static gboolean
gimp_operation_colorize_process (GeglOperation       *operation,
                                 void                *in_buf,
                                 void                *out_buf,
                                 glong                samples,
                                 const GeglRectangle *roi,
                                 gint                 level)
{
  GimpOperationPointFilter *point  = GIMP_OPERATION_POINT_FILTER (operation);
  GimpColorizeConfig       *config = GIMP_COLORIZE_CONFIG (point->config);
  gfloat                   *src    = in_buf;
  gfloat                   *dest   = out_buf;
  GimpHSL                   hsl;

  if (! config)
    return FALSE;

  hsl.h = config->hue;
  hsl.s = config->saturation;
  hsl.a = src[ALPHA];

  while (samples--)
    {
      GimpRGB rgb;
      gfloat  lum = GIMP_RGB_LUMINANCE (src[RED],
                                        src[GREEN],
                                        src[BLUE]);

      if (config->lightness > 0)
        {
          lum = lum * (1.0 - config->lightness);

          lum += 1.0 - (1.0 - config->lightness);
        }
      else if (config->lightness < 0)
        {
          lum = lum * (config->lightness + 1.0);
        }

      hsl.l = lum;

      gimp_hsl_to_rgb (&hsl, &rgb);

      /*  the code in base/colorize.c would multiply r,b,g with lum,
       *  but this is a bug since it should multiply with 255. We
       *  don't repeat this bug here (this is the reason why the gegl
       *  colorize is brighter than the legacy one).
       */
      dest[RED]   = rgb.r; /* * lum; */
      dest[GREEN] = rgb.g; /* * lum; */
      dest[BLUE]  = rgb.b; /* * lum */;
      dest[ALPHA] = rgb.a;

      src  += 4;
      dest += 4;
    }

  return TRUE;
}
示例#2
0
static void
transform (guchar *r,
           guchar *g,
           guchar *b)
{
  switch (wvals.colormodel)
    {
    case HSL_MODEL:
      {
        GimpHSL hsl;
        GimpRGB rgb;

        gimp_rgb_set_uchar (&rgb, *r, *g, *b);
        gimp_rgb_to_hsl (&rgb, &hsl);

        if (wvals.redmode)
          hsl.h = 0.5 * (1.0 + sin (((2 * hsl.h - 1.0) * wvals.redfrequency +
                                     wvals.redangle / 180.0) * G_PI));

        if (wvals.greenmode)
          hsl.s = 0.5 * (1.0 + sin (((2 * hsl.s - 1.0) * wvals.greenfrequency +
                                     wvals.greenangle / 180.0) * G_PI));

        if (wvals.bluemode)
          hsl.l = 0.5 * (1.0 + sin (((2 * hsl.l - 1.0) * wvals.bluefrequency +
                                     wvals.blueangle / 180.0) * G_PI));

        gimp_hsl_to_rgb (&hsl, &rgb);
        gimp_rgb_get_uchar (&rgb, r, g, b);
      }
      break;

    case RGB_MODEL:
      if (wvals.redmode)
        *r = ROUND (127.5 * (1.0 +
                             sin (((*r / 127.5 - 1.0) * wvals.redfrequency +
                                   wvals.redangle / 180.0) * G_PI)));

      if (wvals.greenmode)
        *g = ROUND (127.5 * (1.0 +
                             sin (((*g / 127.5 - 1.0) * wvals.greenfrequency +
                                   wvals.greenangle / 180.0) * G_PI)));

      if (wvals.bluemode)
        *b = ROUND (127.5 * (1.0 +
                             sin (((*b / 127.5 - 1.0) * wvals.bluefrequency +
                                   wvals.blueangle / 180.0) * G_PI)));
      break;
    }
}
示例#3
0
文件: gluas.c 项目: jonnor/gegl
static int l_set_hsl (lua_State * lua)
{
    Priv *p;
    lua_Number pixel[4];
    lua_Number x, y, h, s, l;

    lua_pushstring (lua, "priv");
    lua_gettable (lua, LUA_REGISTRYINDEX);
    p = lua_touserdata (lua, -1);
    lua_pop (lua, 1);

    if (lua_gettop (lua) != 5)
      {
        lua_pushstring(lua,
                       "incorrect number of arguments to set_lab (x, y, l, a, b)\n");
        lua_error (lua);
        return 0;
      }

    x = lua_tonumber (lua, -5);
    y = lua_tonumber (lua, -4);
    h = lua_tonumber (lua, -3);
    s = lua_tonumber (lua, -2);
    l = lua_tonumber (lua, -1);

    get_rgba_pixel (p, 0, x, y, pixel);

