示例#1
0
CCScale9Sprite* TFBaseLayer::createTile(const char* spriteFrameName, CCSize size, CCPoint position)
{
    CCScale9Sprite* tile = CCScale9Sprite::createWithSpriteFrameName(spriteFrameName);
    tile->setPreferredSize(size);
    tile->setAnchorPoint(ccp(0.5f, 0.5f));
    tile->setPosition(position);
    
    return tile;
}
	void resetScroll(){
		if(!_scrollBar){ return;}
		CCSize vs = getViewSize(), cs = getContentSize();
		bool vert = getDirection() == kCCScrollViewDirectionVertical;
		bool v = vert? vs.height < cs.height : vs.width < cs.height;
		_scrollBar->setVisible(v);
		CCPoint p = ccp(0, 0), ap = vert? ccp(1,0) : CCPointZero;
		if(v){
			CCSize s = _scrollBar->getPreferredSize(),
				st = _scrollTrack? _scrollTrack->getPreferredSize() : CCSizeZero;
			if(vert){
				p.x = vs.width + _scrollOffset - (st.width > 0? (st.width - s.width) / 2 : 0);
				_scrollTrackDelta = st.height > 0? (st.height - s.height) / 2 : 0;
				s.height = vs.height / cs.height * vs.height - _scrollTrackDelta * 2;
			}else{
				p.y = vs.height + _scrollOffset - (st.height > 0? (st.height - s.height) / 2 : 0);
				_scrollTrackDelta = st.width > 0? (st.width - s.width) / 2 : 0;
				s.width = vs.width / cs.width * vs.width - _scrollTrackDelta * 2;
			}
			_scrollBar->setAnchorPoint(ap);
			_scrollBar->setPreferredSize(s);
			_scrollBar->setPosition(p);
//CCLog("LuaTableView vScroll.size=%d,%d vh=%d ch=%d", (int)s.width, (int)s.height, (int)vs.height, (int)cs.height);
		}
		if(_scrollTrack){
			_scrollTrack->setVisible(v);
			if(v){
				CCSize s = _scrollTrack->getPreferredSize();
				if(vert){
					p.x = vs.width + _scrollOffset;
					s.height = vs.height;
				}else{
					p.y = vs.height + _scrollOffset;
					s.width = vs.width;
				}
				_scrollTrack->setAnchorPoint(ap);
				_scrollTrack->setPreferredSize(s);
				_scrollTrack->setPosition(p);
			}
		}
//CCLog("LuaTableView reload vscr=%x visible=%d", _scroller, _scrollBar->isVisible());
		updateScroll();
	}
示例#3
0
void BBProgressBar::updateProgress()
{

    float pv = (m_fCurrent - m_fMin) / (m_fMax - m_fMin);
    if(m_fMax - m_fMin == 0) pv=0;
    if(pv<0) pv=0;
    if(pv>1) pv=1;

    switch (m_nProgressBarMode)
    {
    case BB_PROGRESSBAR_MODE_SCALE:
    {
    }
    break;


    //基于9格缩放的进度条机制
    case BB_PROGRESSBAR_MODE_LAYOUT:
    {
        CCSize sizeLayout = m_pBackground->getContentSize();
        sizeLayout.width *= pv;

        CCScale9Sprite* pro = dynamic_cast<CCScale9Sprite*>(m_pProgress);
        if(pro)
        {
            pro->setPreferredSize(sizeLayout);

            if(m_bHideProgress) pro->setVisible(false);
            else if(pv>0.01) pro->setVisible(true);
            else pro->setVisible(false);
        }

        if(m_pLabel)
        {
            m_pLabel->setString(FORMAT("%d", (int)m_fCurrent));
        }
    }
    break;

    case BB_PROGRESSBAR_MODE_CIRCLE:
    {
        if(m_pPotentiometer)
        {
            m_pPotentiometer->setMaximumValue(m_fMax);
            m_pPotentiometer->setMinimumValue(m_fMin);
            m_pPotentiometer->setValue(m_fCurrent);
        }
    }
    break;
    }
};
示例#4
0
void CCControlButton::setPreferredSize(CCSize size)
{
    if(size.width == 0 && size.height == 0)
    {
        m_doesAdjustBackgroundImage = true;
    }
    else
    {
        m_doesAdjustBackgroundImage = false;
        CCDictElement * item = NULL;
        CCDICT_FOREACH(m_backgroundSpriteDispatchTable, item)
        {
            CCScale9Sprite* sprite = (CCScale9Sprite*)item->getObject();
            sprite->setPreferredSize(size);
        }
    }
void AchieveItemSprite::createChildren(AchieveManager::AchieveVO vo)
{
	CCSprite *p = CCSprite::create(g_sAchieveItemBGImage);
	CCSize ps = p->getContentSize();
	CCSize s = CCDirector::sharedDirector()->getWinSize();
	CCScale9Sprite* bg = CCScale9Sprite::create(g_sAchieveItemBGImage,CCRectMake(0,0,ps.width,ps.height),CCRectMake(20,20,ps.width-40,ps.height-40));
	this->addChild(bg);

	char url[64] = {0};
	sprintf(url,"%s%d%s", "./image/achieve/", vo.id, ".png");

	CCSprite* pic = CCSprite::create(url);
	this->addChild(pic);

	//this->setTouchEnabled(false);
	bg->setPreferredSize(CCSizeMake(350,120));
}
示例#6
0
void CAButton::onEnterTransitionDidFinish()
{
    CAView::onEnterTransitionDidFinish();
    
    if (this->CAControl::getBackGroundView() == NULL)
    {
        this->setBackGroundDefault();
    }
    
    if (this->getHighlightedBackGroundView() == NULL)
    {
        if (CCScale9Sprite* bg = dynamic_cast<CCScale9Sprite*>(this->CAControl::getBackGroundView()))
        {
            CCScale9Sprite* bgHighLighted = CCScale9Sprite::createWithImage(bg->getImage());
            bgHighLighted->setPreferredSize(bg->getPreferredSize());
            bgHighLighted->setColor(ccc3(127, 127, 127));
            this->setBackGround(CAControlStateHighlighted, bgHighLighted);
        }
        else if (CAImageView* bg = dynamic_cast<CAImageView*>(this->CAControl::getBackGroundView()))
        {
            CAImageView* bgHighLighted = CAImageView::createWithImage(bg->getImage());
            bgHighLighted->setBounds(bg->getBounds());
            bgHighLighted->setColor(ccc3(127, 127, 127));
            this->setBackGround(CAControlStateHighlighted, bgHighLighted);
        }
        else if (CAView* bg = dynamic_cast<CAView*>(this->CAControl::getBackGroundView()))
        {
            CAView* bgHighLighted = CAView::createWithFrame(bg->getFrame());
            bgHighLighted->setColor(ccc3(bg->getColor().r/2, bg->getColor().g/2, bg->getColor().b/2));
            this->setBackGround(CAControlStateHighlighted, bgHighLighted);
        }
    }
    
    this->updateWithPoint();
    this->setControlStateNormal();
}
void CCControlButton::setPreferredSize(CCSize size)
{
    if(size.width == 0 && size.height == 0)
    {
        m_doesAdjustBackgroundImage = true;
    }
    else
    {
        m_doesAdjustBackgroundImage = false;
        CCScale9Sprite* item = NULL;
        CCControlState key =0;
        m_backgroundSpriteDispatchTable->begin();

        while ( (item = m_backgroundSpriteDispatchTable->next(&key))!=NULL)
        {
            CCScale9Sprite* sprite = (CCScale9Sprite*)item;
            sprite->setPreferredSize(size);
        }
        m_backgroundSpriteDispatchTable->end();
    }

    m_preferredSize = size;
    needsLayout();
}
void SGEquipStrengLayer::initView()
{

    ResourceManager::sharedInstance()->bindTexture("sgequipslayer/sgequipslayer.plist", RES_TYPE_LAYER_UI, sg_equipstrengLayer);
    ResourceManager::sharedInstance()->bindTexture("animationFile/qhtexiao.plist", RES_TYPE_LAYER_UI, sg_equipstrengLayer);
    ResourceManager::sharedInstance()->bindTexture("animationFile/wjzs.plist", RES_TYPE_LAYER_UI, sg_equipstrengLayer);
    ResourceManager::sharedInstance()->bindTexture("sgpropslayer/sgpropslayer.plist", RES_TYPE_LAYER_UI, sg_equipstrengLayer);
    ResourceManager::sharedInstance()->bindTexture("sgvipinfolayer/sgvipinfolayer.plist", RES_TYPE_LAYER_UI, sg_equipstrengLayer); //提供横条图
    ResourceManager::sharedInstance()->bindTexture("sggeneralinfolayer/ofcNewUi.plist", RES_TYPE_LAYER_UI, sg_equipstrengLayer);

