BOOL LLVLComposition::generateHeights(const F32 x, const F32 y,
									  const F32 width, const F32 height)
{
	if (!mParamsReady)
	{
		// All the parameters haven't been set yet (we haven't gotten the message from the sim)
		return FALSE;
	}

	llassert(mSurfacep);

	if (!mSurfacep || !mSurfacep->getRegion()) 
	{
		// We don't always have the region yet here....
		return FALSE;
	}

	S32 x_begin, y_begin, x_end, y_end;

	x_begin = llround( x * mScaleInv );
	y_begin = llround( y * mScaleInv );
	x_end = llround( (x + width) * mScaleInv );
	y_end = llround( (y + width) * mScaleInv );

	if (x_end > mWidth)
	{
		x_end = mWidth;
	}
	if (y_end > mWidth)
	{
		y_end = mWidth;
	}

	LLVector3d origin_global = from_region_handle(mSurfacep->getRegion()->getHandle());

	// For perlin noise generation...
	const F32 slope_squared = 1.5f*1.5f;
	const F32 xyScale = 4.9215f; //0.93284f;
	const F32 zScale = 4; //0.92165f;
	const F32 z_offset = 0.f;
	const F32 noise_magnitude = 2.f;		//  Degree to which noise modulates composition layer (versus
											//  simple height)

	// Heights map into textures as 0-1 = first, 1-2 = second, etc.
	// So we need to compress heights into this range.
	const S32 NUM_TEXTURES = 4;

	const F32 xyScaleInv = (1.f / xyScale);
	const F32 zScaleInv = (1.f / zScale);

// <FS:CR> Aurora Sim
	//const F32 inv_width = 1.f/mWidth;
	const F32 inv_width = 1.f/(F32)mWidth;
// </FS:CR> Aurora Sim

	// OK, for now, just have the composition value equal the height at the point.
	for (S32 j = y_begin; j < y_end; j++)
	{
		for (S32 i = x_begin; i < x_end; i++)
		{

			F32 vec[3];
			F32 vec1[3];
			F32 twiddle;

			// Bilinearly interpolate the start height and height range of the textures
			F32 start_height = bilinear(mStartHeight[SOUTHWEST],
										mStartHeight[SOUTHEAST],
										mStartHeight[NORTHWEST],
										mStartHeight[NORTHEAST],
										i*inv_width, j*inv_width); // These will be bilinearly interpolated
			F32 height_range = bilinear(mHeightRange[SOUTHWEST],
										mHeightRange[SOUTHEAST],
										mHeightRange[NORTHWEST],
										mHeightRange[NORTHEAST],
										i*inv_width, j*inv_width); // These will be bilinearly interpolated

			LLVector3 location(i*mScale, j*mScale, 0.f);

			F32 height = mSurfacep->resolveHeightRegion(location) + z_offset;

			// Step 0: Measure the exact height at this texel
			vec[0] = (F32)(origin_global.mdV[VX]+location.mV[VX])*xyScaleInv;	//  Adjust to non-integer lattice
			vec[1] = (F32)(origin_global.mdV[VY]+location.mV[VY])*xyScaleInv;
			vec[2] = height*zScaleInv;
			//
			//  Choose material value by adding to the exact height a random value 
			//
			vec1[0] = vec[0]*(0.2222222222f);
			vec1[1] = vec[1]*(0.2222222222f);
			vec1[2] = vec[2]*(0.2222222222f);
			twiddle = noise2(vec1)*6.5f;					//  Low freq component for large divisions

			twiddle += turbulence2(vec, 2)*slope_squared;	//  High frequency component
			twiddle *= noise_magnitude;

			F32 scaled_noisy_height = (height + twiddle - start_height) * F32(NUM_TEXTURES) / height_range;

			scaled_noisy_height = llmax(0.f, scaled_noisy_height);
			scaled_noisy_height = llmin(3.f, scaled_noisy_height);
			*(mDatap + i + j*mWidth) = scaled_noisy_height;
		}
	}
	return TRUE;
}
	CofContextMenu(LLCOFWearables* cof_wearables)
	:	mCOFWearables(cof_wearables)
	{
		llassert(mCOFWearables);
	}
示例#3
0
void ll_apr_assert_status(apr_status_t status, apr_dso_handle_t *handle)
{
    llassert(! ll_apr_warn_status(status, handle));
}
示例#4
0
//============================================================================
// Run on MAIN thread
//static
void LLVFSThread::initClass(bool local_is_threaded)
{
    llassert(sLocal == NULL);
    sLocal = new LLVFSThread(local_is_threaded);
}
BOOL LLVOPartGroup::updateGeometry(LLDrawable *drawable)
{
	LL_RECORD_BLOCK_TIME(FTM_UPDATE_PARTICLES);

	dirtySpatialGroup();
	
	S32 num_parts = mViewerPartGroupp->getCount();
	LLFace *facep;
	LLSpatialGroup* group = drawable->getSpatialGroup();
	if (!group && num_parts)
	{
		drawable->movePartition();
		group = drawable->getSpatialGroup();
	}

	if (group && group->isVisible())
	{
		dirtySpatialGroup(TRUE);
	}

	if (!num_parts)
	{
		if (group && drawable->getNumFaces())
		{
			group->setState(LLSpatialGroup::GEOM_DIRTY);
		}
		drawable->setNumFaces(0, NULL, getTEImage(0));
		LLPipeline::sCompiles++;
		return TRUE;
	}

 	if (!(gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_PARTICLES)))
	{
		return TRUE;
	}

	if (num_parts > drawable->getNumFaces())
	{
		drawable->setNumFacesFast(num_parts+num_parts/4, NULL, getTEImage(0));
	}

	F32 tot_area = 0;

	F32 max_area = LLViewerPartSim::getMaxPartCount() * MAX_PARTICLE_AREA_SCALE; 
	F32 pixel_meter_ratio = LLViewerCamera::getInstance()->getPixelMeterRatio();
	pixel_meter_ratio *= pixel_meter_ratio;

	LLViewerPartSim::checkParticleCount(mViewerPartGroupp->mParticles.size()) ;

	S32 count=0;
	mDepth = 0.f;
	S32 i = 0 ;
	LLVector3 camera_agent = getCameraPosition();
	
	F32 max_scale = 0.f;


	for (i = 0 ; i < (S32)mViewerPartGroupp->mParticles.size(); i++)
	{
		const LLViewerPart *part = mViewerPartGroupp->mParticles[i];


		//remember the largest particle
		max_scale = llmax(max_scale, part->mScale.mV[0], part->mScale.mV[1]);

		if (part->mFlags & LLPartData::LL_PART_RIBBON_MASK)
		{ //include ribbon segment length in scale
			const LLVector3* pos_agent = NULL;
			if (part->mParent)
			{
				pos_agent = &(part->mParent->mPosAgent);
			}
			else if (part->mPartSourcep.notNull())
			{
				pos_agent = &(part->mPartSourcep->mPosAgent);
			}

			if (pos_agent)
			{
				F32 dist = (*pos_agent-part->mPosAgent).length();

				max_scale = llmax(max_scale, dist);
			}
		}

		LLVector3 part_pos_agent(part->mPosAgent);
		LLVector3 at(part_pos_agent - camera_agent);

		
		F32 camera_dist_squared = at.lengthSquared();
		F32 inv_camera_dist_squared;
		if (camera_dist_squared > 1.f)
			inv_camera_dist_squared = 1.f / camera_dist_squared;
		else
			inv_camera_dist_squared = 1.f;

		llassert(llfinite(inv_camera_dist_squared));
		llassert(!llisnan(inv_camera_dist_squared));

		F32 area = part->mScale.mV[0] * part->mScale.mV[1] * inv_camera_dist_squared;
		tot_area = llmax(tot_area, area);
 		
		if (tot_area > max_area)
		{
			break;
		}
	
		count++;

		facep = drawable->getFace(i);
		if (!facep)
		{
			LL_WARNS() << "No face found for index " << i << "!" << LL_ENDL;
			continue;
		}

		facep->setTEOffset(i);
		const F32 NEAR_PART_DIST_SQ = 5.f*5.f;  // Only discard particles > 5 m from the camera
		const F32 MIN_PART_AREA = .005f*.005f;  // only less than 5 mm x 5 mm at 1 m from camera
		
		if (camera_dist_squared > NEAR_PART_DIST_SQ && area < MIN_PART_AREA)
		{
			facep->setSize(0, 0);
			continue;
		}

		facep->setSize(4, 6);
		
		facep->setViewerObject(this);

		if (part->mFlags & LLPartData::LL_PART_EMISSIVE_MASK)
		{
			facep->setState(LLFace::FULLBRIGHT);
		}
		else
		{
			facep->clearState(LLFace::FULLBRIGHT);
		}

		facep->mCenterLocal = part->mPosAgent;
		facep->setFaceColor(part->mColor);
		facep->setTexture(part->mImagep);
			
		//check if this particle texture is replaced by a parcel media texture.
		if(part->mImagep.notNull() && part->mImagep->hasParcelMedia()) 
		{
			part->mImagep->getParcelMedia()->addMediaToFace(facep) ;
		}

		mPixelArea = tot_area * pixel_meter_ratio;
		const F32 area_scale = 10.f; // scale area to increase priority a bit
		facep->setVirtualSize(mPixelArea*area_scale);
	}
	for (i = count; i < drawable->getNumFaces(); i++)
	{
		LLFace* facep = drawable->getFace(i);
		if (!facep)
		{
			LL_WARNS() << "No face found for index " << i << "!" << LL_ENDL;
			continue;
		}
		facep->setTEOffset(i);
		facep->setSize(0, 0);
	}

