static void point_array_write(Lib3dsMesh *mesh, Lib3dsIo *io) { Lib3dsChunk c; int i; c.chunk = CHK_POINT_ARRAY; c.size = 8 + 12 * mesh->nvertices; lib3ds_chunk_write(&c, io); lib3ds_io_write_word(io, (uint16_t) mesh->nvertices); if (lib3ds_matrix_det(mesh->matrix) >= 0.0f) { for (i = 0; i < mesh->nvertices; ++i) { lib3ds_io_write_vector(io, mesh->vertices[i]); } } else { /* Flip X coordinate of vertices if mesh matrix has negative determinant */ float inv_matrix[4][4], M[4][4]; float tmp[3]; lib3ds_matrix_copy(inv_matrix, mesh->matrix); lib3ds_matrix_inv(inv_matrix); lib3ds_matrix_copy(M, mesh->matrix); lib3ds_matrix_scale(M, -1.0f, 1.0f, 1.0f); lib3ds_matrix_mult(M, M, inv_matrix); for (i = 0; i < mesh->nvertices; ++i) { lib3ds_vector_transform(tmp, M, mesh->vertices[i]); lib3ds_io_write_vector(io, tmp); } } }
/*! * \ingroup tcb */ Lib3dsBool lib3ds_tcb_write(Lib3dsTcb *tcb, Lib3dsIo *io) { lib3ds_io_write_intd(io, tcb->frame); lib3ds_io_write_word(io, tcb->flags); if (tcb->flags&LIB3DS_USE_TENSION) { lib3ds_io_write_float(io, tcb->tens); } if (tcb->flags&LIB3DS_USE_CONTINUITY) { lib3ds_io_write_float(io, tcb->cont); } if (tcb->flags&LIB3DS_USE_BIAS) { lib3ds_io_write_float(io, tcb->bias); } if (tcb->flags&LIB3DS_USE_EASE_TO) { lib3ds_io_write_float(io, tcb->ease_to); } if (tcb->flags&LIB3DS_USE_EASE_FROM) { lib3ds_io_write_float(io, tcb->ease_from); } if (lib3ds_io_error(io)) { return(LIB3DS_FALSE); } return(LIB3DS_TRUE); }
/*! * Writes a 3d-Studio chunk header into a little endian file stream. * * \param c The chunk to be written. * \param io The file stream. * * \return True on success, False otherwise. */ void lib3ds_chunk_write(Lib3dsChunk *c, Lib3dsIo *io) { assert(c); lib3ds_io_write_word(io, c->chunk); lib3ds_io_write_dword(io, c->size); }
void lib3ds_chunk_write_start(Lib3dsChunk *c, Lib3dsIo *io) { assert(c); c->size = 0; c->cur = lib3ds_io_tell(io); lib3ds_io_write_word(io, c->chunk); lib3ds_io_write_dword(io, c->size); }
static void flag_array_write(Lib3dsMesh *mesh, Lib3dsIo *io) { Lib3dsChunk c; int i; if (!mesh->vflags) { return; } c.chunk = CHK_POINT_FLAG_ARRAY; c.size = 8 + 2 * mesh->nvertices; lib3ds_chunk_write(&c, io); lib3ds_io_write_word(io, (uint16_t) mesh->nvertices); for (i = 0; i < mesh->nvertices; ++i) { lib3ds_io_write_word(io, mesh->vflags[i]); } }
static Lib3dsBool flag_array_write(Lib3dsMesh *mesh, Lib3dsIo *io) { Lib3dsChunk c; unsigned i; if (!mesh->flags || !mesh->flagL) { return(LIB3DS_TRUE); } ASSERT(mesh->flags<0x10000); c.chunk=LIB3DS_POINT_FLAG_ARRAY; c.size=8+2*mesh->flags; lib3ds_chunk_write(&c, io); lib3ds_io_write_word(io, (Lib3dsWord)mesh->flags); for (i=0; i<mesh->flags; ++i) { lib3ds_io_write_word(io, mesh->flagL[i]); } return(LIB3DS_TRUE); }
void lib3ds_track_write(Lib3dsTrack *track, Lib3dsIo *io) { int i; lib3ds_io_write_word(io, (uint16_t)track->flags); lib3ds_io_write_dword(io, 0); lib3ds_io_write_dword(io, 0); lib3ds_io_write_dword(io, track->nkeys); switch (track->type) { case LIB3DS_TRACK_BOOL: for (i = 0; i < track->nkeys; ++i) { lib3ds_io_write_intd(io, track->keys[i].frame); tcb_write(&track->keys[i], io); } break; case LIB3DS_TRACK_FLOAT: for (i = 0; i < track->nkeys; ++i) { lib3ds_io_write_intd(io, track->keys[i].frame); tcb_write(&track->keys[i], io); lib3ds_io_write_float(io, track->keys[i].value[0]); } break; case LIB3DS_TRACK_VECTOR: for (i = 0; i < track->nkeys; ++i) { lib3ds_io_write_intd(io, track->keys[i].frame); tcb_write(&track->keys[i], io); lib3ds_io_write_vector(io, track->keys[i].value); } break; case LIB3DS_TRACK_QUAT: for (i = 0; i < track->nkeys; ++i) { lib3ds_io_write_intd(io, track->keys[i].frame); tcb_write(&track->keys[i], io); lib3ds_io_write_float(io, track->keys[i].value[3]); lib3ds_io_write_vector(io, track->keys[i].value); } break; /*case LIB3DS_TRACK_MORPH: for (i = 0; i < track->nkeys; ++i) { lib3ds_io_write_intd(io, track->keys[i].frame); tcb_write(&track->keys[i].tcb, io); lib3ds_io_write_string(io, track->keys[i].data.m.name); } break;*/ } }
/*! * \ingroup chunk * * Writes a 3d-Studio chunk header into a little endian file stream. * * \param c The chunk to be written. * \param io The file stream. * * \return True on success, False otherwise. */ Lib3dsBool lib3ds_chunk_write(Lib3dsChunk *c, Lib3dsIo *io) { ASSERT(c); if (!lib3ds_io_write_word(io, c->chunk)) { LIB3DS_ERROR_LOG; return(LIB3DS_FALSE); } if (!lib3ds_io_write_dword(io, c->size)) { LIB3DS_ERROR_LOG; return(LIB3DS_FALSE); } return(LIB3DS_TRUE); }
/*! * \ingroup chunk */ Lib3dsBool lib3ds_chunk_write_start(Lib3dsChunk *c, Lib3dsIo *io) { ASSERT(c); c->size=0; c->cur=lib3ds_io_tell(io); if (!lib3ds_io_write_word(io, c->chunk)) { return(LIB3DS_FALSE); } if (!lib3ds_io_write_dword(io, c->size)) { return(LIB3DS_FALSE); } return(LIB3DS_TRUE); }
static void texco_array_write(Lib3dsMesh *mesh, Lib3dsIo *io) { Lib3dsChunk c; int i; if (!mesh->texcos) { return; } c.chunk = CHK_TEX_VERTS; c.size = 8 + 8 * mesh->nvertices; lib3ds_chunk_write(&c, io); lib3ds_io_write_word(io, mesh->nvertices); for (i = 0; i < mesh->nvertices; ++i) { lib3ds_io_write_float(io, mesh->texcos[i][0]); lib3ds_io_write_float(io, mesh->texcos[i][1]); } }
