// ************************************************************************ void CObjectRefIdClient::getNameInParent(std::string &name, sint32 &indexInArray) const { //H_AUTO(R2_CObjectRefIdClient_getNameInParent) if (_IndexInParent != -1 && _ParentInstance) { CObjectTable *parentInstanceTable = _ParentInstance->getObjectTable(); // check that index is still valid (true most of the case unless instance has been moved) if (_IndexInParent <= (sint32) parentInstanceTable->getSize()) { if (_IndexInParentArray == -1) { if (parentInstanceTable->getValue(_IndexInParent) == static_cast<const CObject *>(this)) { name = parentInstanceTable->getKey(_IndexInParent); indexInArray = -1; return; } } else { CObject *subObject = parentInstanceTable->getValue(_IndexInParent); if (subObject->isTable()) { CObjectTable *subTable = (CObjectTable *) subObject; if (_IndexInParentArray < (sint32) subTable->getSize()) { if (subTable->getValue(_IndexInParentArray) == static_cast<const CObject *>(this)) { name = parentInstanceTable->getKey(_IndexInParent); indexInArray = _IndexInParentArray; } } } } } } // must search name in parent (on init or when object is moved) updateParentInstancePtr(); if (!_ParentInstance) { _IndexInParent = -1; _IndexInParentArray = -1; name.clear(); indexInArray = -1; return; } CObjectTable *parentInstanceTable = _ParentInstance->getObjectTable(); const CObject *ptrInParent = (parentInstanceTable == this->getParent()) ? static_cast<const CObject *>(this) : this->getParent(); // if instance is the direct parent (e.g object is not in an array of the parent) for (uint k = 0; k < parentInstanceTable->getSize(); ++k) { if (parentInstanceTable->getValue(k) == ptrInParent) { _IndexInParent = k; if (ptrInParent == this) { _IndexInParentArray = -1; indexInArray = -1; name = parentInstanceTable->getKey(_IndexInParent); return; } else { // I'm in an array in my parent, retrieve the index for (uint l = 0; l < getParent()->getSize(); ++l) { if (getParent()->getValue(l) == static_cast<const CObject *>(this)) { name = parentInstanceTable->getKey(_IndexInParent); _IndexInParentArray = l; return; } } } } } // TMP TMP nlwarning("========================================="); CLuaIHMRyzom::dumpCallStack(); nlwarning("========================================="); nlwarning("ObservedObject = %s", getValue().c_str()); CInstance *obsInstance = getEditor().getInstanceFromId(getValue().c_str()); nlwarning("ObservedObject instance ptr = %p", obsInstance); nlwarning("========================================="); if (obsInstance) { obsInstance->getLuaProjection().dump(); CInstance *parent = obsInstance->getParent(); nlwarning("ObservedObject parent instance ptr = %p", parent); parent->getLuaProjection().dump(); } nlassert(0); // not found in parent }
//*************************************************************** std::string CToolCreateEntity::cloneEntityIntoScenario(CEntityCL *clonee, const NLMISC::CVector &createPosition, float createAngle, bool newAction, bool createGhost ) { //H_AUTO(R2_CToolCreateEntity_cloneEntityIntoScenario) if (!clonee) return ""; std::string instanceId; bool isBotObject = isBotObjectSheet(clonee->sheetId()); if (!getEditor().verifyRoomLeft(isBotObject ? 0 : 1, isBotObject ? 