	//record max scale (used to stretch bounding box for visibility culling)
	
	mScale.set(max_scale, max_scale, max_scale);

	mDrawable->movePartition();
	LLPipeline::sCompiles++;
	return TRUE;
}
示例#6
0
void LLVOWLSky::buildStripsBuffer(U32 begin_stack, U32 end_stack,
								  LLStrider<LLVector3> & vertices,
								  LLStrider<LLVector2> & texCoords,
								  LLStrider<U16> & indices)
{
	const F32 RADIUS = LLWLParamManager::getInstance()->getDomeRadius();

	U32 i, j, num_slices, num_stacks;
	F32 phi0, theta, x0, y0, z0;

	// paranoia checking for SL-55986/SL-55833
	U32 count_verts = 0;
	U32 count_indices = 0;

	num_slices = getNumSlices();
	num_stacks = getNumStacks();

	llassert(end_stack <= num_stacks);

	// stacks are iterated one-indexed since phi(0) was handled by the fan above
	for(i = begin_stack + 1; i <= end_stack+1; ++i) 
	{
		phi0 = calcPhi(i);

		for(j = 0; j < num_slices; ++j)
		{
			theta = F_TWO_PI * (float(j) / float(num_slices));

			// standard transformation from  spherical to
			// rectangular coordinates
			x0 = sin(phi0) * cos(theta);
			y0 = cos(phi0);
			z0 = sin(phi0) * sin(theta);

			if (i == num_stacks-2)
			{
				*vertices++ = LLVector3(x0*RADIUS, y0*RADIUS-1024.f*2.f, z0*RADIUS);
			}
			else if (i == num_stacks-1)
			{
				*vertices++ = LLVector3(0, y0*RADIUS-1024.f*2.f, 0);
			}
			else
			{
				*vertices++		= LLVector3(x0 * RADIUS, y0 * RADIUS, z0 * RADIUS);
			}
			++count_verts;

			// generate planar uv coordinates
			// note: x and z are transposed in order for things to animate
			// correctly in the global coordinate system where +x is east and
			// +y is north
			*texCoords++	= LLVector2((-z0 + 1.f) / 2.f, (-x0 + 1.f) / 2.f);
		}
	}

	//build triangle strip...
	*indices++ = 0 ;
	count_indices++ ;
	S32 k = 0 ;
	for(i = 1; i <= end_stack - begin_stack; ++i) 
	{
		*indices++ = i * num_slices + k ;
		count_indices++ ;

		k = (k+1) % num_slices ;
		for(j = 0; j < num_slices ; ++j) 
		{
			*indices++ = (i-1) * num_slices + k ;
			*indices++ = i * num_slices + k ;

			count_indices += 2 ;

			k = (k+1) % num_slices ;
		}

		if((--k) < 0)
		{
			k = num_slices - 1 ;
		}

		*indices++ = i * num_slices + k ;
		count_indices++ ;
	}
}
BOOL LLDrawable::updateGeometry(BOOL priority)
{
	llassert(mVObjp.notNull());
	BOOL res = mVObjp->updateGeometry(this);
	return res;
}
BOOL LLPanelMainInventory::isActionEnabled(const LLSD& userdata)
{
	const std::string command_name = userdata.asString();
	if (command_name == "delete")
	{
		BOOL can_delete = FALSE;
		LLFolderView* root = getActivePanel()->getRootFolder();
		if (root)
		{
			can_delete = TRUE;
			std::set<LLUUID> selection_set = root->getSelectionList();
			if (selection_set.empty()) return FALSE;
			for (std::set<LLUUID>::iterator iter = selection_set.begin();
				 iter != selection_set.end();
				 ++iter)
			{
				const LLUUID &item_id = (*iter);
				LLFolderViewItem *item = root->getItemByID(item_id);
				const LLFolderViewEventListener *listener = item->getListener();
				llassert(listener);
				if (!listener) return FALSE;
				can_delete &= listener->isItemRemovable();
				can_delete &= !listener->isItemInTrash();
			}
			return can_delete;
		}
		return FALSE;
	}
	if (command_name == "save_texture")
	{
		return isSaveTextureEnabled(userdata);
	}
	if (command_name == "find_original")
	{
		LLFolderViewItem* current_item = getActivePanel()->getRootFolder()->getCurSelectedItem();
		if (!current_item) return FALSE;
		const LLUUID& item_id = current_item->getListener()->getUUID();
		const LLViewerInventoryItem *item = gInventory.getItem(item_id);
		if (item && item->getIsLinkType() && !item->getIsBrokenLink())
		{
			return TRUE;
		}
		return FALSE;
	}

	if (command_name == "find_links")
	{
		LLFolderView* root = getActivePanel()->getRootFolder();
		std::set<LLUUID> selection_set = root->getSelectionList();
		if (selection_set.size() != 1) return FALSE;
		LLFolderViewItem* current_item = root->getCurSelectedItem();
		if (!current_item) return FALSE;
		const LLUUID& item_id = current_item->getListener()->getUUID();
		const LLInventoryObject *obj = gInventory.getObject(item_id);
		if (obj && !obj->getIsLinkType() && LLAssetType::lookupCanLink(obj->getType()))
		{
			return TRUE;
		}
		return FALSE;
	}
	// This doesn't currently work, since the viewer can't change an assetID an item.
	if (command_name == "regenerate_link")
	{
		LLFolderViewItem* current_item = getActivePanel()->getRootFolder()->getCurSelectedItem();
		if (!current_item) return FALSE;
		const LLUUID& item_id = current_item->getListener()->getUUID();
		const LLViewerInventoryItem *item = gInventory.getItem(item_id);
		if (item && item->getIsBrokenLink())
		{
			return TRUE;
		}
		return FALSE;
	}

	if (command_name == "share")
	{
		LLSidepanelInventory* parent = LLFloaterSidePanelContainer::getPanel<LLSidepanelInventory>("inventory");
		return parent ? parent->canShare() : FALSE;
	}

	return TRUE;
}
示例#9
0
extern cstring mtTransferAction_getMessage (mtTransferAction node)
{
  llassert (node->kind == MTAK_ERROR);
  return node->message;
}
const LLVector3 &LLSurfacePatch::getNormal(const U32 x, const U32 y) const
{
	U32 surface_stride = mSurfacep->getGridsPerEdge();
	llassert(mDataNorm);
	return *(mDataNorm + surface_stride * y + x);
}
// Called when a patch has changed its height field
// data.
void LLSurfacePatch::updateVerticalStats() 
{
	if (!mDirtyZStats)
	{
		return;
	}

	U32 grids_per_patch_edge = mSurfacep->getGridsPerPatchEdge();
	U32 grids_per_edge = mSurfacep->getGridsPerEdge();
	F32 meters_per_grid = mSurfacep->getMetersPerGrid();

	U32 i, j, k;
	F32 z, total;

	llassert(mDataZ);
	z = *(mDataZ);

	mMinZ = z;
	mMaxZ = z;

	k = 0;
	total = 0.0f;

	// Iterate to +1 because we need to do the edges correctly.
	for (j=0; j<(grids_per_patch_edge+1); j++) 
	{
		for (i=0; i<(grids_per_patch_edge+1); i++) 
		{
			z = *(mDataZ + i + j*grids_per_edge);

			if (z < mMinZ)
			{
				mMinZ = z;
			}
			if (z > mMaxZ)
			{
				mMaxZ = z;
			}
			total += z;
			k++;
		}
	}
	mMeanZ = total / (F32) k;
	mCenterRegion.mV[VZ] = 0.5f * (mMinZ + mMaxZ);

	LLVector3 diam_vec(meters_per_grid*grids_per_patch_edge,
						meters_per_grid*grids_per_patch_edge,
						mMaxZ - mMinZ);
	mRadius = diam_vec.magVec() * 0.5f;

	mSurfacep->mMaxZ = llmax(mMaxZ, mSurfacep->mMaxZ);
	mSurfacep->mMinZ = llmin(mMinZ, mSurfacep->mMinZ);
	mSurfacep->mHasZData = TRUE;
	mSurfacep->getRegion()->calculateCenterGlobal();

	if (mVObjp)
	{
		mVObjp->dirtyPatch();
	}
	mDirtyZStats = FALSE;
}
void LLSurfacePatch::calcNormal(const U32 x, const U32 y, const U32 stride)
{
	U32 patch_width = mSurfacep->mPVArray.mPatchWidth;
	U32 surface_stride = mSurfacep->getGridsPerEdge();

	const F32 mpg = mSurfacep->getMetersPerGrid() * stride;

	S32 poffsets[2][2][2];
	poffsets[0][0][0] = x - stride;
	poffsets[0][0][1] = y - stride;

	poffsets[0][1][0] = x - stride;
	poffsets[0][1][1] = y + stride;

	poffsets[1][0][0] = x + stride;
	poffsets[1][0][1] = y - stride;

	poffsets[1][1][0] = x + stride;
	poffsets[1][1][1] = y + stride;

	const LLSurfacePatch *ppatches[2][2];

	// LLVector3 p1, p2, p3, p4;

	ppatches[0][0] = this;
	ppatches[0][1] = this;
	ppatches[1][0] = this;
	ppatches[1][1] = this;

