetAccountId(), "", GetPlayer()->GetGUIDLow(), GetPlayer()->GetName(),
                                    rc_account, "", 0, receiver.c_str(),
                                    "GM %s (Account: %u) mail item: %s (Entry: %u Count: %u) to player: %s (Account: %u)",
                                    GetPlayerName().c_str(), GetAccountId(), item->GetTemplate()->Name1.c_str(), item->GetEntry(), item->GetCount(), receiver.c_str(), rc_account);
                }

                item->SetNotRefundable(GetPlayer()); // makes the item no longer refundable
                player->MoveItemFromInventory(items[i]->GetBagSlot(), item->GetSlot(), true);

                item->DeleteFromInventoryDB(trans);     // deletes item from character's inventory
                item->SetOwnerGUID(rc);
                item->SaveToDB(trans);                  // recursive and not have transaction guard into self, item not in inventory and can be save standalone

                draft.AddItem(item);
            }

            // if item send to character at another account, then apply item delivery delay
            needItemDelay = player->GetSession()->GetAccountId() != rc_account;
        }

        if (money > 0 && !AccountMgr::IsPlayerAccount(GetSecurity()) && sWorld->getBoolConfig(CONFIG_GM_LOG_TRADE))
        {
            //TODO: charcter guid
            sLog->outCommand(GetAccountId(), "", GetPlayer()->GetGUIDLow(), GetPlayer()->GetName(),
                            rc_account, "", 0, receiver.c_str(),
                            "GM %s (Account: %u) mail money: %u to player: %s (Account: %u)",
                            GetPlayerName().c_str(), GetAccountId(), money, receiver.c_str(), rc_account);
        }
    }

    // Guild Mail
    if (receive && receive->GetGuildId() && player->GetGuildId())
        if (player->HasAura(83951) && (player->GetGuildId() == receive->GetGuildId()))
            needItemDelay = false;

    // If theres is an item, there is a one hour delivery delay if sent to another account's character.
    uint32 deliver_delay = needItemDelay ? sWorld->getIntConfig(CONFIG_MAIL_DELIVERY_DELAY) : 0;

    // will delete item or place to receiver mail list
    draft
        .AddMoney(money)
        .AddCOD(COD)
        .SendMailTo(trans, MailReceiver(receive, GUID_LOPART(rc)), MailSender(player), body.empty() ? MAIL_CHECK_MASK_COPIED : MAIL_CHECK_MASK_HAS_BODY, deliver_delay);

    player->SaveInventoryAndGoldToDB(trans);
    CharacterDatabase.CommitTransaction(trans);
}
示例#25
0
void PlayerAchievementMgr::CompletedAchievement(AchievementEntry const* achievement, Player* referencePlayer)
{
    // disable for gamemasters with GM-mode enabled
    if (_owner->IsGameMaster())
        return;

    if ((achievement->Faction == ACHIEVEMENT_FACTION_HORDE    && referencePlayer->GetTeam() != HORDE) ||
        (achievement->Faction == ACHIEVEMENT_FACTION_ALLIANCE && referencePlayer->GetTeam() != ALLIANCE))
        return;

    if (achievement->Flags & ACHIEVEMENT_FLAG_COUNTER || HasAchieved(achievement->ID))
        return;

    if (achievement->Flags & ACHIEVEMENT_FLAG_SHOW_IN_GUILD_NEWS)
        if (Guild* guild = referencePlayer->GetGuild())
            guild->AddGuildNews(GUILD_NEWS_PLAYER_ACHIEVEMENT, referencePlayer->GetGUID(), achievement->Flags & ACHIEVEMENT_FLAG_SHOW_IN_GUILD_HEADER, achievement->ID);

    if (!_owner->GetSession()->PlayerLoading())
        SendAchievementEarned(achievement);

    TC_LOG_INFO("criteria.achievement", "PlayerAchievementMgr::CompletedAchievement(%u). %s", achievement->ID, GetOwnerInfo().c_str());

    CompletedAchievementData& ca = _completedAchievements[achievement->ID];
    ca.Date = time(NULL);
    ca.Changed = true;

    if (achievement->Flags & (ACHIEVEMENT_FLAG_REALM_FIRST_REACH | ACHIEVEMENT_FLAG_REALM_FIRST_KILL))
        sAchievementMgr->SetRealmCompleted(achievement);

    if (!(achievement->Flags & ACHIEVEMENT_FLAG_TRACKING_FLAG))
        _achievementPoints += achievement->Points;

    UpdateCriteria(CRITERIA_TYPE_COMPLETE_ACHIEVEMENT, 0, 0, 0, NULL, referencePlayer);
    UpdateCriteria(CRITERIA_TYPE_EARN_ACHIEVEMENT_POINTS, achievement->Points, 0, 0, NULL, referencePlayer);

    // reward items and titles if any
    AchievementReward const* reward = sAchievementMgr->GetAchievementReward(achievement);

    // no rewards
    if (!reward)
        return;

    // titles
    //! Currently there's only one achievement that deals with gender-specific titles.
    //! Since no common attributes were found, (not even in titleRewardFlags field)
    //! we explicitly check by ID. Maybe in the future we could move the achievement_reward
    //! condition fields to the condition system.
    if (uint32 titleId = reward->TitleId[achievement->ID == 1793 ? _owner->GetByteValue(PLAYER_BYTES_3, PLAYER_BYTES_3_OFFSET_GENDER) : (_owner->GetTeam() == ALLIANCE ? 0 : 1)])
        if (CharTitlesEntry const* titleEntry = sCharTitlesStore.LookupEntry(titleId))
            _owner->SetTitle(titleEntry);

    // mail
    if (reward->SenderCreatureId)
    {
        MailDraft draft(uint16(reward->MailTemplateId));

        if (!reward->MailTemplateId)
        {
            // subject and text
            std::string subject = reward->Subject;
            std::string text = reward->Body;

            LocaleConstant localeConstant = _owner->GetSession()->GetSessionDbLocaleIndex();
            if (localeConstant != LOCALE_enUS)
            {
                if (AchievementRewardLocale const* loc = sAchievementMgr->GetAchievementRewardLocale(achievement))
                {
                    ObjectMgr::GetLocaleString(loc->Subject, localeConstant, subject);
                    ObjectMgr::GetLocaleString(loc->Body, localeConstant, text);
                }
            }

            draft = MailDraft(subject, text);
        }

        SQLTransaction trans = CharacterDatabase.BeginTransaction();

