示例#1
0
static void
gen6_wa_pre_depth(struct ilo_render *r)
{
   ILO_DEV_ASSERT(r->dev, 6, 6);

   /*
    * From the Ivy Bridge PRM, volume 2 part 1, page 315:
    *
    *     "Restriction: Prior to changing Depth/Stencil Buffer state (i.e.,
    *      any combination of 3DSTATE_DEPTH_BUFFER, 3DSTATE_CLEAR_PARAMS,
    *      3DSTATE_STENCIL_BUFFER, 3DSTATE_HIER_DEPTH_BUFFER) SW must first
    *      issue a pipelined depth stall (PIPE_CONTROL with Depth Stall bit
    *      set), followed by a pipelined depth cache flush (PIPE_CONTROL with
    *      Depth Flush Bit set, followed by another pipelined depth stall
    *      (PIPE_CONTROL with Depth Stall Bit set), unless SW can otherwise
    *      guarantee that the pipeline from WM onwards is already flushed
    *      (e.g., via a preceding MI_FLUSH)."
    *
    * According to the classic driver, it also applies for GEN6.
    */
   gen6_wa_pre_pipe_control(r, GEN6_PIPE_CONTROL_DEPTH_STALL |
                               GEN6_PIPE_CONTROL_DEPTH_CACHE_FLUSH);

   ilo_render_pipe_control(r, GEN6_PIPE_CONTROL_DEPTH_STALL);
   ilo_render_pipe_control(r, GEN6_PIPE_CONTROL_DEPTH_CACHE_FLUSH);
   ilo_render_pipe_control(r, GEN6_PIPE_CONTROL_DEPTH_STALL);
}
示例#2
0
/**
 * This should be called before PIPE_CONTROL.
 */
void
gen6_wa_pre_pipe_control(struct ilo_render *r, uint32_t dw1)
{
   /*
    * From the Sandy Bridge PRM, volume 2 part 1, page 60:
    *
    *     "Pipe-control with CS-stall bit set must be sent BEFORE the
    *      pipe-control with a post-sync op and no write-cache flushes."
    *
    * This WA may also be triggered indirectly by the other two WAs on the
    * same page:
    *
    *     "Before any depth stall flush (including those produced by
    *      non-pipelined state commands), software needs to first send a
    *      PIPE_CONTROL with no bits set except Post-Sync Operation != 0."
    *
    *     "Before a PIPE_CONTROL with Write Cache Flush Enable =1, a
    *      PIPE_CONTROL with any non-zero post-sync-op is required."
    */
   const bool direct_wa_cond = (dw1 & GEN6_PIPE_CONTROL_WRITE__MASK) &&
                               !(dw1 & GEN6_PIPE_CONTROL_RENDER_CACHE_FLUSH);
   const bool indirect_wa_cond = (dw1 & GEN6_PIPE_CONTROL_DEPTH_STALL) |
                                 (dw1 & GEN6_PIPE_CONTROL_RENDER_CACHE_FLUSH);

   ILO_DEV_ASSERT(r->dev, 6, 6);

   if (!direct_wa_cond && !indirect_wa_cond)
      return;

   if (!(r->state.current_pipe_control_dw1 & GEN6_PIPE_CONTROL_CS_STALL)) {
      /*
       * From the Sandy Bridge PRM, volume 2 part 1, page 73:
       *
       *     "1 of the following must also be set (when CS stall is set):
       *
       *       - Depth Cache Flush Enable ([0] of DW1)
       *       - Stall at Pixel Scoreboard ([1] of DW1)
       *       - Depth Stall ([13] of DW1)
       *       - Post-Sync Operation ([13] of DW1)
       *       - Render Target Cache Flush Enable ([12] of DW1)
       *       - Notify Enable ([8] of DW1)"
       *
       * Because of the WAs above, we have to pick Stall at Pixel Scoreboard.
       */
      const uint32_t direct_wa = GEN6_PIPE_CONTROL_CS_STALL |
                                 GEN6_PIPE_CONTROL_PIXEL_SCOREBOARD_STALL;

      ilo_render_pipe_control(r, direct_wa);
   }

   if (indirect_wa_cond &&
       !(r->state.current_pipe_control_dw1 & GEN6_PIPE_CONTROL_WRITE__MASK)) {
      const uint32_t indirect_wa = GEN6_PIPE_CONTROL_WRITE_IMM;

      ilo_render_pipe_control(r, indirect_wa);
   }
}
void
ilo_render_emit_rectlist_commands_gen8(struct ilo_render *r,
                                       const struct ilo_blitter *blitter,
                                       const struct ilo_render_rectlist_session *session)
{
   uint32_t op;