	U32 i, j;
	for (i = 0; i < 2; i++)
	{
		for (j = 0; j < 2; j++)
		{
			if (poffsets[i][j][0] < 0)
			{
				if (!ppatches[i][j]->getNeighborPatch(WEST))
				{
					poffsets[i][j][0] = 0;
				}
				else
				{
					poffsets[i][j][0] += patch_width;
					ppatches[i][j] = ppatches[i][j]->getNeighborPatch(WEST);
				}
			}
			if (poffsets[i][j][1] < 0)
			{
				if (!ppatches[i][j]->getNeighborPatch(SOUTH))
				{
					poffsets[i][j][1] = 0;
				}
				else
				{
					poffsets[i][j][1] += patch_width;
					ppatches[i][j] = ppatches[i][j]->getNeighborPatch(SOUTH);
				}
			}
			if (poffsets[i][j][0] >= (S32)patch_width)
			{
				if (!ppatches[i][j]->getNeighborPatch(EAST))
				{
					poffsets[i][j][0] = patch_width - 1;
				}
				else
				{
					poffsets[i][j][0] -= patch_width;
					ppatches[i][j] = ppatches[i][j]->getNeighborPatch(EAST);
				}
			}
			if (poffsets[i][j][1] >= (S32)patch_width)
			{
				if (!ppatches[i][j]->getNeighborPatch(NORTH))
				{
					poffsets[i][j][1] = patch_width - 1;
				}
				else
				{
					poffsets[i][j][1] -= patch_width;
					ppatches[i][j] = ppatches[i][j]->getNeighborPatch(NORTH);
				}
			}
		}
	}

	LLVector3 p00(-mpg,-mpg,
				  *(ppatches[0][0]->mDataZ
				  + poffsets[0][0][0]
				  + poffsets[0][0][1]*surface_stride));
	LLVector3 p01(-mpg,+mpg,
				  *(ppatches[0][1]->mDataZ
				  + poffsets[0][1][0]
				  + poffsets[0][1][1]*surface_stride));
	LLVector3 p10(+mpg,-mpg,
				  *(ppatches[1][0]->mDataZ
				  + poffsets[1][0][0]
				  + poffsets[1][0][1]*surface_stride));
	LLVector3 p11(+mpg,+mpg,
				  *(ppatches[1][1]->mDataZ
				  + poffsets[1][1][0]
				  + poffsets[1][1][1]*surface_stride));

	LLVector3 c1 = p11 - p00;
	LLVector3 c2 = p01 - p10;

	LLVector3 normal = c1;
	normal %= c2;
	normal.normVec();

	llassert(mDataNorm);
	*(mDataNorm + surface_stride * y + x) = normal;
}
void LLPathfindingLinkset::parsePathfindingData(const LLSD &pLinksetData)
{
	bool isPhantom = false;
	if (pLinksetData.has(LINKSET_PHANTOM_FIELD))
	{
		llassert(pLinksetData.get(LINKSET_PHANTOM_FIELD).isBoolean());
		isPhantom = pLinksetData.get(LINKSET_PHANTOM_FIELD).asBoolean();
	}
	
	llassert(pLinksetData.has(LINKSET_CATEGORY_FIELD));
	mLinksetUse = getLinksetUse(isPhantom, convertCategoryFromLLSD(pLinksetData.get(LINKSET_CATEGORY_FIELD)));

	if (pLinksetData.has(LINKSET_CAN_BE_VOLUME))
	{
		llassert(pLinksetData.get(LINKSET_CAN_BE_VOLUME).isBoolean());
		mCanBeVolume = pLinksetData.get(LINKSET_CAN_BE_VOLUME).asBoolean();
	}

	llassert(pLinksetData.has(LINKSET_WALKABILITY_A_FIELD));
	llassert(pLinksetData.get(LINKSET_WALKABILITY_A_FIELD).isInteger());
	mWalkabilityCoefficientA = pLinksetData.get(LINKSET_WALKABILITY_A_FIELD).asInteger();
	llassert(mWalkabilityCoefficientA >= MIN_WALKABILITY_VALUE);
	llassert(mWalkabilityCoefficientA <= MAX_WALKABILITY_VALUE);
	
	llassert(pLinksetData.has(LINKSET_WALKABILITY_B_FIELD));
	llassert(pLinksetData.get(LINKSET_WALKABILITY_B_FIELD).isInteger());
	mWalkabilityCoefficientB = pLinksetData.get(LINKSET_WALKABILITY_B_FIELD).asInteger();
	llassert(mWalkabilityCoefficientB >= MIN_WALKABILITY_VALUE);
	llassert(mWalkabilityCoefficientB <= MAX_WALKABILITY_VALUE);
	
	llassert(pLinksetData.has(LINKSET_WALKABILITY_C_FIELD));
	llassert(pLinksetData.get(LINKSET_WALKABILITY_C_FIELD).isInteger());
	mWalkabilityCoefficientC = pLinksetData.get(LINKSET_WALKABILITY_C_FIELD).asInteger();
	llassert(mWalkabilityCoefficientC >= MIN_WALKABILITY_VALUE);
	llassert(mWalkabilityCoefficientC <= MAX_WALKABILITY_VALUE);
	
	llassert(pLinksetData.has(LINKSET_WALKABILITY_D_FIELD));
	llassert(pLinksetData.get(LINKSET_WALKABILITY_D_FIELD).isInteger());
	mWalkabilityCoefficientD = pLinksetData.get(LINKSET_WALKABILITY_D_FIELD).asInteger();
	llassert(mWalkabilityCoefficientD >= MIN_WALKABILITY_VALUE);
	llassert(mWalkabilityCoefficientD <= MAX_WALKABILITY_VALUE);
}
BOOL LLVLComposition::generateTexture(const F32 x, const F32 y,
									  const F32 width, const F32 height)
{
	llassert(mSurfacep);
	llassert(x >= 0.f);
	llassert(y >= 0.f);

	LLTimer gen_timer;

	///////////////////////////
	//
	// Generate raw data arrays for surface textures
	//
	//

	// These have already been validated by generateComposition.
	U8* st_data[4];
	S32 st_data_size[4]; // for debugging

	for (S32 i = 0; i < 4; i++)
	{
		if (mRawImages[i].isNull())
		{
			// Read back a raw image for this discard level, if it exists
			S32 min_dim = llmin(mDetailTextures[i]->getFullWidth(), mDetailTextures[i]->getFullHeight());
			S32 ddiscard = 0;
			while (min_dim > BASE_SIZE && ddiscard < MAX_DISCARD_LEVEL)
			{
				ddiscard++;
				min_dim /= 2;
			}

			BOOL delete_raw = (mDetailTextures[i]->reloadRawImage(ddiscard) != NULL) ;
			if(mDetailTextures[i]->getRawImageLevel() != ddiscard)//raw iamge is not ready, will enter here again later.
			{
				if(delete_raw)
				{
					mDetailTextures[i]->destroyRawImage() ;
				}
				lldebugs << "cached raw data for terrain detail texture is not ready yet: " << mDetailTextures[i]->getID() << llendl;
				return FALSE;
			}

			mRawImages[i] = mDetailTextures[i]->getRawImage() ;
			if(delete_raw)
			{
				mDetailTextures[i]->destroyRawImage() ;
			}
			if (mDetailTextures[i]->getWidth(ddiscard) != BASE_SIZE ||
				mDetailTextures[i]->getHeight(ddiscard) != BASE_SIZE ||
				mDetailTextures[i]->getComponents() != 3)
			{
				LLPointer<LLImageRaw> newraw = new LLImageRaw(BASE_SIZE, BASE_SIZE, 3);
				newraw->composite(mRawImages[i]);
				mRawImages[i] = newraw; // deletes old
			}
		}
		st_data[i] = mRawImages[i]->getData();
		st_data_size[i] = mRawImages[i]->getDataSize();
	}

	///////////////////////////////////////
	//
	// Generate and clamp x/y bounding box.
	//
	//

	S32 x_begin, y_begin, x_end, y_end;
	x_begin = (S32)(x * mScaleInv);
	y_begin = (S32)(y * mScaleInv);
	x_end = llround( (x + width) * mScaleInv );
	y_end = llround( (y + width) * mScaleInv );

	if (x_end > mWidth)
	{
		llwarns << "x end > width" << llendl;
		x_end = mWidth;
	}
	if (y_end > mWidth)
	{
		llwarns << "y end > width" << llendl;
		y_end = mWidth;
	}


	///////////////////////////////////////////
	//
	// Generate target texture information, stride ratios.
	//
	//

	LLViewerTexture *texturep;
	U32 tex_width, tex_height, tex_comps;
	U32 tex_stride;
	F32 tex_x_scalef, tex_y_scalef;
	S32 tex_x_begin, tex_y_begin, tex_x_end, tex_y_end;
	F32 tex_x_ratiof, tex_y_ratiof;

	texturep = mSurfacep->getSTexture();
	tex_width = texturep->getWidth();
	tex_height = texturep->getHeight();
	tex_comps = texturep->getComponents();
	tex_stride = tex_width * tex_comps;

	U32 st_comps = 3;
	U32 st_width = BASE_SIZE;
	U32 st_height = BASE_SIZE;
	
	if (tex_comps != st_comps)
	{
		llwarns << "Base texture comps != input texture comps" << llendl;
		return FALSE;
	}

	tex_x_scalef = (F32)tex_width / (F32)mWidth;
	tex_y_scalef = (F32)tex_height / (F32)mWidth;
	tex_x_begin = (S32)((F32)x_begin * tex_x_scalef);
	tex_y_begin = (S32)((F32)y_begin * tex_y_scalef);
	tex_x_end = (S32)((F32)x_end * tex_x_scalef);
	tex_y_end = (S32)((F32)y_end * tex_y_scalef);

	tex_x_ratiof = (F32)mWidth*mScale / (F32)tex_width;
	tex_y_ratiof = (F32)mWidth*mScale / (F32)tex_height;

