/* @overload sheet_pos=(pos) Sets which cell of the sprite sheet should be displayed. sprite.sheet_pos = [0, 1] # Uses the first cell of the second line. pos.x and pos.y are rounded to floor. Passing a too high value will make the sprite use the previous cells. sprite.sheet_size = [4, 4] sprite.sheet_pos = [5, 5] sprite.sheet_pos == [1, 1] # => true */ static VALUE ray_sprite_set_sheet_pos(VALUE self, VALUE size) { say_sprite *sprite = ray_rb2sprite(self); if (say_sprite_uses_sprite_sheet(sprite)) say_sprite_set_sheet_pos(ray_rb2sprite(self), ray_convert_to_vector2(size)); else rb_raise(rb_eRuntimeError, "sprite sheet not enabled on this sprite"); return size; }
/* @overload sheet_size=(size) Sets the size of the sprite sheet. For instance, sprite.sheet_size = [3, 4] would mean there are 4 rows and 3 columns in the sprite (and each cell has the same size). */ static VALUE ray_sprite_set_sheet_size(VALUE self, VALUE size) { say_sprite_set_sheet_size(ray_rb2sprite(self), ray_convert_to_vector2(size)); return size; }
/* @overload pos=(val) Sets the position of the drawable. @see #pos @param [Ray::Vector2] val The new position of the drawable */ static VALUE ray_drawable_set_pos(VALUE self, VALUE val) { say_drawable_set_pos(ray_rb2drawable(self), ray_convert_to_vector2(val)); return val; }