//! Creates a clone of this scene node and its children. ISceneNode* CCubeSceneNode::clone(ISceneNode* newParent, ISceneManager* newManager) { if (!newParent) newParent = Parent; if (!newManager) newManager = SceneManager; CCubeSceneNode* nb = new CCubeSceneNode(Size, newParent, newManager, ID, RelativeTranslation); nb->cloneMembers(this, newManager); nb->Buffer.Material = Buffer.Material; nb->drop(); return nb; }
//! Creates a clone of this scene node and its children. ISceneNode* CCubeSceneNode::clone(IDummyTransformationSceneNode* newParent, ISceneManager* newManager) { if (!newParent) newParent = Parent; if (!newManager) newManager = SceneManager; CCubeSceneNode* nb = new CCubeSceneNode(Size, newParent, newManager, ID, RelativeTranslation); nb->cloneMembers(this, newManager); nb->getMaterial(0) = getMaterial(0); if ( newParent ) nb->drop(); return nb; }