   ILO_DEV_ASSERT(r->dev, 8, 8);

   gen8_wa_pre_depth(r);

   if (blitter->uses & (ILO_BLITTER_USE_FB_DEPTH |
                        ILO_BLITTER_USE_FB_STENCIL)) {
      gen6_3DSTATE_DEPTH_BUFFER(r->builder,
            &blitter->fb.dst.u.zs, true);
   }

   if (blitter->uses & ILO_BLITTER_USE_FB_DEPTH) {
      gen6_3DSTATE_HIER_DEPTH_BUFFER(r->builder,
            &blitter->fb.dst.u.zs);
   }

   if (blitter->uses & ILO_BLITTER_USE_FB_STENCIL) {
      gen6_3DSTATE_STENCIL_BUFFER(r->builder,
            &blitter->fb.dst.u.zs);
   }

   gen7_3DSTATE_CLEAR_PARAMS(r->builder,
         blitter->depth_clear_value);

   gen6_3DSTATE_DRAWING_RECTANGLE(r->builder, 0, 0,
         blitter->fb.width, blitter->fb.height);

   switch (blitter->op) {
   case ILO_BLITTER_RECTLIST_CLEAR_ZS:
      op = 0;
      if (blitter->uses & ILO_BLITTER_USE_FB_DEPTH)
         op |= GEN8_WM_HZ_DW1_DEPTH_CLEAR;
      if (blitter->uses & ILO_BLITTER_USE_FB_STENCIL)
         op |= GEN8_WM_HZ_DW1_STENCIL_CLEAR;
      break;
   case ILO_BLITTER_RECTLIST_RESOLVE_Z:
      op = GEN8_WM_HZ_DW1_DEPTH_RESOLVE;
      break;
   case ILO_BLITTER_RECTLIST_RESOLVE_HIZ:
      op = GEN8_WM_HZ_DW1_HIZ_RESOLVE;
      break;
   default:
      op = 0;
      break;
   }

   gen8_3DSTATE_WM_HZ_OP(r->builder, op, blitter->fb.width,
         blitter->fb.height, blitter->fb.num_samples);

   ilo_render_pipe_control(r, GEN6_PIPE_CONTROL_WRITE_IMM);

   gen8_disable_3DSTATE_WM_HZ_OP(r->builder);
}
示例#4
0
static void
gen7_wa_pre_depth(struct ilo_render *r)
{
   ILO_DEV_ASSERT(r->dev, 7, 7.5);

   if (ilo_dev_gen(r->dev) == ILO_GEN(7)) {
      /*
       * From the Ivy Bridge PRM, volume 2 part 1, page 315:
       *
       *     "Driver must send a least one PIPE_CONTROL command with CS Stall
       *      and a post sync operation prior to the group of depth
       *      commands(3DSTATE_DEPTH_BUFFER, 3DSTATE_CLEAR_PARAMS,
       *      3DSTATE_STENCIL_BUFFER, and 3DSTATE_HIER_DEPTH_BUFFER)."
       */
      const uint32_t dw1 = GEN6_PIPE_CONTROL_CS_STALL |
                           GEN6_PIPE_CONTROL_WRITE_IMM;

      if ((r->state.current_pipe_control_dw1 & dw1) != dw1)
         ilo_render_pipe_control(r, dw1);
   }

   /*
    * From the Ivy Bridge PRM, volume 2 part 1, page 315:
    *
    *     "Restriction: Prior to changing Depth/Stencil Buffer state (i.e.,
    *      any combination of 3DSTATE_DEPTH_BUFFER, 3DSTATE_CLEAR_PARAMS,
    *      3DSTATE_STENCIL_BUFFER, 3DSTATE_HIER_DEPTH_BUFFER) SW must first
    *      issue a pipelined depth stall (PIPE_CONTROL with Depth Stall bit
    *      set), followed by a pipelined depth cache flush (PIPE_CONTROL with
    *      Depth Flush Bit set, followed by another pipelined depth stall
    *      (PIPE_CONTROL with Depth Stall Bit set), unless SW can otherwise
    *      guarantee that the pipeline from WM onwards is already flushed
    *      (e.g., via a preceding MI_FLUSH)."
    */
   ilo_render_pipe_control(r, GEN6_PIPE_CONTROL_DEPTH_STALL);
   ilo_render_pipe_control(r, GEN6_PIPE_CONTROL_DEPTH_CACHE_FLUSH);
   ilo_render_pipe_control(r, GEN6_PIPE_CONTROL_DEPTH_STALL);
}
示例#5
0
static void
gen6_wa_post_3dstate_constant_vs(struct ilo_render *r)
{
   /*
    * According to upload_vs_state() of the classic driver, we need to emit a
    * PIPE_CONTROL after 3DSTATE_CONSTANT_VS, otherwise the command is kept
    * being buffered by VS FF, to the point that the FF dies.
    */
   const uint32_t dw1 = GEN6_PIPE_CONTROL_DEPTH_STALL |
                        GEN6_PIPE_CONTROL_INSTRUCTION_CACHE_INVALIDATE |
                        GEN6_PIPE_CONTROL_STATE_CACHE_INVALIDATE;