    SGNotificationCenter *notification = SGNotificationCenter::sharedNotificationCenter();
    notification->addObserver(MSG_EQUIP_NEWSTRENG,
                              this,
                              callfuncO_selector(SGEquipStrengLayer::equipStrenghListener));
    notification->addObserver(MSG_EQUIP_NEWAUTOSTRENG,
                              this,
                              callfuncO_selector(SGEquipStrengLayer::autoEquipStrenghListener));
	if (CCEGLView::sharedOpenGLView()->getFrameSize().width == ipadResource.size.width
        ||CCEGLView::sharedOpenGLView()->getFrameSize().width == ipadhdResource.size.width)
	{
		adpt_wid = -40;
		adpt_hei = -20;
		shift_ipad = 70;
	}
	else if (CCEGLView::sharedOpenGLView()->getFrameSize().height == iphonehdResource.size.height
             ||CCEGLView::sharedOpenGLView()->getFrameSize().height == iphoneResource.size.height)
	{
        adpt_wid = -10;
		adpt_hei = -50;
	}
    else
    {
        adpt_wid = -20;
		adpt_hei = -50;
    }
    
    CCSize winSize = CCDirector::sharedDirector()->getWinSize();
    float btmheight = SGMainManager::shareMain()->getBottomHeight();
    float frameheight1 = skewingY(81);
    float hgt=skewingY(233);
    menu->setZOrder(10);
    if (winSize.height == 1136)
    {
        frameheight1 = skewing(81);
        hgt = skewing(233);
    }
    
    //左火
    CCSpriterX *fermEffect = CCSpriterX::create("animationFile/qhhyA.scml", true, true);
    fermEffect->setanimaID(0);
    fermEffect->setisloop(true);
    addChild(fermEffect, 10, 0);
    //右火
    CCSpriterX *fermEffect1 = CCSpriterX::create("animationFile/qhhyB.scml", true, true);
    fermEffect1->setCCSpriterXFlipX(true);
    fermEffect1->setanimaID(0);
    fermEffect1->setisloop(true);
    addChild(fermEffect1, 10, 1);
    
	SGEquipmentDataModel *temp = SGStaticDataManager::shareStatic()->getEquipById(_card->getItemId());
	
    SGMainManager::shareMain()->addEquipPng(temp->getIconId(),sg_equipstrengLayer);
    CCString *str = CCString::createWithFormat("equip%d.png",temp->getIconId());
	
	
    CCSprite *item = CCSprite::createWithSpriteFrameName(str->getCString());
    this->addChild(item,2, 123);
    //创建4中颜色武将背景
    std::vector<std::string> str_vec;
    if(winSize.height != 1136)
    {
        str_vec.push_back("greenBg.png");
        str_vec.push_back("blueBg.png");
        str_vec.push_back("purpleBg.png");
        str_vec.push_back("orangeBg.png");
    }
    //inphone 5  根据武将地图来
    else
    {
        str_vec.push_back("greenBgI5.png");
        str_vec.push_back("blueBgI5.png");
        str_vec.push_back("purpleBgI5.png");
        str_vec.push_back("orangeBgI5.png");
    }
    int starLev = _card->getCurrStar();
    starLev = starLev<3?3:starLev;
    starLev = starLev>6?6:starLev;
    //光效背景图片
    CCSprite * lightBg = CCSprite::createWithSpriteFrameName(str_vec[starLev-3].c_str());
    this->addChild(lightBg , 0  , 1919);
    
    float adjustY = 0;
    CCSprite *bigbg = NULL;
    item->setAnchorPoint(ccp(0.5, 0));
    if (winSize.height == 960)
    {
        adjustY = 40;
        frameSize = CCRectMake(0, 0 , 768, 413);
        this->setItemID("pad装备底图.png",true);
        fermEffect->setScale(winSize.width/768);
        fermEffect1->setScale(winSize.width/768);
        fermEffect->setPosition(ccpAdd(SGLayout::getPoint(kUpCenter), ccp(-264, -287 +26)));
        fermEffect1->setPosition(ccpAdd(SGLayout::getPoint(kUpCenter), ccp(264, -287 +26)));
        item->setPosition(ccpAdd(SGLayout::getPoint(kUpCenter), ccp(0, -365)));
        
        lightBg->setZOrder(0);
        lightBg->setScaleX(winSize.width / lightBg->getContentSize().width);
        lightBg->setScaleY(1.6);
        lightBg->setPosition(ccpAdd(SGLayout::getPoint(kUpCenter),
                               ccp(0, -title_bg->getContentSize().height - lightBg->getContentSize().height*0.5*lightBg->getScaleY())));;
        
    }
    else if (winSize.height == 1136)
    {
        adjustY=31;
        
        frameSize = CCRectMake(0, 520 -(winSize.height - hgt*1.18 - title_bg->getContentSize().height), 768, (winSize.height - hgt*1.18 - title_bg->getContentSize().height));
        this->setItemID("carditembg.png",true);
        fermEffect->setScaleX(winSize.width/768);
        fermEffect1->setScaleX(winSize.width/768);
        fermEffect->setPosition(ccpAdd(SGLayout::getPoint(kUpCenter), ccp(-264, -361+26)));
        fermEffect1->setPosition(ccpAdd(SGLayout::getPoint(kUpCenter), ccp(264, -361+26)));
        
        item->setPosition(ccpAdd(SGLayout::getPoint(kUpCenter), ccp(0, -450)));
        
        CCSprite *temp = CCSprite::createWithSpriteFrameName("carditembg.png");
        lightBg->setScaleX(winSize.width / lightBg->getContentSize().width);
        lightBg->setScaleY(temp->getContentSize().height * 0.75 / lightBg->getContentSize().height);
        lightBg->setPosition(ccpAdd(SGLayout::getPoint(kUpCenter),
                               ccp(0, -title_bg->getContentSize().height - temp->getContentSize().height * 0.8 /2 + 16) ));
        
    }
    else
    {
        adjustY = 55;
        
        bigbg = CCSprite::createWithSpriteFrameName("pad装备底图.png");
        
        this->addChild(bigbg,-100);
        bigbg->setPosition(ccpAdd(SGLayout::getPoint(kUpCenter), ccp(0, - title_bg->getContentSize().height - bigbg->getContentSize().height*.45)));
        fermEffect->setPosition(ccpAdd(bigbg->getPosition(), ccp(-bigbg->getContentSize().width*.41, bigbg->getContentSize().height*.02 -bigbg->getContentSize().height*.098)));
        fermEffect1->setPosition(ccpAdd(bigbg->getPosition(), ccp(bigbg->getContentSize().width*.41, bigbg->getContentSize().height*.02-bigbg->getContentSize().height*.098)));
        
        item->setPosition(ccpAdd(bigbg->getPosition(), ccp(0, -bigbg->getContentSize().height*.362)));
        
        lightBg->setScaleX(winSize.width / lightBg->getContentSize().width);
        lightBg->setScaleY(1.9);
        lightBg->setPosition(ccpAdd(SGLayout::getPoint(kUpCenter),
                               ccp(0, -title_bg->getContentSize().height-5 - lightBg->getContentSize().height*0.5*lightBg->getScaleY())));
    }
    equipItem = item;
    fermEffect->play();
    fermEffect1->play();
    
    this->setstar(_card->getCurrStar(),_card->getUpgradestar());
    this->setTitle(str_zhuangbeiqianghua);//_card->getOfficerName()->getCString()

    //////////////////////
    
    float btnwidth = skewing(5);
    float btnwid = skewing(33);
    
    equipStrengBtn = SGButton::createFromLocal(IMG_BTN_ON, str_qianghua_, this, menu_selector(SGEquipStrengLayer::equipStrengHandler),CCPointZero,FONT_PANGWA,ccWHITE,32,false,true);
    this->addBtn(equipStrengBtn);
    if(winSize.height==1136)
        equipStrengBtn->setPosition(ccp(winSize.width/2- btnwid*3 - btnwidth - adpt_wid, btmheight*.55 + equipStrengBtn->getContentSize().height*0.7+ adjustY*0.6));
    else if (winSize.height == 1024)
        equipStrengBtn->setPosition(ccp(winSize.width/2- btnwid*3 - btnwidth - adpt_wid, btmheight*.55 + equipStrengBtn->getContentSize().height*0.7));
    else
        equipStrengBtn->setPosition(ccp(winSize.width/2- btnwid*3 - btnwidth - adpt_wid, btmheight*.55 + equipStrengBtn->getContentSize().height*0.7 + 10));
    
    equipAutoStrengBtn = SGButton::createFromLocal(IMG_BTN_ON, str_autoqianghua, this, menu_selector(SGEquipStrengLayer::autoEquipStrengHandler),CCPointZero,FONT_PANGWA,ccWHITE,32,false,true);
    this->addBtn(equipAutoStrengBtn);
    equipAutoStrengBtn->setPosition(ccpAdd(equipStrengBtn->getPosition(), ccp( equipAutoStrengBtn->getContentSize().width - adpt_wid,0 )));
    
    int limittag = SGStaticDataManager::shareStatic()->getimitTagById(limitEquipGuide,9);
    equipAutoStrengBtn->setTag(limittag);
    