#if 0
    {
      GimpRGB rgb;
      GimpHSL hsl;

      hsl.h = h;
      hsl.s = s;
      hsl.l = l;

      gimp_hsl_to_rgb (&hsl, &rgb);

      pixel[0]=rgb.r;
      pixel[1]=rgb.g;
      pixel[2]=rgb.b;
    }
#endif

    set_rgba_pixel (p, x, y, pixel);
    return 0;
}
static void
gimp_colorize_config_class_init (GimpColorizeConfigClass *klass)
{
  GObjectClass      *object_class   = G_OBJECT_CLASS (klass);
  GimpViewableClass *viewable_class = GIMP_VIEWABLE_CLASS (klass);
  GimpHSL            hsl;
  GimpRGB            rgb;

  object_class->set_property        = gimp_colorize_config_set_property;
  object_class->get_property        = gimp_colorize_config_get_property;

  viewable_class->default_icon_name = "gimp-tool-colorize";

  GIMP_CONFIG_PROP_DOUBLE (object_class, PROP_HUE,
                           "hue",
                           _("Hue"),
                           _("Hue"),
                           0.0, 1.0, 0.5, 0);

  GIMP_CONFIG_PROP_DOUBLE (object_class, PROP_SATURATION,
                           "saturation",
                           _("Saturation"),
                           _("Saturation"),
                           0.0, 1.0, 0.5, 0);

  GIMP_CONFIG_PROP_DOUBLE (object_class, PROP_LIGHTNESS,
                           "lightness",
                           _("Lightness"),
                           _("Lightness"),
                           -1.0, 1.0, 0.0, 0);

  gimp_hsl_set (&hsl, 0.5, 0.5, 0.5);
  gimp_hsl_set_alpha (&hsl, 1.0);
  gimp_hsl_to_rgb (&hsl, &rgb);

  g_object_class_install_property (object_class, PROP_COLOR,
                                   gimp_param_spec_rgb ("color",
                                                        "Color",
                                                        "The color",
                                                        FALSE, &rgb,
                                                        G_PARAM_READWRITE));
}
static void
gimp_colorize_config_get_property (GObject    *object,
                                   guint       property_id,
                                   GValue     *value,
                                   GParamSpec *pspec)
{
  GimpColorizeConfig *self = GIMP_COLORIZE_CONFIG (object);

  switch (property_id)
    {
    case PROP_HUE:
      g_value_set_double (value, self->hue);
      break;

    case PROP_SATURATION:
      g_value_set_double (value, self->saturation);
      break;

    case PROP_LIGHTNESS:
      g_value_set_double (value, self->lightness);
      break;

    case PROP_COLOR:
      {
        GimpHSL hsl;
        GimpRGB rgb;

        gimp_hsl_set (&hsl,
                      self->hue,
                      self->saturation,
                      (self->lightness + 1.0) / 2.0);
        gimp_hsl_set_alpha (&hsl, 1.0);
        gimp_hsl_to_rgb (&hsl, &rgb);
        gimp_value_set_rgb (value, &rgb);
      }
      break;

    default:
      G_OBJECT_WARN_INVALID_PROPERTY_ID (object, property_id, pspec);
      break;
    }
}
void
gimp_operation_hue_saturation_map (GimpHueSaturationConfig *config,
                                   const GimpRGB           *color,
                                   GimpHueRange             range,
                                   GimpRGB                 *result)
{
  GimpHSL hsl;