	LLPointer<LLImageRaw> raw = new LLImageRaw(tex_width, tex_height, tex_comps);
	U8 *rawp = raw->getData();

	F32 st_x_stride, st_y_stride;
	st_x_stride = ((F32)st_width / (F32)mTexScaleX)*((F32)mWidth / (F32)tex_width);
	st_y_stride = ((F32)st_height / (F32)mTexScaleY)*((F32)mWidth / (F32)tex_height);

	llassert(st_x_stride > 0.f);
	llassert(st_y_stride > 0.f);
	////////////////////////////////
	//
	// Iterate through the target texture, striding through the
	// subtextures and interpolating appropriately.
	//
	//

	F32 sti, stj;
	S32 st_offset;
	sti = (tex_x_begin * st_x_stride) - st_width*(llfloor((tex_x_begin * st_x_stride)/st_width));
	stj = (tex_y_begin * st_y_stride) - st_height*(llfloor((tex_y_begin * st_y_stride)/st_height));

	st_offset = (llfloor(stj * st_width) + llfloor(sti)) * st_comps;
	for (S32 j = tex_y_begin; j < tex_y_end; j++)
	{
		U32 offset = j * tex_stride + tex_x_begin * tex_comps;
		sti = (tex_x_begin * st_x_stride) - st_width*((U32)(tex_x_begin * st_x_stride)/st_width);
		for (S32 i = tex_x_begin; i < tex_x_end; i++)
		{
			S32 tex0, tex1;
			F32 composition = getValueScaled(i*tex_x_ratiof, j*tex_y_ratiof);

			tex0 = llfloor( composition );
			tex0 = llclamp(tex0, 0, 3);
			composition -= tex0;
			tex1 = tex0 + 1;
			tex1 = llclamp(tex1, 0, 3);

			st_offset = (lltrunc(sti) + lltrunc(stj)*st_width) * st_comps;
			for (U32 k = 0; k < tex_comps; k++)
			{
				// Linearly interpolate based on composition.
				if (st_offset >= st_data_size[tex0] || st_offset >= st_data_size[tex1])
				{
					// SJB: This shouldn't be happening, but does... Rounding error?
					//llwarns << "offset 0 [" << tex0 << "] =" << st_offset << " >= size=" << st_data_size[tex0] << llendl;
					//llwarns << "offset 1 [" << tex1 << "] =" << st_offset << " >= size=" << st_data_size[tex1] << llendl;
				}
				else
				{
					F32 a = *(st_data[tex0] + st_offset);
					F32 b = *(st_data[tex1] + st_offset);
					rawp[ offset ] = (U8)lltrunc( a + composition * (b - a) );
				}
				offset++;
				st_offset++;
			}

			sti += st_x_stride;
			if (sti >= st_width)
			{
				sti -= st_width;
			}
		}

		stj += st_y_stride;
		if (stj >= st_height)
		{
			stj -= st_height;
		}
	}

	if (!texturep->hasGLTexture())
	{
		texturep->createGLTexture(0, raw);
	}
	texturep->setSubImage(raw, tex_x_begin, tex_y_begin, tex_x_end - tex_x_begin, tex_y_end - tex_y_begin);

	for (S32 i = 0; i < 4; i++)
	{
		// Un-boost detatil textures (will get re-boosted if rendering in high detail)
		mDetailTextures[i]->setBoostLevel(LLGLTexture::BOOST_NONE);
		mDetailTextures[i]->setMinDiscardLevel(MAX_DISCARD_LEVEL + 1);
	}
	
	return TRUE;
}
LLDrawPoolTerrain::~LLDrawPoolTerrain()
{
	llassert( gPipeline.findPool( getType(), getTexture() ) == NULL );
}
void LLPathfindingNavMesh::handleNavMeshStart(const LLPathfindingNavMeshStatus &pNavMeshStatus)
{
	llassert(mNavMeshStatus.getRegionUUID() == pNavMeshStatus.getRegionUUID());
	mNavMeshStatus = pNavMeshStatus;
	setRequestStatus(kNavMeshRequestStarted);
}
示例#17
0
BOOL LLVOWLSky::updateGeometry(LLDrawable * drawable)
{
	LLFastTimer ftm(LLFastTimer::FTM_GEO_SKY);
	LLStrider<LLVector3>	vertices;
	LLStrider<LLVector2>	texCoords;
	LLStrider<U16>			indices;

#if DOME_SLICES
	{
		mFanVerts = new LLVertexBuffer(LLDrawPoolWLSky::SKY_VERTEX_DATA_MASK, GL_STATIC_DRAW_ARB);
		mFanVerts->allocateBuffer(getFanNumVerts(), getFanNumIndices(), TRUE);

		BOOL success = mFanVerts->getVertexStrider(vertices)
			&& mFanVerts->getTexCoord0Strider(texCoords)
			&& mFanVerts->getIndexStrider(indices);

		if(!success) 
		{
			llerrs << "Failed updating WindLight sky geometry." << llendl;
		}

		buildFanBuffer(vertices, texCoords, indices);

		mFanVerts->flush();
	}

	{
		const U32 max_buffer_bytes = gSavedSettings.getS32("RenderMaxVBOSize")*1024;
		const U32 data_mask = LLDrawPoolWLSky::SKY_VERTEX_DATA_MASK;
		const U32 max_verts = max_buffer_bytes / LLVertexBuffer::calcVertexSize(data_mask);

		const U32 total_stacks = getNumStacks();

		const U32 verts_per_stack = getNumSlices();

		// each seg has to have one more row of verts than it has stacks
		// then round down
		const U32 stacks_per_seg = (max_verts - verts_per_stack) / verts_per_stack;

		// round up to a whole number of segments
		const U32 strips_segments = (total_stacks+stacks_per_seg-1) / stacks_per_seg;

		llinfos << "WL Skydome strips in " << strips_segments << " batches." << llendl;

		mStripsVerts.resize(strips_segments, NULL);
		LLTimer timer;
		timer.start();

		for (U32 i = 0; i < strips_segments ;++i)
		{
			LLVertexBuffer * segment = new LLVertexBuffer(LLDrawPoolWLSky::SKY_VERTEX_DATA_MASK, GL_STATIC_DRAW_ARB);
			mStripsVerts[i] = segment;

			U32 num_stacks_this_seg = stacks_per_seg;
			if ((i == strips_segments - 1) && (total_stacks % stacks_per_seg) != 0)
			{
				// for the last buffer only allocate what we'll use
				num_stacks_this_seg = total_stacks % stacks_per_seg;
			}

			// figure out what range of the sky we're filling
			const U32 begin_stack = i * stacks_per_seg;
			const U32 end_stack = begin_stack + num_stacks_this_seg;
			llassert(end_stack <= total_stacks);

			const U32 num_verts_this_seg = verts_per_stack * (num_stacks_this_seg+1);
			llassert(num_verts_this_seg <= max_verts);

			const U32 num_indices_this_seg = 1+num_stacks_this_seg*(2+2*verts_per_stack);
			llassert(num_indices_this_seg * sizeof(U16) <= max_buffer_bytes);

			segment->allocateBuffer(num_verts_this_seg, num_indices_this_seg, TRUE);

			// lock the buffer
			BOOL success = segment->getVertexStrider(vertices)
				&& segment->getTexCoord0Strider(texCoords)
				&& segment->getIndexStrider(indices);

			if(!success) 
			{
				llerrs << "Failed updating WindLight sky geometry." << llendl;
			}

			// fill it
			buildStripsBuffer(begin_stack, end_stack,  vertices, texCoords, indices);

			// and unlock the buffer
			segment->flush();
		}
		llinfos << "completed in " << llformat("%.2f", timer.getElapsedTimeF32()) << "seconds" << llendl;
	}
#else
	mStripsVerts = new LLVertexBuffer(LLDrawPoolWLSky::SKY_VERTEX_DATA_MASK, GL_STATIC_DRAW_ARB);
	
	const F32 RADIUS = LLWLParamManager::sParamMgr->getDomeRadius();

	LLPointer<LLVertexBuffer> temp = new LLVertexBuffer(LLVertexBuffer::MAP_VERTEX, 0);
	temp->allocateBuffer(12, 60, TRUE);

	BOOL success = temp->getVertexStrider(vertices)
		&& temp->getIndexStrider(indices);

	if (success)
	{
		for (U32 i = 0; i < 12; i++)
		{
			*vertices++ = icosahedron_vert[i];
		}

		for (U32 i = 0; i < 60; i++)
		{
			*indices++ = icosahedron_ind[i];
		}
	}


	LLPointer<LLVertexBuffer> temp2;
	
	for (U32 i = 0; i < 8; i++)
	{
		temp2 = new LLVertexBuffer(LLVertexBuffer::MAP_VERTEX, 0);
		subdivide(*temp, temp2);
		temp = temp2;
	}
	
	temp->getVertexStrider(vertices);
	for (S32 i = 0; i < temp->getNumVerts(); i++)
	{
		LLVector3 v = vertices[i];
		v.normVec();
		vertices[i] = v*RADIUS;
	}

	temp2 = new LLVertexBuffer(LLVertexBuffer::MAP_VERTEX, 0);
	chop(*temp, temp2);

	mStripsVerts->allocateBuffer(temp2->getNumVerts(), temp2->getNumIndices(), TRUE);
	
	success = mStripsVerts->getVertexStrider(vertices)
		&& mStripsVerts->getTexCoordStrider(texCoords)
		&& mStripsVerts->getIndexStrider(indices);

