// Accounts for ComfortTurn setting. Anglef Player::GetApparentBodyYaw() { Anglef yaw = BodyYaw; if ( ComfortTurnSnap > 0.0f ) { float yawR = yaw.Get(); yawR *= 1.0f / ComfortTurnSnap; yawR = floorf ( yawR + 0.5f ); yawR *= ComfortTurnSnap; yaw.Set ( yawR ); } return yaw; }