// Build the screen LTBOOL CScreenControls::Build() { CreateTitle(IDS_TITLE_CONTROLS); kGap = g_pLayoutMgr->GetScreenCustomInt(SCREEN_ID_CONTROLS,"ColumnWidth"); kWidth = g_pLayoutMgr->GetScreenCustomInt(SCREEN_ID_CONTROLS,"SliderWidth"); //customize AddTextItem(IDS_CONFIGURE, CMD_CONFIGURE, IDS_HELP_CUSTOMCONTROLS); // Mouse AddTextItem(IDS_MOUSE, CMD_MOUSE, IDS_HELP_MOUSE); // keyboard AddTextItem(IDS_KEYBOARD, CMD_KEYBOARD, IDS_HELP_KEYBOARD); // use joystick CLTGUIToggle* pToggle = AddToggle(IDS_JOYSTICK_USE, IDS_HELP_USEJOYSTICK, kGap, &m_bUseJoystick); pToggle->NotifyOnChange(CMD_UPDATE,this); char szYes[16]; FormatString(IDS_YES,szYes,sizeof(szYes)); char szNo[16]; FormatString(IDS_NO,szNo,sizeof(szNo)); pToggle->SetOnString(szYes); pToggle->SetOffString(szNo); pToggle->Enable( bHasJoystick ? LTTRUE : LTFALSE ); // pToggle->Enable(LTFALSE); // joystick m_pJoystickCtrl = AddTextItem(IDS_JOYSTICK, CMD_JOYSTICK, IDS_HELP_JOYSTICK); m_pJoystickCtrl->Enable( bHasJoystick ); // m_pJoystickCtrl->Enable(LTFALSE); //restore AddTextItem(IDS_RESTOREDEFAULTS, CMD_RESET_DEFAULTS, IDS_HELP_RESTORE); // Make sure to call the base class if (! CBaseScreen::Build()) return LTFALSE; // CScreenJoystick *pJoy = (CScreenJoystick *)m_pScreenMgr->GetScreenFromID(SCREEN_ID_JOYSTICK); // pJoy->Build(); UseBack(LTTRUE,LTTRUE); return LTTRUE; }
// Build the screen LTBOOL CScreenGame::Build() { CreateTitle(IDS_TITLE_GAME_OPTIONS); kGap = g_pLayoutMgr->GetScreenCustomInt(SCREEN_ID_GAME,"ColumnWidth"); kWidth = g_pLayoutMgr->GetScreenCustomInt(SCREEN_ID_GAME,"SliderWidth"); //background frame LTRect frameRect = g_pLayoutMgr->GetScreenCustomRect(SCREEN_ID_GAME,"FrameRect"); LTIntPt pos(frameRect.left,frameRect.top); int nHt = frameRect.bottom - frameRect.top; int nWd = frameRect.right - frameRect.left; char szFrame[128]; g_pLayoutMgr->GetScreenCustomString(SCREEN_ID_GAME,"FrameTexture",szFrame,sizeof(szFrame)); HTEXTURE hFrame = g_pInterfaceResMgr->GetTexture(szFrame); CLTGUIFrame *pFrame = debug_new(CLTGUIFrame); pFrame->Create(hFrame,nWd,nHt+8,LTTRUE); pFrame->SetBasePos(pos); pFrame->SetBorder(2,m_SelectedColor); AddControl(pFrame); //crosshair menu AddTextItem(IDS_CONTROLS_CROSSHAIR, CMD_CROSSHAIR, IDS_HELP_CROSSHAIRMENU); CLTGUICycleCtrl* pCycle = AddCycle(IDS_DISPLAY_SUBTITLES,IDS_HELP_SUBTITLES,kGap,&m_nSubtitles); char szTmp[64]; FormatString(IDS_OFF,szTmp,sizeof(szTmp)); pCycle->AddString(szTmp); FormatString(IDS_ON,szTmp,sizeof(szTmp)); pCycle->AddString(szTmp); CUserProfile *pProfile = g_pProfileMgr->GetCurrentProfile(); if (pProfile && !g_pVersionMgr->IsLowViolence()) { CLTGUIToggle *pGore = AddToggle(IDS_DISPLAY_GORE,IDS_HELP_GORE,kGap,&m_bGore); } char