void tcb_write(Lib3dsKey *key, Lib3dsIo *io) { lib3ds_io_write_word(io, key->flags); if (key->flags & LIB3DS_KEY_USE_TENS) { lib3ds_io_write_float(io, key->tens); } if (key->flags & LIB3DS_KEY_USE_CONT) { lib3ds_io_write_float(io, key->cont); } if (key->flags & LIB3DS_KEY_USE_BIAS) { lib3ds_io_write_float(io, key->bias); } if (key->flags & LIB3DS_KEY_USE_EASE_TO) { lib3ds_io_write_float(io, key->ease_to); } if (key->flags & LIB3DS_KEY_USE_EASE_FROM) { lib3ds_io_write_float(io, key->ease_from); } }
/*! * \ingroup tracks */ Lib3dsBool lib3ds_bool_track_write(Lib3dsBoolTrack *track, Lib3dsIo *io) { Lib3dsBoolKey *k; Lib3dsDword num=0; for (k=track->keyL; k; k=k->next) { ++num; } lib3ds_io_write_word(io, (Lib3dsWord)track->flags); lib3ds_io_write_dword(io, 0); lib3ds_io_write_dword(io, 0); lib3ds_io_write_dword(io, num); for (k=track->keyL; k; k=k->next) { if (!lib3ds_tcb_write(&k->tcb,io)) { return(LIB3DS_FALSE); } } return(LIB3DS_TRUE); }
static Lib3dsBool point_array_write(Lib3dsMesh *mesh, Lib3dsIo *io) { Lib3dsChunk c; unsigned i; if (!mesh->points || !mesh->pointL) { return(LIB3DS_TRUE); } ASSERT(mesh->points<0x10000); c.chunk=LIB3DS_POINT_ARRAY; c.size=8+12*mesh->points; lib3ds_chunk_write(&c, io); lib3ds_io_write_word(io, (Lib3dsWord)mesh->points); for (i=0; i<mesh->points; ++i) { lib3ds_io_write_vector(io, mesh->pointL[i].pos); } return(LIB3DS_TRUE); }
static Lib3dsBool point_array_write(Lib3dsMesh *mesh, Lib3dsIo *io) { Lib3dsChunk c; unsigned i; if (!mesh->points || !mesh->pointL) { return(LIB3DS_TRUE); } ASSERT(mesh->points<0x10000); c.chunk=LIB3DS_POINT_ARRAY; c.size=8+12*mesh->points; lib3ds_chunk_write(&c, io); lib3ds_io_write_word(io, (Lib3dsWord)mesh->points); if (lib3ds_matrix_det(mesh->matrix) >= 0.0f) { for (i=0; i<mesh->points; ++i) { lib3ds_io_write_vector(io, mesh->pointL[i].pos); } } else { /* Flip X coordinate of vertices if mesh matrix has negative determinant */ Lib3dsMatrix inv_matrix, M; Lib3dsVector tmp; lib3ds_matrix_copy(inv_matrix, mesh->matrix); lib3ds_matrix_inv(inv_matrix); lib3ds_matrix_copy(M, mesh->matrix); lib3ds_matrix_scale_xyz(M, -1.0f, 1.0f, 1.0f); lib3ds_matrix_mult(M, inv_matrix); for (i=0; i<mesh->points; ++i) { lib3ds_vector_transform(tmp, M, mesh->pointL[i].pos); lib3ds_io_write_vector(io, tmp); } } return(LIB3DS_TRUE); }
static Lib3dsBool texel_array_write(Lib3dsMesh *mesh, Lib3dsIo *io) { Lib3dsChunk c; unsigned i; if (!mesh->texels || !mesh->texelL) { return(LIB3DS_TRUE); } ASSERT(mesh->texels<0x10000); c.chunk=LIB3DS_TEX_VERTS; c.size=8+8*mesh->texels; lib3ds_chunk_write(&c, io); lib3ds_io_write_word(io, (Lib3dsWord)mesh->texels); for (i=0; i<mesh->texels; ++i) { lib3ds_io_write_float(io, mesh->texelL[i][0]); lib3ds_io_write_float(io, mesh->texelL[i][1]); } return(LIB3DS_TRUE); }
/*! * \ingroup tracks */ Lib3dsBool lib3ds_quat_track_write(Lib3dsQuatTrack *track, Lib3dsIo *io) { Lib3dsQuatKey *k; Lib3dsDword num=0; for (k=track->keyL; k; k=k->next) { ++num; } lib3ds_io_write_word(io, (Lib3dsWord)track->flags); lib3ds_io_write_dword(io, 0); lib3ds_io_write_dword(io, 0); lib3ds_io_write_dword(io, num); for (k=track->keyL; k; k=k->next) { if (!lib3ds_tcb_write(&k->tcb,io)) { return(LIB3DS_FALSE); } lib3ds_io_write_float(io, k->angle); lib3ds_io_write_vector(io, k->axis); } return(LIB3DS_TRUE); }
static void face_array_write(Lib3dsFile *file, Lib3dsMesh *mesh, Lib3dsIo *io) { Lib3dsChunk c; if (mesh->nfaces == 0) { return; } c.chunk = CHK_FACE_ARRAY; lib3ds_chunk_write_start(&c, io); { int i; lib3ds_io_write_word(io, (uint16_t) mesh->nfaces); for (i = 0; i < mesh->nfaces; ++i) { lib3ds_io_write_word(io, mesh->faces[i].index[0]); lib3ds_io_write_word(io, mesh->faces[i].index[1]); lib3ds_io_write_word(io, mesh->faces[i].index[2]); lib3ds_io_write_word(io, mesh->faces[i].flags); } } { /*---- MSH_CHK_MAT_GROUP ----*/ Lib3dsChunk c; int i, j; uint16_t num; char *matf = (char*)calloc(sizeof(char), mesh->nfaces); ((Lib3dsIoImpl*)io->impl)->tmp_mem = matf; assert(matf); for (i = 0; i < mesh->nfaces; ++i) { if (!matf[i] && (mesh->faces[i].material >= 0) && (mesh->faces[i].material < file->nmaterials)) { matf[i] = 1; num = 1; for (j = i + 1; j < mesh->nfaces; ++j) { if (mesh->faces[i].material == mesh->faces[j].material) ++num; } c.chunk = CHK_MSH_MAT_GROUP; c.size = 6 + (uint32_t)strlen(file->materials[mesh->faces[i].material]->name) + 1 + 2 + 2 * num; lib3ds_chunk_write(&c, io); lib3ds_io_write_string(io, file->materials[mesh->faces[i].material]->name); lib3ds_io_write_word(io, num); lib3ds_io_write_word(io, (uint16_t) i); for (j = i + 1; j < mesh->nfaces; ++j) { if (mesh->faces[i].material == mesh->faces[j].material) { lib3ds_io_write_word(io, (uint16_t) j); matf[j] = 1; } } } } ((Lib3dsIoImpl*)io->impl)->tmp_mem = NULL; free(matf); } { /*---- SMOOTH_GROUP ----*/ Lib3dsChunk c; int i; c.chunk = CHK_SMOOTH_GROUP; c.size = 6 + 4 * mesh->nfaces; lib3ds_chunk_write(&c, io); for (i = 0; i < mesh->nfaces; ++i) { lib3ds_io_write_dword(io, mesh->faces[i].smoothing_group); } } { /*---- MSH_BOXMAP ----*/ Lib3dsChunk c; if (strlen(mesh->box_front) || strlen(mesh->box_back) || strlen(mesh->box_left) || strlen(mesh->box_right) || strlen(mesh->box_top) || strlen(mesh->box_bottom)) { c.chunk = CHK_MSH_BOXMAP; lib3ds_chunk_write_start(&c, io); lib3ds_io_write_string(io, mesh->box_front); lib3ds_io_write_string(io, mesh->box_back); lib3ds_io_write_string(io, mesh->box_left); lib3ds_io_write_string(io, mesh->box_right); lib3ds_io_write_string(io, mesh->box_top); lib3ds_io_write_string(io, mesh->box_bottom); lib3ds_chunk_write_end(&c, io); } } lib3ds_chunk_write_end(&c, io); }