  g_return_if_fail (GIMP_IS_HUE_SATURATION_CONFIG (config));
  g_return_if_fail (color != NULL);
  g_return_if_fail (result != NULL);

  gimp_rgb_to_hsl (color, &hsl);

  hsl.h = map_hue        (config, range, hsl.h);
  hsl.s = map_saturation (config, range, hsl.s);
  hsl.l = map_lightness  (config, range, hsl.l);

  gimp_hsl_to_rgb (&hsl, result);
}
示例#7
0
void
colorize_calculate (Colorize *colorize)
{
  GimpHSL hsl;
  GimpRGB rgb;
  gint    i;

  g_return_if_fail (colorize != NULL);

  hsl.h = colorize->hue        / 360.0;
  hsl.s = colorize->saturation / 100.0;

  /*  Calculate transfers  */
  for (i = 0; i < 256; i ++)
    {
      hsl.l = (gdouble) i / 255.0;

      gimp_hsl_to_rgb (&hsl, &rgb);

      colorize->final_red_lookup[i]   = i * rgb.r;
      colorize->final_green_lookup[i] = i * rgb.g;
      colorize->final_blue_lookup[i]  = i * rgb.b;
    }
}
static gboolean
gimp_operation_hue_saturation_process (GeglOperation       *operation,
                                       void                *in_buf,
                                       void                *out_buf,
                                       glong                samples,
                                       const GeglRectangle *roi)
{
  GimpOperationPointFilter *point  = GIMP_OPERATION_POINT_FILTER (operation);
  GimpHueSaturationConfig  *config = GIMP_HUE_SATURATION_CONFIG (point->config);
  gfloat                   *src    = in_buf;
  gfloat                   *dest   = out_buf;
  gfloat                    overlap;

  if (! config)
    return FALSE;

  overlap = config->overlap / 2.0;

  while (samples--)
    {
      GimpRGB  rgb;
      GimpHSL  hsl;
      gdouble  h;
      gint     hue_counter;
      gint     hue                 = 0;
      gint     secondary_hue       = 0;
      gboolean use_secondary_hue   = FALSE;
      gfloat   primary_intensity   = 0.0;
      gfloat   secondary_intensity = 0.0;

      rgb.r = src[RED];
      rgb.g = src[GREEN];
      rgb.b = src[BLUE];

      gimp_rgb_to_hsl (&rgb, &hsl);

      h = hsl.h * 6.0;

      for (hue_counter = 0; hue_counter < 7; hue_counter++)
        {
          gdouble hue_threshold = (gdouble) hue_counter + 0.5;

          if (h < ((gdouble) hue_threshold + overlap))
            {
              hue = hue_counter;

              if (overlap > 0.0 && h > ((gdouble) hue_threshold - overlap))
                {
                  use_secondary_hue = TRUE;

                  secondary_hue = hue_counter + 1;

                  secondary_intensity =
                    (h - (gdouble) hue_threshold + overlap) / (2.0 * overlap);

                  primary_intensity = 1.0 - secondary_intensity;
                }
              else
                {
                  use_secondary_hue = FALSE;
                }

              break;
            }
        }

      if (hue >= 6)
        {
          hue = 0;
          use_secondary_hue = FALSE;
        }

      if (secondary_hue >= 6)
        {
          secondary_hue = 0;
        }

      /*  transform into GimpHueRange values  */
      hue++;
      secondary_hue++;

      if (use_secondary_hue)
        {
          gdouble mapped_primary_hue;
          gdouble mapped_secondary_hue;
          gdouble diff;

          mapped_primary_hue   = map_hue (config, hue,           hsl.h);
          mapped_secondary_hue = map_hue (config, secondary_hue, hsl.h);

