GLuint CreateNoise3D() { GLuint handle; glGenTextures(1, &handle); glBindTexture(GL_TEXTURE_3D, handle); make3DNoiseTexture(); init3DNoiseTexture(Noise3DTexSize, Noise3DTexPtr); return handle; }
void CreateNoise3D() { make3DNoiseTexture(); init3DNoiseTexture(Noise3DTexSize, Noise3DTexPtr); }