        Item* item = reward->ItemId ? Item::CreateItem(reward->ItemId, 1, _owner) : NULL;
        if (item)
        {
            // save new item before send
            item->SaveToDB(trans);                               // save for prevent lost at next mail load, if send fail then item will deleted

            // item
            draft.AddItem(item);
        }

        draft.SendMailTo(trans, _owner, MailSender(MAIL_CREATURE, uint64(reward->SenderCreatureId)));
        CharacterDatabase.CommitTransaction(trans);
    }
}
示例#26
0
void AchievementMgr::CompletedAchievement(AchievementEntry const* achievement)
{
    sLog->outDetail("AchievementMgr::CompletedAchievement(%u)", achievement->ID);

    // disable for gamemasters with GM-mode enabled
    if (_player->isGameMaster())
        return;

    if (achievement->flags & ACHIEVEMENT_FLAG_COUNTER || HasAchieved(achievement->ID))
        return;

    SendAchievementEarned(achievement);
    CompletedAchievementData& ca =  m_completedAchievements[achievement->ID];
    ca.date = time(NULL);
    ca.changed = true;

    // don't insert for ACHIEVEMENT_FLAG_REALM_FIRST_KILL since otherwise only the first group member would reach that achievement
    // TODO: where do set this instead?
    if (!(achievement->flags & ACHIEVEMENT_FLAG_REALM_FIRST_KILL))
        sAchievementMgr->SetRealmCompleted(achievement);

    UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT, _player);
    UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_EARN_ACHIEVEMENT_POINTS, _player, achievement->points);

    m_achievementPoints += achievement->points;
    // reward items and titles if any
    AchievementReward const* reward = sAchievementMgr->GetAchievementReward(achievement);

    // no rewards
    if (!reward)
        return;

    // titles
    //! Currently there's only one achievement that deals with gender-specific titles.
    //! Since no common attributes were found, (not even in titleRewardFlags field)
    //! we explicitly check by ID. Maybe in the future we could move the achievement_reward
    //! condition fields to the condition system.
    if (uint32 titleId = reward->titleId[achievement->ID == 1793 ? GetPlayer()->getGender() : (GetPlayer()->GetTeam() == ALLIANCE ? 0 : 1)])
        if (CharTitlesEntry const* titleEntry = sCharTitlesStore.LookupEntry(titleId))
            GetPlayer()->SetTitle(titleEntry);

    // mail
    if (reward->sender)
    {
        Item* item = reward->itemId ? Item::CreateItem(reward->itemId, 1, GetPlayer ()) : NULL;

        int loc_idx = GetPlayer()->GetSession()->GetSessionDbLocaleIndex();

        // subject and text
        std::string subject = reward->subject;
        std::string text = reward->text;
        if (loc_idx >= 0)
        {
            if (AchievementRewardLocale const* loc = sAchievementMgr->GetAchievementRewardLocale(achievement))
            {
                ObjectMgr::GetLocaleString(loc->subject, loc_idx, subject);
                ObjectMgr::GetLocaleString(loc->text, loc_idx, text);
            }
        }

        MailDraft draft(subject, text);

        SQLTransaction trans = CharacterDatabase.BeginTransaction();
        if (item)
        {
            // save new item before send
            item->SaveToDB(trans);                               // save for prevent lost at next mail load, if send fail then item will deleted

            // item
            draft.AddItem(item);
        }

        draft.SendMailTo(trans, GetPlayer(), MailSender(MAIL_CREATURE, reward->sender));
        CharacterDatabase.CommitTransaction(trans);
    }
}
示例#27
0
void WorldSession::HandleSendMail(WorldPacket & recv_data)
{
    CHECK_PACKET_SIZE(recv_data,8+1+1+1+4+4+1+4+4+8+1);

    ObjectGuid mailboxGuid;
    uint64 unk3;
    std::string receiver, subject, body;
    uint32 unk1, unk2, money, COD;
    uint8 unk4;
    recv_data >> mailboxGuid;
    recv_data >> receiver;

    // recheck
    CHECK_PACKET_SIZE(recv_data, 8+(receiver.size()+1)+1+1+4+4+1+4+4+8+1);

    recv_data >> subject;

    // recheck
    CHECK_PACKET_SIZE(recv_data, 8+(receiver.size()+1)+(subject.size()+1)+1+4+4+1+4+4+8+1);

    recv_data >> body;

    // recheck
    CHECK_PACKET_SIZE(recv_data, 8+(receiver.size()+1)+(subject.size()+1)+(body.size()+1)+4+4+1+4+4+8+1);

    recv_data >> unk1;                                      // stationery?
    recv_data >> unk2;                                      // 0x00000000

    uint8 items_count;
    recv_data >> items_count;                               // attached items count

    if (items_count > MAX_MAIL_ITEMS)                       // client limit
    {
        GetPlayer()->SendMailResult(0, MAIL_SEND, MAIL_ERR_TOO_MANY_ATTACHMENTS);
        recv_data.rpos(recv_data.wpos());                   // set to end to avoid warnings spam
        return;
    }

    // recheck
    CHECK_PACKET_SIZE(recv_data, 8+(receiver.size()+1)+(subject.size()+1)+(body.size()+1)+4+4+1+items_count*(1+8)+4+4+8+1);

    ObjectGuid itemGuids[MAX_MAIL_ITEMS];

    for (uint8 i = 0; i < items_count; ++i)
    {
        recv_data.read_skip<uint8>();                       // item slot in mail, not used
        recv_data >> itemGuids[i];
    }

    recv_data >> money >> COD;                              // money and cod
    recv_data >> unk3;                                      // const 0
    recv_data >> unk4;                                      // const 0

    // packet read complete, now do check

    if (!CheckMailBox(mailboxGuid))
        return;

    items_count = 0;
    // remove duplicates, after this items_count will contains real items count
    {
        ObjectGuid tmpItemGuids[MAX_MAIL_ITEMS];
        bool inTable = false;
        for (uint8 i = 0; i < MAX_MAIL_ITEMS; ++i)
        {
            if (itemGuids[i].IsEmpty())
                continue;

            inTable = false;

            for (uint8 j = 0; j < MAX_MAIL_ITEMS; ++j)
            {
                if (tmpItemGuids[j].IsEmpty())
                    break;

                if (tmpItemGuids[j] == itemGuids[i])
                {
                    inTable = true;
                    break;
                }
            }

            if (!inTable)
            {
                tmpItemGuids[items_count] = itemGuids[i];
                ++items_count;
            }

            itemGuids[i].Clear();
        }

        for (uint8 i = 0; i < items_count; ++i)
            itemGuids[i] = tmpItemGuids[i];
    }

    if (receiver.empty())
        return;