          /* Find nearest hue on the circle between primary and
           * secondary hue
           */
          diff = mapped_primary_hue - mapped_secondary_hue;
          if (diff < -0.5)
            {
              mapped_secondary_hue -= 1.0;
            }
          else if (diff >= 0.5)
            {
              mapped_secondary_hue += 1.0;
            }

          hsl.h = (mapped_primary_hue   * primary_intensity +
                   mapped_secondary_hue * secondary_intensity);

          hsl.s = (map_saturation (config, hue,           hsl.s) * primary_intensity +
                   map_saturation (config, secondary_hue, hsl.s) * secondary_intensity);

          hsl.l = (map_lightness (config, hue,           hsl.l) * primary_intensity +
                   map_lightness (config, secondary_hue, hsl.l) * secondary_intensity);
        }
      else
        {
          hsl.h = map_hue        (config, hue, hsl.h);
          hsl.s = map_saturation (config, hue, hsl.s);
          hsl.l = map_lightness  (config, hue, hsl.l);
        }

      gimp_hsl_to_rgb (&hsl, &rgb);

      dest[RED]   = rgb.r;
      dest[GREEN] = rgb.g;
      dest[BLUE]  = rgb.b;
      dest[ALPHA] = src[ALPHA];

      src  += 4;
      dest += 4;
    }

  return TRUE;
}
static int
gimp_mypaint_surface_draw_dab (MyPaintSurface *base_surface,
                               float           x,
                               float           y,
                               float           radius,
                               float           color_r,
                               float           color_g,
                               float           color_b,
                               float           opaque,
                               float           hardness,
                               float           color_a,
                               float           aspect_ratio,
                               float           angle,
                               float           lock_alpha,
                               float           colorize)
{
  GimpMybrushSurface *surface = (GimpMybrushSurface *)base_surface;
  GeglBufferIterator *iter;
  GeglRectangle       dabRect;
  GimpComponentMask   component_mask = surface->component_mask;

  const float one_over_radius2 = 1.0f / (radius * radius);
  const double angle_rad = angle / 360 * 2 * M_PI;
  const float cs = cos(angle_rad);
  const float sn = sin(angle_rad);
  float normal_mode;
  float segment1_slope;
  float segment2_slope;
  float r_aa_start;

  hardness = CLAMP (hardness, 0.0f, 1.0f);
  segment1_slope = -(1.0f / hardness - 1.0f);
  segment2_slope = -hardness / (1.0f - hardness);
  aspect_ratio = MAX (1.0f, aspect_ratio);

  r_aa_start = radius - 1.0f;
  r_aa_start = MAX (r_aa_start, 0);
  r_aa_start = (r_aa_start * r_aa_start) / aspect_ratio;

  normal_mode = opaque * (1.0f - colorize);
  colorize = opaque * colorize;

  /* FIXME: This should use the real matrix values to trim aspect_ratio dabs */
  dabRect = calculate_dab_roi (x, y, radius);
  gegl_rectangle_intersect (&dabRect, &dabRect, gegl_buffer_get_extent (surface->buffer));

  if (dabRect.width <= 0 || dabRect.height <= 0)
    return 0;

  gegl_rectangle_bounding_box (&surface->dirty, &surface->dirty, &dabRect);

  iter = gegl_buffer_iterator_new (surface->buffer, &dabRect, 0,
                                   babl_format ("R'G'B'A float"),
                                   GEGL_BUFFER_READWRITE,
                                   GEGL_ABYSS_NONE);
  if (surface->paint_mask)
    {
      GeglRectangle mask_roi = dabRect;
      mask_roi.x -= surface->paint_mask_x;
      mask_roi.y -= surface->paint_mask_y;
      gegl_buffer_iterator_add (iter, surface->paint_mask, &mask_roi, 0,
                                babl_format ("Y float"),
                                GEGL_ACCESS_READ, GEGL_ABYSS_NONE);
    }

  while (gegl_buffer_iterator_next (iter))
    {
      float *pixel = (float *)iter->data[0];
      float *mask;
      int iy, ix;

      if (surface->paint_mask)
        mask = iter->data[1];
      else
        mask = NULL;