    SGButton *backBtn = SGButton::createFromLocal(IMG_BTN_ON, str_Back_, this, menu_selector(SGEquipStrengLayer::backHandler),CCPointZero,FONT_PANGWA,ccWHITE,32);
	backBtn->setScale(1.05);
    this->addBtn(backBtn);
    backBtn->setPosition(ccpAdd(equipAutoStrengBtn->getPosition(), ccp( backBtn->getContentSize().width - adpt_wid,0)));
    
    
    SGEquipmentDataModel *general = SGStaticDataManager::shareStatic()->getEquipById(_card->getItemId());
    this->setCardType(general->getEquipType());
    
 
    ////////////////////////
    
    float bigFrmWidth = winSize.width - 40;
    float bigFrmHeight = (int)winSize.height/3 -20;
    
    CCScale9Sprite *bigFrm = CCScale9Sprite::createWithSpriteFrameName("barrack_kuang.png");
    bigFrm->setPreferredSize(CCSizeMake(bigFrmWidth, bigFrmHeight));
    this->addChild(bigFrm,7);
    if(winSize.height==1136)
        bigFrm->setPosition(ccpAdd(ccp(winSize.width/2,equipStrengBtn->getPosition().y), ccp(0, equipStrengBtn->getContentSize().height/2 + bigFrmHeight/2 + 4 + adjustY*0.6)));
    else if(winSize.height==1024)
        bigFrm->setPosition(ccpAdd(ccp(winSize.width/2,equipStrengBtn->getPosition().y), ccp(0, equipStrengBtn->getContentSize().height/2 + bigFrmHeight/2 + 4)));
    else
        bigFrm->setPosition(ccpAdd(ccp(winSize.width/2,equipStrengBtn->getPosition().y), ccp(0, equipStrengBtn->getContentSize().height/2 + bigFrmHeight/2 + 10 )));
    
    CCSprite *bigFrmBg = CCSprite::createWithSpriteFrameName("barrack_kuangbg.png");
    this->addChild(bigFrmBg,6);
    bigFrmBg->setScaleX(bigFrmWidth/bigFrmBg->getContentSize().width);
    bigFrmBg->setScaleY(bigFrmHeight/bigFrmBg->getContentSize().height);
    bigFrmBg->setPosition(bigFrm->getPosition());
    
    CCSprite* admsBkg = CCSprite::createWithSpriteFrameName("store_redbg.png");
    float scaleX = winSize.width / admsBkg->getContentSize().height;
    float scaleY = 60 / admsBkg->getContentSize().height;
    admsBkg->setScaleX(scaleX);
    admsBkg->setScaleY(scaleY);
    this->addChild(admsBkg, 9);
//    admsBkg->setPosition(ccpAdd(bigFrm->getPosition(), ccp(0,admsBkg->getContentSize().height*scaleY/2 + bigFrm->getContentSize().height/2) ));
    
    admsBkg->setPosition(ccpAdd(lightBg->getPosition(), ccp(0, -lightBg->getScaleY() *lightBg->getContentSize().height*0.5 - admsBkg->getContentSize().height*0.5*lightBg->getScaleY() + adjustY)) );
    /////////////////////////////////
    
    equipName = SGCCLabelTTF::create(_card->getOfficerName()->getCString(), FONT_PANGWA, 26);
    equipName->setPosition(ccpAdd(bigFrm->getPosition(), ccp(-40,bigFrm->getContentSize().height/2 - 26 )));
    int equipStar = _card->getCurrStar() - 2;
    equipStar = equipStar < 0 ? 0 : equipStar;
    if (equipStar >= 0 && equipStar < 5) {
        equipName->setInsideColor(ccStarLevelColor[equipStar]);
    }
    else
    {
        equipName->setInsideColor(ccWHITE);
    }
    addChild(equipName,11);
    
    equiplevel = SGCCLabelTTF::create(CCString::createWithFormat("Lv %d/%d",_card->getCurrLevel(),SGPlayerInfo::sharePlayerInfo()->getPlayerLevel())->getCString(), FONT_PANGWA, 26);
    addChild(equiplevel,11);
    equiplevel->setPosition(ccpAdd(equipName->getPosition(), ccp(equipName->getContentSize().width/2 + equiplevel->getContentSize().width/2 + 20,0)));
    
    ///////////////////////////
    
    SGCCLabelTTF *costMoney = SGCCLabelTTF::create(str_zbqianghuancost, FONT_PANGWA, 24 , COLOR_UNKNOW_TAN);
    this->addChild(costMoney,11);
    costMoney->setPosition( ccp(costMoney->getContentSize().width/2 +20, admsBkg->getPosition().y));
    
    SGCCLabelTTF *totalMoney = SGCCLabelTTF::create(str_zbqianghuantotalMy, FONT_PANGWA, 24 , COLOR_UNKNOW_TAN);
    this->addChild(totalMoney,11);
    totalMoney->setPosition( ccp(winSize.width/2 + totalMoney->getContentSize().width/2 + 10 , costMoney->getPosition().y));
    
    CCSprite *font_bg = CCSprite::createWithSpriteFrameName(FONTBG);
    font_bg->setScaleY(1.4);
    this->addChild(font_bg,9);
    font_bg->setPosition(ccpAdd(costMoney->getPosition(),  ccp(costMoney->getContentSize().width/2 + font_bg->getContentSize().width/2+ 6,0)));
    
    font_bg = CCSprite::createWithSpriteFrameName(FONTBG);
    font_bg->setScaleY(1.4);
    this->addChild(font_bg,9);
    font_bg->setPosition(ccpAdd(totalMoney->getPosition(),  ccp(totalMoney->getContentSize().width/2 + font_bg->getContentSize().width/2+6,0)));
    
    CCSprite *coins = CCSprite::createWithSpriteFrameName("coinicon.png");
    coins->setPosition(ccpAdd(costMoney->getPosition(),ccp(costMoney->getContentSize().width/2 +coins->getContentSize().width/2+4,0)));
    addChild(coins,11);
    
    costCount = SGCCLabelTTF::create("999999", FONT_PANGWA, 24);
    costCount->setPosition(ccpAdd(coins->getPosition(),ccp(coins->getContentSize().width/2+costCount->getContentSize().width/2+8,0)));
    addChild(costCount,11);
    
    coins = CCSprite::createWithSpriteFrameName("coinicon.png");
    coins->setPosition(ccpAdd(totalMoney->getPosition(),ccp(totalMoney->getContentSize().width /2+coins->getContentSize().width/2+4,0)));
    addChild(coins,11);
    
    totalCount = SGCCLabelTTF::create("999999", FONT_PANGWA, 24);
    totalCount->setPosition(ccpAdd(coins->getPosition(),ccp(coins->getContentSize().width/2+totalCount->getContentSize().width/2 +8,0)));
    addChild(totalCount,11);
    
    /////////////////////////////////
    
    float f1Height = (int)bigFrmHeight*2/3;
    float f1Width = (int)f1Height* 0.85;
    
    CCScale9Sprite *frame1 = CCScale9Sprite::createWithSpriteFrameName(STATUSBG);
    frame1->setPreferredSize(CCSizeMake(f1Width, f1Height));
    this->addChild(frame1,11);
    frame1->setPosition(ccp(40 + f1Width/2, bigFrm->getPosition().y - 30));
    
    CCScale9Sprite *frame2 = CCScale9Sprite::createWithSpriteFrameName(STATUSBG);
    frame2->setPreferredSize(CCSizeMake(f1Width, f1Height));
    this->addChild(frame2,11);
    frame2->setPosition( ccp(winSize.width - frame1->getPosition().x, frame1->getPosition().y));
    
    
    SGCCLabelTTF *currentTitle = SGCCLabelTTF::create(str_zbqianghuacurstatus, FONT_PANGWA, 32);
    this->addChild(currentTitle,11);
    currentTitle->setPosition( ccp(frame1->getPosition().x, frame1->getPosition().y + frame1->getContentSize().height/2 + 30));

    SGCCLabelTTF *nextTitle = SGCCLabelTTF::create(str_zbqianghuanextstatus, FONT_PANGWA, 32 , ccGREEN);
    this->addChild(nextTitle,11);
    nextTitle->setPosition( ccp(frame2->getPosition().x, currentTitle->getPosition().y));
    //modify by:zyc. merge into create.
    //nextTitle->setColor(ccGREEN);
    
