void LogisticsScreen::begin() { for(size_t i = 0; i < animObjectsCount; i++) animObjects[i].begin(); status = RUNNING; gos_KeyboardFlush(); }
void LogisticsDialog::begin() { enterAnim.begin(); exitAnim.end(); status = RUNNING; bDone = 0; soundSystem->playDigitalSample(LOG_MAINMENUBUTTON); gos_KeyboardFlush(); }