示例#1
0
bool ReplayMode::StartDuel() {
	const ReplayHeader& rh = cur_replay.pheader;
	mtrandom rnd;
	int seed = rh.seed;
	rnd.reset(seed);
	if(mainGame->dInfo.isTag) {
		cur_replay.ReadName(mainGame->dInfo.hostname);
		cur_replay.ReadName(mainGame->dInfo.hostname_tag);
		cur_replay.ReadName(mainGame->dInfo.clientname_tag);
		cur_replay.ReadName(mainGame->dInfo.clientname);
	} else {
		cur_replay.ReadName(mainGame->dInfo.hostname);
		cur_replay.ReadName(mainGame->dInfo.clientname);
	}
	pduel = create_duel(rnd.rand());
	int start_lp = cur_replay.ReadInt32();
	int start_hand = cur_replay.ReadInt32();
	int draw_count = cur_replay.ReadInt32();
	int opt = cur_replay.ReadInt32();
	int duel_rule = opt >> 16;
	mainGame->dInfo.duel_rule = duel_rule;
	set_player_info(pduel, 0, start_lp, start_hand, draw_count);
	set_player_info(pduel, 1, start_lp, start_hand, draw_count);
	mainGame->dInfo.lp[0] = start_lp;
	mainGame->dInfo.lp[1] = start_lp;
	myswprintf(mainGame->dInfo.strLP[0], L"%d", mainGame->dInfo.lp[0]);
	myswprintf(mainGame->dInfo.strLP[1], L"%d", mainGame->dInfo.lp[1]);
	mainGame->dInfo.turn = 0;
	if(!mainGame->dInfo.isSingleMode) {
		if(!(opt & DUEL_TAG_MODE)) {
			int main = cur_replay.ReadInt32();
			for(int i = 0; i < main; ++i)
				new_card(pduel, cur_replay.ReadInt32(), 0, 0, LOCATION_DECK, 0, POS_FACEDOWN_DEFENSE);
			int extra = cur_replay.ReadInt32();
			for(int i = 0; i < extra; ++i)
				new_card(pduel, cur_replay.ReadInt32(), 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN_DEFENSE);
			mainGame->dField.Initial(0, main, extra);
			main = cur_replay.ReadInt32();
			for(int i = 0; i < main; ++i)
				new_card(pduel, cur_replay.ReadInt32(), 1, 1, LOCATION_DECK, 0, POS_FACEDOWN_DEFENSE);
			extra = cur_replay.ReadInt32();
			for(int i = 0; i < extra; ++i)
				new_card(pduel, cur_replay.ReadInt32(), 1, 1, LOCATION_EXTRA, 0, POS_FACEDOWN_DEFENSE);
			mainGame->dField.Initial(1, main, extra);
		} else {
			int main = cur_replay.ReadInt32();
			for(int i = 0; i < main; ++i)
				new_card(pduel, cur_replay.ReadInt32(), 0, 0, LOCATION_DECK, 0, POS_FACEDOWN_DEFENSE);
			int extra = cur_replay.ReadInt32();
			for(int i = 0; i < extra; ++i)
				new_card(pduel, cur_replay.ReadInt32(), 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN_DEFENSE);
			mainGame->dField.Initial(0, main, extra);
			main = cur_replay.ReadInt32();
			for(int i = 0; i < main; ++i)
				new_tag_card(pduel, cur_replay.ReadInt32(), 0, LOCATION_DECK);
			extra = cur_replay.ReadInt32();
			for(int i = 0; i < extra; ++i)
				new_tag_card(pduel, cur_replay.ReadInt32(), 0, LOCATION_EXTRA);
			main = cur_replay.ReadInt32();
			for(int i = 0; i < main; ++i)
				new_card(pduel, cur_replay.ReadInt32(), 1, 1, LOCATION_DECK, 0, POS_FACEDOWN_DEFENSE);
			extra = cur_replay.ReadInt32();
			for(int i = 0; i < extra; ++i)
				new_card(pduel, cur_replay.ReadInt32(), 1, 1, LOCATION_EXTRA, 0, POS_FACEDOWN_DEFENSE);
			mainGame->dField.Initial(1, main, extra);
			main = cur_replay.ReadInt32();
			for(int i = 0; i < main; ++i)
				new_tag_card(pduel, cur_replay.ReadInt32(), 1, LOCATION_DECK);
			extra = cur_replay.ReadInt32();
			for(int i = 0; i < extra; ++i)
				new_tag_card(pduel, cur_replay.ReadInt32(), 1, LOCATION_EXTRA);
		}
	} else {
		char filename[256];
		size_t slen = cur_replay.ReadInt16();
		cur_replay.ReadData(filename, slen);
		filename[slen] = 0;
		if(!preload_script(pduel, filename, 0)) {
			return false;
		}
	}
	start_duel(pduel, opt);
	return true;
}
示例#2
0
int SingleMode::SinglePlayThread(void* param) {
	const wchar_t* name = mainGame->lstSinglePlayList->getListItem(mainGame->lstSinglePlayList->getSelected());