static Lib3dsBool texture_map_write(Lib3dsWord chunk, Lib3dsTextureMap *map, Lib3dsIo *io) { Lib3dsChunk c; if (strlen(map->name)==0) { return(LIB3DS_TRUE); } c.chunk=chunk; if (!lib3ds_chunk_write_start(&c,io)) { return(LIB3DS_FALSE); } int_percentage_write(map->percent,io); { /*---- LIB3DS_MAT_MAPNAME ----*/ Lib3dsChunk c; c.chunk=LIB3DS_MAT_MAPNAME; c.size=6+(Lib3dsDword)strlen(map->name)+1; lib3ds_chunk_write(&c,io); lib3ds_io_write_string(io, map->name); } { /*---- LIB3DS_MAT_MAP_TILING ----*/ Lib3dsChunk c; c.chunk=LIB3DS_MAT_MAP_TILING; c.size=8; lib3ds_chunk_write(&c,io); lib3ds_io_write_word(io, (Lib3dsWord)map->flags); } { /*---- LIB3DS_MAT_MAP_TEXBLUR ----*/ Lib3dsChunk c; c.chunk=LIB3DS_MAT_MAP_TEXBLUR; c.size=10; lib3ds_chunk_write(&c,io); lib3ds_io_write_float(io, map->blur); } { /*---- LIB3DS_MAT_MAP_USCALE ----*/ Lib3dsChunk c; c.chunk=LIB3DS_MAT_MAP_USCALE; c.size=10; lib3ds_chunk_write(&c,io); lib3ds_io_write_float(io, map->scale[0]); } { /*---- LIB3DS_MAT_MAP_VSCALE ----*/ Lib3dsChunk c; c.chunk=LIB3DS_MAT_MAP_VSCALE; c.size=10; lib3ds_chunk_write(&c,io); lib3ds_io_write_float(io, map->scale[1]); } { /*---- LIB3DS_MAT_MAP_UOFFSET ----*/ Lib3dsChunk c; c.chunk=LIB3DS_MAT_MAP_UOFFSET; c.size=10; lib3ds_chunk_write(&c,io); lib3ds_io_write_float(io, map->offset[0]); } { /*---- LIB3DS_MAT_MAP_VOFFSET ----*/ Lib3dsChunk c; c.chunk=LIB3DS_MAT_MAP_VOFFSET; c.size=10; lib3ds_chunk_write(&c,io); lib3ds_io_write_float(io, map->offset[1]); } { /*---- LIB3DS_MAT_MAP_ANG ----*/ Lib3dsChunk c; c.chunk=LIB3DS_MAT_MAP_ANG; c.size=10; lib3ds_chunk_write(&c,io); lib3ds_io_write_float(io, map->rotation); } { /*---- LIB3DS_MAT_MAP_COL1 ----*/ Lib3dsChunk c; c.chunk=LIB3DS_MAT_MAP_COL1; c.size=9; lib3ds_chunk_write(&c,io); lib3ds_io_write_byte(io, (Lib3dsByte)floor(255.0*map->tint_1[0]+0.5)); lib3ds_io_write_byte(io, (Lib3dsByte)floor(255.0*map->tint_1[1]+0.5)); lib3ds_io_write_byte(io, (Lib3dsByte)floor(255.0*map->tint_1[2]+0.5)); } { /*---- LIB3DS_MAT_MAP_COL2 ----*/ Lib3dsChunk c; c.chunk=LIB3DS_MAT_MAP_COL2; c.size=9; lib3ds_chunk_write(&c,io); lib3ds_io_write_byte(io, (Lib3dsByte)floor(255.0*map->tint_2[0]+0.5)); lib3ds_io_write_byte(io, (Lib3dsByte)floor(255.0*map->tint_2[1]+0.5)); lib3ds_io_write_byte(io, (Lib3dsByte)floor(255.0*map->tint_2[2]+0.5)); } { /*---- LIB3DS_MAT_MAP_RCOL ----*/ Lib3dsChunk c; c.chunk=LIB3DS_MAT_MAP_RCOL; c.size=9; lib3ds_chunk_write(&c,io); lib3ds_io_write_byte(io, (Lib3dsByte)floor(255.0*map->tint_r[0]+0.5)); lib3ds_io_write_byte(io, (Lib3dsByte)floor(255.0*map->tint_r[1]+0.5)); lib3ds_io_write_byte(io, (Lib3dsByte)floor(255.0*map->tint_r[2]+0.5)); } { /*---- LIB3DS_MAT_MAP_GCOL ----*/ Lib3dsChunk c; c.chunk=LIB3DS_MAT_MAP_GCOL; c.size=9; lib3ds_chunk_write(&c,io); lib3ds_io_write_byte(io, (Lib3dsByte)floor(255.0*map->tint_g[0]+0.5)); lib3ds_io_write_byte(io, (Lib3dsByte)floor(255.0*map->tint_g[1]+0.5)); lib3ds_io_write_byte(io, (Lib3dsByte)floor(255.0*map->tint_g[2]+0.5)); } { /*---- LIB3DS_MAT_MAP_BCOL ----*/ Lib3dsChunk c; c.chunk=LIB3DS_MAT_MAP_BCOL; c.size=9; lib3ds_chunk_write(&c,io); lib3ds_io_write_byte(io, (Lib3dsByte)floor(255.0*map->tint_b[0]+0.5)); lib3ds_io_write_byte(io, (Lib3dsByte)floor(255.0*map->tint_b[1]+0.5)); lib3ds_io_write_byte(io, (Lib3dsByte)floor(255.0*map->tint_b[2]+0.5)); } if (!lib3ds_chunk_write_end(&c,io)) { return(LIB3DS_FALSE); } return(LIB3DS_TRUE); }
void lib3ds_node_write(Lib3dsNode *node, uint16_t node_id, uint16_t parent_id, Lib3dsIo *io) { Lib3dsChunk c; switch (node->type) { case LIB3DS_NODE_AMBIENT_COLOR: c.chunk = CHK_AMBIENT_NODE_TAG; break; case LIB3DS_NODE_MESH_INSTANCE: c.chunk = CHK_OBJECT_NODE_TAG; break; case LIB3DS_NODE_CAMERA: c.chunk = CHK_CAMERA_NODE_TAG; break; case LIB3DS_NODE_CAMERA_TARGET: c.chunk = CHK_TARGET_NODE_TAG; break; case LIB3DS_NODE_OMNILIGHT: c.chunk = CHK_LIGHT_NODE_TAG; break; case LIB3DS_NODE_SPOTLIGHT: c.chunk = CHK_SPOTLIGHT_NODE_TAG; break; case LIB3DS_NODE_SPOTLIGHT_TARGET: c.chunk = CHK_L_TARGET_NODE_TAG; break; default: assert(0); return; } lib3ds_chunk_write_start(&c, io); { /*---- CHK_NODE_ID ----*/ Lib3dsChunk c; c.chunk = CHK_NODE_ID; c.size = 8; lib3ds_chunk_write(&c, io); lib3ds_io_write_intw(io, node_id); } { /*---- CHK_NODE_HDR ----*/ Lib3dsChunk c; c.chunk = CHK_NODE_HDR; c.size = 6 + 1 + (uint32_t)strlen(node->name) + 2 + 2 + 2; lib3ds_chunk_write(&c, io); lib3ds_io_write_string(io, node->name); lib3ds_io_write_word(io, node->flags & 0xffff); lib3ds_io_write_word(io, (node->flags >> 16) & 0xffff); lib3ds_io_write_word(io, parent_id); } switch (c.chunk) { case CHK_AMBIENT_NODE_TAG: { Lib3dsAmbientColorNode *n = (Lib3dsAmbientColorNode*)node; if (n->color_track.nkeys) { /*---- CHK_COL_TRACK_TAG ----*/ Lib3dsChunk c; c.chunk = CHK_COL_TRACK_TAG; lib3ds_chunk_write_start(&c, io); lib3ds_track_write(&n->color_track, io); lib3ds_chunk_write_end(&c, io); } break; } case CHK_OBJECT_NODE_TAG: { Lib3dsMeshInstanceNode *n = (Lib3dsMeshInstanceNode*)node; { /*---- CHK_PIVOT ----*/ Lib3dsChunk c; c.chunk = CHK_PIVOT; c.size = 18; lib3ds_chunk_write(&c, io); lib3ds_io_write_vector(io, n->pivot); } { /*---- CHK_INSTANCE_NAME ----*/ Lib3dsChunk c; const char *name; if (strlen(n->instance_name)) { name = n->instance_name; c.chunk = CHK_INSTANCE_NAME; c.size = 6 + 1 + (uint32_t)strlen(name); lib3ds_chunk_write(&c, io); lib3ds_io_write_string(io, name); } } { int i; for (i = 0; i < 3; ++i) { if ((fabs(n->bbox_min[i]) > LIB3DS_EPSILON) || (fabs(n->bbox_max[i]) > LIB3DS_EPSILON)) { break; } } if (i < 3) { /*---- CHK_BOUNDBOX ----*/ Lib3dsChunk c; c.chunk = CHK_BOUNDBOX; c.size = 30; lib3ds_chunk_write(&c, io); lib3ds_io_write_vector(io, n->bbox_min); lib3ds_io_write_vector(io, n->bbox_max); } } if (n->pos_track.nkeys) { /*---- CHK_POS_TRACK_TAG ----*/ Lib3dsChunk c; c.chunk = CHK_POS_TRACK_TAG; lib3ds_chunk_write_start(&c, io); lib3ds_track_write(&n->pos_track, io); lib3ds_chunk_write_end(&c, io); } if (n->rot_track.nkeys) { /*---- CHK_ROT_TRACK_TAG ----*/ Lib3dsChunk c; c.chunk = CHK_ROT_TRACK_TAG; lib3ds_chunk_write_start(&c, io); lib3ds_track_write(&n->rot_track, io); lib3ds_chunk_write_end(&c, io); } if (n->scl_track.nkeys) { /*---- LIB3DS_SCL_TRACK_TAG ----*/ Lib3dsChunk c; c.chunk = CHK_SCL_TRACK_TAG; lib3ds_chunk_write_start(&c, io); lib3ds_track_write(&n->scl_track, io); lib3ds_chunk_write_end(&c, io); } if (n->hide_track.nkeys) { /*---- CHK_HIDE_TRACK_TAG ----*/ Lib3dsChunk c; c.chunk = CHK_HIDE_TRACK_TAG; lib3ds_chunk_write_start(&c, io); lib3ds_track_write(&n->hide_track, io); lib3ds_chunk_write_end(&c, io); } if (fabs(n->morph_smooth) > LIB3DS_EPSILON) { /*---- CHK_MORPH_SMOOTH ----*/ Lib3dsChunk c; c.chunk = CHK_MORPH_SMOOTH; c.size = 10; lib3ds_chunk_write(&c, io); lib3ds_io_write_float(io, n->morph_smooth); } break; } case CHK_CAMERA_NODE_TAG: { Lib3dsCameraNode *n = (Lib3dsCameraNode*)node; if (n->pos_track.nkeys) { /*---- CHK_POS_TRACK_TAG ----*/ Lib3dsChunk c; c.chunk = CHK_POS_TRACK_TAG; lib3ds_chunk_write_start(&c, io); lib3ds_track_write(&n->pos_track, io); lib3ds_chunk_write_end(&c, io); } if (n->fov_track.nkeys) { /*---- CHK_FOV_TRACK_TAG ----*/ Lib3dsChunk c; c.chunk = CHK_FOV_TRACK_TAG; lib3ds_chunk_write_start(&c, io); lib3ds_track_write(&n->fov_track, io); lib3ds_chunk_write_end(&c, io); } if (n->roll_track.nkeys) { /*---- CHK_ROLL_TRACK_TAG ----*/ Lib3dsChunk c; c.chunk = CHK_ROLL_TRACK_TAG; lib3ds_chunk_write_start(&c, io); lib3ds_track_write(&n->roll_track, io); lib3ds_chunk_write_end(&c, io); } break; } case CHK_TARGET_NODE_TAG: { Lib3dsTargetNode *n = (Lib3dsTargetNode*)node; if (n->pos_track.nkeys) { /*---- CHK_POS_TRACK_TAG ----*/ Lib3dsChunk c; c.chunk = CHK_POS_TRACK_TAG; lib3ds_chunk_write_start(&c, io); lib3ds_track_write(&n->pos_track, io); lib3ds_chunk_write_end(&c, io); } break; } case CHK_LIGHT_NODE_TAG: { Lib3dsOmnilightNode *n = (Lib3dsOmnilightNode*)node; if (n->pos_track.nkeys) { /*---- CHK_POS_TRACK_TAG ----*/ Lib3dsChunk c; c.chunk = CHK_POS_TRACK_TAG; lib3ds_chunk_write_start(&c, io); lib3ds_track_write(&n->pos_track, io); lib3ds_chunk_write_end(&c, io); } if (n->color_track.nkeys) { /*---- CHK_COL_TRACK_TAG ----*/ Lib3dsChunk c; c.chunk = CHK_COL_TRACK_TAG; lib3ds_chunk_write_start(&c, io); lib3ds_track_write(&n->color_track, io); lib3ds_chunk_write_end(&c, io); } break; } case CHK_SPOTLIGHT_NODE_TAG: { Lib3dsSpotlightNode *n = (Lib3dsSpotlightNode*)node; if (n->pos_track.nkeys) { /*---- CHK_POS_TRACK_TAG ----*/ Lib3dsChunk c; c.chunk = CHK_POS_TRACK_TAG; lib3ds_chunk_write_start(&c, io); lib3ds_track_write(&n->pos_track, io); lib3ds_chunk_write_end(&c, io); } if (n->color_track.nkeys) { /*---- CHK_COL_TRACK_TAG ----*/ Lib3dsChunk c; c.chunk = CHK_COL_TRACK_TAG; lib3ds_chunk_write_start(&c, io); lib3ds_track_write(&n->color_track, io); lib3ds_chunk_write_end(&c, io); } if (n->hotspot_track.nkeys) { /*---- CHK_HOT_TRACK_TAG ----*/ Lib3dsChunk c; c.chunk = CHK_HOT_TRACK_TAG; lib3ds_chunk_write_start(&c, io); lib3ds_track_write(&n->hotspot_track, io); lib3ds_chunk_write_end(&c, io); } if (n->falloff_track.nkeys) { /*---- CHK_FALL_TRACK_TAG ----*/ Lib3dsChunk c; c.chunk = CHK_FALL_TRACK_TAG; lib3ds_chunk_write_start(&c, io); lib3ds_track_write(&n->falloff_track, io); lib3ds_chunk_write_end(&c, io); } if (n->roll_track.nkeys) { /*---- CHK_ROLL_TRACK_TAG ----*/ Lib3dsChunk c; c.chunk = CHK_ROLL_TRACK_TAG; lib3ds_chunk_write_start(&c, io); lib3ds_track_write(&n->roll_track, io); lib3ds_chunk_write_end(&c, io); } break; } case CHK_L_TARGET_NODE_TAG: { Lib3dsTargetNode *n = (Lib3dsTargetNode*)node; if (n->pos_track.nkeys) { /*---- CHK_POS_TRACK_TAG ----*/ Lib3dsChunk c; c.chunk = CHK_POS_TRACK_TAG; lib3ds_chunk_write_start(&c, io); lib3ds_track_write(&n->pos_track, io); lib3ds_chunk_write_end(&c, io); } break; } default: break; } lib3ds_chunk_write_end(&c, io); }
