SkImageFilter::CropRect FilterEffect::getCropRect() const { if (!filterPrimitiveSubregion().isEmpty()) { FloatRect rect = getFilter()->mapLocalRectToAbsoluteRect(filterPrimitiveSubregion()); return SkImageFilter::CropRect(rect); } else { return SkImageFilter::CropRect(SkRect::MakeEmpty(), 0); } }
PassRefPtr<SkImageFilter> FEImage::createImageFilterForRenderer(RenderObject* renderer, SkiaImageFilterBuilder* builder) { FloatRect dstRect = filterPrimitiveSubregion(); AffineTransform transform; SVGElement* contextNode = toSVGElement(renderer->node()); if (contextNode->hasRelativeLengths()) { SVGLengthContext lengthContext(contextNode); FloatSize viewportSize; // If we're referencing an element with percentage units, eg. <rect with="30%"> those values were resolved against the viewport. // Build up a transformation that maps from the viewport space to the filter primitive subregion. if (lengthContext.determineViewport(viewportSize)) transform = makeMapBetweenRects(FloatRect(FloatPoint(), viewportSize), dstRect); } else { transform.translate(dstRect.x(), dstRect.y()); } GraphicsContext* context = builder->context(); if (!context) return adoptRef(SkBitmapSource::Create(SkBitmap())); AffineTransform contentTransformation; context->save(); context->beginRecording(FloatRect(FloatPoint(), dstRect.size())); context->concatCTM(transform); SVGRenderingContext::renderSubtree(context, renderer, contentTransformation); RefPtr<DisplayList> displayList = context->endRecording(); context->restore(); RefPtr<SkImageFilter> result = adoptRef(SkPictureImageFilter::Create(displayList->picture(), dstRect)); return result.release(); }
PassRefPtr<SkImageFilter> FEImage::createImageFilter(SkiaImageFilterBuilder* builder) { RenderObject* renderer = referencedRenderer(); if (!m_image && !renderer) return adoptRef(SkBitmapSource::Create(SkBitmap())); setOperatingColorSpace(ColorSpaceDeviceRGB); if (renderer) return createImageFilterForRenderer(renderer, builder); FloatRect srcRect = FloatRect(FloatPoint(), m_image->size()); FloatRect dstRect = filterPrimitiveSubregion(); // FIXME: CSS image filters currently do not seem to set filter primitive // subregion correctly if unspecified. So default to srcRect size if so. if (dstRect.isEmpty()) dstRect = srcRect; m_preserveAspectRatio->transformRect(dstRect, srcRect); if (!m_image->nativeImageForCurrentFrame()) return adoptRef(SkBitmapSource::Create(SkBitmap())); RefPtr<SkImageFilter> result = adoptRef(SkBitmapSource::Create(m_image->nativeImageForCurrentFrame()->bitmap(), srcRect, dstRect)); return result.release(); }
sk_sp<SkImageFilter> FEImage::createImageFilterForLayoutObject(const LayoutObject& layoutObject) { FloatRect dstRect = filterPrimitiveSubregion(); AffineTransform transform; SVGElement* contextNode = toSVGElement(layoutObject.node()); if (contextNode->hasRelativeLengths()) { SVGLengthContext lengthContext(contextNode); FloatSize viewportSize; // If we're referencing an element with percentage units, eg. <rect with="30%"> those values were resolved against the viewport. // Build up a transformation that maps from the viewport space to the filter primitive subregion. if (lengthContext.determineViewport(viewportSize)) transform = makeMapBetweenRects(FloatRect(FloatPoint(), viewportSize), dstRect); } else { transform.translate(dstRect.x(), dstRect.y()); } SkPictureBuilder filterPicture(dstRect); { TransformRecorder transformRecorder(filterPicture.context(), layoutObject, transform); SVGPaintContext::paintSubtree(filterPicture.context(), &layoutObject); } return SkPictureImageFilter::Make(toSkSp(filterPicture.endRecording()), dstRect); }
void FETurbulence::apply() { if (hasResult()) return; ByteArray* pixelArray = createUnmultipliedImageResult(); if (!pixelArray) return; if (absolutePaintRect().isEmpty()) return; PaintingData paintingData(m_seed, roundedIntSize(filterPrimitiveSubregion().size())); initPaint(paintingData); #if ENABLE(PARALLEL_JOBS) int optimalThreadNumber = (absolutePaintRect().width() * absolutePaintRect().height()) / s_minimalRectDimension; if (optimalThreadNumber > 1) { // Initialize parallel jobs ParallelJobs<FillRegionParameters> parallelJobs(&WebCore::FETurbulence::fillRegionWorker, optimalThreadNumber); // Fill the parameter array int i = parallelJobs.numberOfJobs(); if (i > 1) { int startY = 0; int stepY = absolutePaintRect().height() / i; for (; i > 0; --i) { FillRegionParameters& params = parallelJobs.parameter(i-1); params.filter = this; params.pixelArray = pixelArray; params.paintingData = &paintingData; params.startY = startY; if (i != 1) { params.endY = startY + stepY; startY = startY + stepY; } else params.endY = absolutePaintRect().height(); } // Execute parallel jobs parallelJobs.execute(); return; } } // Fallback to sequential mode if there is no room for a new thread or the paint area is too small #endif // ENABLE(PARALLEL_JOBS) fillRegion(pixelArray, paintingData, 0, absolutePaintRect().height()); }
