int CScriptBind_Actor::GetAngles(IFunctionHandler *pH) { CActor *pActor = GetActor(pH); if (!pActor) return pH->EndFunction(); Ang3 angles(0,0,0); if (pActor) angles = pActor->GetAngles(); return pH->EndFunction( Script::SetCachedVector( (Vec3)angles, pH, 1 ) ); }