/* ================== BotAI_GetSnapshotEntity ================== */ int BotAI_GetSnapshotEntity( int playernum, int sequence, entityState_t *state ) { int entNum; entNum = trap_BotGetSnapshotEntity( playernum, sequence ); if ( entNum == -1 ) { memset(state, 0, sizeof(entityState_t)); return -1; } BotAI_GetEntityState( entNum, state ); return sequence + 1; }
/* * BotAI_GetSnapshotEntity */ int BotAI_GetSnapshotEntity(int clientNum, int sequence, Entstate *state) { int entNum; entNum = trap_BotGetSnapshotEntity(clientNum, sequence); if(entNum == -1){ memset(state, 0, sizeof(Entstate)); return -1; } BotAI_GetEntityState(entNum, state); return sequence + 1; }