static void fz_bbox_clip_text(fz_device *dev, fz_text *text, fz_matrix ctm, int accumulate) { if (accumulate) fz_bbox_add_rect(dev, fz_infinite_rect, accumulate != 2); else fz_bbox_add_rect(dev, fz_bound_text(dev->ctx, text, ctm), 1); }
static void fz_bbox_clip_text(fz_context *ctx, fz_device *dev, fz_text *text, const fz_matrix *ctm, int accumulate) { fz_rect r = fz_infinite_rect; if (accumulate) fz_bbox_add_rect(ctx, dev, &r, accumulate != 2); else fz_bbox_add_rect(ctx, dev, fz_bound_text(ctx, text, NULL, ctm, &r), 1); }
static void fz_bbox_fill_text(fz_device *dev, fz_text *text, const fz_matrix *ctm, fz_colorspace *colorspace, float *color, float alpha) { fz_rect r; fz_bbox_add_rect(dev, fz_bound_text(dev->ctx, text, NULL, ctm, &r), 0); }
static void fz_bbox_stroke_path(fz_device *dev, fz_path *path, fz_stroke_state *stroke, const fz_matrix *ctm, fz_colorspace *colorspace, float *color, float alpha) { fz_rect r; fz_bbox_add_rect(dev, fz_bound_path(dev->ctx, path, stroke, ctm, &r), 0); }
static void fz_bbox_stroke_text(fz_context *ctx, fz_device *dev, fz_text *text, fz_stroke_state *stroke, const fz_matrix *ctm, fz_colorspace *colorspace, float *color, float alpha) { fz_rect r; fz_bbox_add_rect(ctx, dev, fz_bound_text(ctx, text, stroke, ctm, &r), 0); }
static void fz_bbox_fill_image_mask(fz_context *ctx, fz_device *dev, fz_image *image, const fz_matrix *ctm, fz_colorspace *colorspace, float *color, float alpha) { fz_rect r = fz_unit_rect; fz_bbox_add_rect(ctx, dev, fz_transform_rect(&r, ctm), 0); }
static void fz_bbox_fill_path(fz_context *ctx, fz_device *dev, fz_path *path, int even_odd, const fz_matrix *ctm, fz_colorspace *colorspace, float *color, float alpha) { fz_rect r; fz_bbox_add_rect(ctx, dev, fz_bound_path(ctx, path, NULL, ctm, &r), 0); }
static void fz_bbox_begin_tile(fz_device *dev, fz_rect area, fz_rect view, float xstep, float ystep, fz_matrix ctm) { fz_bbox_data *data = dev->user; fz_bbox_add_rect(dev, area, 0); data->ignore++; }
static void fz_bbox_begin_mask(fz_device *dev, fz_rect rect, int luminosity, fz_colorspace *colorspace, float *color) { fz_bbox_data *data = dev->user; fz_bbox_add_rect(dev, rect, 1); data->ignore++; }
static void fz_bbox_begin_mask(fz_context *ctx, fz_device *dev, const fz_rect *rect, int luminosity, fz_colorspace *colorspace, float *color) { fz_bbox_device *bdev = (fz_bbox_device*)dev; fz_bbox_add_rect(ctx, dev, rect, 1); bdev->ignore++; }
static void fz_bbox_begin_tile(fz_device *dev, const fz_rect *area, const fz_rect *view, float xstep, float ystep, const fz_matrix *ctm) { fz_bbox_data *data = dev->user; fz_rect r = *area; fz_bbox_add_rect(dev, fz_transform_rect(&r, ctm), 0); data->ignore++; }
static int fz_bbox_begin_tile(fz_context *ctx, fz_device *dev, const fz_rect *area, const fz_rect *view, float xstep, float ystep, const fz_matrix *ctm, int id) { fz_bbox_device *bdev = (fz_bbox_device*)dev; fz_rect r = *area; fz_bbox_add_rect(ctx, dev, fz_transform_rect(&r, ctm), 0); bdev->ignore++; return 0; }
static void fz_bbox_begin_group(fz_device *dev, fz_rect rect, int isolated, int knockout, int blendmode, float alpha) { fz_bbox_add_rect(dev, rect, 1); }