   if ((r->state.current_pipe_control_dw1 & dw1) != dw1)
      gen6_wa_pre_pipe_control(r, dw1);
   if ((r->state.current_pipe_control_dw1 & dw1) != dw1)
      ilo_render_pipe_control(r, dw1);
}
示例#6
0
static void
gen7_wa_pre_3dstate_sf_depth_bias(struct ilo_render *r)
{
   /*
    * From the Ivy Bridge PRM, volume 2 part 1, page 258:
    *
    *     "Due to an HW issue driver needs to send a pipe control with stall
    *      when ever there is state change in depth bias related state (in
    *      3DSTATE_SF)"
    */
   const uint32_t dw1 = GEN6_PIPE_CONTROL_CS_STALL;

   ILO_DEV_ASSERT(r->dev, 7, 7);

   if ((r->state.current_pipe_control_dw1 & dw1) != dw1)
      ilo_render_pipe_control(r, dw1);
}
示例#7
0
static void
gen7_wa_pre_3dstate_ps_max_threads(struct ilo_render *r)
{
   /*
    * From the Ivy Bridge PRM, volume 2 part 1, page 286:
    *
    *     "If this field (Maximum Number of Threads in 3DSTATE_PS) is changed
    *      between 3DPRIMITIVE commands, a PIPE_CONTROL command with Stall at
    *      Pixel Scoreboard set is required to be issued."
    */
   const uint32_t dw1 = GEN6_PIPE_CONTROL_PIXEL_SCOREBOARD_STALL;

   ILO_DEV_ASSERT(r->dev, 7, 7.5);

   if ((r->state.current_pipe_control_dw1 & dw1) != dw1)
      ilo_render_pipe_control(r, dw1);
}
示例#8
0
static void
gen6_wa_pre_3dstate_wm_max_threads(struct ilo_render *r)
{
   /*
    * From the Sandy Bridge PRM, volume 2 part 1, page 274:
    *
    *     "A PIPE_CONTROL command, with only the Stall At Pixel Scoreboard
    *      field set (DW1 Bit 1), must be issued prior to any change to the
    *      value in this field (Maximum Number of Threads in 3DSTATE_WM)"
    */
   const uint32_t dw1 = GEN6_PIPE_CONTROL_PIXEL_SCOREBOARD_STALL;

   ILO_DEV_ASSERT(r->dev, 6, 6);

   if ((r->state.current_pipe_control_dw1 & dw1) != dw1)
      gen6_wa_pre_pipe_control(r, dw1);
   if ((r->state.current_pipe_control_dw1 & dw1) != dw1)
      ilo_render_pipe_control(r, dw1);
}
示例#9
0
static void
gen6_wa_post_3dstate_urb_no_gs(struct ilo_render *r)
{
   /*
    * From the Sandy Bridge PRM, volume 2 part 1, page 27:
    *
    *     "Because of a urb corruption caused by allocating a previous
    *      gsunit's urb entry to vsunit software is required to send a
    *      "GS NULL Fence" (Send URB fence with VS URB size == 1 and GS URB
    *      size == 0) plus a dummy DRAW call before any case where VS will
    *      be taking over GS URB space."
    */
   const uint32_t dw1 = GEN6_PIPE_CONTROL_CS_STALL;

   if ((r->state.current_pipe_control_dw1 & dw1) != dw1)
      gen6_wa_pre_pipe_control(r, dw1);
   if ((r->state.current_pipe_control_dw1 & dw1) != dw1)
      ilo_render_pipe_control(r, dw1);
}
示例#10
0
static void
gen7_wa_pre_3dstate_multisample(struct ilo_render *r)
{
   /*
    * From the Ivy Bridge PRM, volume 2 part 1, page 304:
    *
    *     "Driver must ierarchi that all the caches in the depth pipe are
    *      flushed before this command (3DSTATE_MULTISAMPLE) is parsed. This
    *      requires driver to send a PIPE_CONTROL with a CS stall along with a
    *      Depth Flush prior to this command.
    */
   const uint32_t dw1 = GEN6_PIPE_CONTROL_DEPTH_CACHE_FLUSH |
                        GEN6_PIPE_CONTROL_CS_STALL;

