GraphicsLayer::~GraphicsLayer() { ASSERT(!s_inPaintContents); removeAllChildren(); removeFromParent(); }
void MakeItemUI::UpdateUI() { auto layout_Template = m_RootWidget->getChildByName<Layout*>("Layout_Template"); //有新建筑可建或有建筑可建 auto layout_Item_Template = layout_Template->getChildByName<Layout*>("Layout_Item"); auto layout_Center = m_RootWidget->getChildByName<Layout*>("Layout_Center"); auto lView_List = layout_Center->getChildByName<ListView*>("LView_List"); vector<pair<int, Value>> viv; //每次清空 子控件 lView_List->removeAllChildren(); vector<pair<int, Value>> viv_MakeItem; ValueMap* vm_MakeItem = &(UserData::getInstance()->GetUserData(UserDataEnum::MakeItem)->asValueMap()); UserData::getInstance()->VMSKToVIV_Sort(vm_MakeItem, &viv_MakeItem); for (auto iter = viv_MakeItem.begin(); iter != viv_MakeItem.end(); iter++) { auto cfgId = iter->first; if(UserData::getInstance()->Check_VI_Fun(UserDataEnum::OnlyItemList, Value(cfgId))) { continue; } auto layout_Item = layout_Item_Template->clone(); layout_Item->setVisible(true); lView_List->addChild(layout_Item); CfgDataRow dataRow(cfgId); auto langId = dataRow.GetValue(CfgField::Name)->asInt(); auto langText = MultiLanguage::getInstance()->GetText(langId); auto btn_Name = layout_Item->getChildByName<Button*>("Btn_Name"); btn_Name->setTitleText(langText.c_str()); btn_Name->getChildByName<ImageView*>("Sprite_New")->setVisible(iter->second.asBool()); UIUtils::getInstance()->addMakeBatches(btn_Name, this, cfgId); btn_Name->addClickEventListener([this, cfgId, btn_Name](Ref* sender) { if (btn_Name->getTag() == BTN_IS_LONGBTN) { btn_Name->setTag(BTN_NOT_LONGBTN); return; } CfgDataRow dataRow(cfgId); auto vmi_Price = dataRow.GetValue(CfgField::MaterialID_M)->asIntMultiKeyMap(); vector<pair<int, int> > lackData; bool delResutl = UserData::getInstance()->DeleteStorehouseData(&vmi_Price, &lackData); if (delResutl) { makeItemEvent(cfgId); MsgListNode::getInstance()->NewMsg(cfgId, 1, CfgField::Schedule); UpdateUI(); }else { int totalNum = UIUtils::getInstance()->getLackCostDiamond(&lackData); string showText = StringUtils::format(MultiLanguage::getInstance()->GetText((int)LanguageIdEnum::Diamond_ToGet).c_str(), totalNum) + MultiLanguage::getInstance()->GetText(dataRow.GetValue(CfgField::Name)->asInt()); UIUtils::getInstance()->addLeadBuyLayer(this, showText, totalNum, [=]() { UIUtils::getInstance()->costUpgNeededItem(&vmi_Price, &lackData); makeItemEvent(cfgId); MsgListNode::getInstance()->NewMsg(cfgId, 1, CfgField::Schedule); UpdateUI(); }); MoveText::getInstance()->LackResText(m_RootWidget, &lackData); } }); auto level = dataRow.GetValue(CfgField::Level)->asInt(); auto layout_Start = layout_Item->getChildByName<Layout*>("Start"); if (layout_Start != nullptr) { for (auto i = 1; i <= level; i++) { auto startName = StringUtils::format("Start_%d", i - 1); auto imgStart = layout_Start->getChildByName<ImageView*>(startName); if (imgStart != nullptr) imgStart->setVisible(true); } } viv.clear(); auto vmim = dataRow.GetValue(CfgField::MaterialID_M)->asIntMultiKeyMap(); CfgData::getInstance()->VMIMKToVIV_Sort(&vmim, &viv); for (auto i = 0; i < (viv.size() > 3 ? 3 : viv.size()); i++) { auto textName = StringUtils::format("Text_NameNum%d",i); auto text_NameNum = layout_Item->getChildByName<Text*>(textName); langId = CfgData::getInstance()->GetValue(viv[i].first, CfgField::Name)->asInt(); langText = MultiLanguage::getInstance()->GetText(langId); text_NameNum->setString(StringUtils::format("%s x%d", langText.c_str(), viv[i].second.asInt())); if(!UIUtils::getInstance()->isStuffEnough(viv[i].first, viv[i].second.asInt())) { // 数量不足,置灰 text_NameNum->setColor(Color3B(128, 128, 128)); } } auto btn_Explain = layout_Item->getChildByName<Button*>("Btn_Explain"); btn_Explain->addClickEventListener([=](Ref* sender) { CfgDataRow dataRow(cfgId); auto langId = dataRow.GetValue(CfgField::Details)->asInt(); auto langText = MultiLanguage::getInstance()->GetText(langId); TextExplainNode::getInstance()->UpdateText(m_RootWidget, &langText); }); } lView_List->refreshView(); }