 
    CCSprite *equipArrow = CCSprite::createWithSpriteFrameName("equipArrow.png");
    this->addChild(equipArrow,20);
    equipArrow->setPosition(ccp(SGLayout::getPoint(kMiddleCenter).x, frame1->getPosition().y));

    this->addCurrStatus( ccpAdd(frame1->getPosition(),ccp( -f1Width/2,f1Height/2)),f1Width * 0.4,1.4*winSize.height/1140);
    this->addNextStatus( ccpAdd(frame2->getPosition(),ccp( -f1Width/2,f1Height/2)),f1Width * 0.4,1.4*winSize.height/1140);
    
    
    setEquipLevel(_card->getCurrLevel());
    setCostCount(_card->getCurrLevel());
    setCurrStatus(_card->getCurrLevel());

    creatBostLevel(SGLayout::getPoint(kMiddleCenter));
    
    showMainChat(false);
    
}
示例#9
0
void CAIndicator::setIndicator(const CCSize& parentSize, const CCRect& childrenFrame)
{
    CCScale9Sprite* indicator = dynamic_cast<CCScale9Sprite*>(m_pIndicator);
    
    int x = (int)indicator->getCenterOrigin().x * 10;
    int y = (int)indicator->getCenterOrigin().y * 10;
    
    
    if (m_eType == CAIndicatorTypeHorizontal)
    {
        float size_scale_x = parentSize.width / childrenFrame.size.width;
        size_scale_x = MIN(size_scale_x, 1.0f);
        
        float lenght_scale_x = parentSize.width / 2 - childrenFrame.origin.x;
        lenght_scale_x /= childrenFrame.size.width;
        
        CCSize size = m_obContentSize;
        size.width *= size_scale_x;
        
        if (lenght_scale_x < size_scale_x / 2)
        {
            size.width *= lenght_scale_x / (size_scale_x / 2);
        }
        if (1 - lenght_scale_x < size_scale_x / 2)
        {
            size.width *= (1 - lenght_scale_x) / (size_scale_x / 2);
        }
        size.width = MAX(size.height, size.width);
        indicator->setPreferredSize(size);
        
        CCPoint point = m_obContentSize;
        point.y *= 0.5f;
        point.x *= lenght_scale_x;
        point.x = MAX(point.x, size.width/2);
        point.x = MIN(point.x, m_obContentSize.width - size.width/2);
        indicator->setCenterOrigin(point);
    }
    else if (m_eType == CAIndicatorTypeVertical)
    {
        float size_scale_y = parentSize.height / childrenFrame.size.height;
        size_scale_y = MIN(size_scale_y, 1.0f);
        
        float lenght_scale_y = parentSize.height / 2 - childrenFrame.origin.y;
        lenght_scale_y /= childrenFrame.size.height;
        
        CCSize size = m_obContentSize;
        size.height *= size_scale_y;
        
        if (lenght_scale_y < size_scale_y / 2)
        {
            size.height *= lenght_scale_y / (size_scale_y / 2);
        }
        if (1 - lenght_scale_y < size_scale_y / 2)
        {
            size.height *= (1 - lenght_scale_y) / (size_scale_y / 2);
        }
        size.height = MAX(size.height, size.width);
		indicator->setPreferredSize(size);
        
        
        CCPoint point = m_obContentSize;
        point.x *= 0.5f;
        point.y *= lenght_scale_y;
        point.y = MAX(point.y, size.height/2);
        point.y = MIN(point.y, m_obContentSize.height - size.height/2);
        
        indicator->setCenterOrigin(point);
    }
    
    do
    {
        if (x == (int)indicator->getCenterOrigin().x * 10 && y == (int)indicator->getCenterOrigin().y * 10)
        {
            CC_BREAK_IF(indicator->getActionByTag(0xfff));
            
            CC_BREAK_IF(indicator->getOpacity() < 255);
            
            CCDelayTime* delayTime = CCDelayTime::create(0.2f);
            CCFadeOut* fadeOut = CCFadeOut::create(0.3f);
            CCEaseSineOut* easeSineOut = CCEaseSineOut::create(fadeOut);
            CCSequence* actions = CCSequence::create(delayTime, easeSineOut, NULL);
            actions->setTag(0xfff);
            this->runAction(actions);
        }
        else
        {
            CC_BREAK_IF(indicator->getOpacity() == 255);
            
            indicator->stopAllActions();
            this->setOpacity(255);
        }
    }
    while (0);
}
示例#10
0
bool HelpLayer::init(){
	//////////////////////////////
	// 1. super init first
	if (!CCLayer::init()){
		return false;
	}
	CCScale9Sprite *pBackground = CCScale9Sprite::create("Dialog_bg.png");

	pBackground->setAnchorPoint(ccp(0.5f,0.5f));
	CCSize frameSize = CCEGLView::sharedOpenGLView()->getFrameSize();
	float scale = frameSize.width / DESIGN_WIDTH;
	float newScaleY = 1.0f;
	if (scale > 0){
		float scaleY = frameSize.height / DESIGN_HEIGHT;
		if (scaleY > scale){
			newScaleY = scaleY / scale;
		}		
	}	
	pBackground->setPreferredSize(CCSizeMake(DESIGN_WIDTH - 20,(DESIGN_HEIGHT - 130) * newScaleY));
	CCSize size = pBackground->getContentSize();
	pBackground->setPosition(VisibleRect::center());
	addChild(pBackground);

	CCSprite *pTitleBgSp = CCSprite::create("Dialog_Title.png");
	pTitleBgSp->setPosition(ccp(pBackground->getPositionX(),pBackground->getPositionY() + pBackground->getContentSize().height / 2));
	addChild(pTitleBgSp);

	CCSprite *pTitleSp = CCSprite::create("Title_Help.png");
	pTitleSp->setPosition(ccp(pTitleBgSp->getPositionX(),pTitleBgSp->getPositionY() + pTitleSp->getContentSize().height / 2 + 5));
	addChild(pTitleSp);

	CCSprite *pItemNormal = CCSprite::create("cancel_s.png");
	CCSprite *pItemSelected = CCSprite::create("cancel_s.png");
	CCMenuItem *pClose = CCMenuItemSprite::create(pItemNormal, pItemSelected, this, menu_selector(HelpLayer::close));
	pClose->setPosition(ccp(pTitleSp->getPositionX() + pTitleSp->getContentSize().width * 3 / 2, pTitleSp->getPositionY()));
	pItemSelected->setScale(1.1f);
	pItemSelected->setAnchorPoint(ccp(0.05f, 0.05f));

	CCMenu *pMenu = CCMenu::create(pClose, NULL);
	pMenu->setPosition(CCPointZero);
	addChild(pMenu, 1);
	CCDictionary *text = CCDictionary::createWithContentsOfFile(XML_DATA);
	CCString *msg = (CCString*)text->objectForKey("rule");
	CCLabelTTF *msgLabel = CCLabelTTF::create(msg->getCString(), "Arial", 21,CCSizeMake(DESIGN_WIDTH - 40, 0),kCCTextAlignmentLeft);
	msgLabel->setColor(ccc3(0,0,0));
	msgLabel->setPosition(ccp(pTitleBgSp->getPositionX(),pTitleBgSp->getPositionY() - pTitleBgSp->getContentSize().height / 2 - msgLabel->getContentSize().height / 2 - 5));
	addChild(msgLabel);

	CCSprite *phSp = CCSprite::create("Help_1.png");
	phSp->setPosition(ccp(msgLabel->getPositionX(),msgLabel->getPositionY() - msgLabel->getContentSize().height / 2 - phSp->getContentSize().height / 2 - 3));
	addChild(phSp);

	msg = (CCString*)text->objectForKey("scoreTips");
	msgLabel = CCLabelTTF::create(msg->getCString(), "Arial", 21,CCSizeMake(DESIGN_WIDTH - 40, 0),kCCTextAlignmentCenter);
	msgLabel->setColor(ccc3(0,0,0));
	msgLabel->setPosition(ccp(phSp->getPositionX(),phSp->getPositionY() - phSp->getContentSize().height / 2 - msgLabel->getContentSize().height / 2 - 10));
	addChild(msgLabel);

	phSp = CCSprite::create("Help_2.png");
	phSp->setPosition(ccp(msgLabel->getPositionX(),msgLabel->getPositionY() - msgLabel->getContentSize().height / 2 - phSp->getContentSize().height / 2 - 3));
	addChild(phSp);

	msg = (CCString*)text->objectForKey("pro");
	msgLabel = CCLabelTTF::create(msg->getCString(), "Arial", 21,CCSizeMake(DESIGN_WIDTH - 40, 0),kCCTextAlignmentLeft);
	msgLabel->setColor(ccc3(0,0,0));
	msgLabel->setPosition(ccp(pBackground->getPositionX() - pBackground->getContentSize().width / 2 + msgLabel->getContentSize().width / 2 + 10,
		phSp->getPositionY() - phSp->getContentSize().height / 2 - msgLabel->getContentSize().height / 2 - 3));
	addChild(msgLabel);

