示例#1
0
static void
gen7_upload_sampler_state_table(struct brw_context *brw,
                                struct gl_program *prog,
                                uint32_t sampler_count,
                                uint32_t *sst_offset,
                                uint32_t *sdc_offset)
{
   struct gl_context *ctx = &brw->ctx;
   struct gen7_sampler_state *samplers;

   GLbitfield SamplersUsed = prog->SamplersUsed;

   if (sampler_count == 0)
      return;

   samplers = brw_state_batch(brw, AUB_TRACE_SAMPLER_STATE,
			      sampler_count * sizeof(*samplers),
			      32, sst_offset);
   memset(samplers, 0, sampler_count * sizeof(*samplers));

   for (unsigned s = 0; s < sampler_count; s++) {
      if (SamplersUsed & (1 << s)) {
         const unsigned unit = prog->SamplerUnits[s];
         if (ctx->Texture.Unit[unit]._ReallyEnabled)
            gen7_update_sampler_state(brw, unit, s, &samplers[s],
                                      &sdc_offset[s]);
      }
   }

   brw->state.dirty.cache |= CACHE_NEW_SAMPLER;
}
示例#2
0
/* All samplers must be uploaded in a single contiguous array, which
 * complicates various things.  However, this is still too confusing -
 * FIXME: simplify all the different new texture state flags.
 */
static void
gen7_prepare_samplers(struct brw_context *brw)
{
   struct gl_context *ctx = &brw->intel.ctx;
   struct gen7_sampler_state *samplers;
   int i;

   brw->wm.sampler_count = 0;
   for (i = 0; i < BRW_MAX_TEX_UNIT; i++) {
      if (ctx->Texture.Unit[i]._ReallyEnabled)
	 brw->wm.sampler_count = i + 1;
   }

   if (brw->wm.sampler_count == 0)
      return;

   samplers = brw_state_batch(brw, AUB_TRACE_SAMPLER_STATE,
			      brw->wm.sampler_count * sizeof(*samplers),
			      32, &brw->wm.sampler_offset);
   memset(samplers, 0, brw->wm.sampler_count * sizeof(*samplers));

   for (i = 0; i < brw->wm.sampler_count; i++) {
      if (ctx->Texture.Unit[i]._ReallyEnabled)
	 gen7_update_sampler_state(brw, i, &samplers[i]);
   }

   brw->state.dirty.cache |= CACHE_NEW_SAMPLER;
}
示例#3
0
static void
gen7_upload_samplers(struct brw_context *brw)
{
   struct gl_context *ctx = &brw->intel.ctx;
   struct gen7_sampler_state *samplers;

   /* BRW_NEW_VERTEX_PROGRAM and BRW_NEW_FRAGMENT_PROGRAM */
   struct gl_program *vs = (struct gl_program *) brw->vertex_program;
   struct gl_program *fs = (struct gl_program *) brw->fragment_program;

   GLbitfield SamplersUsed = vs->SamplersUsed | fs->SamplersUsed;

   brw->sampler.count = _mesa_fls(SamplersUsed);

   if (brw->sampler.count == 0)
      return;

   samplers = brw_state_batch(brw, AUB_TRACE_SAMPLER_STATE,
			      brw->sampler.count * sizeof(*samplers),
			      32, &brw->sampler.offset);
   memset(samplers, 0, brw->sampler.count * sizeof(*samplers));

   for (unsigned s = 0; s < brw->sampler.count; s++) {
      if (SamplersUsed & (1 << s)) {
         const unsigned unit = (fs->SamplersUsed & (1 << s)) ?
            fs->SamplerUnits[s] : vs->SamplerUnits[s];
         if (ctx->Texture.Unit[unit]._ReallyEnabled)
            gen7_update_sampler_state(brw, unit, s, &samplers[s]);
      }
   }

   brw->state.dirty.cache |= CACHE_NEW_SAMPLER;
}