	LLStrider<LLVector3> v;
	temp2->getVertexStrider(v);
	LLStrider<U16> ind;
	temp2->getIndexStrider(ind);

	if (success)
	{
		for (S32 i = 0; i < temp2->getNumVerts(); ++i)
		{
			LLVector3 vert = *v++;
			vert.normVec();
			F32 z0 = vert.mV[2];
			F32 x0 = vert.mV[0];
			
			vert *= RADIUS;
			
			*vertices++ = vert;
			*texCoords++ = LLVector2((-z0 + 1.f) / 2.f, (-x0 + 1.f) / 2.f);
		}

		for (S32 i = 0; i < temp2->getNumIndices(); ++i)
		{
			*indices++ = *ind++;
		}
	}

	mStripsVerts->flush();
#endif

	updateStarColors();
	updateStarGeometry(drawable);

	LLPipeline::sCompiles++;

	return TRUE;
}
////////////////////////////////////////////////////////////////////////////////
// static 
void LLPanelMediaSettingsSecurity::initValues( void* userdata, const LLSD& media_settings , bool editable)
{
	LLPanelMediaSettingsSecurity *self =(LLPanelMediaSettingsSecurity *)userdata;
	std::string base_key( "" );
	std::string tentative_key( "" );

	struct 
	{
		std::string key_name;
		LLUICtrl* ctrl_ptr;
		std::string ctrl_type;

	} data_set [] = 
	{
		{ LLMediaEntry::WHITELIST_ENABLE_KEY,	self->mEnableWhiteList,		"LLCheckBoxCtrl" },
		{ LLMediaEntry::WHITELIST_KEY,			self->mWhiteListList,		"LLScrollListCtrl" },
		{ "", NULL , "" }
	};

	for( int i = 0; data_set[ i ].key_name.length() > 0; ++i )
	{
		base_key = std::string( data_set[ i ].key_name );
        tentative_key = base_key + std::string( LLPanelContents::TENTATIVE_SUFFIX );

		bool enabled_overridden = false;
		
		// TODO: CP - I bet there is a better way to do this using Boost
		if ( media_settings[ base_key ].isDefined() )
		{
			if ( data_set[ i ].ctrl_type == "LLCheckBoxCtrl" )
			{
				static_cast< LLCheckBoxCtrl* >( data_set[ i ].ctrl_ptr )->
					setValue( media_settings[ base_key ].asBoolean() );
			}
			else
			if ( data_set[ i ].ctrl_type == "LLScrollListCtrl" )
			{
				// get control 
				LLScrollListCtrl* list = static_cast< LLScrollListCtrl* >( data_set[ i ].ctrl_ptr );
				list->deleteAllItems();
				
				// points to list of white list URLs
				LLSD url_list = media_settings[ base_key ];
				
				// better be the whitelist
				llassert(data_set[ i ].ctrl_ptr == self->mWhiteListList);
				
				// If tentative, don't add entries
				if (media_settings[ tentative_key ].asBoolean())
				{
					self->mWhiteListList->setEnabled(false);
					enabled_overridden = true;
				}
				else {
					// iterate over them and add to scroll list
					LLSD::array_iterator iter = url_list.beginArray();
					while( iter != url_list.endArray() )
					{
						std::string entry = *iter;
						self->addWhiteListEntry( entry );
						++iter;
					}
				}
			};
			if ( ! enabled_overridden) data_set[ i ].ctrl_ptr->setEnabled(editable);
			data_set[ i ].ctrl_ptr->setTentative( media_settings[ tentative_key ].asBoolean() );
		};
	};

	// initial update - hides/shows status messages etc.
	self->updateWhitelistEnableStatus();
}
void LLDrawable::makeActive()
{		
#if !LL_RELEASE_FOR_DOWNLOAD
	if (mVObjp.notNull())
	{
		U32 pcode = mVObjp->getPCode();
		if (pcode == LLViewerObject::LL_VO_WATER ||
			pcode == LLViewerObject::LL_VO_VOID_WATER ||
			pcode == LLViewerObject::LL_VO_SURFACE_PATCH ||
			pcode == LLViewerObject::LL_VO_PART_GROUP ||
			pcode == LLViewerObject::LL_VO_HUD_PART_GROUP ||
#if ENABLE_CLASSIC_CLOUDS
			pcode == LLViewerObject::LL_VO_CLOUDS ||
#endif
			pcode == LLViewerObject::LL_VO_GROUND ||
			pcode == LLViewerObject::LL_VO_SKY)
		{
			LL_ERRS() << "Static viewer object has active drawable!" << LL_ENDL;
		}
	}
#endif

	if (!isState(ACTIVE)) // && mGeneration > 0)
	{
		setState(ACTIVE);
		
		//parent must be made active first
		if (!isRoot() && !mParent->isActive())
		{
			mParent->makeActive();
			//NOTE: linked set will now NEVER become static
			mParent->setState(LLDrawable::ACTIVE_CHILD);
		}

		//all child objects must also be active
		llassert_always(mVObjp);
		
		LLViewerObject::const_child_list_t& child_list = mVObjp->getChildren();
		for (LLViewerObject::child_list_t::const_iterator iter = child_list.begin();
			 iter != child_list.end(); iter++)
		{
			LLViewerObject* child = *iter;
			LLDrawable* drawable = child->mDrawable;
			if (drawable)
			{
				drawable->makeActive();
			}
		}

		if (mVObjp->getPCode() == LL_PCODE_VOLUME)
		{
			gPipeline.markRebuild(this, LLDrawable::REBUILD_VOLUME, TRUE);
		}
		updatePartition();
	}
	else if (!isRoot() && !mParent->isActive()) //this should not happen, but occasionally it does...
	{
		mParent->makeActive();
		//NOTE: linked set will now NEVER become static
		mParent->setState(LLDrawable::ACTIVE_CHILD);
	}

	llassert(isAvatar() || isRoot() || mParent->isActive());
}
示例#20
0
// Walk through a string, applying the rules specified by the keyword token list and
// create a list of color segments.
void LLKeywords::findSegments(std::vector<LLTextSegment *>* seg_list, const LLWString& wtext, const LLColor4 &defaultColor)
{
	std::for_each(seg_list->begin(), seg_list->end(), DeletePointer());
	seg_list->clear();

	if( wtext.empty() )
	{
		return;
	}
	
	S32 text_len = wtext.size();

	seg_list->push_back( new LLTextSegment( LLColor3(defaultColor), 0, text_len ) ); 

	const llwchar* base = wtext.c_str();
	const llwchar* cur = base;
	const llwchar* line = NULL;

	while( *cur )
	{
		if( *cur == '\n' || cur == base )
		{
			if( *cur == '\n' )
			{
				cur++;
				if( !*cur || *cur == '\n' )
				{
					continue;
				}
			}

			// Start of a new line
			line = cur;

			// Skip white space
			while( *cur && isspace(*cur) && (*cur != '\n')  )
			{
				cur++;
			}
			if( !*cur || *cur == '\n' )
			{
				continue;
			}

			// cur is now at the first non-whitespace character of a new line	
		
			// Line start tokens
			{
				BOOL line_done = FALSE;
				for (token_list_t::iterator iter = mLineTokenList.begin();
					 iter != mLineTokenList.end(); ++iter)
				{
					LLKeywordToken* cur_token = *iter;
					if( cur_token->isHead( cur ) )
					{
						S32 seg_start = cur - base;
						while( *cur && *cur != '\n' )
						{
							// skip the rest of the line
							cur++;
						}
						S32 seg_end = cur - base;
						
						LLTextSegment* text_segment = new LLTextSegment( cur_token->getColor(), seg_start, seg_end );
						text_segment->setToken( cur_token );
						insertSegment( seg_list, text_segment, text_len, defaultColor);
						line_done = TRUE; // to break out of second loop.
						break;
					}
				}

				if( line_done )
				{
					continue;
				}
			}
		}

		// Skip white space
		while( *cur && isspace(*cur) && (*cur != '\n')  )
		{
			cur++;
		}

		while( *cur && *cur != '\n' )
		{
			// Check against delimiters
			{
				S32 seg_start = 0;
				LLKeywordToken* cur_delimiter = NULL;
				for (token_list_t::iterator iter = mDelimiterTokenList.begin();
					 iter != mDelimiterTokenList.end(); ++iter)
				{
					LLKeywordToken* delimiter = *iter;
					if( delimiter->isHead( cur ) )
					{
						cur_delimiter = delimiter;
						break;
					}
				}

				if( cur_delimiter )
				{
					S32 between_delimiters = 0;
					S32 seg_end = 0;

					seg_start = cur - base;
					cur += cur_delimiter->getLength();
					
					//if( cur_delimiter->getType() == LLKeywordToken::TWO_SIDED_DELIMITER )
					LLKeywordToken::TOKEN_TYPE type = cur_delimiter->getType();
					if( type == LLKeywordToken::TWO_SIDED_DELIMITER || type == LLKeywordToken::TWO_SIDED_DELIMITER_ESC )
					{
						//llassert( cur_delimiter->getDelimiter() != NULL );
						while( *cur && !cur_delimiter->isTail(cur) )
						{
							// Check for an escape sequence.
							if (type == LLKeywordToken::TWO_SIDED_DELIMITER_ESC && *cur == '\\')
							{
								// Count the number of backslashes.
								S32 num_backslashes = 0;
								while (*cur == '\\')
								{
									num_backslashes++;
									between_delimiters++;
									cur++;
								}
								// Is the next character the end delimiter?
								if (cur_delimiter->isTail(cur))
								{
									// Is there was an odd number of backslashes, then this delimiter
									// does not end the sequence.
									if (num_backslashes % 2 == 1)
									{
										between_delimiters++;
										cur++;
									}
									else
									{
										// This is an end delimiter.
										break;
									}
								}
							}
							else
							{
								between_delimiters++;
								cur++;
							}
						}

						if( *cur )
						{
							cur += cur_delimiter->getLength();
							seg_end = seg_start + between_delimiters + cur_delimiter->getLength() + cur_delimiter->getLength2();
						}
						else
						{
							// eof
							seg_end = seg_start + between_delimiters + cur_delimiter->getLength();
						}
					}
					else
					{
						llassert( cur_delimiter->getType() == LLKeywordToken::ONE_SIDED_DELIMITER );
						// Left side is the delimiter.  Right side is eol or eof.
						while( *cur && ('\n' != *cur) )
						{
							between_delimiters++;
							cur++;
						}
						seg_end = seg_start + between_delimiters + cur_delimiter->getLength();
					}