	wchar_t fname[256];
	myswprintf(fname, L"./single/%ls", name);
	char fname2[256];
	size_t slen = BufferIO::EncodeUTF8(fname, fname2);
	mtrandom rnd;
	time_t seed = time(0);
	rnd.reset(seed);
	set_card_reader((card_reader)DataManager::CardReader);
	set_message_handler((message_handler)MessageHandler);
	pduel = create_duel(rnd.rand());
	set_player_info(pduel, 0, 8000, 5, 1);
	set_player_info(pduel, 1, 8000, 5, 1);
	mainGame->dInfo.lp[0] = 8000;
	mainGame->dInfo.lp[1] = 8000;
	myswprintf(mainGame->dInfo.strLP[0], L"%d", mainGame->dInfo.lp[0]);
	myswprintf(mainGame->dInfo.strLP[1], L"%d", mainGame->dInfo.lp[1]);
	BufferIO::CopyWStr(mainGame->ebNickName->getText(), mainGame->dInfo.hostname, 20);
	mainGame->dInfo.clientname[0] = 0;
	mainGame->dInfo.turn = 0;
	mainGame->dInfo.strTurn[0] = 0;
	if(!preload_script(pduel, fname2, slen)) {
		end_duel(pduel);
		return 0;
	}
	mainGame->gMutex.Lock();
	mainGame->HideElement(mainGame->wSinglePlay);
	mainGame->wCardImg->setVisible(true);
	mainGame->wInfos->setVisible(true);
	mainGame->btnLeaveGame->setVisible(true);
	mainGame->btnLeaveGame->setText(dataManager.GetSysString(1210));
	mainGame->stName->setText(L"");
	mainGame->stInfo->setText(L"");
	mainGame->stDataInfo->setText(L"");
	mainGame->stText->setText(L"");
	mainGame->scrCardText->setVisible(false);
	mainGame->wPhase->setVisible(true);
	mainGame->dField.panel = 0;
	mainGame->dField.hovered_card = 0;
	mainGame->dField.clicked_card = 0;
	mainGame->dField.Clear();
	mainGame->dInfo.isFirst = true;
	mainGame->dInfo.isStarted = true;
	mainGame->dInfo.isSingleMode = true;
	mainGame->device->setEventReceiver(&mainGame->dField);
	mainGame->gMutex.Unlock();
	start_duel(pduel, 0);
	char engineBuffer[0x1000];
	is_closing = false;
	is_continuing = true;
	int len = 0;
	while (is_continuing) {
		int result = process(pduel);
		len = result & 0xffff;
		/* int flag = result >> 16; */
		if (len > 0) {
			get_message(pduel, (byte*)engineBuffer);
			is_continuing = SinglePlayAnalyze(engineBuffer, len);
		}
	}
	end_duel(pduel);
	if(!is_closing) {
		mainGame->gMutex.Lock();
		mainGame->dInfo.isStarted = false;
		mainGame->dInfo.isSingleMode = false;
		mainGame->gMutex.Unlock();
		mainGame->closeDoneSignal.Reset();
		mainGame->closeSignal.Set();
		mainGame->closeDoneSignal.Wait();
		mainGame->gMutex.Lock();
		mainGame->ShowElement(mainGame->wSinglePlay);
		mainGame->device->setEventReceiver(&mainGame->menuHandler);
		mainGame->gMutex.Unlock();
	}
	return 0;
}
示例#3
0
	bool ReplayMode::StartDuel() {
		const ReplayHeader& rh = cur_replay.pheader;
		mtrandom rnd;
		int seed = rh.seed;
		rnd.reset(seed);
		if (mainGame->dInfo.isRelay) {
			cur_replay.ReadName(mainGame->dInfo.hostname[0]);
			cur_replay.ReadName(mainGame->dInfo.hostname[1]);
			cur_replay.ReadName(mainGame->dInfo.hostname[2]);
			cur_replay.ReadName(mainGame->dInfo.clientname[0]);
			cur_replay.ReadName(mainGame->dInfo.clientname[1]);
			cur_replay.ReadName(mainGame->dInfo.clientname[2]);
		} else if (mainGame->dInfo.isTag) {
			cur_replay.ReadName(mainGame->dInfo.hostname[0]);
			cur_replay.ReadName(mainGame->dInfo.hostname[1]);
			cur_replay.ReadName(mainGame->dInfo.clientname[1]);
			cur_replay.ReadName(mainGame->dInfo.clientname[0]);
		} else {
			cur_replay.ReadName(mainGame->dInfo.hostname[0]);
			cur_replay.ReadName(mainGame->dInfo.clientname[0]);
		}
		pduel = create_duel(rnd.rand());
		int start_lp = cur_replay.ReadInt32();
		int start_hand = cur_replay.ReadInt32();
		int draw_count = cur_replay.ReadInt32();
		int opt = cur_replay.ReadInt32();
		int duel_rule = opt >> 16;
		int rule = opt >> 16; //backwards compatibility with master rule replays
		if (rule)
