void HelloWorld::menuCloseCallback(CCObject* pSender)
{
//#if (CC_TARGET_PLATFORM == CC_PLATFORM_WINRT) || (CC_TARGET_PLATFORM == CC_PLATFORM_WP8)
//	CCMessageBox("You pressed the close button. Windows Store Apps do not implement a close button.","Alert");
//#else
//    CCDirector::sharedDirector()->end();
//#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS)
//    exit(0);
//#endif
//#endif

	int t = g_layoutcnt%2;
	if( t == 0)
	{
		m_pLayout = dynamic_cast<UILayout *>(GUIReader::shareReader()->widgetFromJsonFile("level_select_1.json"));
		if(m_pLayout)
		{
			m_pLayout->setPosition(ccp(-200,0));
			this->addChild(m_pLayout);

			ActionObject* act = NULL;
			act = ActionManager::shareManager()->getActionByName("level_select_1.json","texiao");
			if(NULL != act)
				act->play();
			act = ActionManager::shareManager()->getActionByName("level_select_1.json","shuibodonghua");
			if(NULL != act)
				act->play();
		}
	}
	else
	{
		//ActionManager::shareManager()->stopAllActionByJson("level_select_1.json");
		//ActionManager::shareManager()->stopAllActionByJson("level_select.json");

		ActionObject* act = NULL;
		act = ActionManager::shareManager()->getActionByName("level_select_1.json","texiao");
		if(NULL != act)
			act->stop();
		act = ActionManager::shareManager()->getActionByName("level_select_1.json","shuibodonghua");
		if(NULL != act)
			act->stop();

		ActionManager::shareManager()->releaseActions();

		if(m_pLayout)
		{
			m_pLayout->removeFromParent();
			m_pLayout = NULL;
		}

		//CCTextureCache::sharedTextureCache()->removeUnusedTextures();
	}

	g_layoutcnt++;
}
ActionObject* ActionManagerEx::stopActionByName(const char* jsonName,const char* actionName)
{
	ActionObject* action = getActionByName(jsonName,actionName);
	if (action)
	{
		action->stop();
	}
	return action;
}
示例#3
0
void ActionManagerEx::releaseActions()
{
    for (auto& iter : _actionDic)
    {
        cocos2d::Vector<ActionObject*> objList = iter.second;
        ssize_t listCount = objList.size();
        for (ssize_t i = 0; i < listCount; i++) {
            ActionObject* action = objList.at(i);
            if (action != nullptr) {
                action->stop();
            }
        }
        objList.clear();
    }

    _actionDic.clear();
}
void ActionManagerEx::releaseActions()
{
    std::unordered_map<std::string, cocos2d::Vector<ActionObject*>>::iterator iter;
    for (iter = _actionDic.begin(); iter != _actionDic.end(); iter++)
    {
        cocos2d::Vector<ActionObject*> objList = iter->second;
        ssize_t listCount = objList.size();
        for (ssize_t i = 0; i < listCount; i++) {
            ActionObject* action = objList.at(i);
            if (action != nullptr) {
                action->stop();
            }
        }
        objList.clear();
    }
    
    _actionDic.clear();
}