szYes[16]; char szNo[16]; FormatString(IDS_YES,szYes,sizeof(szYes)); FormatString(IDS_NO,szNo,sizeof(szNo)); //always run CLTGUIToggle* pToggle = AddToggle(IDS_ADVCONTROLS_RUNLOCK, IDS_HELP_RUNLOCK, kGap, &m_bAlwaysRun ); pToggle->SetOnString(szYes); pToggle->SetOffString(szNo); // Add the Difficulty option m_pDifficultyCtrl = AddCycle(IDS_DIFFICULTY,IDS_HELP_DIFFICULTY,kGap,&m_nDifficulty); FormatString(IDS_NEW_EASY,szTmp,sizeof(szTmp)); m_pDifficultyCtrl->AddString(szTmp); FormatString(IDS_NEW_MEDIUM,szTmp,sizeof(szTmp)); m_pDifficultyCtrl->AddString(szTmp); FormatString(IDS_NEW_HARD,szTmp,sizeof(szTmp)); m_pDifficultyCtrl->AddString(szTmp); FormatString(IDS_NEW_INSANE,szTmp,sizeof(szTmp)); m_pDifficultyCtrl->AddString(szTmp); /* pCycle = AddCycle(IDS_HUDLAYOUT,IDS_HELP_HUDLAYOUT,kGap,&m_nLayout); for (int hl = 0; hl < g_pLayoutMgr->GetNumHUDLayouts(); hl++) { char szTmpBuffer[128]; FormatString(g_pLayoutMgr->GetLayoutName(hl),szTmpBuffer,sizeof(szTmpBuffer)); pCycle->AddString(szTmpBuffer); } */ CLTGUISlider *pSlider=AddSlider(IDS_HEADBOB, IDS_HELP_HEADBOB, kGap, kWidth, -1, &m_nHeadBob); pSlider->SetSliderRange(0, 10); pSlider->SetSliderIncrement(1); pSlider=AddSlider(IDS_WEAPONSWAY, IDS_HELP_WEAPONSWAY, kGap, kWidth, -1, &m_nWeaponSway); pSlider->SetSliderRange(0, 10); pSlider->SetSliderIncrement(1); pSlider=AddSlider(IDS_PICKUP_MSG_DUR, IDS_HELP_PICKUP_MSG_DUR, kGap, kWidth, -1, &m_nMsgDur); pSlider->SetSliderRange(1, 10); pSlider->SetSliderIncrement(1); pToggle = AddToggle(IDS_AUTOSWITCH_WEAPONS, IDS_HELP_AUTOSWITCH_WEAPONS, kGap, &m_bAutoWeaponSwitch ); pToggle->SetOnString(szYes); pToggle->SetOffString(szNo); pToggle = AddToggle(IDS_LOAD_TIPS, IDS_HELP_LOAD_TIPS, kGap, &m_bLoadScreenTips ); pToggle->SetOnString(LoadTempString(IDS_ON)); pToggle->SetOffString(LoadTempString(IDS_OFF)); pToggle = AddToggle(IDS_CONTOUR, IDS_HELP_CONTOUR, kGap, &m_bVehicleContour ); pToggle->SetOnString(LoadTempString(IDS_ON)); pToggle->SetOffString(LoadTempString(IDS_OFF)); // Make sure to call the base class if (! CBaseScreen::Build()) return LTFALSE; UseBack(LTTRUE,LTTRUE); return LTTRUE; }
// Build the screen LTBOOL CScreenHostTDMOptions::Build() { int kColumn = g_pLayoutMgr->GetScreenCustomInt(SCREEN_ID_HOST_DM_OPTIONS,"ColumnWidth"); int kSlider = g_pLayoutMgr->GetScreenCustomInt(SCREEN_ID_HOST_DM_OPTIONS,"SliderWidth"); CreateTitle(IDS_TITLE_HOST_OPTIONS); m_pTeam1 = AddTextItem(IDS_TEAM_1, CMD_TEAM1, IDS_HELP_TEAM_1); m_pTeam2 = AddTextItem(IDS_TEAM_2, CMD_TEAM2, IDS_HELP_TEAM_2); LTIntPt tmp = m_nextPos; LTIntPt pos = m_pTeam1->GetBasePos(); pos.x += kColumn; m_pTeam1Name = AddTextItem("<team one>",0,0,pos,LTTRUE); pos = m_pTeam2->GetBasePos(); pos.x += kColumn; m_pTeam2Name = AddTextItem("<team two>",0,0,pos,LTTRUE); m_nextPos = tmp; m_pMaxPlayers = AddSlider(IDS_MAX_PLAYERS, IDS_MAX_PLAYERS_HELP, kColumn, kSlider, -1, &m_nMaxPlayers); m_pMaxPlayers->SetSliderRange(2, 16); m_pMaxPlayers->SetSliderIncrement(1); m_pMaxPlayers->SetNumericDisplay(LTTRUE); char szYes[16]; char szNo[16]; FormatString(IDS_YES,szYes,sizeof(szYes)); FormatString(IDS_NO,szNo,sizeof(szNo)); CLTGUIToggle* pToggle = AddToggle(IDS_FRIENDLY_FIRE,IDS_FRIENDLY_FIRE_HELP,kColumn,&m_bFriendlyFire); pToggle->SetOnString(szYes); pToggle->SetOffString(szNo); CLTGUISlider* pSlider = AddSlider(IDS_RUN_SPEED, IDS_RUN_SPEED_HELP, kColumn, kSlider, -1, &m_nRunSpeed); pSlider->SetSliderRange(100, kMaxRunSpeed); pSlider->SetSliderIncrement(10); pSlider->SetNumericDisplay(LTTRUE); pSlider = AddSlider(IDS_FRAG_LIMIT, IDS_FRAG_LIMIT_HELP, kColumn, kSlider, -1, &m_nScoreLimit); pSlider->SetSliderRange(0,kMaxScoreLimit); pSlider->SetSliderIncrement(10); pSlider->SetNumericDisplay(LTTRUE); pSlider = AddSlider(IDS_TIME_LIMIT, IDS_TIME_LIMIT_HELP, kColumn, kSlider, -1, &m_nTimeLimit); pSlider->SetSliderRange(0,kMaxTimeLimit); pSlider->SetSliderIncrement(5); pSlider->SetNumericDisplay(LTTRUE); pSlider = AddSlider( IDS_ROUNDS, IDS_ROUNDS_HELP, kColumn, kSlider, -1, &m_nRounds ); pSlider->SetSliderRange( 1, kMaxRounds ); pSlider->SetSliderIncrement( 1 ); pSlider->SetNumericDisplay( LTTRUE ); pSlider = AddSlider(IDS_FRAG_SCORE, IDS_FRAG_SCORE_HELP, kColumn, kSlider, -1, &m_nFragScore); pSlider->SetSliderRange(0,3); pSlider->SetSliderIncrement(1); pSlider->SetNumericDisplay(LTTRUE); pSlider = AddSlider(IDS_TAG_SCORE, IDS_TAG_SCORE_HELP, kColumn, kSlider, -1, &m_nTagScore); pSlider->SetSliderRange(0,3); pSlider->SetSliderIncrement(1); pSlider->SetNumericDisplay(LTTRUE); // Make sure to call the base class return CBaseScreen::Build(); }
// Build the screen bool CScreenGame::Build() { CreateTitle("IDS_TITLE_GAME_OPTIONS"); kGap = g_pLayoutDB->GetInt32(m_hLayout,LDB_ScreenColumnWidths,0); kWidth = g_pLayoutDB->GetInt32(m_hLayout,LDB_ScreenColumnWidths,1); kTextWidth = g_pLayoutDB->GetInt32(m_hLayout,LDB_ScreenColumnWidths,2); //background frame CLTGUICtrl_create cs; cs.rnBaseRect = g_pLayoutDB->GetRect(m_hLayout,LDB_ScreenFrameRect); TextureReference hFrame(g_pLayoutDB->GetString(m_hLayout,LDB_ScreenFrameTexture)); CLTGUIFrame *pFrame = debug_new(CLTGUIFrame); pFrame->Create(hFrame,cs); AddControl(pFrame); m_DefaultPos = m_ScreenRect.m_vMin; //crosshair menu cs.rnBaseRect.m_vMin.Init(); cs.rnBaseRect.m_vMax = LTVector2n(m_ScreenRect.GetWidth(),g_pLayoutDB->GetInt32(m_hLayout,LDB_ScreenFontSize)); cs.nCommandID = CMD_CROSSHAIR; cs.szHelpID = "IDS_HELP_CROSSHAIRMENU"; AddTextItem("IDS_CONTROLS_CROSSHAIR", cs); CLTGUIToggle_create tcs; tcs.nHeaderWidth = kGap; CLTGUIToggle *pToggle = NULL; #if !defined(_DEMO) || defined(_SPDEMO) tcs.rnBaseRect.m_vMin.Init(); tcs.rnBaseRect.m_vMax = LTVector2n(m_ScreenRect.GetWidth(),g_pLayoutDB->GetInt32(m_hLayout,LDB_ScreenFontSize)); tcs.szHelpID = "IDS_HELP_SUBTITLES"; tcs.pbValue = &m_bSubtitles; pToggle = AddToggle("IDS_DISPLAY_SUBTITLES", tcs); pToggle->SetOnString(LoadString("IDS_ON")); pToggle->SetOffString(LoadString("IDS_OFF")); #endif const wchar_t* szYes = LoadString( "IDS_YES" ); const wchar_t* szNo = LoadString( "IDS_NO" ); tcs.rnBaseRect.m_vMin.Init(); tcs.rnBaseRect.m_vMax = LTVector2n(m_ScreenRect.GetWidth(),g_pLayoutDB->GetInt32(m_hLayout,LDB_ScreenFontSize)); CUserProfile *pProfile = g_pProfileMgr->GetCurrentProfile(); if (pProfile && !g_pVersionMgr->IsLowViolence()) { tcs.szHelpID = "IDS_HELP_GORE"; tcs.pbValue = &m_bGore; tcs.nHeaderWidth = kGap; CLTGUIToggle *pGore = AddToggle("IDS_DISPLAY_GORE",tcs); pGore->SetOnString(szYes); pGore->SetOffString(szNo); } //always run tcs.szHelpID = "IDS_HELP_RUNLOCK"; tcs.pbValue = &m_bAlwaysRun; tcs.nHeaderWidth = kGap; pToggle = AddToggle("IDS_ADVCONTROLS_RUNLOCK",tcs); pToggle->SetOnString(szYes); pToggle->SetOffString(szNo); tcs.szHelpID = "ScreenOptions_CrouchToggle_Help"; tcs.pbValue = &m_bCrouchToggle; tcs.nHeaderWidth = kGap; pToggle = AddToggle("ScreenOptions_CrouchToggle",tcs); pToggle->SetOnString(szYes); pToggle->SetOffString(szNo); #if !defined(_DEMO) || defined(_SPDEMO) // Add the Difficulty option CLTGUICycleCtrl_create ccs; ccs.szHelpID = "IDS_HELP_DIFFICULTY"; ccs.pnValue = &m_nDifficulty; ccs.nHeaderWidth = kGap; ccs.rnBaseRect.m_vMin.Init(); ccs.rnBaseRect.m_vMax = LTVector2n(m_ScreenRect.GetWidth(),g_pLayoutDB->GetInt32(m_hLayout,LDB_ScreenFontSize)); m_pDifficultyCtrl = AddCycle("IDS_DIFFICULTY",ccs); m_pDifficultyCtrl->AddString(LoadString("IDS_NEW_EASY")); m_pDifficultyCtrl->AddString(LoadString("IDS_NEW_MEDIUM")); m_pDifficultyCtrl->AddString(LoadString("IDS_NEW_HARD")); m_pDifficultyCtrl->AddString(LoadString("IDS_NEW_INSANE")); #endif CLTGUISlider_create scs; scs.rnBaseRect.m_vMin.Init(); scs.rnBaseRect.m_vMax = LTVector2n(kGap+kWidth,g_pLayoutDB->GetInt32(m_hLayout,LDB_ScreenFontSize)); scs.nBarOffset = kGap; scs.szHelpID = "IDS_HELP_PICKUP_MSG_DUR"; scs.pnValue = &m_nMsgDur; scs.nMin = 1; scs.nMax = 10; scs.nIncrement = 1; CLTGUISlider* pSlider = AddSlider("IDS_PICKUP_MSG_DUR", scs ); scs.rnBaseRect.m_vMin.Init(); scs.rnBaseRect.m_vMax = LTVector2n(kGap+kWidth,g_pLayoutDB->GetInt32(m_hLayout,LDB_ScreenFontSize)); scs.nBarOffset = kGap; scs.szHelpID = "IDS_HELP_HEADBOB"; scs.pnValue = &m_nHeadBob; scs.nMin = 1; scs.nMax = 10; scs.nIncrement = 1; pSlider = AddSlider("IDS_HEADBOB", scs ); #if defined(_MPDEMO) tcs.szHelpID = "IDS_HELP_AUTOSWITCH_WEAPONS"; tcs.pbValue = &m_bMPAutoWeaponSwitch; tcs.nHeaderWidth = kGap; pToggle = AddToggle("IDS_AUTOSWITCH_WEAPONS",tcs); pToggle->SetOnString(szYes); pToggle->SetOffString(szNo); #elif defined(_SPDEMO) tcs.szHelpID = "IDS_HELP_AUTOSWITCH_WEAPONS"; tcs.pbValue = &m_bSPAutoWeaponSwitch; tcs.nHeaderWidth = kGap; pToggle = AddToggle("IDS_AUTOSWITCH_WEAPONS",tcs); pToggle->SetOnString(szYes); pToggle->SetOffString(szNo); #else ccs.szHelpID = "IDS_HELP_AUTOSWITCH_WEAPONS"; ccs.pnValue = &m_nAutoWeaponSwitch; CLTGUICycleCtrl *pCycle = AddCycle("IDS_AUTOSWITCH_WEAPONS", ccs); pCycle->AddString(LoadString("IDS_NEVER")); pCycle->AddString(LoadString("IDS_SP_ONLY")); pCycle->AddString(LoadString("IDS_MP_ONLY")); pCycle->AddString(LoadString("IDS_ALWAYS")); #endif //slowmo overlay tcs.szHelpID = "Screen_Options_SlowMoFX_Help"; tcs.pbValue = &m_bSlowMoFX; tcs.nHeaderWidth = kGap; pToggle = AddToggle("Screen_Options_SlowMoFX",tcs); pToggle->SetOnString(szYes); pToggle->SetOffString(szNo); scs.rnBaseRect.m_vMin.Init(); scs.rnBaseRect.m_vMax = LTVector2n(kGap+kWidth,g_pLayoutDB->GetInt32(m_hLayout,LDB_ScreenFontSize)); scs.nBarOffset = kGap; scs.szHelpID = "IDS_HELP_HUD_FADE_TIME"; scs.pnValue = &m_nHUDFade; scs.nMin = kMinFade; scs.nMax = kMaxFade; scs.nIncrement = 3; scs.pnTextCallback = HUDSliderTextCallback; scs.nDisplayWidth = kTextWidth; pSlider = AddSlider("IDS_HUD_FADE_TIME", scs ); // Make sure to call the base class if (! CBaseScreen::Build()) return false; UseBack(true,true); return true; }
// Build the screen bool CScreenDisplay::Build() { CreateTitle("IDS_TITLE_DISPLAYOPTIONS"); kGap = g_pLayoutDB->GetInt32(m_hLayout,LDB_ScreenColumnWidths,0); kWidth = g_pLayoutDB->GetInt32(m_hLayout,LDB_ScreenColumnWidths,1); kTotalWidth = kGap + kWidth; m_nWarningColor = g_pLayoutDB->GetInt32(m_hLayout, LDB_ScreenAddColor, 0); //background frame CLTGUICtrl_create frameCs; TextureReference hFrame(g_pLayoutDB->GetString(m_hLayout,LDB_ScreenFrameTexture)); frameCs.rnBaseRect = g_pLayoutDB->GetRect(m_hLayout,LDB_ScreenFrameRect,0); CLTGUIFrame *pFrame = debug_new(CLTGUIFrame); pFrame->Create(hFrame, frameCs); AddControl(pFrame); // Build the array of renderers GetRendererData( m_rendererData ); // Add the "resolution" control CLTGUICycleCtrl_create ccs; ccs.nHeaderWidth = kGap; ccs.rnBaseRect.m_vMin = m_ScreenRect.m_vMin; ccs.rnBaseRect.m_vMax = m_ScreenRect.m_vMin + LTVector2n(kTotalWidth,g_pLayoutDB->GetInt32(m_hLayout,LDB_ScreenFontSize)); ccs.szHelpID = "IDS_HELP_RESOLUTION"; ccs.pCommandHandler = this; ccs.nCommandID = CMD_DISPLAY_CYCLE; m_pResolutionCtrl = AddCycle("IDS_DISPLAY_RESOLUTION",ccs); // Setup the resolution control based on the current renderer SetupResolutionCtrl(); CLTGUIToggle_create tcs; tcs.rnBaseRect.m_vMin.Init(); tcs.rnBaseRect.m_vMax = LTVector2n(kGap+kWidth,g_pLayoutDB->GetInt32(m_hLayout,LDB_ScreenFontSize)); tcs.szHelpID = "IDS_HELP_VSYNC"; tcs.pbValue = &m_bVSync; tcs.nHeaderWidth = kGap; AddToggle("IDS_VSYNC",tcs); tcs.szHelpID = "ScreenDisplay_RestartRender_Help"; tcs.pbValue = &m_bRestartRenderBetweenMaps; tcs.nHeaderWidth = kGap; AddToggle("ScreenDisplay_RestartRender",tcs); tcs.szHelpID = "ScreenDisplay_TextScaling_Help"; tcs.pbValue = &m_bUseTextScaling; tcs.nHeaderWidth = kGap; CLTGUIToggle* pTog = AddToggle("ScreenDisplay_TextScaling",tcs); pTog->SetOnString(LoadString("ScreenDisplay_TextScaling_Large")); pTog->SetOffString(LoadString("ScreenDisplay_TextScaling_Small")); CLTGUISlider_create scs; scs.rnBaseRect.m_vMin.Init(); scs.rnBaseRect.m_vMax = LTVector2n(kGap+kWidth,g_pLayoutDB->GetInt32(m_hLayout,LDB_ScreenFontSize)); scs.nBarOffset = kGap; scs.szHelpID = "IDS_HELP_GAMMA"; scs.pnValue = &m_nGamma; scs.nMin = 0; scs.nMax = kNumSteps; scs.nIncrement = 1; m_pGamma= AddSlider("IDS_GAMMA", scs ); int nBaseGamma = ConvertToSlider(kDefaultGamma); float xoffset = (m_pGamma->CalculateSliderOffset(nBaseGamma) / m_pGamma->GetScale().x); uint16 nHeight = m_pGamma->GetBarHeight(); float yoffset = ((( (float)m_pGamma->GetBaseHeight()) - (float)nHeight)) / 2.0f; LTVector2n pos = m_pGamma->GetBasePos(); pos.x += int(xoffset - 1.0f); pos.y += int(yoffset - 0.5f); CLTGUIFrame *pBar = debug_new(CLTGUIFrame); CLTGUICtrl_create cs; cs.rnBaseRect.m_vMin.Init(); cs.rnBaseRect.m_vMax = LTVector2n(3,nHeight+2); pBar->Create(0xBF000000,cs); pBar->SetBasePos(pos); pBar->SetScale(g_pInterfaceResMgr->GetScreenScale()); AddControl(pBar); CLTGUICtrl_create imageCs; hFrame.Load(g_pLayoutDB->GetString(m_hLayout,LDB_ScreenAddTex)); imageCs.rnBaseRect = g_pLayoutDB->GetRect(m_hLayout,LDB_ScreenFrameRect,1); pFrame = debug_new(CLTGUIFrame); pFrame->Create(hFrame, imageCs, true); AddControl(pFrame); uint32 nFontHeight = g_pLayoutDB->GetInt32(m_hLayout,LDB_ScreenAdditionalInt,0); cs.rnBaseRect = g_pLayoutDB->GetRect(m_hLayout,LDB_ScreenFrameRect,2); m_pWarning = AddTextItem("ScreenDisplay_ResolutionWarning",cs,true,NULL,nFontHeight); m_pWarning->SetWordWrap(true); m_pWarning->Show(false); // Make sure to call the base class if (!CBaseScreen::Build()) return false; UseBack(true,true); return true; }