      for (iy = iter->roi[0].y; iy < iter->roi[0].y + iter->roi[0].height; iy++)
        {
          for (ix = iter->roi[0].x; ix < iter->roi[0].x +  iter->roi[0].width; ix++)
            {
              float rr, base_alpha, alpha, dst_alpha, r, g, b, a;
              if (radius < 3.0f)
                rr = calculate_rr_antialiased (ix, iy, x, y, aspect_ratio, sn, cs, one_over_radius2, r_aa_start);
              else
                rr = calculate_rr (ix, iy, x, y, aspect_ratio, sn, cs, one_over_radius2);
              base_alpha = calculate_alpha_for_rr (rr, hardness, segment1_slope, segment2_slope);
              alpha = base_alpha * normal_mode;
              if (mask)
                alpha *= *mask;
              dst_alpha = pixel[ALPHA];
              /* a = alpha * color_a + dst_alpha * (1.0f - alpha);
               * which converts to: */
              a = alpha * (color_a - dst_alpha) + dst_alpha;
              r = pixel[RED];
              g = pixel[GREEN];
              b = pixel[BLUE];

              if (a > 0.0f)
                {
                  /* By definition the ratio between each color[] and pixel[] component in a non-pre-multipled blend always sums to 1.0f.
                   * Originaly this would have been "(color[n] * alpha * color_a + pixel[n] * dst_alpha * (1.0f - alpha)) / a",
                   * instead we only calculate the cheaper term. */
                  float src_term = (alpha * color_a) / a;
                  float dst_term = 1.0f - src_term;
                  r = color_r * src_term + r * dst_term;
                  g = color_g * src_term + g * dst_term;
                  b = color_b * src_term + b * dst_term;
                }

              if (colorize > 0.0f && base_alpha > 0.0f)
                {
                  alpha = base_alpha * colorize;
                  a = alpha + dst_alpha - alpha * dst_alpha;
                  if (a > 0.0f)
                    {
                      GimpHSL pixel_hsl, out_hsl;
                      GimpRGB pixel_rgb = {color_r, color_g, color_b};
                      GimpRGB out_rgb   = {r, g, b};
                      float src_term = alpha / a;
                      float dst_term = 1.0f - src_term;

                      gimp_rgb_to_hsl (&pixel_rgb, &pixel_hsl);
                      gimp_rgb_to_hsl (&out_rgb, &out_hsl);

                      out_hsl.h = pixel_hsl.h;
                      out_hsl.s = pixel_hsl.s;
                      gimp_hsl_to_rgb (&out_hsl, &out_rgb);

                      r = (float)out_rgb.r * src_term + r * dst_term;
                      g = (float)out_rgb.g * src_term + g * dst_term;
                      b = (float)out_rgb.b * src_term + b * dst_term;
                    }
                }

              if (component_mask != GIMP_COMPONENT_MASK_ALL)
                {
                  if (component_mask & GIMP_COMPONENT_MASK_RED)
                    pixel[RED]   = r;
                  if (component_mask & GIMP_COMPONENT_MASK_GREEN)
                    pixel[GREEN] = g;
                  if (component_mask & GIMP_COMPONENT_MASK_BLUE)
                    pixel[BLUE]  = b;
                  if (component_mask & GIMP_COMPONENT_MASK_ALPHA)
                    pixel[ALPHA] = a;
                }
              else
                {
                  pixel[RED]   = r;
                  pixel[GREEN] = g;
                  pixel[BLUE]  = b;
                  pixel[ALPHA] = a;
                }

              pixel += 4;
              if (mask)
                mask += 1;
            }
        }
    }

  return 1;
}
static gboolean
gimp_operation_color_balance_process (GeglOperation       *operation,
                                      void                *in_buf,
                                      void                *out_buf,
                                      glong                samples,
                                      const GeglRectangle *roi,
                                      gint                 level)
{
  GimpOperationPointFilter *point  = GIMP_OPERATION_POINT_FILTER (operation);
  GimpColorBalanceConfig   *config = GIMP_COLOR_BALANCE_CONFIG (point->config);
  gfloat                   *src    = in_buf;
  gfloat                   *dest   = out_buf;

  if (! config)
    return FALSE;

  while (samples--)
    {
      gfloat r = src[RED];
      gfloat g = src[GREEN];
      gfloat b = src[BLUE];
      gfloat r_n;
      gfloat g_n;
      gfloat b_n;