	CCSprite* bombSp = CCSprite::create("Props_Bomb.png");
	bombSp->setPosition(ccp(pBackground->getPositionX() - pBackground->getContentSize().width / 2 + bombSp->getContentSize().width / 2 + 10,
		msgLabel->getPositionY() - msgLabel->getContentSize().height / 2 - bombSp->getContentSize().height / 2 - 3));
	addChild(bombSp);

	msg = (CCString*)text->objectForKey("bomb");
	msgLabel = CCLabelTTF::create(msg->getCString(), "Arial", 18,CCSizeMake(DESIGN_WIDTH - 40, 0),kCCTextAlignmentLeft);
	msgLabel->setColor(ccc3(0,0,0));
	msgLabel->setPosition(ccp(bombSp->getPositionX() + bombSp->getContentSize().width / 2 + msgLabel->getContentSize().width / 2 + 5,
		bombSp->getPositionY() + 13));
	addChild(msgLabel);

	msg = (CCString*)text->objectForKey("useCoin");
	CCString *showUseString = CCString::createWithFormat(msg->getCString(),GameData::getInstance()->m_nBombUseCoin);
	CCLabelTTF *showUseLabel = CCLabelTTF::create(showUseString->getCString(), "Arial", 14,CCSizeMake(DESIGN_WIDTH - 40, 0),kCCTextAlignmentLeft);
	showUseLabel->setColor(ccc3(0,0,0));
	showUseLabel->setPosition(ccp(bombSp->getPositionX() + bombSp->getContentSize().width / 2 + showUseLabel->getContentSize().width / 2 + 5,
		msgLabel->getPositionY() - msgLabel->getContentSize().height / 2 - showUseLabel->getContentSize().height / 2 - 2));
	addChild(showUseLabel);

	CCSprite *paintSp = CCSprite::create("Props_Paint.png");
	paintSp->setPosition(ccp(pBackground->getPositionX() - pBackground->getContentSize().width / 2 + paintSp->getContentSize().width / 2 + 10,
		bombSp->getPositionY() - bombSp->getContentSize().height / 2 - paintSp->getContentSize().height / 2 - 10));
	addChild(paintSp);

	msg = (CCString*)text->objectForKey("shua");
	msgLabel = CCLabelTTF::create(msg->getCString(), "Arial", 18,CCSizeMake(DESIGN_WIDTH - 40, 0),kCCTextAlignmentLeft);
	msgLabel->setColor(ccc3(0,0,0));
	msgLabel->setPosition(ccp(paintSp->getPositionX() + paintSp->getContentSize().width / 2 + msgLabel->getContentSize().width / 2 + 5,
		paintSp->getPositionY() + 13));
	addChild(msgLabel);
	
	msg = (CCString*)text->objectForKey("useCoin");
	showUseString = CCString::createWithFormat(msg->getCString(),GameData::getInstance()->m_nPaintUseCoin);
	showUseLabel = CCLabelTTF::create(showUseString->getCString(), "Arial", 14,CCSizeMake(DESIGN_WIDTH - 40, 0),kCCTextAlignmentLeft);
	showUseLabel->setColor(ccc3(0,0,0));
	showUseLabel->setPosition(ccp(paintSp->getPositionX() + paintSp->getContentSize().width / 2 + showUseLabel->getContentSize().width / 2 + 5,
		msgLabel->getPositionY() - msgLabel->getContentSize().height / 2 - showUseLabel->getContentSize().height / 2 - 2));
	addChild(showUseLabel);

	CCSprite *rainSp = CCSprite::create("Props_Rainbow.png");
	rainSp->setPosition(ccp(pBackground->getPositionX() - pBackground->getContentSize().width / 2 + rainSp->getContentSize().width / 2 + 10,
		paintSp->getPositionY() - paintSp->getContentSize().height / 2 - rainSp->getContentSize().height / 2 - 10));
	addChild(rainSp);

	msg = (CCString*)text->objectForKey("zhuan");
	msgLabel = CCLabelTTF::create(msg->getCString(), "Arial", 18,CCSizeMake(DESIGN_WIDTH - 40, 0),kCCTextAlignmentLeft);
	msgLabel->setColor(ccc3(0,0,0));
	msgLabel->setPosition(ccp(rainSp->getPositionX() + rainSp->getContentSize().width / 2 + msgLabel->getContentSize().width / 2 + 5,
		rainSp->getPositionY() + 13));
	addChild(msgLabel);

	msg = (CCString*)text->objectForKey("useCoin");
	showUseString = CCString::createWithFormat(msg->getCString(),GameData::getInstance()->m_nReflashUseCoin);
	showUseLabel = CCLabelTTF::create(showUseString->getCString(), "Arial", 14,CCSizeMake(DESIGN_WIDTH - 40, 0),kCCTextAlignmentLeft);
	showUseLabel->setColor(ccc3(0,0,0));
	showUseLabel->setPosition(ccp(rainSp->getPositionX() + rainSp->getContentSize().width / 2 + showUseLabel->getContentSize().width / 2 + 5,
		msgLabel->getPositionY() - msgLabel->getContentSize().height / 2 - showUseLabel->getContentSize().height / 2 - 2));
	addChild(showUseLabel);

	msg = (CCString*)text->objectForKey("quese");
	msgLabel = CCLabelTTF::create(msg->getCString(), "Arial", 21,CCSizeMake(DESIGN_WIDTH - 40, 0),kCCTextAlignmentLeft);
	msgLabel->setColor(ccc3(0,0,0));
	msgLabel->setPosition(ccp(pBackground->getPositionX() - pBackground->getContentSize().width / 2 + msgLabel->getContentSize().width / 2 + 10,
		rainSp->getPositionY() - rainSp->getContentSize().height / 2 - 25));
	addChild(msgLabel);
	
	msg = (CCString*)text->objectForKey("phone");
	showUseLabel = CCLabelTTF::create(msg->getCString(), "Arial", 21,CCSizeMake(DESIGN_WIDTH - 40, 0),kCCTextAlignmentLeft);
	showUseLabel->setColor(ccc3(0,0,0));
	showUseLabel->setPosition(ccp(pBackground->getPositionX() - pBackground->getContentSize().width / 2 + showUseLabel->getContentSize().width / 2 + 10,
		msgLabel->getPositionY() - msgLabel->getContentSize().height / 2 - showUseLabel->getContentSize().height / 2 - 2));
	addChild(showUseLabel);

	msg = (CCString*)text->objectForKey("qq");
	msgLabel = CCLabelTTF::create(msg->getCString(), "Arial", 21,CCSizeMake(DESIGN_WIDTH - 40, 0),kCCTextAlignmentLeft);
	msgLabel->setColor(ccc3(0,0,0));
	msgLabel->setPosition(ccp(pBackground->getPositionX() - pBackground->getContentSize().width / 2 + msgLabel->getContentSize().width / 2 + 10,
		showUseLabel->getPositionY() - showUseLabel->getContentSize().height / 2 - msgLabel->getContentSize().height / 2 - 2));
	addChild(msgLabel);

	setPosition(ccp(0, -0.5 * getContentSize().height));
	return true;
}
示例#11
0
bool BuyLifeLayer::init()
{
    bool bRet = false;

    do
    {
        CC_BREAK_IF (!CCLayer::init());
		CCSprite *p = CCSprite::create(g_sPanelBGImage);
		CCSize ps = p->getContentSize();

        
		CCSize s = CCDirector::sharedDirector()->getWinSize();
		CCScale9Sprite * bg = CCScale9Sprite::create(g_sPanelBGImage,CCRectMake(0,0,ps.width,ps.height),CCRectMake(20,20,ps.width-40,ps.height-40));
		this->addChild(bg);
		bg->setAnchorPoint(ccp(0,0));
		bg->setPreferredSize(CCSizeMake(s.width,s.height-beginY));
		this->setTouchEnabled(true);
		this->setTouchPriority(-999);

		p = CCSprite::create(g_sPanelBGImage2);
		ps = p->getContentSize();
		bg = CCScale9Sprite::create(g_sPanelBGImage2,CCRectMake(0,0,ps.width,ps.height),CCRectMake(20,20,ps.width-40,ps.height-40));
		this->addChild(bg);
		bg->setAnchorPoint(ccp(0,0));
		bg->setPreferredSize(CCSizeMake(s.width-20,s.height-20-beginY));
		bg->setPositionX(10);
		bg->setPositionY(10);

		CCMenuItemImage * back = CCMenuItemImage::create(g_sBackButtonUpBGImage,g_sBackButtonDownBGImage,
														this, 
														menu_selector(BuyLifeLayer::onCommandBack));
		back->setAnchorPoint(ccp(0,1));