/*! * \ingroup node */ Lib3dsBool lib3ds_node_write(Lib3dsNode *node, Lib3dsFile *file, Lib3dsIo *io) { Lib3dsChunk c; switch (node->type) { case LIB3DS_AMBIENT_NODE: c.chunk=LIB3DS_AMBIENT_NODE_TAG; break; case LIB3DS_OBJECT_NODE: c.chunk=LIB3DS_OBJECT_NODE_TAG; break; case LIB3DS_CAMERA_NODE: c.chunk=LIB3DS_CAMERA_NODE_TAG; break; case LIB3DS_TARGET_NODE: c.chunk=LIB3DS_TARGET_NODE_TAG; break; case LIB3DS_LIGHT_NODE: if (lib3ds_file_node_by_name(file, node->name, LIB3DS_SPOT_NODE)) { c.chunk=LIB3DS_SPOTLIGHT_NODE_TAG; } else { c.chunk=LIB3DS_LIGHT_NODE_TAG; } break; case LIB3DS_SPOT_NODE: c.chunk=LIB3DS_L_TARGET_NODE_TAG; break; default: return(LIB3DS_FALSE); } if (!lib3ds_chunk_write_start(&c,io)) { return(LIB3DS_FALSE); } { /*---- LIB3DS_NODE_ID ----*/ Lib3dsChunk c; c.chunk=LIB3DS_NODE_ID; c.size=8; lib3ds_chunk_write(&c,io); lib3ds_io_write_intw(io, node->node_id); } { /*---- LIB3DS_NODE_HDR ----*/ Lib3dsChunk c; c.chunk=LIB3DS_NODE_HDR; c.size=6+ 1+(Lib3dsDword)strlen(node->name) +2+2+2; lib3ds_chunk_write(&c,io); lib3ds_io_write_string(io, node->name); lib3ds_io_write_word(io, node->flags1); lib3ds_io_write_word(io, node->flags2); lib3ds_io_write_word(io, node->parent_id); } switch (c.chunk) { case LIB3DS_AMBIENT_NODE_TAG: { /*---- LIB3DS_COL_TRACK_TAG ----*/ Lib3dsChunk c; c.chunk=LIB3DS_COL_TRACK_TAG; if (!lib3ds_chunk_write_start(&c,io)) { return(LIB3DS_FALSE); } if (!lib3ds_lin3_track_write(&node->data.ambient.col_track,io)) { return(LIB3DS_FALSE); } if (!lib3ds_chunk_write_end(&c,io)) { return(LIB3DS_FALSE); } } break; case LIB3DS_OBJECT_NODE_TAG: { /*---- LIB3DS_PIVOT ----*/ Lib3dsChunk c; c.chunk=LIB3DS_PIVOT; c.size=18; lib3ds_chunk_write(&c,io); lib3ds_io_write_vector(io, node->data.object.pivot); } { /*---- LIB3DS_INSTANCE_NAME ----*/ Lib3dsChunk c; const char *name; if (strlen(node->data.object.instance)) { name=node->data.object.instance; c.chunk=LIB3DS_INSTANCE_NAME; c.size=6+1+(Lib3dsDword)strlen(name); lib3ds_chunk_write(&c,io); lib3ds_io_write_string(io, name); } } { int i; for (i=0; i<3; ++i) { if ((fabs(node->data.object.bbox_min[i])>LIB3DS_EPSILON) || (fabs(node->data.object.bbox_max[i])>LIB3DS_EPSILON)) { break; } } if (i<3) { /*---- LIB3DS_BOUNDBOX ----*/ Lib3dsChunk c; c.chunk=LIB3DS_BOUNDBOX; c.size=30; lib3ds_chunk_write(&c,io); lib3ds_io_write_vector(io, node->data.object.bbox_min); lib3ds_io_write_vector(io, node->data.object.bbox_max); } } { /*---- LIB3DS_POS_TRACK_TAG ----*/ Lib3dsChunk c; c.chunk=LIB3DS_POS_TRACK_TAG; if (!lib3ds_chunk_write_start(&c,io)) { return(LIB3DS_FALSE); } if (!lib3ds_lin3_track_write(&node->data.object.pos_track,io)) { return(LIB3DS_FALSE); } if (!lib3ds_chunk_write_end(&c,io)) { return(LIB3DS_FALSE); } } { /*---- LIB3DS_ROT_TRACK_TAG ----*/ Lib3dsChunk c; c.chunk=LIB3DS_ROT_TRACK_TAG; if (!lib3ds_chunk_write_start(&c,io)) { return(LIB3DS_FALSE); } if (!lib3ds_quat_track_write(&node->data.object.rot_track,io)) { return(LIB3DS_FALSE); } if (!lib3ds_chunk_write_end(&c,io)) { return(LIB3DS_FALSE); } } { /*---- LIB3DS_SCL_TRACK_TAG ----*/ Lib3dsChunk c; c.chunk=LIB3DS_SCL_TRACK_TAG; if (!lib3ds_chunk_write_start(&c,io)) { return(LIB3DS_FALSE); } if (!lib3ds_lin3_track_write(&node->data.object.scl_track,io)) { return(LIB3DS_FALSE); } if (!lib3ds_chunk_write_end(&c,io)) { return(LIB3DS_FALSE); } } if (node->data.object.hide_track.keyL) { /*---- LIB3DS_HIDE_TRACK_TAG ----*/ Lib3dsChunk c; c.chunk=LIB3DS_HIDE_TRACK_TAG; if (!lib3ds_chunk_write_start(&c,io)) { return(LIB3DS_FALSE); } if (!lib3ds_bool_track_write(&node->data.object.hide_track,io)) { return(LIB3DS_FALSE); } if (!lib3ds_chunk_write_end(&c,io)) { return(LIB3DS_FALSE); } } if (fabs(node->data.object.morph_smooth)>LIB3DS_EPSILON){ /*---- LIB3DS_MORPH_SMOOTH ----*/ Lib3dsChunk c; c.chunk=LIB3DS_MORPH_SMOOTH; c.size=10; lib3ds_chunk_write(&c,io); lib3ds_io_write_float(io, node->data.object.morph_smooth); } break; case LIB3DS_CAMERA_NODE_TAG: { /*---- LIB3DS_POS_TRACK_TAG ----*/ Lib3dsChunk c; c.chunk=LIB3DS_POS_TRACK_TAG; if (!lib3ds_chunk_write_start(&c,io)) { return(LIB3DS_FALSE); } if (!lib3ds_lin3_track_write(&node->data.camera.pos_track,io)) { return(LIB3DS_FALSE); } if (!lib3ds_chunk_write_end(&c,io)) { return(LIB3DS_FALSE); } } { /*---- LIB3DS_FOV_TRACK_TAG ----*/ Lib3dsChunk c; c.chunk=LIB3DS_FOV_TRACK_TAG; if (!lib3ds_chunk_write_start(&c,io)) { return(LIB3DS_FALSE); } if (!lib3ds_lin1_track_write(&node->data.camera.fov_track,io)) { return(LIB3DS_FALSE); } if (!lib3ds_chunk_write_end(&c,io)) { return(LIB3DS_FALSE); } } { /*---- LIB3DS_ROLL_TRACK_TAG ----*/ Lib3dsChunk c; c.chunk=LIB3DS_ROLL_TRACK_TAG; if (!lib3ds_chunk_write_start(&c,io)) { return(LIB3DS_FALSE); } if (!lib3ds_lin1_track_write(&node->data.camera.roll_track,io)) { return(LIB3DS_FALSE); } if (!lib3ds_chunk_write_end(&c,io)) { return(LIB3DS_FALSE); } } break; case LIB3DS_TARGET_NODE_TAG: { /*---- LIB3DS_POS_TRACK_TAG ----*/ Lib3dsChunk c; c.chunk=LIB3DS_POS_TRACK_TAG; if (!lib3ds_chunk_write_start(&c,io)) { return(LIB3DS_FALSE); } if (!lib3ds_lin3_track_write(&node->data.target.pos_track,io)) { return(LIB3DS_FALSE); } if (!lib3ds_chunk_write_end(&c,io)) { return(LIB3DS_FALSE); } } break; case LIB3DS_LIGHT_NODE_TAG: { /*---- LIB3DS_POS_TRACK_TAG ----*/ Lib3dsChunk c; c.chunk=LIB3DS_POS_TRACK_TAG; if (!lib3ds_chunk_write_start(&c,io)) { return(LIB3DS_FALSE); } if (!lib3ds_lin3_track_write(&node->data.light.pos_track,io)) { return(LIB3DS_FALSE); } if (!lib3ds_chunk_write_end(&c,io)) { return(LIB3DS_FALSE); } } { /*---- LIB3DS_COL_TRACK_TAG ----*/ Lib3dsChunk c; c.chunk=LIB3DS_COL_TRACK_TAG; if (!lib3ds_chunk_write_start(&c,io)) { return(LIB3DS_FALSE); } if (!lib3ds_lin3_track_write(&node->data.light.col_track,io)) { return(LIB3DS_FALSE); } if (!lib3ds_chunk_write_end(&c,io)) { return(LIB3DS_FALSE); } } break; case LIB3DS_SPOTLIGHT_NODE_TAG: { /*---- LIB3DS_POS_TRACK_TAG ----*/ Lib3dsChunk c; c.chunk=LIB3DS_POS_TRACK_TAG; if (!lib3ds_chunk_write_start(&c,io)) { return(LIB3DS_FALSE); } if (!lib3ds_lin3_track_write(&node->data.light.pos_track,io)) { return(LIB3DS_FALSE); } if (!lib3ds_chunk_write_end(&c,io)) { return(LIB3DS_FALSE); } } { /*---- LIB3DS_COL_TRACK_TAG ----*/ Lib3dsChunk c; c.chunk=LIB3DS_COL_TRACK_TAG; if (!lib3ds_chunk_write_start(&c,io)) { return(LIB3DS_FALSE); } if (!lib3ds_lin3_track_write(&node->data.light.col_track,io)) { return(LIB3DS_FALSE); } if (!lib3ds_chunk_write_end(&c,io)) { return(LIB3DS_FALSE); } } { /*---- LIB3DS_HOT_TRACK_TAG ----*/ Lib3dsChunk c; c.chunk=LIB3DS_HOT_TRACK_TAG; if (!lib3ds_chunk_write_start(&c,io)) { return(LIB3DS_FALSE); } if (!lib3ds_lin1_track_write(&node->data.light.hotspot_track,io)) { return(LIB3DS_FALSE); } if (!lib3ds_chunk_write_end(&c,io)) { return(LIB3DS_FALSE); } } { /*---- LIB3DS_FALL_TRACK_TAG ----*/ Lib3dsChunk c; c.chunk=LIB3DS_FALL_TRACK_TAG; if (!lib3ds_chunk_write_start(&c,io)) { return(LIB3DS_FALSE); } if (!lib3ds_lin1_track_write(&node->data.light.falloff_track,io)) { return(LIB3DS_FALSE); } if (!lib3ds_chunk_write_end(&c,io)) { return(LIB3DS_FALSE); } } { /*---- LIB3DS_ROLL_TRACK_TAG ----*/ Lib3dsChunk c; c.chunk=LIB3DS_ROLL_TRACK_TAG; if (!lib3ds_chunk_write_start(&c,io)) { return(LIB3DS_FALSE); } if (!lib3ds_lin1_track_write(&node->data.light.roll_track,io)) { return(LIB3DS_FALSE); } if (!lib3ds_chunk_write_end(&c,io)) { return(LIB3DS_FALSE); } } break; case LIB3DS_L_TARGET_NODE_TAG: { /*---- LIB3DS_POS_TRACK_TAG ----*/ Lib3dsChunk c; c.chunk=LIB3DS_POS_TRACK_TAG; if (!lib3ds_chunk_write_start(&c,io)) { return(LIB3DS_FALSE); } if (!lib3ds_lin3_track_write(&node->data.spot.pos_track,io)) { return(LIB3DS_FALSE); } if (!lib3ds_chunk_write_end(&c,io)) { return(LIB3DS_FALSE); } } break; default: return(LIB3DS_FALSE); } if (!lib3ds_chunk_write_end(&c,io)) { return(LIB3DS_FALSE); } return(LIB3DS_TRUE); }
/*! * \ingroup mesh */ Lib3dsBool lib3ds_mesh_write(Lib3dsMesh *mesh, Lib3dsIo *io) { Lib3dsChunk c; c.chunk=LIB3DS_N_TRI_OBJECT; if (!lib3ds_chunk_write_start(&c,io)) { return(LIB3DS_FALSE); } if (!point_array_write(mesh, io)) { return(LIB3DS_FALSE); } if (!texel_array_write(mesh, io)) { return(LIB3DS_FALSE); } if (mesh->map_data.maptype!=LIB3DS_MAP_NONE) { /*---- LIB3DS_MESH_TEXTURE_INFO ----*/ Lib3dsChunk c; int i,j; c.chunk=LIB3DS_MESH_TEXTURE_INFO; c.size=92; if (!lib3ds_chunk_write(&c,io)) { return(LIB3DS_FALSE); } lib3ds_io_write_word(io, mesh->map_data.maptype); for (i=0; i<2; ++i) { lib3ds_io_write_float(io, mesh->map_data.tile[i]); } for (i=0; i<3; ++i) { lib3ds_io_write_float(io, mesh->map_data.pos[i]); } lib3ds_io_write_float(io, mesh->map_data.scale); for (i=0; i<4; i++) { for (j=0; j<3; j++) { lib3ds_io_write_float(io, mesh->map_data.matrix[i][j]); } } for (i=0; i<2; ++i) { lib3ds_io_write_float(io, mesh->map_data.planar_size[i]); } lib3ds_io_write_float(io, mesh->map_data.cylinder_height); } if (!flag_array_write(mesh, io)) { return(LIB3DS_FALSE); } { /*---- LIB3DS_MESH_MATRIX ----*/ Lib3dsChunk c; int i,j; c.chunk=LIB3DS_MESH_MATRIX; c.size=54; if (!lib3ds_chunk_write(&c,io)) { return(LIB3DS_FALSE); } for (i=0; i<4; i++) { for (j=0; j<3; j++) { lib3ds_io_write_float(io, mesh->matrix[i][j]); } } } if (mesh->color) { /*---- LIB3DS_MESH_COLOR ----*/ Lib3dsChunk c; c.chunk=LIB3DS_MESH_COLOR; c.size=7; if (!lib3ds_chunk_write(&c,io)) { return(LIB3DS_FALSE); } lib3ds_io_write_byte(io, mesh->color); } if (!face_array_write(mesh, io)) { return(LIB3DS_FALSE); } if (!lib3ds_chunk_write_end(&c,io)) { return(LIB3DS_FALSE); } return(LIB3DS_TRUE); }
static Lib3dsBool face_array_write(Lib3dsMesh *mesh, Lib3dsIo *io) { Lib3dsChunk c; if (!mesh->faces || !mesh->faceL) { return(LIB3DS_TRUE); } ASSERT(mesh->faces<0x10000); c.chunk=LIB3DS_FACE_ARRAY; if (!lib3ds_chunk_write_start(&c, io)) { return(LIB3DS_FALSE); } { unsigned i; lib3ds_io_write_word(io, (Lib3dsWord)mesh->faces); for (i=0; i<mesh->faces; ++i) { lib3ds_io_write_word(io, mesh->faceL[i].points[0]); lib3ds_io_write_word(io, mesh->faceL[i].points[1]); lib3ds_io_write_word(io, mesh->faceL[i].points[2]); lib3ds_io_write_word(io, mesh->faceL[i].flags); } } { /*---- MSH_MAT_GROUP ----*/ Lib3dsChunk c; unsigned i,j; Lib3dsWord num; char *matf=calloc(sizeof(char), mesh->faces); if (!matf) { return(LIB3DS_FALSE); } for (i=0; i<mesh->faces; ++i) { if (!matf[i] && strlen(mesh->faceL[i].material)) { matf[i]=1; num=1; for (j=i+1; j<mesh->faces; ++j) { if (strcmp(mesh->faceL[i].material, mesh->faceL[j].material)==0) ++num; } c.chunk=LIB3DS_MSH_MAT_GROUP; c.size=6+ (Lib3dsDword)strlen(mesh->faceL[i].material)+1 +2+2*num; lib3ds_chunk_write(&c, io); lib3ds_io_write_string(io, mesh->faceL[i].material); lib3ds_io_write_word(io, num); lib3ds_io_write_word(io, (Lib3dsWord)i); for (j=i+1; j<mesh->faces; ++j) { if (strcmp(mesh->faceL[i].material, mesh->faceL[j].material)==0) { lib3ds_io_write_word(io, (Lib3dsWord)j); matf[j]=1; } } } } free(matf); } { /*---- SMOOTH_GROUP ----*/ Lib3dsChunk c; unsigned i; c.chunk=LIB3DS_SMOOTH_GROUP; c.size=6+4*mesh->faces; lib3ds_chunk_write(&c, io); for (i=0; i<mesh->faces; ++i) { lib3ds_io_write_dword(io, mesh->faceL[i].smoothing); } } { /*---- MSH_BOXMAP ----*/ Lib3dsChunk c; if (strlen(mesh->box_map.front) || strlen(mesh->box_map.back) || strlen(mesh->box_map.left) || strlen(mesh->box_map.right) || strlen(mesh->box_map.top) || strlen(mesh->box_map.bottom)) { c.chunk=LIB3DS_MSH_BOXMAP; if (!lib3ds_chunk_write_start(&c, io)) { return(LIB3DS_FALSE); } lib3ds_io_write_string(io, mesh->box_map.front); lib3ds_io_write_string(io, mesh->box_map.back); lib3ds_io_write_string(io, mesh->box_map.left); lib3ds_io_write_string(io, mesh->box_map.right); lib3ds_io_write_string(io, mesh->box_map.top); lib3ds_io_write_string(io, mesh->box_map.bottom); if (!lib3ds_chunk_write_end(&c, io)) { return(LIB3DS_FALSE); } } } if (!lib3ds_chunk_write_end(&c, io)) { return(LIB3DS_FALSE); } return(LIB3DS_TRUE); }
/*! * \ingroup viewport */ Lib3dsBool lib3ds_viewport_write(Lib3dsViewport *viewport, Lib3dsIo *io) { if (viewport->layout.views) { Lib3dsChunk c; unsigned i; c.chunk=LIB3DS_VIEWPORT_LAYOUT; if (!lib3ds_chunk_write_start(&c,io)) { return(LIB3DS_FALSE); } lib3ds_io_write_word(io, viewport->layout.style); lib3ds_io_write_intw(io, viewport->layout.active); lib3ds_io_write_intw(io, 0); lib3ds_io_write_intw(io, viewport->layout.swap); lib3ds_io_write_intw(io, 0); lib3ds_io_write_intw(io, viewport->layout.swap_prior); lib3ds_io_write_intw(io, viewport->layout.swap_view); { Lib3dsChunk c; c.chunk=LIB3DS_VIEWPORT_SIZE; c.size=14; lib3ds_chunk_write(&c,io); lib3ds_io_write_intw(io, viewport->layout.position[0]); lib3ds_io_write_intw(io, viewport->layout.position[1]); lib3ds_io_write_intw(io, viewport->layout.size[0]); lib3ds_io_write_intw(io, viewport->layout.size[1]); } for (i=0; i<viewport->layout.views; ++i) { Lib3dsChunk c; c.chunk=LIB3DS_VIEWPORT_DATA_3; c.size=55; lib3ds_chunk_write(&c,io); lib3ds_io_write_intw(io, 0); lib3ds_io_write_word(io, viewport->layout.viewL[i].axis_lock); lib3ds_io_write_intw(io, viewport->layout.viewL[i].position[0]); lib3ds_io_write_intw(io, viewport->layout.viewL[i].position[1]); lib3ds_io_write_intw(io, viewport->layout.viewL[i].size[0]); lib3ds_io_write_intw(io, viewport->layout.viewL[i].size[1]); lib3ds_io_write_word(io, viewport->layout.viewL[i].type); lib3ds_io_write_float(io, viewport->layout.viewL[i].zoom); lib3ds_io_write_vector(io, viewport->layout.viewL[i].center); lib3ds_io_write_float(io, viewport->layout.viewL[i].horiz_angle); lib3ds_io_write_float(io, viewport->layout.viewL[i].vert_angle); lib3ds_io_write(io, viewport->layout.viewL[i].camera,11); } if (!lib3ds_chunk_write_end(&c,io)) { return(LIB3DS_FALSE); } } if (viewport->default_view.type) { Lib3dsChunk c; c.chunk=LIB3DS_DEFAULT_VIEW; if (!lib3ds_chunk_write_start(&c,io)) { return(LIB3DS_FALSE); } switch (viewport->default_view.type) { case LIB3DS_VIEW_TYPE_TOP: { Lib3dsChunk c; c.chunk=LIB3DS_VIEW_TOP; c.size=22; lib3ds_chunk_write(&c,io); lib3ds_io_write_vector(io, viewport->default_view.position); lib3ds_io_write_float(io, viewport->default_view.width); } break; case LIB3DS_VIEW_TYPE_BOTTOM: { Lib3dsChunk c; c.chunk=LIB3DS_VIEW_BOTTOM; c.size=22; lib3ds_chunk_write(&c,io); lib3ds_io_write_vector(io, viewport->default_view.position); lib3ds_io_write_float(io, viewport->default_view.width); } break; case LIB3DS_VIEW_TYPE_LEFT: { Lib3dsChunk c; c.chunk=LIB3DS_VIEW_LEFT; c.size=22; lib3ds_chunk_write(&c,io); lib3ds_io_write_vector(io, viewport->default_view.position); lib3ds_io_write_float(io, viewport->default_view.width); } break; case LIB3DS_VIEW_TYPE_RIGHT: { Lib3dsChunk c; c.chunk=LIB3DS_VIEW_RIGHT; c.size=22; lib3ds_chunk_write(&c,io); lib3ds_io_write_vector(io, viewport->default_view.position); lib3ds_io_write_float(io, viewport->default_view.width); } break; case LIB3DS_VIEW_TYPE_FRONT: { Lib3dsChunk c; c.chunk=LIB3DS_VIEW_FRONT; c.size=22; lib3ds_chunk_write(&c,io); lib3ds_io_write_vector(io, viewport->default_view.position); lib3ds_io_write_float(io, viewport->default_view.width); } break; case LIB3DS_VIEW_TYPE_BACK: { Lib3dsChunk c; c.chunk=LIB3DS_VIEW_BACK; c.size=22; lib3ds_chunk_write(&c,io); lib3ds_io_write_vector(io, viewport->default_view.position); lib3ds_io_write_float(io, viewport->default_view.width); } break; case LIB3DS_VIEW_TYPE_USER: { Lib3dsChunk c; c.chunk=LIB3DS_VIEW_USER; c.size=34; lib3ds_chunk_write(&c,io); lib3ds_io_write_vector(io, viewport->default_view.position); lib3ds_io_write_float(io, viewport->default_view.width); lib3ds_io_write_float(io, viewport->default_view.horiz_angle); lib3ds_io_write_float(io, viewport->default_view.vert_angle); lib3ds_io_write_float(io, viewport->default_view.roll_angle); } break; case LIB3DS_VIEW_TYPE_CAMERA: { Lib3dsChunk c; c.chunk=LIB3DS_VIEW_CAMERA; c.size=17; lib3ds_chunk_write(&c, io); lib3ds_io_write(io, viewport->default_view.camera, 11); } break; } if (!lib3ds_chunk_write_end(&c, io)) { return(LIB3DS_FALSE); } } return(LIB3DS_TRUE); }