			switch (rule) {
			case 1: {
				opt |= MASTER_RULE_1;
				break;
			}
			case 2: {
				opt |= MASTER_RULE_2;
				break;
			}
			case 3: {
				opt |= MASTER_RULE_3;
				break;
			}
			case 4: {
				opt |= MASTER_RULE_4;
				break;
			}
			}
		//pre mr4 replay compatibility
		if (opt & DUEL_OBSOLETE_RULING) {
			opt &= ~DUEL_OBSOLETE_RULING;
			opt |= MASTER_RULE_1;
		}
		else if (!(opt & 0xff80))
			opt |= MASTER_RULE_3;
		mainGame->dInfo.duel_field = 2;
		if ((opt & DUEL_PZONE) && (opt & DUEL_SEPARATE_PZONE) && (opt & DUEL_EMZONE))
			mainGame->dInfo.duel_field = 5;
		else if (opt & DUEL_EMZONE)
			mainGame->dInfo.duel_field = 4;
		else if (opt & DUEL_PZONE)
			mainGame->dInfo.duel_field = 3;
		mainGame->dInfo.extraval = (opt & SPEED_DUEL) ? 1 : 0;
		mainGame->SetPhaseButtons();
		set_player_info(pduel, 0, start_lp, start_hand, draw_count);
		set_player_info(pduel, 1, start_lp, start_hand, draw_count);
		mainGame->dInfo.lp[0] = start_lp;
		mainGame->dInfo.lp[1] = start_lp;
		mainGame->dInfo.startlp = start_lp;
		myswprintf(mainGame->dInfo.strLP[0], L"%d", mainGame->dInfo.lp[0]);
		myswprintf(mainGame->dInfo.strLP[1], L"%d", mainGame->dInfo.lp[1]);
		mainGame->dInfo.turn = 0;
		if (!mainGame->dInfo.isSingleMode) {
			if (!(opt & DUEL_TAG_MODE)) {
				int main = cur_replay.ReadInt32();
				for (int i = 0; i < main; ++i)
					new_card(pduel, cur_replay.ReadInt32(), 0, 0, LOCATION_DECK, 0, POS_FACEDOWN_DEFENSE);
				int extra = cur_replay.ReadInt32();
				for (int i = 0; i < extra; ++i)
					new_card(pduel, cur_replay.ReadInt32(), 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN_DEFENSE);
				mainGame->dField.Initial(0, main, extra);
				main = cur_replay.ReadInt32();
				for (int i = 0; i < main; ++i)
					new_card(pduel, cur_replay.ReadInt32(), 1, 1, LOCATION_DECK, 0, POS_FACEDOWN_DEFENSE);
				extra = cur_replay.ReadInt32();
				for (int i = 0; i < extra; ++i)
					new_card(pduel, cur_replay.ReadInt32(), 1, 1, LOCATION_EXTRA, 0, POS_FACEDOWN_DEFENSE);
				mainGame->dField.Initial(1, main, extra);
			}
			else {
				int main = cur_replay.ReadInt32();
				for (int i = 0; i < main; ++i)
					new_card(pduel, cur_replay.ReadInt32(), 0, 0, LOCATION_DECK, 0, POS_FACEDOWN_DEFENSE);
				int extra = cur_replay.ReadInt32();
				for (int i = 0; i < extra; ++i)
					new_card(pduel, cur_replay.ReadInt32(), 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN_DEFENSE);
				mainGame->dField.Initial(0, main, extra);
				main = cur_replay.ReadInt32();
				for (int i = 0; i < main; ++i)
					new_tag_card(pduel, cur_replay.ReadInt32(), 0, LOCATION_DECK);
				extra = cur_replay.ReadInt32();
				for (int i = 0; i < extra; ++i)
					new_tag_card(pduel, cur_replay.ReadInt32(), 0, LOCATION_EXTRA);
				main = cur_replay.ReadInt32();
				for (int i = 0; i < main; ++i)
					new_card(pduel, cur_replay.ReadInt32(), 1, 1, LOCATION_DECK, 0, POS_FACEDOWN_DEFENSE);
				extra = cur_replay.ReadInt32();
				for (int i = 0; i < extra; ++i)
					new_card(pduel, cur_replay.ReadInt32(), 1, 1, LOCATION_EXTRA, 0, POS_FACEDOWN_DEFENSE);
				mainGame->dField.Initial(1, main, extra);
				main = cur_replay.ReadInt32();
				for (int i = 0; i < main; ++i)
					new_tag_card(pduel, cur_replay.ReadInt32(), 1, LOCATION_DECK);
				extra = cur_replay.ReadInt32();
				for (int i = 0; i < extra; ++i)
					new_tag_card(pduel, cur_replay.ReadInt32(), 1, LOCATION_EXTRA);
			}
		}
		else {
			char filename[256];
			size_t slen = cur_replay.ReadInt16();
			cur_replay.ReadData(filename, slen);
			filename[slen] = 0;
			if (!preload_script(pduel, filename, slen)) {
				return false;
			}
		}
		start_duel(pduel, opt);
		return true;
	}