static void fz_bbox_clip_image_mask(fz_device *dev, fz_image *image, fz_rect *rect, fz_matrix ctm) { fz_bbox_add_rect(dev, rect ? fz_transform_rect(ctm, *rect) : fz_infinite_rect, 1); }
static void fz_bbox_clip_stroke_path(fz_context *ctx, fz_device *dev, fz_path *path, const fz_rect *rect, fz_stroke_state *stroke, const fz_matrix *ctm) { fz_rect r; fz_bbox_add_rect(ctx, dev, fz_bound_path(ctx, path, stroke, ctm, &r), 1); }
static void fz_bbox_clip_image_mask(fz_context *ctx, fz_device *dev, fz_image *image, const fz_rect *rect, const fz_matrix *ctm) { fz_rect r = fz_unit_rect; fz_bbox_add_rect(ctx, dev, fz_transform_rect(&r, ctm), 1); }
static void fz_bbox_fill_shade(fz_device *dev, fz_shade *shade, fz_matrix ctm, float alpha) { fz_bbox_add_rect(dev, fz_bound_shade(dev->ctx, shade, ctm), 0); }
static void fz_bbox_fill_image(fz_device *dev, fz_image *image, const fz_matrix *ctm, float alpha) { fz_rect r = fz_unit_rect; fz_bbox_add_rect(dev, fz_transform_rect(&r, ctm), 0); }
static void fz_bbox_clip_path(fz_device *dev, fz_path *path, fz_rect *rect, int even_odd, fz_matrix ctm) { fz_bbox_add_rect(dev, fz_bound_path(dev->ctx, path, NULL, ctm), 1); }
static void fz_bbox_begin_group(fz_context *ctx, fz_device *dev, const fz_rect *rect, int isolated, int knockout, int blendmode, float alpha) { fz_bbox_add_rect(ctx, dev, rect, 1); }
static void fz_bbox_fill_path(fz_device *dev, fz_path *path, int even_odd, fz_matrix ctm, fz_colorspace *colorspace, float *color, float alpha) { fz_bbox_add_rect(dev, fz_bound_path(dev->ctx, path, NULL, ctm), 0); }
static void fz_bbox_stroke_text(fz_device *dev, fz_text *text, fz_stroke_state *stroke, fz_matrix ctm, fz_colorspace *colorspace, float *color, float alpha) { fz_bbox_add_rect(dev, fz_bound_text(dev->ctx, text, ctm), 0); }
static void fz_bbox_clip_path(fz_context *ctx, fz_device *dev, fz_path *path, const fz_rect *rect, int even_odd, const fz_matrix *ctm) { fz_rect r; fz_bbox_add_rect(ctx, dev, fz_bound_path(ctx, path, NULL, ctm, &r), 1); }
static void fz_bbox_fill_image(fz_device *dev, fz_image *image, fz_matrix ctm, float alpha) { fz_bbox_add_rect(dev, fz_transform_rect(ctm, fz_unit_rect), 0); }
static void fz_bbox_clip_stroke_text(fz_context *ctx, fz_device *dev, fz_text *text, fz_stroke_state *stroke, const fz_matrix *ctm) { fz_rect r; fz_bbox_add_rect(ctx, dev, fz_bound_text(ctx, text, stroke, ctm, &r), 1); }
static void fz_bbox_clip_stroke_path(fz_device *dev, fz_path *path, fz_rect *rect, fz_stroke_state *stroke, fz_matrix ctm) { fz_bbox_add_rect(dev, fz_bound_path(dev->ctx, path, stroke, ctm), 1); }
static void fz_bbox_fill_shade(fz_context *ctx, fz_device *dev, fz_shade *shade, const fz_matrix *ctm, float alpha) { fz_rect r; fz_bbox_add_rect(ctx, dev, fz_bound_shade(ctx, shade, ctm, &r), 0); }
static void fz_bbox_clip_stroke_text(fz_device *dev, fz_text *text, fz_stroke_state *stroke, fz_matrix ctm) { fz_bbox_add_rect(dev, fz_bound_text(dev->ctx, text, ctm), 1); }
static void fz_bbox_clip_text(fz_context *ctx, fz_device *dev, const fz_text *text, const fz_matrix *ctm, const fz_rect *scissor) { fz_rect r; fz_bbox_add_rect(ctx, dev, fz_bound_text(ctx, text, NULL, ctm, &r), 1); }