AlertWindow::~AlertWindow() { removeAllChildren(); }
void ListView::removeAllItems() { removeAllChildren(); }
GameFrame::~GameFrame() { EventManager::Shared()->UnRegisterCmdEvent(this); EventManager::Shared()->UnRegisterGameEvent(this); removeAllChildren(); }
void ListView::removeAllItems() { _items->removeAllObjects(); removeAllChildren(); }
void SoColorShape::compute() { enableNotify(false); // alles schoen auf nichts zurücksetzen if (_vertexPropArray) { delete[] _vertexPropArray; _vertexPropArray = 0; } if (_sizeCoordinate3) { delete[] _sizeCoordinate3; _sizeCoordinate3 = 0; } if (_vertexSet) { for (int index = 0; index < (_extentX * _extentY * _extentZ); index++) _vertexSet[index].clear(); delete[] _vertexSet; _vertexSet = 0; } if (_triangleSet) { for (int index = 0; index < (_extentX * _extentY * _extentZ); index++) _triangleSet[index].clear(); delete[] _triangleSet; _triangleSet = 0; } if (_edgeSet) { for (int index = 0; index < (_extentX * _extentY * _extentZ); index++) _edgeSet[index].clear(); delete[] _edgeSet; _edgeSet = 0; } removeAllChildren(); if (input.getValue() != 0) { // Bounding Box bestimmen SoComputeBoundingBox* bbact = new SoComputeBoundingBox; SoTranslation *min = new SoTranslation, *max = new SoTranslation; min->ref(); max->ref(); bbact->ref(); bbact->node = input.getValue(); min->translation.connectFrom(&bbact->min); max->translation.connectFrom(&bbact->max); SbBox3f bBox(min->translation.getValue(), max->translation.getValue()); min->unref(), max->unref(); bbact->unref(); // Eingang hat sich geändert if (!bBox.isEmpty()) { // Array fuer _edgeSet und _triangleSet set-Instanzen initialisieren float xSize, ySize, zSize; bBox.getSize(xSize, ySize, zSize); _offSet = bBox.getMin(); _extentX = xSize / (float) HASH_PARTITION + 1; _extentY = ySize / (float) HASH_PARTITION + 1; _extentZ = zSize / (float) HASH_PARTITION + 1; _vertexSet = new std::set<Vertex*, ltVertex>[_extentX * _extentY * _extentZ]; _edgeSet = new std::set<Edge*, ltEdge >[_extentX * _extentY * _extentZ]; _triangleSet = new std::set<Triangle* >[_extentX * _extentY * _extentZ]; _vertexPropArray = new SoVertexProperty*[_extentX * _extentY * _extentZ]; int index = 0; for (index = 0; index < (_extentX * _extentY * _extentZ); index++) _vertexPropArray[index] = 0; _sizeCoordinate3 = new int[_extentX * _extentY * _extentZ]; for (index = 0; index < (_extentX * _extentY * _extentZ); index++) _sizeCoordinate3[index] = -1; // Dreiecke aufsammeln _myAction->apply(input.getValue()); // SoIndexedTriangleStripSet erstellen generateITSS(); } } enableNotify(true); touch(); }
void Box2dContainer::onExit() { cocos2d::Node::onExit(); removeAllChildren(); };
SbBool SoUnknownNode::readInstance(SoInput *in, unsigned short flags) // //////////////////////////////////////////////////////////////////////// { int i; // This is mostly the normal SoGroup reading code, but we look for // an alternateRep field after reading and move our public // children onto the hidden children list: hasChildren = (!in->isBinary() || (flags & IS_GROUP)); SbBool result; if (hasChildren) { result = SoGroup::readInstance(in, flags); // If read ASCII AND didn't read any children, set hasChildren // to FALSE: if (!in->isBinary() && getNumChildren() == 0) hasChildren = FALSE; // Add all kids to hiddenChildren, then remove them all from the // regular (SoGroup) list for (i = 0; i < getNumChildren(); i++) { hiddenChildren.append(getChild(i)); } removeAllChildren(); } else { result = SoNode::readInstance(in, flags); } // Check to see if an alternate representation was read and // store a pointer to it if one is found. int num = instanceFieldData->getNumFields(); SbBool haveAlternateRep = FALSE; for (i=0; i<num; i++) { if (instanceFieldData->getFieldName(i) == SbName("alternateRep")) { SoField *f = instanceFieldData->getField(this, i); if (f->isOfType(SoSFNode::getClassTypeId())) { haveAlternateRep = TRUE; SoSFNode *alternateRepField = (SoSFNode *)f; SoNode *n = alternateRepField->getValue(); if (n != NULL) addChild(n); } break; } } // If no alternateRep was specified, look for a field named "isA" // of type MFString and try to automatically create an // alternateRep: if (!haveAlternateRep) for (i=0; i<num; i++) { if (instanceFieldData->getFieldName(i) == SbName("isA")) { SoField *f = instanceFieldData->getField(this, i); if (f->isOfType(SoMFString::getClassTypeId())) { createFromIsA((SoMFString *)f); } } } return result; }