    Player* pl = _player;

    ObjectGuid rc;
    if (normalizePlayerName(receiver))
        rc = sObjectMgr.GetPlayerGUIDByName(receiver);

    if (!rc)
    {
        sLog.outDetail("Player %u is sending mail to %s (GUID: not existed!) with subject %s and body %s includes %u items, %u copper and %u COD copper with unk1 = %u, unk2 = %u",
            pl->GetGUIDLow(), receiver.c_str(), subject.c_str(), body.c_str(), items_count, money, COD, unk1, unk2);
        pl->SendMailResult(0, 0, MAIL_ERR_RECIPIENT_NOT_FOUND);
        return;
    }

    sLog.outDetail("Player %u is sending mail to %s (GUID: %u) with subject %s and body %s includes %u items, %u copper and %u COD copper with unk1 = %u, unk2 = %u", pl->GetGUIDLow(), receiver.c_str(), GUID_LOPART(rc), subject.c_str(), body.c_str(), items_count, money, COD, unk1, unk2);

    if (pl->GetGUID() == rc)
    {
        pl->SendMailResult(0, 0, MAIL_ERR_CANNOT_SEND_TO_SELF);
        return;
    }

    uint32 reqmoney = money + 30;
    if (items_count)
        reqmoney = money + (30 * items_count);

    if (pl->GetMoney() < reqmoney)
    {
        pl->SendMailResult(0, 0, MAIL_ERR_NOT_ENOUGH_MONEY);
        return;
    }

    Player *receive = sObjectMgr.GetPlayer(rc);

    uint32 rc_team = 0;
    uint8 mails_count = 0;                                  //do not allow to send to one player more than 100 mails

    if (receive)
    {
        rc_team = receive->GetTeam();
        mails_count = receive->GetMailSize();
    }
    else
    {
        rc_team = sObjectMgr.GetPlayerTeamByGUID(rc);
        QueryResultAutoPtr result = RealmDataDatabase.PQuery("SELECT COUNT(*) FROM mail WHERE receiver = '%u'", GUID_LOPART(rc));
        if (result)
        {
            Field *fields = result->Fetch();
            mails_count = fields[0].GetUInt32();
        }
    }

    //do not allow to have more than 100 mails in mailbox.. mails count is in opcode uint8!!! - so max can be 255..
    if (mails_count > 100)
    {
        pl->SendMailResult(0, 0, MAIL_ERR_INTERNAL_ERROR);
        return;
    }

    // test the receiver's Faction...
    if (!sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_MAIL) && pl->GetTeam() != rc_team && !HasPermissions(PERM_GMT))
    {
        pl->SendMailResult(0, 0, MAIL_ERR_NOT_YOUR_TEAM);
        return;
    }

    Item* items[MAX_MAIL_ITEMS];

    for(uint8 i = 0; i < items_count; ++i)
    {
        if (!itemGuids[i].IsItem())
        {
            pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_MAIL_ATTACHMENT_INVALID);
            return;
        }

        if (!itemGuids[i].GetCounter())
        {
            pl->SendMailResult(0, 0, MAIL_ERR_INTERNAL_ERROR);
            return;
        }

        Item* item = pl->GetItemByGuid(itemGuids[i]);

        // prevent sending bag with items (cheat: can be placed in bag after adding equipped empty bag to mail)
        if(!item)
        {
            pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_MAIL_ATTACHMENT_INVALID);
            return;
        }

        if (!item->CanBeTraded())
        {
            pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_EQUIP_ERROR, EQUIP_ERR_MAIL_BOUND_ITEM);
            return;
        }

        if ((item->HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAGS_CONJURED) || item->GetUInt32Value(ITEM_FIELD_DURATION)))
        {
            pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_EQUIP_ERROR, EQUIP_ERR_MAIL_BOUND_ITEM);
            return;
        }

        if (COD && item->HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAGS_WRAPPED))
        {
            pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_CANT_SEND_WRAPPED_COD);
            return;
        }

        if (item->IsBag() && !((Bag*)item)->IsEmpty())
        {
            pl->SendMailResult(0, 0, MAIL_ERR_INTERNAL_ERROR);
            return;
        }

        items[i] = item;
    }

    pl->SendMailResult(0, MAIL_SEND, MAIL_OK);

    pl->ModifyMoney(-int32(reqmoney));

    bool needItemDelay = false;

    MailDraft draft(subject, body);

    uint32 rc_account = 0;
    if (receive)
        rc_account = receive->GetSession()->GetAccountId();
    else
        rc_account = sObjectMgr.GetPlayerAccountIdByGUID(rc);

    if (items_count > 0 || money > 0)
    {
        if (items_count > 0)
        {
            for(uint8 i = 0; i < items_count; ++i)
            {
                Item* item = items[i];
                if (!item)
                    continue;

                if (HasPermissions(PERM_GMT) && sWorld.getConfig(CONFIG_GM_LOG_TRADE))
                {
                    sLog.outCommand(GetAccountId(), "GM %s (Account: %u) mail item: %s (Entry: %u Count: %u) to player: %s (Account: %u)",
                        GetPlayerName(), GetAccountId(), item->GetProto()->Name1, item->GetEntry(), item->GetCount(), receiver.c_str(), rc_account);
                }

                sLog.outLog(LOG_TRADE, "Player %s (Account: %u) mail item: %s (Entry: %u Count: %u) to player: %s (Account: %u)",
                    GetPlayerName(), GetAccountId(), item->GetProto()->Name1, item->GetEntry(), item->GetCount(), receiver.c_str(), rc_account);

                pl->MoveItemFromInventory(item->GetBagSlot(), item->GetSlot(), true);
                RealmDataDatabase.BeginTransaction();
                item->DeleteFromInventoryDB();     //deletes item from character's inventory
                item->SaveToDB();                  // recursive and not have transaction guard into self, item not in inventory and can be save standalone
                // owner in data will set at mail receive and item extracting
                RealmDataDatabase.PExecute("UPDATE item_instance SET owner_guid = '%u' WHERE guid='%u'", rc.GetCounter(), item->GetGUIDLow());
                RealmDataDatabase.CommitTransaction();