void FEImage::platformApplySoftware() { RenderObject* renderer = referencedRenderer(); if (!m_image && !renderer) return; ImageBuffer* resultImage = createImageBufferResult(); if (!resultImage) return; SVGFilter* svgFilter = static_cast<SVGFilter*>(filter()); FloatRect destRect = svgFilter->absoluteTransform().mapRect(filterPrimitiveSubregion()); FloatRect srcRect; if (renderer) srcRect = svgFilter->absoluteTransform().mapRect(renderer->repaintRectInLocalCoordinates()); else { srcRect = FloatRect(FloatPoint(), m_image->size()); m_preserveAspectRatio.transformRect(destRect, srcRect); } IntPoint paintLocation = absolutePaintRect().location(); destRect.move(-paintLocation.x(), -paintLocation.y()); // FEImage results are always in ColorSpaceDeviceRGB setResultColorSpace(ColorSpaceDeviceRGB); if (renderer) { const AffineTransform& absoluteTransform = svgFilter->absoluteTransform(); resultImage->context()->concatCTM(absoluteTransform); SVGElement* contextNode = static_cast<SVGElement*>(renderer->node()); if (contextNode->isStyled() && static_cast<SVGStyledElement*>(contextNode)->hasRelativeLengths()) { SVGLengthContext lengthContext(contextNode); float width = 0; float height = 0; // If we're referencing an element with percentage units, eg. <rect with="30%"> those values were resolved against the viewport. // Build up a transformation that maps from the viewport space to the filter primitive subregion. if (lengthContext.determineViewport(width, height)) resultImage->context()->concatCTM(makeMapBetweenRects(FloatRect(0, 0, width, height), destRect)); } AffineTransform contentTransformation; SVGRenderingContext::renderSubtreeToImageBuffer(resultImage, renderer, contentTransformation); return; } resultImage->context()->drawImage(m_image.get(), ColorSpaceDeviceRGB, destRect, srcRect); }
void FETurbulence::applySoftware() { Uint8ClampedArray* pixelArray = createUnmultipliedImageResult(); if (!pixelArray) return; if (absolutePaintRect().isEmpty()) { pixelArray->zeroFill(); return; } PaintingData paintingData(m_seed, roundedIntSize(filterPrimitiveSubregion().size())); initPaint(paintingData); int optimalThreadNumber = (absolutePaintRect().width() * absolutePaintRect().height()) / s_minimalRectDimension; if (optimalThreadNumber > 1) { // Initialize parallel jobs ParallelJobs<FillRegionParameters> parallelJobs(&WebCore::FETurbulence::fillRegionWorker, optimalThreadNumber); // Fill the parameter array int i = parallelJobs.numberOfJobs(); if (i > 1) { // Split the job into "stepY"-sized jobs but there a few jobs that need to be slightly larger since // stepY * jobs < total size. These extras are handled by the remainder "jobsWithExtra". const int stepY = absolutePaintRect().height() / i; const int jobsWithExtra = absolutePaintRect().height() % i; int startY = 0; for (; i > 0; --i) { FillRegionParameters& params = parallelJobs.parameter(i-1); params.filter = this; params.pixelArray = pixelArray; params.paintingData = &paintingData; params.startY = startY; startY += i < jobsWithExtra ? stepY + 1 : stepY; params.endY = startY; params.baseFrequencyX = m_baseFrequencyX; params.baseFrequencyY = m_baseFrequencyY; } // Execute parallel jobs parallelJobs.execute(); return; } } // Fallback to single threaded mode if there is no room for a new thread or the paint area is too small. fillRegion(pixelArray, paintingData, 0, absolutePaintRect().height(), m_baseFrequencyX, m_baseFrequencyY); }
void FEImage::determineAbsolutePaintRect() { FloatRect paintRect = filter().absoluteTransform().mapRect(filterPrimitiveSubregion()); FloatRect srcRect; if (m_image) { srcRect.setSize(m_image->size()); m_preserveAspectRatio.transformRect(paintRect, srcRect); } else if (RenderElement* renderer = referencedRenderer()) srcRect = filter().absoluteTransform().mapRect(renderer->repaintRectInLocalCoordinates()); if (clipsToBounds()) paintRect.intersect(maxEffectRect()); else paintRect.unite(maxEffectRect()); setAbsolutePaintRect(enclosingIntRect(paintRect)); }