					LLTextSegment* text_segment = new LLTextSegment( cur_delimiter->getColor(), seg_start, seg_end );
					text_segment->setToken( cur_delimiter );
					insertSegment( seg_list, text_segment, text_len, defaultColor);

					// Note: we don't increment cur, since the end of one delimited seg may be immediately
					// followed by the start of another one.
					continue;
				}
			}

			// check against words
			llwchar prev = cur > base ? *(cur-1) : 0;
			if( !isalnum( prev ) && (prev != '_') )
			{
				const llwchar* p = cur;
				while( isalnum( *p ) || (*p == '_') )
				{
					p++;
				}
				S32 seg_len = p - cur;
				if( seg_len > 0 )
				{
					LLWString word( cur, 0, seg_len );
					word_token_map_t::iterator map_iter = mWordTokenMap.find(word);
					if( map_iter != mWordTokenMap.end() )
					{
						LLKeywordToken* cur_token = map_iter->second;
						S32 seg_start = cur - base;
						S32 seg_end = seg_start + seg_len;

						// llinfos << "Seg: [" << word.c_str() << "]" << llendl;


						LLTextSegment* text_segment = new LLTextSegment( cur_token->getColor(), seg_start, seg_end );
						text_segment->setToken( cur_token );
						insertSegment( seg_list, text_segment, text_len, defaultColor);
					}
					cur += seg_len; 
					continue;
				}
			}

			if( *cur && *cur != '\n' )
			{
				cur++;
			}
		}
	}
}
LLBumpImageList::~LLBumpImageList()
{
	// Shutdown should have already been called.
	llassert( mBrightnessEntries.size() == 0 );
	llassert( mDarknessEntries.size() == 0 );
}
示例#22
0
void LLMutex::lock_main(LLFastTimer::DeclareTimer* timer)
{
	llassert(!isSelfLocked());
	LLFastTimer ft1(timer ? *timer : FT_WAIT_FOR_MUTEX);
	LLMutexImpl::lock();
}
void LLAudioEngine::setSecondaryGain(S32 type, F32 gain)
{
	llassert(type < LLAudioEngine::AUDIO_TYPE_COUNT);
	
	mSecondaryGain[type] = gain;
}
示例#24
0
// Returns the max number of complete characters from text (up to max_chars) that can be drawn in max_pixels
S32 LLFontGL::maxDrawableChars(const llwchar* wchars, F32 max_pixels, S32 max_chars,
							   BOOL end_on_word_boundary, const BOOL use_embedded,
							   F32* drawn_pixels) const
{
	if (!wchars || !wchars[0] || max_chars == 0)
	{
		return 0;
	}
	
	llassert(max_pixels >= 0.f);
	llassert(max_chars >= 0);
	
	BOOL clip = FALSE;
	F32 cur_x = 0;
	F32 drawn_x = 0;

	S32 start_of_last_word = 0;
	BOOL in_word = FALSE;

	F32 scaled_max_pixels =	(F32)llceil(max_pixels * sScaleX);

	S32 i;
	for (i=0; (i < max_chars); i++)
	{
		llwchar wch = wchars[i];

		if(wch == 0)
		{
			// Null terminator.  We're done.
			break;
		}
			
		const embedded_data_t* ext_data = use_embedded ? getEmbeddedCharData(wch) : NULL;
		if (ext_data)
		{
			if (in_word)
			{
				in_word = FALSE;
			}
			else
			{
				start_of_last_word = i;
			}
			cur_x += getEmbeddedCharAdvance(ext_data);
			
			if (scaled_max_pixels < cur_x)
			{
				clip = TRUE;
				break;
			}
			
			if (((i+1) < max_chars) && wchars[i+1])
			{
				cur_x += EXT_KERNING * sScaleX;
			}

			if( scaled_max_pixels < cur_x )
			{
				clip = TRUE;
				break;
			}
		}
		else
		{
			if (in_word)
			{
				if (iswspace(wch))
				{
					in_word = FALSE;
				}
			}
			else
			{
				start_of_last_word = i;
				if (!iswspace(wch))
				{
					in_word = TRUE;
				}
			}

			cur_x += getXAdvance(wch);
			
			if (scaled_max_pixels < cur_x)
			{
				clip = TRUE;
				break;
			}

			if (((i+1) < max_chars) && wchars[i+1])
			{
				// Kern this puppy.
				cur_x += getXKerning(wch, wchars[i+1]);
			}
		}
		// Round after kerning.
		cur_x = (F32)llfloor(cur_x + 0.5f);
		drawn_x = cur_x;
	}

	if( clip && end_on_word_boundary && (start_of_last_word != 0) )
	{
		i = start_of_last_word;
	}
	if (drawn_pixels)
	{
		*drawn_pixels = drawn_x;
	}
	return i;
}
void LLParticlePartition::getGeometry(LLSpatialGroup* group)
{
	LL_RECORD_BLOCK_TIME(FTM_REBUILD_PARTICLE_GEOM);

	std::sort(mFaceList.begin(), mFaceList.end(), LLFace::CompareDistanceGreater());

	U32 index_count = 0;
	U32 vertex_count = 0;

	group->clearDrawMap();

	LLVertexBuffer* buffer = group->mVertexBuffer;

	LLStrider<U16> indicesp;
	LLStrider<LLVector4a> verticesp;
	LLStrider<LLVector3> normalsp;
	LLStrider<LLVector2> texcoordsp;
	LLStrider<LLColor4U> colorsp;
	LLStrider<LLColor4U> emissivep;

	buffer->getVertexStrider(verticesp);
	buffer->getNormalStrider(normalsp);
	buffer->getColorStrider(colorsp);
	buffer->getEmissiveStrider(emissivep);

	
	LLSpatialGroup::drawmap_elem_t& draw_vec = group->mDrawMap[mRenderPass];	

	for (std::vector<LLFace*>::iterator i = mFaceList.begin(); i != mFaceList.end(); ++i)
	{
		LLFace* facep = *i;
		LLAlphaObject* object = (LLAlphaObject*) facep->getViewerObject();

		// <FS> Fix particle flashing
		//if (!facep->isState(LLFace::PARTICLE))
		if (!facep->isState(LLFace::PARTICLE))
		// </FS>
		{ //set the indices of this face
			S32 idx = LLVOPartGroup::findAvailableVBSlot();
			if (idx >= 0)
			{
				facep->setGeomIndex(idx*4);
				facep->setIndicesIndex(idx*6);
				facep->setVertexBuffer(LLVOPartGroup::sVB);
				facep->setPoolType(LLDrawPool::POOL_ALPHA);
				// <FS> Fix particle flashing
				//facep->setState(LLFace::PARTICLE);
				facep->setState(LLFace::PARTICLE);
				// </FS>
			}
			else
			{
				continue; //out of space in particle buffer
			}		
		}

		S32 geom_idx = (S32) facep->getGeomIndex();

		LLStrider<U16> cur_idx = indicesp + facep->getIndicesStart();
		LLStrider<LLVector4a> cur_vert = verticesp + geom_idx;
		LLStrider<LLVector3> cur_norm = normalsp + geom_idx;
		LLStrider<LLVector2> cur_tc = texcoordsp + geom_idx;
		LLStrider<LLColor4U> cur_col = colorsp + geom_idx;
		LLStrider<LLColor4U> cur_glow = emissivep + geom_idx;

		LLColor4U* start_glow = cur_glow.get();

		object->getGeometry(facep->getTEOffset(), cur_vert, cur_norm, cur_tc, cur_col, cur_glow, cur_idx);
		
		BOOL has_glow = FALSE;

		if (cur_glow.get() != start_glow)
		{
			has_glow = TRUE;
		}

		llassert(facep->getGeomCount() == 4);
		llassert(facep->getIndicesCount() == 6);


		vertex_count += facep->getGeomCount();
		index_count += facep->getIndicesCount();

		S32 idx = draw_vec.size()-1;

		BOOL fullbright = facep->isState(LLFace::FULLBRIGHT);
		F32 vsize = facep->getVirtualSize();

		bool batched = false;
	