                draft.AddItem(item);
            }

            // if item send to character at another account, then apply item delivery delay
            needItemDelay = pl->GetSession()->GetAccountId() != rc_account;
        }

        if (money > 0)
        {
            if (HasPermissions(PERM_GMT) && sWorld.getConfig(CONFIG_GM_LOG_TRADE))
            {
                sLog.outCommand(GetAccountId(),"GM %s (Account: %u) mail money: %u to player: %s (Account: %u)",
                    GetPlayerName(), GetAccountId(), money, receiver.c_str(), rc_account);
            }

            if (_player->GetSession()->IsAccountFlagged(ACC_SPECIAL_LOG))
            {
                sLog.outLog(LOG_SPECIAL, "Player %s (Account: %u) mail money: %u to player: %s (Account: %u)",
                    GetPlayerName(), GetAccountId(), money, receiver.c_str(), rc_account);
            }

            sLog.outLog(LOG_TRADE, "Player %s (Account: %u) mail money: %u to player: %s (Account: %u)",
                GetPlayerName(), GetAccountId(), money, receiver.c_str(), rc_account);
        }
    }

    sLog.outLog(LOG_MAIL, "Player %s (Account: %u) sent mail to player: %s (Account: %u) with subject: %s and body: %s",
        GetPlayerName(), GetAccountId(), receiver.c_str(), rc_account, subject.c_str(), body.c_str());

    // If theres is an item, there is a one hour delivery delay if sent to another account's character.
    uint32 deliver_delay = needItemDelay ? sWorld.getConfig(CONFIG_MAIL_DELIVERY_DELAY) : 0;

    // If GM sends mail to player - deliver_delay must be zero
    if (deliver_delay && HasPermissions(PERM_GMT) && sWorld.getConfig(CONFIG_GM_MAIL))
        deliver_delay = 0;

    // will delete item or place to receiver mail list
    draft
        .SetMoney(money)
        .SetCOD(COD)
        .SendMailTo(MailReceiver(receive, rc), pl, body.empty() ? MAIL_CHECK_MASK_COPIED : MAIL_CHECK_MASK_HAS_BODY, deliver_delay);

    RealmDataDatabase.BeginTransaction();
    pl->SaveInventoryAndGoldToDB();
    RealmDataDatabase.CommitTransaction();
}
示例#28
0
文件: Mail.cpp 项目: krik05/mangos
void WorldSession::HandleSendMail(WorldPacket & recv_data )
{
    uint64 mailbox, unk3;
    std::string receiver, subject, body;
    uint32 unk1, unk2, money, COD;
    uint8 unk4;
    recv_data >> mailbox;
    recv_data >> receiver;

    recv_data >> subject;

    recv_data >> body;

    recv_data >> unk1;                                      // stationery?
    recv_data >> unk2;                                      // 0x00000000

    uint8 items_count;
    recv_data >> items_count;                               // attached items count

    if (items_count > MAX_MAIL_ITEMS)                       // client limit
    {
        GetPlayer()->SendMailResult(0, MAIL_SEND, MAIL_ERR_TOO_MANY_ATTACHMENTS);
        recv_data.rpos(recv_data.wpos());                   // set to end to avoid warnings spam
        return;
    }

    uint64 itemGUIDs[MAX_MAIL_ITEMS];

    for(uint8 i = 0; i < items_count; ++i)
    {
        recv_data.read_skip<uint8>();                       // item slot in mail, not used
        recv_data >> itemGUIDs[i];
    }

    recv_data >> money >> COD;                              // money and cod
    recv_data >> unk3;                                      // const 0
    recv_data >> unk4;                                      // const 0

    // packet read complete, now do check

    if (!GetPlayer()->GetGameObjectIfCanInteractWith(mailbox, GAMEOBJECT_TYPE_MAILBOX))
        return;

    if (receiver.empty())
        return;

    Player* pl = _player;

    uint64 rc = 0;
    if (normalizePlayerName(receiver))
        rc = objmgr.GetPlayerGUIDByName(receiver);

    if (!rc)
    {
        sLog.outDetail("Player %u is sending mail to %s (GUID: not existed!) with subject %s and body %s includes %u items, %u copper and %u COD copper with unk1 = %u, unk2 = %u",
            pl->GetGUIDLow(), receiver.c_str(), subject.c_str(), body.c_str(), items_count, money, COD, unk1, unk2);
        pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_RECIPIENT_NOT_FOUND);
        return;
    }

    sLog.outDetail("Player %u is sending mail to %s (GUID: %u) with subject %s and body %s includes %u items, %u copper and %u COD copper with unk1 = %u, unk2 = %u", pl->GetGUIDLow(), receiver.c_str(), GUID_LOPART(rc), subject.c_str(), body.c_str(), items_count, money, COD, unk1, unk2);

    if (pl->GetGUID() == rc)
    {
        pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_CANNOT_SEND_TO_SELF);
        return;
    }

    uint32 cost = items_count ? 30 * items_count : 30;      // price hardcoded in client

    uint32 reqmoney = cost + money;

    if (pl->GetMoney() < reqmoney)
    {
        pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_NOT_ENOUGH_MONEY);
        return;
    }

    Player *receive = objmgr.GetPlayer(rc);

    uint32 rc_team = 0;
    uint8 mails_count = 0;                                  // do not allow to send to one player more than 100 mails

    if (receive)
    {
        rc_team = receive->GetTeam();
        mails_count = receive->GetMailSize();
    }
    else
    {
        rc_team = objmgr.GetPlayerTeamByGUID(rc);
        if (QueryResult* result = CharacterDatabase.PQuery("SELECT COUNT(*) FROM mail WHERE receiver = '%u'", GUID_LOPART(rc)))
        {
            Field *fields = result->Fetch();
            mails_count = fields[0].GetUInt32();
            delete result;
        }
    }

    //do not allow to have more than 100 mails in mailbox.. mails count is in opcode uint8!!! - so max can be 255..
    if (mails_count > 100)
    {
        pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_RECIPIENT_CAP_REACHED);
        return;
    }

    // check the receiver's Faction...
    if (!sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_MAIL) && pl->GetTeam() != rc_team && GetSecurity() == SEC_PLAYER)
    {
        pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_NOT_YOUR_TEAM);
        return;
    }

    uint32 rc_account = receive
        ? receive->GetSession()->GetAccountId()
        : objmgr.GetPlayerAccountIdByGUID(rc);

