bool wxGUIEventLoop::Dispatch() { MSG msg; if ( !GetNextMessage(&msg) ) return false; #if wxUSE_THREADS wxASSERT_MSG( wxThread::IsMain(), wxT("only the main thread can process Windows messages") ); static bool s_hadGuiLock = true; static wxMsgList s_aSavedMessages; // if a secondary thread owning the mutex is doing GUI calls, save all // messages for later processing - we can't process them right now because // it will lead to recursive library calls (and we're not reentrant) if ( !wxGuiOwnedByMainThread() ) { s_hadGuiLock = false; // leave out WM_COMMAND messages: too dangerous, sometimes // the message will be processed twice if ( !wxIsWaitingForThread() || msg.message != WM_COMMAND ) { MSG* pMsg = new MSG(msg); s_aSavedMessages.Append(pMsg); } return true; } else { // have we just regained the GUI lock? if so, post all of the saved // messages // // FIXME of course, it's not _exactly_ the same as processing the // messages normally - expect some things to break... if ( !s_hadGuiLock ) { s_hadGuiLock = true; wxMsgList::compatibility_iterator node = s_aSavedMessages.GetFirst(); while (node) { MSG* pMsg = node->GetData(); s_aSavedMessages.Erase(node); ProcessMessage(pMsg); delete pMsg; node = s_aSavedMessages.GetFirst(); } } } #endif // wxUSE_THREADS ProcessMessage(&msg); return true; }
bool wxEventLoop::Dispatch() { wxCHECK_MSG( IsRunning(), false, _T("can't call Dispatch() if not running") ); MSG msg; BOOL rc = ::GetMessage(&msg, (HWND) NULL, 0, 0); if ( rc == 0 ) { // got WM_QUIT return false; } if ( rc == -1 ) { // should never happen, but let's test for it nevertheless wxLogLastError(wxT("GetMessage")); // still break from the loop return false; } #if wxUSE_THREADS wxASSERT_MSG( wxThread::IsMain(), wxT("only the main thread can process Windows messages") ); static bool s_hadGuiLock = true; static wxMsgList s_aSavedMessages; // if a secondary thread owning the mutex is doing GUI calls, save all // messages for later processing - we can't process them right now because // it will lead to recursive library calls (and we're not reentrant) if ( !wxGuiOwnedByMainThread() ) { s_hadGuiLock = false; // leave out WM_COMMAND messages: too dangerous, sometimes // the message will be processed twice if ( !wxIsWaitingForThread() || msg.message != WM_COMMAND ) { MSG* pMsg = new MSG(msg); s_aSavedMessages.Append(pMsg); } return true; } else { // have we just regained the GUI lock? if so, post all of the saved // messages // // FIXME of course, it's not _exactly_ the same as processing the // messages normally - expect some things to break... if ( !s_hadGuiLock ) { s_hadGuiLock = true; wxMsgList::compatibility_iterator node = s_aSavedMessages.GetFirst(); while (node) { MSG* pMsg = node->GetData(); s_aSavedMessages.Erase(node); ProcessMessage(pMsg); delete pMsg; node = s_aSavedMessages.GetFirst(); } } } #endif // wxUSE_THREADS ProcessMessage(&msg); return true; }