		MyCCMenu * backMenu = MyCCMenu::create(back,NULL);
		this->addChild(backMenu);
		backMenu->setPositionX(28);
		backMenu->setPositionY(1000-beginY);
		backMenu->setTouchPriority(-1000);

		CCSprite * t2 = CCSprite::create(g_sBigLifeBGImage);
		t2->setAnchorPoint(ccp(0,1));
		t2->setPosition(ccp(82,890-beginY));
		this->addChild(t2);

		CCSprite * price2 = CCSprite::create(g_sBuy2BGImage);
		price2->setAnchorPoint(ccp(0,1));
		price2->setPosition(ccp(157,889-beginY));
		this->addChild(price2);

		CCSprite * coin2 = CCSprite::create(g_sGoldBGImage);
		coin2->setAnchorPoint(ccp(0,1));
		coin2->setPosition(ccp(392,891-beginY));
		this->addChild(coin2);

		CCMenuItemImage * buy2 = CCMenuItemImage::create(g_sOkButtonUpBGImage,g_sOkButtonDownBGImage,
														this, 
														menu_selector(BuyLifeLayer::onCommandBuy2));
		buy2->setAnchorPoint(ccp(0,1));
		MyCCMenu * buy2Menu = MyCCMenu::create(buy2,NULL);
		this->addChild(buy2Menu);
		buy2Menu->setPositionX(534);
		buy2Menu->setPositionY(907-beginY);
		buy2Menu->setTouchPriority(-1000);

		CCSprite * t5 = CCSprite::create(g_sBigLifeBGImage);
		t5->setAnchorPoint(ccp(0,1));
		t5->setPosition(ccp(82,719-beginY));
		this->addChild(t5);

		CCSprite * price5 = CCSprite::create(g_sBuy5BGImage);
		price5->setAnchorPoint(ccp(0,1));
		price5->setPosition(ccp(157,718-beginY));
		this->addChild(price5);

		CCSprite * coin5 = CCSprite::create(g_sGoldBGImage);
		coin5->setAnchorPoint(ccp(0,1));
		coin5->setPosition(ccp(392,723-beginY));
		this->addChild(coin5);

		CCMenuItemImage * buy5 = CCMenuItemImage::create(g_sOkButtonUpBGImage,g_sOkButtonDownBGImage,
														this, 
														menu_selector(BuyLifeLayer::onCommandBuy5));
		buy5->setAnchorPoint(ccp(0,1));
		MyCCMenu * buy5Menu = MyCCMenu::create(buy5,NULL);
		this->addChild(buy5Menu);
		buy5Menu->setPositionX(534);
		buy5Menu->setPositionY(736-beginY);
		buy5Menu->setTouchPriority(-1000);

		CCSprite * t21 = CCSprite::create(g_sBigLifeBGImage);
		t21->setAnchorPoint(ccp(0,1));
		t21->setPosition(ccp(82,550-beginY));
		this->addChild(t21);

		CCSprite * price21 = CCSprite::create(g_sBuy21BGImage);
		price21->setAnchorPoint(ccp(0,1));
		price21->setPosition(ccp(152,550-beginY));
		this->addChild(price21);

		CCSprite * coin21 = CCSprite::create(g_sGoldBGImage);
		coin21->setAnchorPoint(ccp(0,1));
		coin21->setPosition(ccp(439,553-beginY));
		this->addChild(coin21);

		CCMenuItemImage * buy21 = CCMenuItemImage::create(g_sOkButtonUpBGImage,g_sOkButtonDownBGImage,
														this, 
														menu_selector(BuyLifeLayer::onCommandBuy21));
		buy21->setAnchorPoint(ccp(0,1));
		MyCCMenu * buy21Menu = MyCCMenu::create(buy21,NULL);
		this->addChild(buy21Menu);
		buy21Menu->setPositionX(534);
		buy21Menu->setPositionY(569-beginY);
		buy21Menu->setTouchPriority(-1000);

		CCSprite * t60 = CCSprite::create(g_sBigLifeBGImage);
		t60->setAnchorPoint(ccp(0,1));
		t60->setPosition(ccp(82,358-beginY));
		this->addChild(t60);

		CCSprite * price60 = CCSprite::create(g_sBuy60BGImage);
		price60->setAnchorPoint(ccp(0,1));
		price60->setPosition(ccp(163,367-beginY));
		this->addChild(price60);

		CCSprite * coin60 = CCSprite::create(g_sGoldBGImage);
		coin60->setAnchorPoint(ccp(0,1));
		coin60->setPosition(ccp(455,364-beginY));
		this->addChild(coin60);

		CCMenuItemImage * buy60 = CCMenuItemImage::create(g_sOkButtonUpBGImage,g_sOkButtonDownBGImage,
														this, 
														menu_selector(BuyLifeLayer::onCommandBuy60));
		buy60->setAnchorPoint(ccp(0,1));
		MyCCMenu * buy60Menu = MyCCMenu::create(buy60,NULL);
		this->addChild(buy60Menu);
		buy60Menu->setPositionX(534);
		buy60Menu->setPositionY(378-beginY);
		buy60Menu->setTouchPriority(-1000);

		CCSprite * t130 = CCSprite::create(g_sBigLifeBGImage);
		t130->setAnchorPoint(ccp(0,1));
		t130->setPosition(ccp(82,173-beginY));
		this->addChild(t130);

		CCSprite * price130 = CCSprite::create(g_sBuy130BGImage);
		price130->setAnchorPoint(ccp(0,1));
		price130->setPosition(ccp(162,175-beginY));
		this->addChild(price130);

		CCSprite * coin130 = CCSprite::create(g_sGoldBGImage);
		coin130->setAnchorPoint(ccp(0,1));
		coin130->setPosition(ccp(480,177-beginY));
		this->addChild(coin130);

		CCMenuItemImage * buy130 = CCMenuItemImage::create(g_sOkButtonUpBGImage,g_sOkButtonDownBGImage,
														this, 
														menu_selector(BuyLifeLayer::onCommandBuy130));
		buy130->setAnchorPoint(ccp(0,1));
		MyCCMenu * buy130Menu = MyCCMenu::create(buy130,NULL);
		this->addChild(buy130Menu);
		buy130Menu->setPositionX(534);
		buy130Menu->setPositionY(193-beginY);
		buy130Menu->setTouchPriority(-1000);


		CCDirector::sharedDirector()->getTouchDispatcher()->addTargetedDelegate(this,this->getTouchPriority(),true);
		bRet = true;

    }while(0);

    return bRet;
}
void SGConsumableInfoLayer::initView()
{
	
    ResourceManager::sharedInstance()->bindTexture("animationFile/qhtexiao.plist",RES_TYPE_LAYER_UI ,sg_comsumableInfoLayer);
    ResourceManager::sharedInstance()->bindTexture("sgequipslayer/sgequipslayer.plist",RES_TYPE_LAYER_UI ,sg_comsumableInfoLayer);
    ResourceManager::sharedInstance()->bindTexture("sggeneralinfolayer/sggeneralinfolayer1.plist",RES_TYPE_LAYER_UI ,sg_comsumableInfoLayer);
    ResourceManager::sharedInstance()->bindTexture("sgrewardlayer/sgrewardlayer2.plist",RES_TYPE_LAYER_UI ,sg_comsumableInfoLayer);
    ResourceManager::sharedInstance()->bindTexture("sgsoldierslayer/sgsoldierslayer.plist",RES_TYPE_LAYER_UI ,sg_comsumableInfoLayer, LIM_PNG_AS_PNG);
    ResourceManager::sharedInstance()->bindTexture("sgpropslayer/sgpropslayer.plist",RES_TYPE_LAYER_UI ,sg_comsumableInfoLayer);
	
    
    CCSize s = CCDirector::sharedDirector()->getWinSize();
    float btmheight = SGMainManager::shareMain()->getBottomHeight();
	
    //float frameheight = skewingY(155);
    float hgt = skewingY(244);
    if (s.height == 1136) {
        //frameheight = skewing(155);
        hgt = skewing(244);
    }
    