      GimpRGB rgb = { r, g, b};
      GimpHSL hsl;

      gimp_rgb_to_hsl (&rgb, &hsl);

      r_n = gimp_operation_color_balance_map (r, hsl.l,
                                              config->cyan_red[GIMP_SHADOWS],
                                              config->cyan_red[GIMP_MIDTONES],
                                              config->cyan_red[GIMP_HIGHLIGHTS]);

      g_n = gimp_operation_color_balance_map (g, hsl.l,
                                              config->magenta_green[GIMP_SHADOWS],
                                              config->magenta_green[GIMP_MIDTONES],
                                              config->magenta_green[GIMP_HIGHLIGHTS]);

      b_n = gimp_operation_color_balance_map (b, hsl.l,
                                              config->yellow_blue[GIMP_SHADOWS],
                                              config->yellow_blue[GIMP_MIDTONES],
                                              config->yellow_blue[GIMP_HIGHLIGHTS]);

      if (config->preserve_luminosity)
        {
          GimpHSL hsl2;

          rgb.r = r_n;
          rgb.g = g_n;
          rgb.b = b_n;
          gimp_rgb_to_hsl (&rgb, &hsl);

          rgb.r = r;
          rgb.g = g;
          rgb.b = b;
          gimp_rgb_to_hsl (&rgb, &hsl2);

          hsl.l = hsl2.l;

          gimp_hsl_to_rgb (&hsl, &rgb);

          r_n = rgb.r;
          g_n = rgb.g;
          b_n = rgb.b;
        }

      dest[RED]   = r_n;
      dest[GREEN] = g_n;
      dest[BLUE]  = b_n;
      dest[ALPHA] = src[ALPHA];

      src  += 4;
      dest += 4;
    }

  return TRUE;
}
示例#11
0
static gboolean
gimp_operation_color_mode_process (GeglOperation       *operation,
                                   void                *in_buf,
                                   void                *aux_buf,
                                   void                *aux2_buf,
                                   void                *out_buf,
                                   glong                samples,
                                   const GeglRectangle *roi,
                                   gint                 level)
{
  gdouble        opacity  = GIMP_OPERATION_POINT_LAYER_MODE (operation)->opacity;
  gfloat        *in       = in_buf;
  gfloat        *layer    = aux_buf;
  gfloat        *mask     = aux2_buf;
  gfloat        *out      = out_buf;
  const gboolean has_mask = mask != NULL;

  while (samples--)
    {
      GimpHSL layer_hsl, out_hsl;
      GimpRGB layer_rgb = {layer[0], layer[1], layer[2]};
      GimpRGB out_rgb   = {in[0], in[1], in[2]};
      gfloat  comp_alpha, new_alpha;

      comp_alpha = MIN (in[ALPHA], layer[ALPHA]) * opacity;
      if (has_mask)
        comp_alpha *= *mask;

      new_alpha = in[ALPHA] + (1.0 - in[ALPHA]) * comp_alpha;

      if (comp_alpha && new_alpha)
        {
          gint   b;
          gfloat ratio = comp_alpha / new_alpha;

          gimp_rgb_to_hsl (&layer_rgb, &layer_hsl);
          gimp_rgb_to_hsl (&out_rgb, &out_hsl);

          out_hsl.h = layer_hsl.h;
          out_hsl.s = layer_hsl.s;
          gimp_hsl_to_rgb (&out_hsl, &out_rgb);

          out[0] = out_rgb.r;
          out[1] = out_rgb.g;
          out[2] = out_rgb.b;

          for (b = RED; b < ALPHA; b++)
            {
              out[b] = out[b] * ratio + in[b] * (1.0 - ratio);
            }
        }
      else
        {
          gint b;

          for (b = RED; b < ALPHA; b++)
            {
              out[b] = in[b];
            }
        }

      out[ALPHA] = in[ALPHA];

      in    += 4;
      layer += 4;
      out   += 4;

      if (has_mask)
        mask++;
    }

  return TRUE;
}