void lib3ds_mesh_write(Lib3dsFile *file, Lib3dsMesh *mesh, Lib3dsIo *io) { Lib3dsChunk c; c.chunk = CHK_N_TRI_OBJECT; lib3ds_chunk_write_start(&c, io); point_array_write(mesh, io); texco_array_write(mesh, io); if (mesh->map_type != LIB3DS_MAP_NONE) { /*---- LIB3DS_MESH_TEXTURE_INFO ----*/ Lib3dsChunk c; int i, j; c.chunk = CHK_MESH_TEXTURE_INFO; c.size = 92; lib3ds_chunk_write(&c, io); lib3ds_io_write_word(io, (uint16_t)mesh->map_type); for (i = 0; i < 2; ++i) { lib3ds_io_write_float(io, mesh->map_tile[i]); } lib3ds_io_write_vector(io, mesh->map_pos); lib3ds_io_write_float(io, mesh->map_scale); for (i = 0; i < 4; i++) { for (j = 0; j < 3; j++) { lib3ds_io_write_float(io, mesh->map_matrix[i][j]); } } for (i = 0; i < 2; ++i) { lib3ds_io_write_float(io, mesh->map_planar_size[i]); } lib3ds_io_write_float(io, mesh->map_cylinder_height); } flag_array_write(mesh, io); { /*---- LIB3DS_MESH_MATRIX ----*/ Lib3dsChunk c; int i, j; c.chunk = CHK_MESH_MATRIX; c.size = 54; lib3ds_chunk_write(&c, io); for (i = 0; i < 4; i++) { for (j = 0; j < 3; j++) { lib3ds_io_write_float(io, mesh->matrix[i][j]); } } } if (mesh->color) { /*---- LIB3DS_MESH_COLOR ----*/ Lib3dsChunk c; c.chunk = CHK_MESH_COLOR; c.size = 7; lib3ds_chunk_write(&c, io); lib3ds_io_write_byte(io, (uint8_t)mesh->color); } face_array_write(file, mesh, io); lib3ds_chunk_write_end(&c, io); }
static void texture_map_write(uint16_t chunk, Lib3dsTextureMap *map, Lib3dsIo *io) { Lib3dsChunk c; if (strlen(map->name) == 0) { return; } c.chunk = chunk; lib3ds_chunk_write_start(&c, io); int_percentage_write(map->percent, io); { /*---- CHK_MAT_MAPNAME ----*/ Lib3dsChunk c; c.chunk = CHK_MAT_MAPNAME; c.size = 6 + (uint32_t)strlen(map->name) + 1; lib3ds_chunk_write(&c, io); lib3ds_io_write_string(io, map->name); } { /*---- CHK_MAT_MAP_TILING ----*/ Lib3dsChunk c; c.chunk = CHK_MAT_MAP_TILING; c.size = 8; lib3ds_chunk_write(&c, io); lib3ds_io_write_word(io, (uint16_t)map->flags); } { /*---- CHK_MAT_MAP_TEXBLUR ----*/ Lib3dsChunk c; c.chunk = CHK_MAT_MAP_TEXBLUR; c.size = 10; lib3ds_chunk_write(&c, io); lib3ds_io_write_float(io, map->blur); } { /*---- CHK_MAT_MAP_USCALE ----*/ Lib3dsChunk c; c.chunk = CHK_MAT_MAP_USCALE; c.size = 10; lib3ds_chunk_write(&c, io); lib3ds_io_write_float(io, map->scale[0]); } { /*---- CHK_MAT_MAP_VSCALE ----*/ Lib3dsChunk c; c.chunk = CHK_MAT_MAP_VSCALE; c.size = 10; lib3ds_chunk_write(&c, io); lib3ds_io_write_float(io, map->scale[1]); } { /*---- CHK_MAT_MAP_UOFFSET ----*/ Lib3dsChunk c; c.chunk = CHK_MAT_MAP_UOFFSET; c.size = 10; lib3ds_chunk_write(&c, io); lib3ds_io_write_float(io, map->offset[0]); } { /*---- CHK_MAT_MAP_VOFFSET ----*/ Lib3dsChunk c; c.chunk = CHK_MAT_MAP_VOFFSET; c.size = 10; lib3ds_chunk_write(&c, io); lib3ds_io_write_float(io, map->offset[1]); } { /*---- CHK_MAT_MAP_ANG ----*/ Lib3dsChunk c; c.chunk = CHK_MAT_MAP_ANG; c.size = 10; lib3ds_chunk_write(&c, io); lib3ds_io_write_float(io, map->rotation); } { /*---- CHK_MAT_MAP_COL1 ----*/ Lib3dsChunk c; c.chunk = CHK_MAT_MAP_COL1; c.size = 9; lib3ds_chunk_write(&c, io); lib3ds_io_write_byte(io, (uint8_t)floor(255.0*map->tint_1[0] + 0.5)); lib3ds_io_write_byte(io, (uint8_t)floor(255.0*map->tint_1[1] + 0.5)); lib3ds_io_write_byte(io, (uint8_t)floor(255.0*map->tint_1[2] + 0.5)); } { /*---- CHK_MAT_MAP_COL2 ----*/ Lib3dsChunk c; c.chunk = CHK_MAT_MAP_COL2; c.size = 9; lib3ds_chunk_write(&c, io); lib3ds_io_write_byte(io, (uint8_t)floor(255.0*map->tint_2[0] + 0.5)); lib3ds_io_write_byte(io, (uint8_t)floor(255.0*map->tint_2[1] + 0.5)); lib3ds_io_write_byte(io, (uint8_t)floor(255.0*map->tint_2[2] + 0.5)); } { /*---- CHK_MAT_MAP_RCOL ----*/ Lib3dsChunk c; c.chunk = CHK_MAT_MAP_RCOL; c.size = 9; lib3ds_chunk_write(&c, io); lib3ds_io_write_byte(io, (uint8_t)floor(255.0*map->tint_r[0] + 0.5)); lib3ds_io_write_byte(io, (uint8_t)floor(255.0*map->tint_r[1] + 0.5)); lib3ds_io_write_byte(io, (uint8_t)floor(255.0*map->tint_r[2] + 0.5)); } { /*---- CHK_MAT_MAP_GCOL ----*/ Lib3dsChunk c; c.chunk = CHK_MAT_MAP_GCOL; c.size = 9; lib3ds_chunk_write(&c, io); lib3ds_io_write_byte(io, (uint8_t)floor(255.0*map->tint_g[0] + 0.5)); lib3ds_io_write_byte(io, (uint8_t)floor(255.0*map->tint_g[1] + 0.5)); lib3ds_io_write_byte(io, (uint8_t)floor(255.0*map->tint_g[2] + 0.5)); } { /*---- CHK_MAT_MAP_BCOL ----*/ Lib3dsChunk c; c.chunk = CHK_MAT_MAP_BCOL; c.size = 9; lib3ds_chunk_write(&c, io); lib3ds_io_write_byte(io, (uint8_t)floor(255.0*map->tint_b[0] + 0.5)); lib3ds_io_write_byte(io, (uint8_t)floor(255.0*map->tint_b[1] + 0.5)); lib3ds_io_write_byte(io, (uint8_t)floor(255.0*map->tint_b[2] + 0.5)); } lib3ds_chunk_write_end(&c, io); }