   ILO_DEV_ASSERT(r->dev, 7, 7.5);

   if ((r->state.current_pipe_control_dw1 & dw1) != dw1)
      ilo_render_pipe_control(r, dw1);
}
示例#11
0
static void
gen7_wa_pre_vs(struct ilo_render *r)
{
   /*
    * From the Ivy Bridge PRM, volume 2 part 1, page 106:
    *
    *     "A PIPE_CONTROL with Post-Sync Operation set to 1h and a depth stall
    *      needs to be sent just prior to any 3DSTATE_VS, 3DSTATE_URB_VS,
    *      3DSTATE_CONSTANT_VS, 3DSTATE_BINDING_TABLE_POINTER_VS,
    *      3DSTATE_SAMPLER_STATE_POINTER_VS command.  Only one PIPE_CONTROL
    *      needs to be sent before any combination of VS associated 3DSTATE."
    */
   const uint32_t dw1 = GEN6_PIPE_CONTROL_DEPTH_STALL |
                        GEN6_PIPE_CONTROL_WRITE_IMM;

   ILO_DEV_ASSERT(r->dev, 7, 7);

   if ((r->state.current_pipe_control_dw1 & dw1) != dw1)
      ilo_render_pipe_control(r, dw1);
}
示例#12
0
/**
 * Emit PIPE_CONTROLs to flush all caches.
 */
void
ilo_render_emit_flush(struct ilo_render *render)
{
   const uint32_t dw1 = GEN6_PIPE_CONTROL_INSTRUCTION_CACHE_INVALIDATE |
                        GEN6_PIPE_CONTROL_RENDER_CACHE_FLUSH |
                        GEN6_PIPE_CONTROL_DEPTH_CACHE_FLUSH |
                        GEN6_PIPE_CONTROL_VF_CACHE_INVALIDATE |
                        GEN6_PIPE_CONTROL_TEXTURE_CACHE_INVALIDATE |
                        GEN6_PIPE_CONTROL_CS_STALL;
   const unsigned batch_used = ilo_builder_batch_used(render->builder);

   ILO_DEV_ASSERT(render->dev, 6, 8);

   if (ilo_dev_gen(render->dev) == ILO_GEN(6))
      gen6_wa_pre_pipe_control(render, dw1);

   ilo_render_pipe_control(render, dw1);

   assert(ilo_builder_batch_used(render->builder) <= batch_used +
         ilo_render_get_flush_len(render));
}
示例#13
0
static void
gen6_wa_pre_3dstate_vs_toggle(struct ilo_render *r)
{
   /*
    * The classic driver has this undocumented WA:
    *
    * From the BSpec, 3D Pipeline > Geometry > Vertex Shader > State,
    * 3DSTATE_VS, Dword 5.0 "VS Function Enable":
    *
    *   [DevSNB] A pipeline flush must be programmed prior to a 3DSTATE_VS
    *   command that causes the VS Function Enable to toggle. Pipeline
    *   flush can be executed by sending a PIPE_CONTROL command with CS
    *   stall bit set and a post sync operation.
    */
   const uint32_t dw1 = GEN6_PIPE_CONTROL_WRITE_IMM |
                        GEN6_PIPE_CONTROL_CS_STALL;

   if ((r->state.current_pipe_control_dw1 & dw1) != dw1)
      gen6_wa_pre_pipe_control(r, dw1);
   if ((r->state.current_pipe_control_dw1 & dw1) != dw1)
      ilo_render_pipe_control(r, dw1);
}
示例#14
0
void
ilo_render_emit_rectlist_commands_gen8(struct ilo_render *r,
                                       const struct ilo_blitter *blitter,
                                       const struct ilo_render_rectlist_session *session)
{
   ILO_DEV_ASSERT(r->dev, 8, 8);

   gen8_wa_pre_depth(r);

   if (blitter->uses & (ILO_BLITTER_USE_FB_DEPTH |
                        ILO_BLITTER_USE_FB_STENCIL))
      gen6_3DSTATE_DEPTH_BUFFER(r->builder, &blitter->fb.dst.u.zs);

   if (blitter->uses & ILO_BLITTER_USE_FB_DEPTH) {
      gen6_3DSTATE_HIER_DEPTH_BUFFER(r->builder,
            &blitter->fb.dst.u.zs);
   }

   if (blitter->uses & ILO_BLITTER_USE_FB_STENCIL) {
      gen6_3DSTATE_STENCIL_BUFFER(r->builder,
            &blitter->fb.dst.u.zs);
   }

   gen7_3DSTATE_CLEAR_PARAMS(r->builder,
         blitter->depth_clear_value);

   gen6_3DSTATE_DRAWING_RECTANGLE(r->builder, 0, 0,
         blitter->fb.width, blitter->fb.height);

   gen8_3DSTATE_WM_HZ_OP(r->builder, &blitter->fb.rs,
         blitter->fb.width, blitter->fb.height);

   ilo_render_pipe_control(r, GEN6_PIPE_CONTROL_WRITE_IMM);

   gen8_disable_3DSTATE_WM_HZ_OP(r->builder);
}