void Flag::collideTo(Player& player) { if (!isDead()) { receiveDamage(player); if (life <= 0) { killedBy = player.getTeam(); } } }
void Enemy::updateHealth() { if(this->_isAlive) { this->healthTimer++; if(this->healthTimer >= 100) { { receiveDamage(10); } this->healthTimer=0; } } }