void CustomFilterRenderer::unbindVertexAttributes() { unbindVertexAttribute(m_compiledProgram->positionAttribLocation()); unbindVertexAttribute(m_compiledProgram->texAttribLocation()); unbindVertexAttribute(m_compiledProgram->meshAttribLocation()); if (m_meshType == MeshTypeDetached) unbindVertexAttribute(m_compiledProgram->triangleAttribLocation()); }
void FECustomFilter::unbindVertexAttributes() { unbindVertexAttribute(m_compiledProgram->positionAttribLocation()); unbindVertexAttribute(m_compiledProgram->texAttribLocation()); unbindVertexAttribute(m_compiledProgram->internalTexCoordAttribLocation()); unbindVertexAttribute(m_compiledProgram->meshAttribLocation()); if (m_meshType == CustomFilterOperation::DETACHED) unbindVertexAttribute(m_compiledProgram->triangleAttribLocation()); }