void FEImage::applySoftware() { RenderObject* renderer = referencedRenderer(); if (!m_image && !renderer) return; ImageBuffer* resultImage = createImageBufferResult(); if (!resultImage) return; IntPoint paintLocation = absolutePaintRect().location(); resultImage->context()->translate(-paintLocation.x(), -paintLocation.y()); // FEImage results are always in ColorSpaceDeviceRGB setResultColorSpace(ColorSpaceDeviceRGB); FloatRect destRect = filter()->mapLocalRectToAbsoluteRect(filterPrimitiveSubregion()); FloatRect srcRect; if (!renderer) { srcRect = FloatRect(FloatPoint(), m_image->size()); m_preserveAspectRatio->transformRect(destRect, srcRect); resultImage->context()->drawImage(m_image.get(), destRect, srcRect); return; } SVGElement* contextNode = toSVGElement(renderer->node()); if (contextNode->hasRelativeLengths()) { // FIXME: This fixes relative lengths but breaks non-relative ones (see crbug/260709). SVGLengthContext lengthContext(contextNode); FloatSize viewportSize; // If we're referencing an element with percentage units, eg. <rect with="30%"> those values were resolved against the viewport. // Build up a transformation that maps from the viewport space to the filter primitive subregion. if (lengthContext.determineViewport(viewportSize)) resultImage->context()->concatCTM(makeMapBetweenRects(FloatRect(FloatPoint(), viewportSize), destRect)); } else { resultImage->context()->translate(destRect.x(), destRect.y()); resultImage->context()->concatCTM(filter()->absoluteTransform()); } AffineTransform contentTransformation; SVGRenderingContext::renderSubtree(resultImage->context(), renderer, contentTransformation); }
sk_sp<SkImageFilter> FEImage::createImageFilter() { if (auto* layoutObject = referencedLayoutObject()) return createImageFilterForLayoutObject(*layoutObject); sk_sp<SkImage> image = m_image ? toSkSp(m_image->imageForCurrentFrame()) : nullptr; if (!image) { // "A href reference that is an empty image (zero width or zero height), that fails // to download, is non-existent, or that cannot be displayed (e.g. because it is // not in a supported image format) fills the filter primitive subregion with // transparent black." return createTransparentBlack(); } FloatRect srcRect = FloatRect(FloatPoint(), FloatSize(m_image->size())); FloatRect dstRect = filterPrimitiveSubregion(); m_preserveAspectRatio->transformRect(dstRect, srcRect); return SkImageSource::Make(std::move(image), srcRect, dstRect, kHigh_SkFilterQuality); }
PassRefPtr<SkImageFilter> FEImage::createImageFilter(SkiaImageFilterBuilder* builder) { if (auto* layoutObject = referencedLayoutObject()) return createImageFilterForLayoutObject(*layoutObject, builder); FloatRect dstRect = filterPrimitiveSubregion(); RefPtr<SkImage> image = m_image ? m_image->imageForCurrentFrame() : nullptr; if (!image) { // "A href reference that is an empty image (zero width or zero height), that fails // to download, is non-existent, or that cannot be displayed (e.g. because it is // not in a supported image format) fills the filter primitive subregion with // transparent black." return adoptRef(SkPictureImageFilter::Create(nullptr, dstRect)); } FloatRect srcRect = FloatRect(FloatPoint(), m_image->size()); m_preserveAspectRatio->transformRect(dstRect, srcRect); return adoptRef(SkImageSource::Create(image.get(), srcRect, dstRect, kHigh_SkFilterQuality)); }
FloatRect FEImage::determineAbsolutePaintRect(const FloatRect& originalRequestedRect) { RenderObject* renderer = referencedRenderer(); if (!m_image && !renderer) return FloatRect(); FloatRect requestedRect = originalRequestedRect; if (clipsToBounds()) requestedRect.intersect(maxEffectRect()); FloatRect destRect = filter()->mapLocalRectToAbsoluteRect(filterPrimitiveSubregion()); FloatRect srcRect; if (renderer) { srcRect = getRendererRepaintRect(renderer); SVGElement* contextNode = toSVGElement(renderer->node()); if (contextNode->hasRelativeLengths()) { // FIXME: This fixes relative lengths but breaks non-relative ones (see crbug/260709). SVGLengthContext lengthContext(contextNode); FloatSize viewportSize; if (lengthContext.determineViewport(viewportSize)) { srcRect = makeMapBetweenRects(FloatRect(FloatPoint(), viewportSize), destRect).mapRect(srcRect); } } else { srcRect = filter()->mapLocalRectToAbsoluteRect(srcRect); srcRect.move(destRect.x(), destRect.y()); } destRect.intersect(srcRect); } else { srcRect = FloatRect(FloatPoint(), m_image->size()); m_preserveAspectRatio->transformRect(destRect, srcRect); } destRect.intersect(requestedRect); addAbsolutePaintRect(destRect); return destRect; }
FloatRect FilterEffect::absoluteBounds() const { FloatRect computedBounds = getFilter()->filterRegion(); if (!filterPrimitiveSubregion().isEmpty()) computedBounds.intersect(filterPrimitiveSubregion()); return getFilter()->mapLocalRectToAbsoluteRect(computedBounds); }