    Item* items[MAX_MAIL_ITEMS];

    for(uint8 i = 0; i < items_count; ++i)
    {
        if (!itemGUIDs[i])
        {
            pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_MAIL_ATTACHMENT_INVALID);
            return;
        }

        Item* item = pl->GetItemByGuid(itemGUIDs[i]);

        // prevent sending bag with items (cheat: can be placed in bag after adding equipped empty bag to mail)
        if(!item)
        {
            pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_MAIL_ATTACHMENT_INVALID);
            return;
        }

        if (!item->CanBeTraded(true))
        {
            pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_EQUIP_ERROR, EQUIP_ERR_MAIL_BOUND_ITEM);
            return;
        }

        if (item->IsBoundAccountWide() /*&& item->IsSoulBound() */&& pl->GetSession()->GetAccountId() != rc_account)
        {
            pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_EQUIP_ERROR, EQUIP_ERR_ARTEFACTS_ONLY_FOR_OWN_CHARACTERS);
            return;
        }

        if (item->HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAGS_CONJURED) || item->GetUInt32Value(ITEM_FIELD_DURATION))
        {
            pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_EQUIP_ERROR, EQUIP_ERR_MAIL_BOUND_ITEM);
            return;
        }

        if (COD && item->HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAGS_WRAPPED))
        {
            pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_CANT_SEND_WRAPPED_COD);
            return;
        }

        items[i] = item;
    }

    pl->SendMailResult(0, MAIL_SEND, MAIL_OK);

    uint32 itemTextId = !body.empty() ? objmgr.CreateItemText( body ) : 0;

    pl->ModifyMoney( -int32(reqmoney) );
    pl->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_MAIL, cost);

    bool needItemDelay = false;

    MailDraft draft(subject, itemTextId);

    if (items_count > 0 || money > 0)
    {
        if (items_count > 0)
        {
            for(uint8 i = 0; i < items_count; ++i)
            {
                Item* item = items[i];
                if (GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_GM_LOG_TRADE))
                {
                    sLog.outCommand(GetAccountId(), "GM %s (Account: %u) mail item: %s (Entry: %u Count: %u) to player: %s (Account: %u)",
                        GetPlayerName(), GetAccountId(), item->GetProto()->Name1, item->GetEntry(), item->GetCount(), receiver.c_str(), rc_account);
                }

                pl->MoveItemFromInventory(items[i]->GetBagSlot(), item->GetSlot(), true);
                CharacterDatabase.BeginTransaction();
                item->DeleteFromInventoryDB();     // deletes item from character's inventory
                item->SaveToDB();                  // recursive and not have transaction guard into self, item not in inventory and can be save standalone
                // owner in data will set at mail receive and item extracting
                CharacterDatabase.PExecute("UPDATE item_instance SET owner_guid = '%u' WHERE guid='%u'", GUID_LOPART(rc), item->GetGUIDLow());
                CharacterDatabase.CommitTransaction();

                draft.AddItem(item);
            }

            // if item send to character at another account, then apply item delivery delay
            needItemDelay = pl->GetSession()->GetAccountId() != rc_account;
        }

        if (money > 0 &&  GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_GM_LOG_TRADE))
        {
            sLog.outCommand(GetAccountId(),"GM %s (Account: %u) mail money: %u to player: %s (Account: %u)",
                GetPlayerName(), GetAccountId(), money, receiver.c_str(), rc_account);
        }
    }

    // If theres is an item, there is a one hour delivery delay if sent to another account's character.
    uint32 deliver_delay = needItemDelay ? sWorld.getConfig(CONFIG_MAIL_DELIVERY_DELAY) : 0;

    // will delete item or place to receiver mail list
    draft
        .AddMoney(money)
        .AddCOD(COD)
        .SendMailTo(MailReceiver(receive, GUID_LOPART(rc)), pl, MAIL_CHECK_MASK_NONE, deliver_delay);

    CharacterDatabase.BeginTransaction();
    pl->SaveInventoryAndGoldToDB();
    CharacterDatabase.CommitTransaction();
}
void WorldSession::HandleSendMail(WorldPacket & recv_data)
{
    uint64 mailbox, unk3, money, COD;
    std::string receiver, subject, body;
    uint32 unk1, unk2;
    uint8 unk4;
    recv_data >> mailbox;
    recv_data >> receiver;

    recv_data >> subject;

    recv_data >> body;

    recv_data >> unk1;                                      // stationery?
    recv_data >> unk2;                                      // 0x00000000

    uint8 items_count;
    recv_data >> items_count;                               // attached items count

    if (items_count > MAX_MAIL_ITEMS)                       // client limit
    {
        GetPlayer()->SendMailResult(0, MAIL_SEND, MAIL_ERR_TOO_MANY_ATTACHMENTS);
        recv_data.rpos(recv_data.wpos());                   // set to end to avoid warnings spam
        return;
    }

    uint64 itemGUIDs[MAX_MAIL_ITEMS];

    for (uint8 i = 0; i < items_count; ++i)
    {
        recv_data.read_skip<uint8>();                       // item slot in mail, not used
        recv_data >> itemGUIDs[i];
    }

    recv_data >> money >> COD;                              // money and cod
    recv_data >> unk3;                                      // const 0
    recv_data >> unk4;                                      // const 0

    // packet read complete, now do check

    if (!GetPlayer()->GetGameObjectIfCanInteractWith(mailbox, GAMEOBJECT_TYPE_MAILBOX))
        return;

    if (receiver.empty())
        return;

    Player* pl = _player;

    if (pl->getLevel() < sWorld->getIntConfig(CONFIG_MAIL_LEVEL_REQ))
    {
        SendNotification(GetStarGateString(LANG_MAIL_SENDER_REQ), sWorld->getIntConfig(CONFIG_MAIL_LEVEL_REQ));
        return;
    }

    uint64 rc = 0;
    if (normalizePlayerName(receiver))
        rc = sObjectMgr->GetPlayerGUIDByName(receiver);

    if (!rc)
    {
        sLog->outDetail("Player %u is sending mail to %s (GUID: not existed!) with subject %s and body %s includes %u items,  "UI64FMTD" copper and  "UI64FMTD" COD copper with unk1 = %u, unk2 = %u",
            pl->GetGUIDLow(), receiver.c_str(), subject.c_str(), body.c_str(), items_count, money, COD, unk1, unk2);
        pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_RECIPIENT_NOT_FOUND);
        return;
    }

    sLog->outDetail("Player %u is sending mail to %s (GUID: %u) with subject %s and body %s includes %u items,  "UI64FMTD" copper and  "UI64FMTD" COD copper with unk1 = %u, unk2 = %u", pl->GetGUIDLow(), receiver.c_str(), GUID_LOPART(rc), subject.c_str(), body.c_str(), items_count, money, COD, unk1, unk2);

    if (pl->GetGUID() == rc)
    {
        pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_CANNOT_SEND_TO_SELF);
        return;
    }

    uint32 cost = items_count ? 30 * items_count : 30;  // price hardcoded in client

    uint64 reqmoney = cost + money;

    if (!pl->HasEnoughMoney(uint32(reqmoney)))
    {
        pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_NOT_ENOUGH_MONEY);
        return;
    }