	
    //左火
    CCSpriterX *fermEffect = CCSpriterX::create("animationFile/qhhyA.scml", true, true);
    
    fermEffect->setanimaID(0);
    fermEffect->setisloop(true);
    addChild(fermEffect, 10, 0);
    //右火
    CCSpriterX *fermEffect1 = CCSpriterX::create("animationFile/qhhyB.scml", true, true);
    fermEffect1->setCCSpriterXFlipX(true);
    fermEffect1->setanimaID(0);
    fermEffect1->setisloop(true);
    addChild(fermEffect1, 10, 1);
    CCLOG("type%d",_card->getItemType());
	//    if (_card->getType()) {
	//        statements
	//    }
    SGMainManager::shareMain()->addPropPng(_card->getHeadSuffixNum(),sg_comsumableInfoLayer);
    CCString *str = CCString::createWithFormat("prop%d.png",_card->getHeadSuffixNum());
    CCSprite *item = CCSprite::createWithSpriteFrameName(str->getCString());
    this->addChild(item,2);
    item->setAnchorPoint(ccp(0.5, 0));
	
    if (s.height == 960) {
        frameSize = CCRectMake(0, 0 , 768, 413);
        this->setItemID("pad装备底图.png",true);
        fermEffect->setScale(s.width/768);
        fermEffect1->setScale(s.width/768);
		
        fermEffect->setPosition(ccpAdd(SGLayout::getPoint(kUpCenter), ccp(-264, -287+26)));
        fermEffect1->setPosition(ccpAdd(SGLayout::getPoint(kUpCenter), ccp(264, -287+26)));
        item->setPosition(ccpAdd(SGLayout::getPoint(kUpCenter), ccp(0, -365)));
		
	}
    else if (s.height == 1136) {
        frameSize = CCRectMake(0, 520 -(s.height - hgt*1.13 - title_bg->getContentSize().height), 768, (s.height - hgt*1.13 - title_bg->getContentSize().height));
        this->setItemID("carditembg.png",true);
		
        fermEffect->setScaleX(s.width/768);
        fermEffect1->setScaleX(s.width/768);
        fermEffect->setPosition(ccpAdd(SGLayout::getPoint(kUpCenter), ccp(-264, -361+26)));
        fermEffect1->setPosition(ccpAdd(SGLayout::getPoint(kUpCenter), ccp(264, -361+26)));
		
        item->setPosition(ccpAdd(SGLayout::getPoint(kUpCenter), ccp(0, -450)));
		
		
    }else
    {
        CCSprite *a = CCSprite::createWithSpriteFrameName("pad装备底图.png");
        this->addChild(a,-100);
        a->setPosition(ccpAdd(SGLayout::getPoint(kUpCenter), ccp(0, - title_bg->getContentSize().height - a->getContentSize().height*.45)));
        fermEffect->setPosition(ccpAdd(a->getPosition(), ccp(-a->getContentSize().width*.41, a->getContentSize().height*.02 -a->getContentSize().height*.09)));
        fermEffect1->setPosition(ccpAdd(a->getPosition(), ccp(a->getContentSize().width*.41, a->getContentSize().height*.02-a->getContentSize().height*.09)));
        
        item->setPosition(ccpAdd(a->getPosition(), ccp(0, -a->getContentSize().height*.362)));
    }
    fermEffect->play();
    fermEffect1->play();
    menu->setZOrder(7);
	
    this->setstar(_card->getCurrStar());
    this->setTitle(_card->getOfficerName()->getCString());

	SGButton *backBtn = SGButton::createFromLocal("store_exchangebtnbg.png", str_back,
                                                  this, menu_selector(SGConsumableInfoLayer::backHandler),CCPointZero,FONT_PANGWA,ccWHITE,32);
	backBtn->setScale(1.05);
    this->addBtn(backBtn);
    backBtn->setPosition(ccpAdd(SGLayout::getPoint(kUpLeft), ccp( backBtn->getContentSize().width*.55, - backBtn->getContentSize().height*.55)));
    
    
    if(enterType == 101)
    {
        ResourceManager::sharedInstance()->bindTexture("sanguobigpic/barrack_bg.plist", RES_TYPE_LAYER_UI, sg_comsumableInfoLayer);

        CCSprite *bg1 = CCSprite::create("storyBg.png");
        //CCRect r = CCRectMake(0, 1136/2 - (hgt*1.13)/2, s.width, hgt*1.13);
        
        //bg1->setTextureRect(r);
        bg1->setScaleY(s.height/2 / bg1->getContentSize().height);
        bg1->setScaleX(s.width / bg1->getContentSize().width);
        bg1->setAnchorPoint(ccp(0.5, 0));
        bg1->setPosition(SGLayout::getPoint(kBottomCenter));
        this->addChild(bg1,5);
    }
    else
    {
		CCSprite *bg1 = CCSprite::createWithSpriteFrameName("info_redbg.png");
		bg1->setAnchorPoint(ccp(0.5, 0));
		bg1->setScaleX(s.width/bg1->getContentSize().width);
		bg1->setScaleY((hgt*1.13-btmheight*.68)/bg1->getContentSize().height);
		bg1->setPosition(ccpAdd(SGLayout::getPoint(kBottomCenter), ccp(0, btmheight*.68 )));
		this->addChild(bg1,5);
    }
    
    CCSprite* jinbian = CCSprite::createWithSpriteFrameName("jinbian.png");
    jinbian->setPosition(ccp(s.width/2, hgt*1.13));
    jinbian->setScaleX(s.width/jinbian->getContentSize().width);
    this->addChild(jinbian,6);
    
    CCScale9Sprite *frame2 = CCScale9Sprite::createWithSpriteFrameName("barrack_kuang.png");
    frame2->setPreferredSize(CCSizeMake(568+20, 320));
    this->addChild(frame2,7);
    frame2->setPosition(ccpAdd(jinbian->getPosition(), ccp(0, -frame2->getContentSize().height/2 - 30)));
	
    CCSprite *frame2bg = CCSprite::createWithSpriteFrameName("barrack_kuangbg.png");
    this->addChild(frame2bg,6);
    frame2bg->setScaleX(590/frame2bg->getContentSize().width);
    frame2bg->setScaleY(320/frame2bg->getContentSize().height);
    frame2bg->setPosition(frame2->getPosition());
    
    CCSprite *guang2l = CCSprite::createWithSpriteFrameName("barrack_kuang_guangl.png");
    this->addChild(guang2l,6);
    guang2l->setAnchorPoint(ccp(0, 1));
    CCSprite *guang2r = CCSprite::createWithSpriteFrameName("barrack_kuang_guangl.png");
    this->addChild(guang2r,6);
    guang2r->setFlipX(true);
    guang2r->setAnchorPoint(ccp(1, 1));
    
    CCSprite *guang2m = CCSprite::createWithSpriteFrameName("barrack_kuang_guangm.png");
    this->addChild(guang2m,6);
    guang2m->setScaleX(468/guang2m->getContentSize().width);
    guang2m->setAnchorPoint(ccp(0.5, 1));
    
    guang2m->setPosition(ccpAdd(frame2->getPosition(), ccp(0, frame2->getContentSize().height*.5)));
    guang2r->setPosition(ccpAdd(guang2m->getPosition(), ccp(284+10, 0)));
    guang2l->setPosition(ccpAdd(guang2m->getPosition(), ccp(-284-10, 0)));
    
    CCScale9Sprite *fontbg = CCScale9Sprite::createWithSpriteFrameName("box_fontbg.png");
    fontbg->setPreferredSize(CCSizeMake(538, 205));
    this->addChild(fontbg,6);
    fontbg->setPosition(ccpAdd(frame2->getPosition(), ccp(0, 26)));

    
    SGConsumableDataModel *temp = SGStaticDataManager::shareStatic()->getConsumableById(_card->getItemId());
    SGCCLabelTTF* a = SGCCLabelTTF::create(temp->getConsumeDesc()->getCString(), FONT_BOXINFO, 28, CCSizeMake(504,400));
    a->setAnchorPoint(ccp(0.5f, 1));
    this->addChild(a,6);
	a->setPosition(ccpAdd(fontbg->getPosition(), ccp(0, fontbg->getContentSize().height*.33)));
	
	//setCardType,“强化合成“
	SGConsumableDataModel *consumeData = SGStaticDataManager::shareStatic()->getConsumableById(_card->getItemId());
    this->setCardType(consumeData->getConsumeType());
	
}
示例#13
0
void GameSet::initContent()
{
    CCSize winSize = CCDirector::sharedDirector()->getWinSize();
    CCLayerColor *colorlayer = CCLayerColor::create(ccc4(0, 0, 0, 120));
    addChild(colorlayer);
    colorlayer->setPosition(ccp(-winSize.width/2, -winSize.height/2));
    CCSpriteFrameCache::sharedSpriteFrameCache()->addSpriteFramesWithFile("common/common.plist");
    CCSpriteFrameCache::sharedSpriteFrameCache()->addSpriteFramesWithFile("ui/gameSet/gameSet.plist");
    
    CCSprite *bg = CCSprite::create("common/commonBg_451_305.png");
    addChild(bg);
    
    CCSprite *titleBg = CCSprite::createWithSpriteFrameName("common_titleBg.png");
    bg->addChild(titleBg);
    titleBg->setPosition(ccp(bg->getContentSize().width/2 + 50, bg->getContentSize().height));
    