		U32 bf_src = LLRender::BF_SOURCE_ALPHA;
		U32 bf_dst = LLRender::BF_ONE_MINUS_SOURCE_ALPHA;

		object->getBlendFunc(facep->getTEOffset(), bf_src, bf_dst);

		
		if (idx >= 0)
		{
			LLDrawInfo* info = draw_vec[idx];

			if (info->mTexture == facep->getTexture() &&
				info->mHasGlow == has_glow &&
				info->mFullbright == fullbright &&
				info->mBlendFuncDst == bf_dst &&
				info->mBlendFuncSrc == bf_src)
			{
				if (draw_vec[idx]->mEnd == facep->getGeomIndex()-1)
				{
					batched = true;
					info->mCount += facep->getIndicesCount();
					info->mEnd += facep->getGeomCount();
					info->mVSize = llmax(draw_vec[idx]->mVSize, vsize);
				}
				else if (draw_vec[idx]->mStart == facep->getGeomIndex()+facep->getGeomCount()+1)
				{
					batched = true;
					info->mCount += facep->getIndicesCount();
					info->mStart -= facep->getGeomCount();
					info->mOffset = facep->getIndicesStart();
					info->mVSize = llmax(draw_vec[idx]->mVSize, vsize);
				}
			}
		}


		if (!batched)
		{
			U32 start = facep->getGeomIndex();
			U32 end = start + facep->getGeomCount()-1;
			U32 offset = facep->getIndicesStart();
			U32 count = facep->getIndicesCount();
			LLDrawInfo* info = new LLDrawInfo(start,end,count,offset,facep->getTexture(), 
				//facep->getTexture(),
				buffer, fullbright); 

			const LLVector4a* exts = group->getObjectExtents();
			info->mExtents[0] = exts[0];
			info->mExtents[1] = exts[1];
			info->mVSize = vsize;
			info->mBlendFuncDst = bf_dst;
			info->mBlendFuncSrc = bf_src;
			info->mHasGlow = has_glow;
			info->mParticle = TRUE;
			draw_vec.push_back(info);
			//for alpha sorting
			facep->setDrawInfo(info);
		}
	}

	mFaceList.clear();
}
示例#26
0
//--------------------------------------------------------------------
// LLViewerJointMesh::drawShape()
//--------------------------------------------------------------------
U32 LLViewerJointMesh::drawShape( F32 pixelArea, BOOL first_pass, BOOL is_dummy)
{
	if (!mValid || !mMesh || !mFace || !mVisible || 
		mFace->mVertexBuffer.isNull() ||
		mMesh->getNumFaces() == 0) 
	{
		return 0;
	}

	U32 triangle_count = 0;

	stop_glerror();
	
	//----------------------------------------------------------------
	// setup current color
	//----------------------------------------------------------------
	if (!gRenderForSelect)
	{
		if (is_dummy)
			glColor4fv(LLVOAvatar::getDummyColor().mV);
		else
			glColor4fv(mColor.mV);
	}

	stop_glerror();
	
	LLGLSSpecular specular(LLColor4(1.f,1.f,1.f,1.f), gRenderForSelect ? 0.0f : mShiny && !(mFace->getPool()->getVertexShaderLevel() > 0));

	//----------------------------------------------------------------
	// setup current texture
	//----------------------------------------------------------------
	llassert( !(mTexture.notNull() && mLayerSet) );  // mutually exclusive

	LLTexUnit::eTextureAddressMode old_mode = LLTexUnit::TAM_WRAP;
	if (mTestImageName)
	{
		gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, mTestImageName);

		if (mIsTransparent)
		{
			glColor4f(1.f, 1.f, 1.f, 1.f);
		}
		else
		{
			glColor4f(0.7f, 0.6f, 0.3f, 1.f);
			gGL.getTexUnit(0)->setTextureColorBlend(LLTexUnit::TBO_LERP_TEX_ALPHA, LLTexUnit::TBS_TEX_COLOR, LLTexUnit::TBS_PREV_COLOR);
		}
	}
	else if( !is_dummy && mLayerSet )
	{
		if(	mLayerSet->hasComposite() )
		{
			gGL.getTexUnit(0)->bind(mLayerSet->getComposite());
		}
		else
		{
			// This warning will always trigger if you've hacked the avatar to show as incomplete.
			// Ignore the warning if that's the case.
			if (!gSavedSettings.getBOOL("RenderUnloadedAvatar"))
			{
				//llwarns << "Layerset without composite" << llendl;
			}
			gGL.getTexUnit(0)->bind(LLViewerTextureManager::getFetchedTexture(IMG_DEFAULT));
		}
	}
	else
	if ( !is_dummy && mTexture.notNull() )
	{
		if(mTexture->hasGLTexture())
		{
			old_mode = mTexture->getAddressMode();
		}
		gGL.getTexUnit(0)->bind(mTexture.get());
		gGL.getTexUnit(0)->bind(mTexture);
		gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_CLAMP);
	}
	else
	{
		gGL.getTexUnit(0)->bind(LLViewerTextureManager::getFetchedTexture(IMG_DEFAULT));
	}
	
	if (gRenderForSelect)
	{
		if (isTransparent())
		{
			gGL.getTexUnit(0)->setTextureColorBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_PREV_COLOR);
			gGL.getTexUnit(0)->setTextureAlphaBlend(LLTexUnit::TBO_MULT, LLTexUnit::TBS_TEX_ALPHA, LLTexUnit::TBS_CONST_ALPHA);
		}
		else
		{
			gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
		}
	}
	
	mFace->mVertexBuffer->setBuffer(sRenderMask);

	U32 start = mMesh->mFaceVertexOffset;
	U32 end = start + mMesh->mFaceVertexCount - 1;
	U32 count = mMesh->mFaceIndexCount;
	U32 offset = mMesh->mFaceIndexOffset;

	if (mMesh->hasWeights())
	{
		if ((mFace->getPool()->getVertexShaderLevel() > 0))
		{
			if (first_pass)
			{
				uploadJointMatrices();
			}
		}
		
		mFace->mVertexBuffer->drawRange(LLRender::TRIANGLES, start, end, count, offset);
	}
	else
	{
		glPushMatrix();
		LLMatrix4 jointToWorld = getWorldMatrix();
		glMultMatrixf((GLfloat*)jointToWorld.mMatrix);
		mFace->mVertexBuffer->drawRange(LLRender::TRIANGLES, start, end, count, offset);
		glPopMatrix();
	}
	gPipeline.addTrianglesDrawn(count);

	triangle_count += count;
	
	if (mTestImageName)
	{
		gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT);
	}

	if (mTexture.notNull() && !is_dummy)
	{
		gGL.getTexUnit(0)->bind(mTexture);
		gGL.getTexUnit(0)->setTextureAddressMode(old_mode);
	}

	return triangle_count;
}
示例#27
0
void ll_apr_assert_status(apr_status_t status)
{
	llassert(! ll_apr_warn_status(status));
}
void LLDrawPoolTerrain::renderFullShader()
{
	// Hack! Get the region that this draw pool is rendering from!
	LLViewerRegion *regionp = mDrawFace[0]->getDrawable()->getVObj()->getRegion();
	LLVLComposition *compp = regionp->getComposition();
	LLViewerTexture *detail_texture0p = compp->mDetailTextures[0];
	LLViewerTexture *detail_texture1p = compp->mDetailTextures[1];
	LLViewerTexture *detail_texture2p = compp->mDetailTextures[2];
	LLViewerTexture *detail_texture3p = compp->mDetailTextures[3];

	LLVector3d region_origin_global = gAgent.getRegion()->getOriginGlobal();
	F32 offset_x = (F32)fmod(region_origin_global.mdV[VX], 1.0/(F64)sDetailScale)*sDetailScale;
	F32 offset_y = (F32)fmod(region_origin_global.mdV[VY], 1.0/(F64)sDetailScale)*sDetailScale;

	LLVector4 tp0, tp1;
	
	tp0.setVec(sDetailScale, 0.0f, 0.0f, offset_x);
	tp1.setVec(0.0f, sDetailScale, 0.0f, offset_y);

	//
	// detail texture 0
	//
	S32 detail0 = sShader->enableTexture(LLViewerShaderMgr::TERRAIN_DETAIL0);
	gGL.getTexUnit(detail0)->bind(detail_texture0p);
	gGL.getTexUnit(0)->activate();

	LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr;
	llassert(shader);
		
	shader->uniform4fv("object_plane_s", 1, tp0.mV);
	shader->uniform4fv("object_plane_t", 1, tp1.mV);

	gGL.matrixMode(LLRender::MM_TEXTURE);
	gGL.loadIdentity();
	gGL.matrixMode(LLRender::MM_MODELVIEW);

	//
	// detail texture 1
	//
	S32 detail1 = sShader->enableTexture(LLViewerShaderMgr::TERRAIN_DETAIL1); 
	gGL.getTexUnit(detail1)->bind(detail_texture1p);
	
	/// ALPHA TEXTURE COORDS 0:
	gGL.getTexUnit(1)->activate();
	gGL.matrixMode(LLRender::MM_TEXTURE);
	gGL.loadIdentity();
	gGL.matrixMode(LLRender::MM_MODELVIEW);
	
	// detail texture 2
	//
	S32 detail2 = sShader->enableTexture(LLViewerShaderMgr::TERRAIN_DETAIL2);
	gGL.getTexUnit(detail2)->bind(detail_texture2p);

	gGL.getTexUnit(2)->activate();
	
	/// ALPHA TEXTURE COORDS 1:
	gGL.matrixMode(LLRender::MM_TEXTURE);
	gGL.loadIdentity();
	gGL.translatef(-2.f, 0.f, 0.f);
	gGL.matrixMode(LLRender::MM_MODELVIEW);

	//
	// detail texture 3
	//
	S32 detail3 = sShader->enableTexture(LLViewerShaderMgr::TERRAIN_DETAIL3);
	gGL.getTexUnit(detail3)->bind(detail_texture3p);
	
	/// ALPHA TEXTURE COORDS 2:
	gGL.getTexUnit(3)->activate();
	gGL.matrixMode(LLRender::MM_TEXTURE);
	gGL.loadIdentity();
	gGL.translatef(-1.f, 0.f, 0.f);
	gGL.matrixMode(LLRender::MM_MODELVIEW);