    Player *receive = sObjectMgr->GetPlayer(rc);

    uint32 rc_team = 0;
    uint8 mails_count = 0;                                  //do not allow to send to one player more than 100 mails
    uint8 receiveLevel = 0;

    if (receive)
    {
        rc_team = receive->GetTeam();
        mails_count = receive->GetMailSize();
        receiveLevel = receive->getLevel();
    }
    else
    {
        rc_team = sObjectMgr->GetPlayerTeamByGUID(rc);
        if (QueryResult result = CharacterDatabase.PQuery("SELECT COUNT(*) FROM mail WHERE receiver = '%u'", GUID_LOPART(rc)))
        {
            Field *fields = result->Fetch();
            mails_count = fields[0].GetUInt32();
        }
        if (QueryResult result = CharacterDatabase.PQuery("SELECT level FROM characters WHERE guid = '%u'", GUID_LOPART(rc)))
        {
            Field *fields = result->Fetch();
            receiveLevel = fields[0].GetUInt8();
        }
    }
    //do not allow to have more than 100 mails in mailbox.. mails count is in opcode uint8!!! - so max can be 255..
    if (mails_count > 100)
    {
        pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_RECIPIENT_CAP_REACHED);
        return;
    }
    // test the receiver's Faction... or all items are account bound
    bool accountBound = items_count ? true : false;
    for (uint8 i = 0; i < items_count; ++i)
    {
        Item* item = pl->GetItemByGuid(itemGUIDs[i]);
        if (item)
        {
            ItemPrototype const* itemProto = item->GetProto();
            if (!itemProto || !(itemProto->Flags & ITEM_PROTO_FLAG_BIND_TO_ACCOUNT))
            {
                accountBound = false;
                break;
            }
        }
    }

    if (!accountBound && !sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_MAIL) && pl->GetTeam() != rc_team && GetSecurity() == SEC_PLAYER)
    {
        pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_NOT_YOUR_TEAM);
        return;
    }

    if (receiveLevel < sWorld->getIntConfig(CONFIG_MAIL_LEVEL_REQ))
    {
        SendNotification(GetStarGateString(LANG_MAIL_RECEIVER_REQ), sWorld->getIntConfig(CONFIG_MAIL_LEVEL_REQ));
        return;
    }

    uint32 rc_account = receive
        ? receive->GetSession()->GetAccountId()
        : sObjectMgr->GetPlayerAccountIdByGUID(rc);

    Item* items[MAX_MAIL_ITEMS];

    for (uint8 i = 0; i < items_count; ++i)
    {
        if (!itemGUIDs[i])
        {
            pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_MAIL_ATTACHMENT_INVALID);
            return;
        }

        Item* item = pl->GetItemByGuid(itemGUIDs[i]);

        // prevent sending bag with items (cheat: can be placed in bag after adding equipped empty bag to mail)
        if (!item)
        {
            pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_MAIL_ATTACHMENT_INVALID);
            return;
        }

        if (!item->CanBeTraded(true))
        {
            pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_EQUIP_ERROR, EQUIP_ERR_MAIL_BOUND_ITEM);
            return;
        }

        if (item->IsBoundAccountWide() && item->IsSoulBound() && pl->GetSession()->GetAccountId() != rc_account)
        {
            pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_EQUIP_ERROR, EQUIP_ERR_ARTEFACTS_ONLY_FOR_OWN_CHARACTERS);
            return;
        }

        if (item->GetProto()->Flags & ITEM_PROTO_FLAG_CONJURED || item->GetUInt32Value(ITEM_FIELD_DURATION))
        {
            pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_EQUIP_ERROR, EQUIP_ERR_MAIL_BOUND_ITEM);
            return;
        }

        if (COD && item->HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAG_WRAPPED))
        {
            pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_CANT_SEND_WRAPPED_COD);
            return;
        }

        if (item->IsBag() && !((Bag*)item)->IsEmpty())
        {
            pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_EQUIP_ERROR, EQUIP_ERR_CAN_ONLY_DO_WITH_EMPTY_BAGS);
            return;
        }

        items[i] = item;
    }

    pl->SendMailResult(0, MAIL_SEND, MAIL_OK);

    pl->ModifyMoney(-int32(reqmoney));
    pl->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_MAIL, cost);

    bool needItemDelay = false;

    MailDraft draft(subject, body);

    SQLTransaction trans = CharacterDatabase.BeginTransaction();

    if (items_count > 0 || money > 0)
    {
        if (items_count > 0)
        {
            for (uint8 i = 0; i < items_count; ++i)
            {
                Item* item = items[i];
                if (GetSecurity() > SEC_PLAYER && sWorld->getBoolConfig(CONFIG_GM_LOG_TRADE))
                {
                    sLog->outCommand(GetAccountId(), "GM %s (Account: %u) mail item: %s (Entry: %u Count: %u) to player: %s (Account: %u)",
                        GetPlayerName(), GetAccountId(), item->GetProto()->Name1, item->GetEntry(), item->GetCount(), receiver.c_str(), rc_account);
                }

                item->SetNotRefundable(GetPlayer()); // makes the item no longer refundable
                pl->MoveItemFromInventory(items[i]->GetBagSlot(), item->GetSlot(), true);

                item->DeleteFromInventoryDB(trans);     // deletes item from character's inventory
                item->SaveToDB(trans);                  // recursive and not have transaction guard into self, item not in inventory and can be save standalone
                // owner in data will set at mail receive and item extracting
                PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SET_ITEM_OWNER);
                stmt->setUInt32(0, GUID_LOPART(rc));
                stmt->setUInt32(1, item->GetGUIDLow());
                trans->Append(stmt);

                draft.AddItem(item);
            }

            // if item send to character at another account, then apply item delivery delay
            needItemDelay = pl->GetSession()->GetAccountId() != rc_account;
        }

        if (money > 0 &&  GetSecurity() > SEC_PLAYER && sWorld->getBoolConfig(CONFIG_GM_LOG_TRADE))
        {
            sLog->outCommand(GetAccountId(), "GM %s (Account: %u) mail money:  "UI64FMTD" to player: %s (Account: %u)",
                GetPlayerName(), GetAccountId(), money, receiver.c_str(), rc_account);
        }
    }