HUDLayer::~HUDLayer(){ CCLOG("HUD Layer destruct"); mm->Detach(this); mm = nullptr; removeAllChildren(); }
void CustomSpritePage::unloadUI() { removeAllChildren(); }
BaseNode::~BaseNode(){ // DebugLog("delete a node"); removeAllComponement(); removeAllChildren(); _count--; }
CCGSpell::~CCGSpell(void) { removeAllChildren(); dettachLuaScript(); }
MechListBoxItem::~MechListBoxItem() { removeAllChildren( false ); }
HCtrl::~HCtrl() { delete m_pImglist; removeAllChildren(); }
void PageView::removeAllPages() { removeAllChildren(); }
void ActionDiceStateSelected::changeState(Dice* dice) { auto sprite = dice->getSprite(); sprite->removeAllChildren(); dice->setState(ActionDiceStateNormal::create()); }
ACTPlayer::~ACTPlayer(void) { removeAllChildren(); }
FTGPlayer::~FTGPlayer(void) { removeAllChildren(); }
void wyNode::removeAllChildrenLocked(bool cleanup) { pthread_mutex_lock(&gMutex); removeAllChildren(cleanup); pthread_mutex_unlock(&gMutex); }
ccHObject::~ccHObject() { removeAllChildren(); }
void ScoreText::collect(float) { removeAllChildren(); removeFromParent(); }
GraphicsLayer::~GraphicsLayer() { removeAllChildren(); removeFromParent(); }
void WallSingleScene::onExit(){ CCLayer::onExit(); CCLog("WallSingleScene::onExit"); removeAllChildren(); hanzis.clear(); }
void LoadingScene::onExit() { Layer::onExit(); removeAllChildren(); }
//-------------------------------------------------------------------------------------------------- /// //-------------------------------------------------------------------------------------------------- Transform::~Transform() { removeAllChildren(); }
bool CCArmature::init(const char *name) { bool bRet = false; do { removeAllChildren(); CC_SAFE_DELETE(m_pAnimation); m_pAnimation = new CCArmatureAnimation(); m_pAnimation->init(this); CC_SAFE_DELETE(m_pBoneDic); m_pBoneDic = new CCDictionary(); CC_SAFE_DELETE(m_pTopBoneList); m_pTopBoneList = new CCArray(); m_pTopBoneList->init(); CC_SAFE_DELETE(m_pTextureAtlasDic); m_pTextureAtlasDic = new CCDictionary(); m_sBlendFunc.src = CC_BLEND_SRC; m_sBlendFunc.dst = CC_BLEND_DST; m_strName = name == NULL ? "" : name; CCArmatureDataManager *armatureDataManager = CCArmatureDataManager::sharedArmatureDataManager(); if(m_strName.length() != 0) { m_strName = name; CCAnimationData *animationData = armatureDataManager->getAnimationData(name); CCAssert(animationData, "CCAnimationData not exist! "); m_pAnimation->setAnimationData(animationData); CCArmatureData *armatureData = armatureDataManager->getArmatureData(name); CCAssert(armatureData, ""); m_pArmatureData = armatureData; CCDictElement *_element = NULL; CCDictionary *boneDataDic = &armatureData->boneDataDic; CCDICT_FOREACH(boneDataDic, _element) { CCBone *bone = createBone(_element->getStrKey()); //! init bone's CCTween to 1st movement's 1st frame do { CCMovementData *movData = animationData->getMovement(animationData->movementNames.at(0).c_str()); CC_BREAK_IF(!movData); CCMovementBoneData *movBoneData = movData->getMovementBoneData(bone->getName().c_str()); CC_BREAK_IF(!movBoneData || movBoneData->frameList.count() <= 0); CCFrameData *frameData = movBoneData->getFrameData(0); CC_BREAK_IF(!frameData); bone->getTweenData()->copy(frameData); bone->changeDisplayWithIndex(frameData->displayIndex, false); } while (0); } update(0); updateOffsetPoint(); }
EditorMenuManager::~EditorMenuManager() { removeAllChildren(); }
void ListView::removeAllItems() { _items.clear(); removeAllChildren(); }
LogisticsPilotListBoxItem::~LogisticsPilotListBoxItem() { removeAllChildren(0); }