	//
	// Alpha Ramp 
	//
	S32 alpha_ramp = sShader->enableTexture(LLViewerShaderMgr::TERRAIN_ALPHARAMP);
	gGL.getTexUnit(alpha_ramp)->bind(m2DAlphaRampImagep);
		
	// GL_BLEND disabled by default
	drawLoop();

	// Disable multitexture
	sShader->disableTexture(LLViewerShaderMgr::TERRAIN_ALPHARAMP);
	sShader->disableTexture(LLViewerShaderMgr::TERRAIN_DETAIL0);
	sShader->disableTexture(LLViewerShaderMgr::TERRAIN_DETAIL1);
	sShader->disableTexture(LLViewerShaderMgr::TERRAIN_DETAIL2);
	sShader->disableTexture(LLViewerShaderMgr::TERRAIN_DETAIL3);

	gGL.getTexUnit(alpha_ramp)->unbind(LLTexUnit::TT_TEXTURE);
	gGL.getTexUnit(4)->disable();
	gGL.getTexUnit(4)->activate();
	
	gGL.getTexUnit(detail3)->unbind(LLTexUnit::TT_TEXTURE);
	gGL.getTexUnit(3)->disable();
	gGL.getTexUnit(3)->activate();
	
	gGL.matrixMode(LLRender::MM_TEXTURE);
	gGL.loadIdentity();
	gGL.matrixMode(LLRender::MM_MODELVIEW);

	gGL.getTexUnit(detail2)->unbind(LLTexUnit::TT_TEXTURE);
	gGL.getTexUnit(2)->disable();
	gGL.getTexUnit(2)->activate();
	
	gGL.matrixMode(LLRender::MM_TEXTURE);
	gGL.loadIdentity();
	gGL.matrixMode(LLRender::MM_MODELVIEW);

	gGL.getTexUnit(detail1)->unbind(LLTexUnit::TT_TEXTURE);
	gGL.getTexUnit(1)->disable();
	gGL.getTexUnit(1)->activate();
	
	gGL.matrixMode(LLRender::MM_TEXTURE);
	gGL.loadIdentity();
	gGL.matrixMode(LLRender::MM_MODELVIEW);
	
	//----------------------------------------------------------------------------
	// Restore Texture Unit 0 defaults
	
	gGL.getTexUnit(detail0)->unbind(LLTexUnit::TT_TEXTURE);
	gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE);
	gGL.getTexUnit(0)->activate();
	gGL.matrixMode(LLRender::MM_TEXTURE);
	gGL.loadIdentity();
	gGL.matrixMode(LLRender::MM_MODELVIEW);
}
示例#29
0
std::string LLDir::getExpandedFilename(ELLPath location, const std::string& subdir1, const std::string& subdir2, const std::string& in_filename) const
{
	std::string prefix;
	switch (location)
	{
	case LL_PATH_NONE:
		// Do nothing
		break;

	case LL_PATH_APP_SETTINGS:
		prefix = getAppRODataDir();
		prefix += mDirDelimiter;
		prefix += "app_settings";
		break;
		
	case LL_PATH_CHARACTER:
		prefix = getAppRODataDir();
		prefix += mDirDelimiter;
		prefix += "character";
		break;
		
	case LL_PATH_MOTIONS:
		prefix = getAppRODataDir();
		prefix += mDirDelimiter;
		prefix += "motions";
		break;
		
	case LL_PATH_HELP:
		prefix = "help";
		break;
		
	case LL_PATH_CACHE:
	    prefix = getCacheDir();
		break;
		
	case MM_SNDLOC:
        prefix = mm_sndcacheloc;
        break;
		
	case LL_PATH_USER_SETTINGS:
		prefix = getOSUserAppDir();
		prefix += mDirDelimiter;
		prefix += "user_settings";
		break;

	case LL_PATH_PER_SL_ACCOUNT:
		prefix = getLindenUserDir();
		break;
		
	case LL_PATH_CHAT_LOGS:
		prefix = getChatLogsDir();
		break;
		
	case LL_PATH_PER_ACCOUNT_CHAT_LOGS:
		prefix = getPerAccountChatLogsDir();
		break;

	case LL_PATH_LOGS:
		prefix = getOSUserAppDir();
		prefix += mDirDelimiter;
		prefix += "logs";
		break;

	case LL_PATH_TEMP:
		prefix = getTempDir();
		break;

	case LL_PATH_TOP_SKIN:
		prefix = getSkinDir();
		break;

	case LL_PATH_SKINS:
		prefix = getAppRODataDir();
		prefix += mDirDelimiter;
		prefix += "skins";
		break;

	//case LL_PATH_HTML:
	//	prefix = getSkinDir();
	//	prefix += mDirDelimiter;
	//	prefix += "html";
	//	break;

	case LL_PATH_MOZILLA_PROFILE:
		prefix = getOSUserAppDir();
		prefix += mDirDelimiter;
		prefix += "browser_profile";
		break;

	case LL_PATH_EXECUTABLE:
		prefix = getExecutableDir();
		break;
		
	default:
		llassert(0);
	}

	std::string filename = in_filename;
	if (!subdir2.empty())
	{
		filename = subdir2 + mDirDelimiter + filename;
	}

	if (!subdir1.empty())
	{
		filename = subdir1 + mDirDelimiter + filename;
	}

	std::string expanded_filename;
	if (!filename.empty())
	{
		if (!prefix.empty())
		{
			expanded_filename += prefix;
			expanded_filename += mDirDelimiter;
			expanded_filename += filename;
		}
		else
		{
			expanded_filename = filename;
		}
	}
	else if (!prefix.empty())
	{
		// Directory only, no file name.
		expanded_filename = prefix;
	}
	else
	{
		expanded_filename.assign("");
	}

	//llinfos << "*** EXPANDED FILENAME: <" << expanded_filename << ">" << llendl;

	return expanded_filename;
}
//-----------------------------------------------------------------------------
// apply()
//-----------------------------------------------------------------------------
void LLPolyMorphTarget::apply( ESex avatar_sex )
{
    if (!mMorphData || mNumMorphMasksPending > 0)
    {
        return;
    }

    mLastSex = avatar_sex;

    // perform differential update of morph
    F32 delta_weight = ( getSex() & avatar_sex ) ? (mCurWeight - mLastWeight) : (getDefaultWeight() - mLastWeight);
    // store last weight
    mLastWeight += delta_weight;

    if (delta_weight != 0.f)
    {
        llassert(!mMesh->isLOD());
        LLVector3 *coords = mMesh->getWritableCoords();

        LLVector3 *scaled_normals = mMesh->getScaledNormals();
        LLVector3 *normals = mMesh->getWritableNormals();

        LLVector3 *scaled_binormals = mMesh->getScaledBinormals();
        LLVector3 *binormals = mMesh->getWritableBinormals();

        LLVector4 *clothing_weights = mMesh->getWritableClothingWeights();
        LLVector2 *tex_coords = mMesh->getWritableTexCoords();

        F32 *maskWeightArray = (mVertMask) ? mVertMask->getMorphMaskWeights() : NULL;

        for(U32 vert_index_morph = 0; vert_index_morph < mMorphData->mNumIndices; vert_index_morph++)
        {
            S32 vert_index_mesh = mMorphData->mVertexIndices[vert_index_morph];

            F32 maskWeight = 1.f;
            if (maskWeightArray)
            {
                maskWeight = maskWeightArray[vert_index_morph];
            }

            coords[vert_index_mesh] += mMorphData->mCoords[vert_index_morph] * delta_weight * maskWeight;
            if (getInfo()->mIsClothingMorph && clothing_weights)
            {
                LLVector3 clothing_offset = mMorphData->mCoords[vert_index_morph] * delta_weight * maskWeight;
                LLVector4* clothing_weight = &clothing_weights[vert_index_mesh];
                clothing_weight->mV[VX] += clothing_offset.mV[VX];
                clothing_weight->mV[VY] += clothing_offset.mV[VY];
                clothing_weight->mV[VZ] += clothing_offset.mV[VZ];
                clothing_weight->mV[VW] = maskWeight;
            }

            // calculate new normals based on half angles
            scaled_normals[vert_index_mesh] += mMorphData->mNormals[vert_index_morph] * delta_weight * maskWeight * NORMAL_SOFTEN_FACTOR;
            LLVector3 normalized_normal = scaled_normals[vert_index_mesh];
            normalized_normal.normVec();
            normals[vert_index_mesh] = normalized_normal;

            // calculate new binormals
            scaled_binormals[vert_index_mesh] += mMorphData->mBinormals[vert_index_morph] * delta_weight * maskWeight * NORMAL_SOFTEN_FACTOR;
            LLVector3 tangent = scaled_binormals[vert_index_mesh] % normalized_normal;
            LLVector3 normalized_binormal = normalized_normal % tangent;
            normalized_binormal.normVec();
            binormals[vert_index_mesh] = normalized_binormal;

            tex_coords[vert_index_mesh] += mMorphData->mTexCoords[vert_index_morph] * delta_weight * maskWeight;
        }

        // now apply volume changes
        for( volume_list_t::iterator iter = mVolumeMorphs.begin(); iter != mVolumeMorphs.end(); iter++ )
        {
            LLPolyVolumeMorph* volume_morph = &(*iter);
            LLVector3 scale_delta = volume_morph->mScale * delta_weight;
            LLVector3 pos_delta = volume_morph->mPos * delta_weight;

            volume_morph->mVolume->setScale(volume_morph->mVolume->getScale() + scale_delta);
            volume_morph->mVolume->setPosition(volume_morph->mVolume->getPosition() + pos_delta);
        }
    }

    if (mNext)
    {
        mNext->apply(avatar_sex);
    }
}