    // If theres is an item, there is a one hour delivery delay if sent to another account's character.
    uint32 deliver_delay = needItemDelay ? sWorld->getIntConfig(CONFIG_MAIL_DELIVERY_DELAY) : 0;

    // will delete item or place to receiver mail list
    draft
        .AddMoney(money)
        .AddCOD(COD)
        .SendMailTo(trans, MailReceiver(receive, GUID_LOPART(rc)), MailSender(pl), body.empty() ? MAIL_CHECK_MASK_COPIED : MAIL_CHECK_MASK_HAS_BODY, deliver_delay);

    pl->SaveInventoryAndGoldToDB(trans);
    CharacterDatabase.CommitTransaction(trans);
}
void WorldSession::HandleSendMail(WorldPacket& recvData)
{
    ObjectGuid mailbox;
    uint64 money, COD;
    std::string receiverName, subject, body;
    uint32 bodyLength, subjectLength, receiverLength;
    uint32 unk1, unk2;
    uint8 itemCount;

    recvData >> unk1 >> unk2;                       // both unknown
    recvData >> COD >> money;                       // money and cod
    recvData >> mailbox;
    bodyLength = recvData.ReadBits(11);
    receiverLength = recvData.ReadBits(9);
    itemCount = recvData.ReadBits(5);               // attached items count

    if (itemCount > MAX_MAIL_ITEMS)                 // client limit
    {
        GetPlayer()->SendMailResult(0, MAIL_SEND, MAIL_ERR_TOO_MANY_ATTACHMENTS);
        recvData.rfinish();                         // set to end to avoid warnings spam
        return;
    }

    ObjectGuid itemGuids[MAX_MAIL_ITEMS];
    for (uint8 i = 0; i < itemCount; ++i)
        recvData >> itemGuids[i];

    subjectLength = recvData.ReadBits(9);

    for (uint8 i = 0; i < itemCount; ++i)
        recvData.read_skip<uint8>();                // item slot in mail, not used

    body = recvData.ReadString(bodyLength);
    subject = recvData.ReadString(subjectLength);
    receiverName = recvData.ReadString(receiverLength);

    // packet read complete, now do check

    if (!GetPlayer()->GetGameObjectIfCanInteractWith(mailbox, GAMEOBJECT_TYPE_MAILBOX))
        return;

    if (receiverName.empty())
        return;

    Player* player = _player;

    if (player->getLevel() < sWorld->getIntConfig(CONFIG_MAIL_LEVEL_REQ))
    {
        SendNotification(GetTrinityString(LANG_MAIL_SENDER_REQ), sWorld->getIntConfig(CONFIG_MAIL_LEVEL_REQ));
        return;
    }

    uint64 receiverGuid = 0;
    if (normalizePlayerName(receiverName))
        receiverGuid = sObjectMgr->GetPlayerGUIDByName(receiverName);

    if (!receiverGuid)
    {
        TC_LOG_INFO("network", "Player %u is sending mail to %s (GUID: not existed!) with subject %s "
            "and body %s includes %u items, " UI64FMTD " copper and " UI64FMTD " COD copper with unk1 = %u, unk2 = %u",
            player->GetGUIDLow(), receiverName.c_str(), subject.c_str(), body.c_str(),
            itemCount, money, COD, unk1, unk2);
        player->SendMailResult(0, MAIL_SEND, MAIL_ERR_RECIPIENT_NOT_FOUND);
        return;
    }

    TC_LOG_INFO("network", "Player %u is sending mail to %s (GUID: %u) with subject %s and body %s "
        "includes %u items, " UI64FMTD " copper and " UI64FMTD " COD copper with unk1 = %u, unk2 = %u",
        player->GetGUIDLow(), receiverName.c_str(), GUID_LOPART(receiverGuid), subject.c_str(),
        body.c_str(), itemCount, money, COD, unk1, unk2);

    if (player->GetGUID() == receiverGuid)
    {
        player->SendMailResult(0, MAIL_SEND, MAIL_ERR_CANNOT_SEND_TO_SELF);
        return;
    }

    uint32 cost = itemCount ? 30 * itemCount : 30;  // price hardcoded in client

    uint64 reqmoney = cost + money;

    if (!player->HasEnoughMoney(reqmoney) && !player->IsGameMaster())
    {
        player->SendMailResult(0, MAIL_SEND, MAIL_ERR_NOT_ENOUGH_MONEY);
        return;
    }

    Player* receiver = ObjectAccessor::FindPlayer(receiverGuid);

    uint32 receiverTeam = 0;
    uint8 mailsCount = 0;                                  //do not allow to send to one player more than 100 mails
    uint8 receiverLevel = 0;
    uint32 receiverAccountId = 0;

    if (receiver)
    {
        receiverTeam = receiver->GetTeam();
        mailsCount = receiver->GetMailSize();
        receiverLevel = receiver->getLevel();
        receiverAccountId = receiver->GetSession()->GetAccountId();
    } else
    {
        receiverTeam = sObjectMgr->GetPlayerTeamByGUID(receiverGuid);

        PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_MAIL_COUNT);
        stmt->setUInt32(0, GUID_LOPART(receiverGuid));

        PreparedQueryResult result = CharacterDatabase.Query(stmt);
        if (result)
        {
            Field* fields = result->Fetch();
            mailsCount = fields[0].GetUInt64();
        }

        stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_LEVEL);
        stmt->setUInt32(0, GUID_LOPART(receiverGuid));

        result = CharacterDatabase.Query(stmt);
        if (result)
        {
            Field* fields = result->Fetch();
            receiverLevel = fields[0].GetUInt8();
        }

        receiverAccountId = sObjectMgr->GetPlayerAccountIdByGUID(receiverGuid);
    }

    // do not allow to have more than 100 mails in mailbox.. mails count is in opcode uint8!!! - so max can be 255..
    if (mailsCount > 100)
    {
        player->SendMailResult(0, MAIL_SEND, MAIL_ERR_RECIPIENT_CAP_REACHED);
        return;
    }