    CCLabelBMFont *title = CCLabelBMFont::create("设置", "font/font_uiTitle.fnt");
    titleBg->addChild(title);
    title->setPosition(ccp(titleBg->getContentSize().width/2 - 50, titleBg->getContentSize().height/2));
    
    CCScale9Sprite *frame = CCScale9Sprite::create("common/common_scale_1.png");
    frame->setPreferredSize(CCSizeMake(328, 150));
    frame->setAnchorPoint(ccp(0.5, 0.5));
    bg->addChild(frame);
    frame->setPosition(ccp(bg->getContentSize().width/2, bg->getContentSize().height/2 + 40));

    
//    CCSprite *title = CCSprite::createWithSpriteFrameName("set_title.png");
//    bg->addChild(title);
//    title->setPosition(ccp(bg->getContentSize().width/2, bg->getContentSize().height - 20));
    
    
    CCControlButton *closeBtn = INSTANCE(ButtonUtils)->createButton("common_backBtn.png", CCSizeMake(75, 81), "");
    bg->addChild(closeBtn);
    closeBtn->setPosition(ccp(bg->getContentSize().width - 20, bg->getContentSize().height - 20));
    closeBtn->addTargetWithActionForControlEvents(this, cccontrol_selector(GameSet::close), CCControlEventTouchUpInside);
    
    CCLabelBMFont *musicLabel = CCLabelBMFont::create("音乐", "font/font_common.fnt");
    bg->addChild(musicLabel);
    musicLabel->setPosition(ccp(115, 235));
    
    CCControlSlider *musicSlider = CCControlSlider::create(CCSprite::createWithSpriteFrameName("set_barFrame.png"), CCSprite::createWithSpriteFrameName("set_barFrame.png"), CCSprite::createWithSpriteFrameName("set_barBtn.png"));
    musicSlider->setAnchorPoint(ccp(0.5f, 1.0f));
    musicSlider->setMinimumValue(0.0f); // Sets the min value of range
    musicSlider->setMaximumValue(1.0f); // Sets the max value of range
    musicSlider->setTag(1);
    musicSlider->addTargetWithActionForControlEvents(this, cccontrol_selector(GameSet::musicCallBack), CCControlEventValueChanged);
    musicSlider->setPosition(ccp(260, 250));
    musicSlider->setTouchPriority(0);
    float musicVolume = CCUserDefault::sharedUserDefault()->getFloatForKey(GameSet_musicVolume, 0.5);
    musicSlider->setValue(musicVolume);
    bg->addChild(musicSlider);
    
    CCLabelBMFont *soundLabel = CCLabelBMFont::create("音效", "font/font_common.fnt");
    bg->addChild(soundLabel);
    soundLabel->setPosition(ccp(115, 185));
    
    CCControlSlider *soundSlider = CCControlSlider::create(CCSprite::createWithSpriteFrameName("set_barFrame.png"), CCSprite::createWithSpriteFrameName("set_barFrame.png"), CCSprite::createWithSpriteFrameName("set_barBtn.png"));
    soundSlider->setAnchorPoint(ccp(0.5f, 1.0f));
    soundSlider->setMinimumValue(0.0f); // Sets the min value of range
    soundSlider->setMaximumValue(1.0f); // Sets the max value of range
    soundSlider->setTag(1);
    soundSlider->addTargetWithActionForControlEvents(this, cccontrol_selector(GameSet::soundCallBack), CCControlEventValueChanged);
    soundSlider->setPosition(ccp(260, 200));
    soundSlider->setTouchPriority(0);
    float soundVolume = CCUserDefault::sharedUserDefault()->getFloatForKey(GameSet_soundVolume, 0.5);
    soundSlider->setValue(soundVolume);
    bg->addChild(soundSlider);
    
    
    CCControlButton *btn1 = INSTANCE(ButtonUtils)->createButton("set_guide.png", CCSizeMake(84, 87), "");
    
    CCControlButton *btn3 = INSTANCE(ButtonUtils)->createButton("set_contact.png", CCSizeMake(83, 84), "");
    CCControlButton *btn4 = INSTANCE(ButtonUtils)->createButton("set_develep.png", CCSizeMake(83, 92), "");
    
    bg->addChild(btn1);
    
    bg->addChild(btn3);
    bg->addChild(btn4);
    
    if(showHelp){
        wikiBtn = INSTANCE(ButtonUtils)->createButton("set_wiki.png", CCSizeMake(87, 89), "");
        bg->addChild(wikiBtn);
        btn1->setPosition(ccp(80, 50));
        wikiBtn->setPosition(ccp(180, 50));
        btn3->setPosition(ccp(280, 50));
        btn4->setPosition(ccp(380, 50));
        
        wikiBtn->addTargetWithActionForControlEvents(this, cccontrol_selector(GameSet::btn2Handler), CCControlEventTouchUpInside);
    }else{
        btn1->setPosition(ccp(80, 50));
        btn3->setPosition(ccp(230, 50));
        btn4->setPosition(ccp(380, 50));
    }
    
    btn1->addTargetWithActionForControlEvents(this, cccontrol_selector(GameSet::btn1Handler), CCControlEventTouchUpInside);
    btn3->addTargetWithActionForControlEvents(this, cccontrol_selector(GameSet::btn3Handler), CCControlEventTouchUpInside);
    btn4->addTargetWithActionForControlEvents(this, cccontrol_selector(GameSet::btn4Handler), CCControlEventTouchUpInside);
    
    
    
}
示例#14
0
CCTableViewCell* MailListScene::tableCellAtIndex(CCTableView *table, unsigned int idx)
{
	CCString *string = (CCString *)mArrayList->objectAtIndex(idx);
    CCSize size = this->tableCellSizeForIndex(table, idx);
	CCTableViewCell *cell = table->dequeueCell();
	if (!cell) {
		cell = new CCTableViewCell();
		cell->autorelease();

		CCSprite *sState = CCSprite::createWithSpriteFrame(CCSpriteFrameCache::sharedSpriteFrameCache()->spriteFrameByName("mail_state_read.png"));
		sState->setAnchorPoint(CCPointMake(0, 0.5));
		sState->setPosition(ccp(10,size.height * 0.5));
		sState->setTag(120);
		cell->addChild(sState);

		CCLabelTTF *lblName = CCLabelTTF::create(string->getCString(), "Arial", 14.0);
		lblName->setPosition(ccp(65,size.height * 0.5));
        lblName->setColor(ccc3(255, 255, 204));
        //lblName->enableStroke(ccc3(51, 0, 0), 0.6);
		lblName->setTag(121);
		lblName->setHorizontalAlignment(kCCTextAlignmentLeft);
        lblName->setString(string->getCString());
		cell->addChild(lblName);

		CCLabelTTF *lblSubject = CCLabelTTF::create("100", "Arial", 14.0);
		lblSubject->setPosition(ccp(130,size.height * 0.5));
        lblSubject->setColor(ccc3(255, 255, 204));
        //lblSubject->enableStroke(ccc3(51, 0, 0), 0.6);
        lblSubject->setTag(122);
        lblSubject->setString(string->getCString());
		cell->addChild(lblSubject);
        
        CCScale9Sprite *sline = CCScale9Sprite::createWithSpriteFrame(CCSpriteFrameCache::sharedSpriteFrameCache()->spriteFrameByName("mail_line.png"));
        sline->setPreferredSize(CCSizeMake(310, 1));
        sline->setPosition(ccp(0,size.height-2));
        sline->setAnchorPoint(CCPointZero);
        cell->addChild(sline);
        
        CCMenu *menuCheck = this->generateCheckBox();
        cell->addChild(menuCheck);
        CCMenuItemToggle *toggle= (CCMenuItemToggle *)menuCheck->getChildByTag(1);
        toggle->setUserData(&vUserData[idx]);
		if (vUserData[idx] == 1) {
			toggle->setSelectedIndex(1);
		} else {
			toggle->setSelectedIndex(0);
		}

        menuCheck->setTag(123);
        menuCheck->setAnchorPoint(CCPointMake(0, 0.5));
        menuCheck->setPosition(CCPointMake(280, size.height * 0.5));
	}
	else
	{
		CCLabelTTF *lblName = (CCLabelTTF*)cell->getChildByTag(121);
		lblName->setString(string->getCString());
        
        CCLabelTTF *lblSubject = (CCLabelTTF*)cell->getChildByTag(122);
		lblSubject->setString(string->getCString());
        
        CCMenu *menuCheck = (CCMenu *)cell->getChildByTag(123);
        CCMenuItemToggle *toggle= (CCMenuItemToggle *)menuCheck->getChildByTag(1);
		toggle->setUserData(&vUserData[idx]);

        if (vUserData[idx] == 1) {
			toggle->setSelectedIndex(1);
        } else {
            toggle->setSelectedIndex(0);
        }
	}

	return cell;
}