    // test the receiver's Faction... or all items are account bound
    bool accountBound = itemCount ? true : false;
    for (uint8 i = 0; i < itemCount; ++i)
    {
        if (Item* item = player->GetItemByGuid(itemGuids[i]))
        {
            ItemTemplate const* itemProto = item->GetTemplate();
            if (!itemProto || !(itemProto->Flags & ITEM_PROTO_FLAG_BIND_TO_ACCOUNT))
            {
                accountBound = false;
                break;
            }
        }
    }

    if (!accountBound && player->GetTeam() != receiverTeam && !HasPermission(rbac::RBAC_PERM_TWO_SIDE_INTERACTION_MAIL))
    {
        player->SendMailResult(0, MAIL_SEND, MAIL_ERR_NOT_YOUR_TEAM);
        return;
    }

    if (receiverLevel < sWorld->getIntConfig(CONFIG_MAIL_LEVEL_REQ))
    {
        SendNotification(GetTrinityString(LANG_MAIL_RECEIVER_REQ), sWorld->getIntConfig(CONFIG_MAIL_LEVEL_REQ));
        return;
    }

    Item* items[MAX_MAIL_ITEMS];

    for (uint8 i = 0; i < itemCount; ++i)
    {
        if (!itemGuids[i])
        {
            player->SendMailResult(0, MAIL_SEND, MAIL_ERR_MAIL_ATTACHMENT_INVALID);
            return;
        }

        Item* item = player->GetItemByGuid(itemGuids[i]);

        // prevent sending bag with items (cheat: can be placed in bag after adding equipped empty bag to mail)
        if (!item)
        {
            player->SendMailResult(0, MAIL_SEND, MAIL_ERR_MAIL_ATTACHMENT_INVALID);
            return;
        }

        if (!item->CanBeTraded(true))
        {
            player->SendMailResult(0, MAIL_SEND, MAIL_ERR_EQUIP_ERROR, EQUIP_ERR_MAIL_BOUND_ITEM);
            return;
        }

        if (item->IsBoundAccountWide() && item->IsSoulBound() && player->GetSession()->GetAccountId() != receiverAccountId)
        {
            player->SendMailResult(0, MAIL_SEND, MAIL_ERR_EQUIP_ERROR, EQUIP_ERR_NOT_SAME_ACCOUNT);
            return;
        }

        if (item->GetTemplate()->Flags & ITEM_PROTO_FLAG_CONJURED || item->GetUInt32Value(ITEM_FIELD_EXPIRATION))
        {
            player->SendMailResult(0, MAIL_SEND, MAIL_ERR_EQUIP_ERROR, EQUIP_ERR_MAIL_BOUND_ITEM);
            return;
        }

        if (COD && item->HasFlag(ITEM_FIELD_DYNAMIC_FLAGS, ITEM_FLAG_WRAPPED))
        {
            player->SendMailResult(0, MAIL_SEND, MAIL_ERR_CANT_SEND_WRAPPED_COD);
            return;
        }

        if (item->IsNotEmptyBag())
        {
            player->SendMailResult(0, MAIL_SEND, MAIL_ERR_EQUIP_ERROR, EQUIP_ERR_DESTROY_NONEMPTY_BAG);
            return;
        }

        items[i] = item;
    }

    player->SendMailResult(0, MAIL_SEND, MAIL_OK);

    player->ModifyMoney(-int64(reqmoney));
    player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_MAIL, cost);

    bool needItemDelay = false;

    MailDraft draft(subject, body);

    SQLTransaction trans = CharacterDatabase.BeginTransaction();

    if (itemCount > 0 || money > 0)
    {
        bool log = HasPermission(rbac::RBAC_PERM_LOG_GM_TRADE);
        if (itemCount > 0)
        {
            for (uint8 i = 0; i < itemCount; ++i)
            {
                Item* item = items[i];
                if (log)
                {
                    sLog->outCommand(GetAccountId(), "GM %s (GUID: %u) (Account: %u) mail item: %s (Entry: %u Count: %u) "
                        "to player: %s (GUID: %u) (Account: %u)", GetPlayerName().c_str(), GetGuidLow(), GetAccountId(),
                        item->GetTemplate()->Name1.c_str(), item->GetEntry(), item->GetCount(),
                        receiverName.c_str(), GUID_LOPART(receiverGuid), receiverAccountId);
                }

                item->SetNotRefundable(GetPlayer()); // makes the item no longer refundable
                player->MoveItemFromInventory(items[i]->GetBagSlot(), item->GetSlot(), true);

                item->DeleteFromInventoryDB(trans);     // deletes item from character's inventory
                item->SetOwnerGUID(receiverGuid);
                item->SaveToDB(trans);                  // recursive and not have transaction guard into self, item not in inventory and can be save standalone

                draft.AddItem(item);
            }

            // if item send to character at another account, then apply item delivery delay
            needItemDelay = player->GetSession()->GetAccountId() != receiverAccountId;
        }

        if (log && money > 0)
        {
            sLog->outCommand(GetAccountId(), "GM %s (GUID: %u) (Account: %u) mail money: " UI64FMTD " to player: %s (GUID: %u) (Account: %u)",
                GetPlayerName().c_str(), GetGuidLow(), GetAccountId(), money, receiverName.c_str(), GUID_LOPART(receiverGuid), receiverAccountId);
        }
    }

    // If theres is an item, there is a one hour delivery delay if sent to another account's character.
    uint32 deliver_delay = needItemDelay ? sWorld->getIntConfig(CONFIG_MAIL_DELIVERY_DELAY) : 0;

    // Mail sent between guild members arrives instantly if they have the guild perk "Guild Mail"
    //if (Guild* guild = sGuildMgr->GetGuildById(player->GetGuildId()))
    //    if (guild->GetLevel() >= 17 && guild->IsMember(receiverGuid))
    //        deliver_delay = 0;

    // will delete item or place to receiver mail list
    draft
        .AddMoney(money)
        .AddCOD(COD)
        .SendMailTo(trans, MailReceiver(receiver, GUID_LOPART(receiverGuid)), MailSender(player), body.empty() ? MAIL_CHECK_MASK_COPIED : MAIL_CHECK_MASK_HAS_BODY, deliver_delay);

    player->SaveInventoryAndGoldToDB(trans);
    CharacterDatabase.CommitTransaction(trans);
}