1 : 0)) { return ""; } std::string className; // if class is given in the palette node, then use it. Default to 'Npc' else CObject *paletteNode = getDMC().getPaletteElement(_PaletteId); if (paletteNode && paletteNode->findIndex("Class") != -1) { className = getString(paletteNode, "Class"); } if (className.empty()) { className = "Npc"; } ucstring readableName; // retrieve name from the palette id CLuaState &ls = getEditor().getLua(); getEditor().getEnv()["PaletteIdToTranslation"][_PaletteId].push(); if (ls.isString(-1)) { readableName.fromUtf8(ls.toString(-1)); } if (readableName.empty()) { // if no name found then give a default one readableName = CI18N::get(isBotObject ? "uiR2EDNameBotObject" : "uiR2EDNameNPC"); } // except for creatures, posfix the name with a number std::string creaturePaletteRoot = "palette.entities.creatures"; if (_PaletteId.substr(0, creaturePaletteRoot.size()) != creaturePaletteRoot) { readableName = getEditor().genInstanceName(readableName); } else { className = "NpcCreature"; // is Plant std::string sheetClient = getString(paletteNode, "SheetClient"); getEditor().getLua().push(sheetClient); if (getEditor().getEnv().callMethodByNameNoThrow("isNPCPlant", 1, 1)) { CLuaObject result(getEditor().getLua()); bool isPlant = result.toBoolean(); if (isPlant) className = "NpcPlant"; } } if (newAction) { getDMC().newAction(NLMISC::CI18N::get("uiR2EDCreateAction") + readableName); } // send network commands to create entity on server std::auto_ptr<CObject> desc(getDMC().newComponent(className)); if (desc.get()) { // TMP FIX : if the created entity is a custom npc, then retrieve look from the clonee visual properties if (className == "NpcCustom") { SPropVisualA vA; SPropVisualB vB; SPropVisualC vC; const string propNameA = toString("SERVER:Entities:E%d:P%d", clonee->slot(), CLFECOMMON::PROPERTY_VPA); const string propNameB = toString("SERVER:Entities:E%d:P%d", clonee->slot(), CLFECOMMON::PROPERTY_VPB); const string propNameC = toString("SERVER:Entities:E%d:P%d", clonee->slot(), CLFECOMMON::PROPERTY_VPC); CCDBNodeLeaf *leafA = CInterfaceManager::getInstance()->getDbProp(propNameA); CCDBNodeLeaf *leafB = CInterfaceManager::getInstance()->getDbProp(propNameB); CCDBNodeLeaf *leafC = CInterfaceManager::getInstance()->getDbProp(propNameC); if (!leafA) { nlwarning("Can't find DB leaf %s", propNameA.c_str()); return ""; } if (!leafB) { nlwarning("Can't find DB leaf %s", propNameB.c_str()); return ""; } if (!leafC) { nlwarning("Can't find DB leaf %s", propNameC.c_str()); return ""; } vA.PropertyA = leafA->getValue64(); vB.PropertyB = leafB->getValue64(); vC.PropertyC = leafC->getValue64(); nlassert(desc->isTable()); CObjectTable *props = (CObjectTable *) desc.get(); props->set("GabaritHeight", (double)vC.PropertySubData.CharacterHeight); props->set("GabaritTorsoWidth", (double)vC.PropertySubData.TorsoWidth); props->set("GabaritArmsWidth", (double)vC.PropertySubData.ArmsWidth); props->set("GabaritLegsWidth", (double)vC.PropertySubData.LegsWidth); props->set("GabaritBreastSize", (double)vC.PropertySubData.BreastSize); props->set("HairColor", (double)vA.PropertySubData.HatColor); props->set("Tattoo", (double)vC.PropertySubData.Tattoo); props->set("EyesColor", (double)vC.PropertySubData.EyesColor); props->set("MorphTarget1", (double)vC.PropertySubData.MorphTarget1); props->set("MorphTarget2", (double)vC.PropertySubData.MorphTarget2); props->set("MorphTarget3", (double)vC.PropertySubData.MorphTarget3); props->set("MorphTarget4", (double)vC.PropertySubData.MorphTarget4); props->set("MorphTarget5", (double)vC.PropertySubData.MorphTarget5); props->set("MorphTarget6", (double)vC.PropertySubData.MorphTarget6); props->set("MorphTarget7", (double)vC.PropertySubData.MorphTarget7); props->set("MorphTarget8", (double)vC.PropertySubData.MorphTarget8); props->set("Sex", (double)vA.PropertySubData.Sex); CVisualSlotManager * vsManager = CVisualSlotManager::getInstance(); NLMISC::CSheetId * sheetId = NULL; if(vA.PropertySubData.HatModel == 0) { props->set("HatModel", 0); } else { sheetId = vsManager->index2Sheet((uint32)vA.PropertySubData.HatModel, SLOTTYPE::HEAD_SLOT); if (sheetId) { props->set("HairType", (double)sheetId->asInt()); } } if(vA.PropertySubData.JacketModel == 0) { props->set("JacketModel", 0); } else { sheetId = vsManager->index2Sheet((uint32)vA.PropertySubData.JacketModel, SLOTTYPE::CHEST_SLOT); if (sheetId) { props->set("JacketModel", (double)sheetId->asInt()); } } if(vA.PropertySubData.TrouserModel == 0) { props->set("TrouserModel", 0); } else { sheetId = vsManager->index2Sheet((uint32)vA.PropertySubData.TrouserModel, SLOTTYPE::LEGS_SLOT); if (sheetId) { props->set("TrouserModel", (double)sheetId->asInt()); } } if(vB.PropertySubData.FeetModel == 0) { props->set("FeetModel", 0); } else { sheetId = vsManager->index2Sheet((uint32)vB.PropertySubData.FeetModel, SLOTTYPE::FEET_SLOT); if (sheetId) { props->set("FeetModel", (double)sheetId->asInt()); } } if(vB.PropertySubData.HandsModel == 0) { props->set("HandsModel", 0); } else { sheetId = vsManager->index2Sheet((uint32)vB.PropertySubData.HandsModel, SLOTTYPE::HANDS_SLOT); if (sheetId) { props->set("HandsModel", (double)sheetId->asInt()); } } if(vA.PropertySubData.ArmModel == 0) { props->set("ArmModel", 0); } else { sheetId = vsManager->index2Sheet((uint32)vA.PropertySubData.ArmModel, SLOTTYPE::ARMS_SLOT); if (sheetId) { props->set("ArmModel", (double)sheetId->asInt()); } } double weaponRH=0, weaponLH=0; if(vA.PropertySubData.WeaponRightHand == 0) { props->set("WeaponRightHand", 0); } else { sheetId = vsManager->index2Sheet((uint32)vA.PropertySubData.WeaponRightHand, SLOTTYPE::RIGHT_HAND_SLOT); if (sheetId) { weaponRH = (double)sheetId->asInt(); } props->set("WeaponRightHand", weaponRH); } if(vA.PropertySubData.WeaponLeftHand == 0) { props->set("WeaponLeftHand", 0); } else { sheetId = vsManager->index2Sheet((uint32)vA.PropertySubData.WeaponLeftHand, SLOTTYPE::LEFT_HAND_SLOT); if (sheetId) { weaponLH = (double)sheetId->asInt(); } props->set("WeaponLeftHand", weaponLH); } props->set("JacketColor", (double)vA.PropertySubData.JacketColor); props->set("TrouserColor", (double)vA.PropertySubData.TrouserColor); props->set("FeetColor", (double)vB.PropertySubData.FeetColor); props->set("HandsColor", (double)vB.PropertySubData.HandsColor); props->set("ArmColor", (double)vA.PropertySubData.ArmColor); CPlayerR2CL * player = (CPlayerR2CL*)dynamic_cast<CPlayerR2CL*>(clonee); if(player != NULL) { std::string race, gender, sheetClient; switch(player->people()) { case EGSPD::CPeople::Fyros: sheetClient = "basic_fyros_"; race = "Fyros"; break; case EGSPD::CPeople::Matis: sheetClient = "basic_matis_"; race = "Matis"; break; case EGSPD::CPeople::Tryker: sheetClient = "basic_tryker_"; race = "Tryker"; break; case EGSPD::CPeople::Zorai: sheetClient = "basic_zorai_"; race = "Zorai"; break; default: nlwarning("CToolCreateEntity::commit unknown people"); } switch(player->getGender()) { case GSGENDER::female: sheetClient = sheetClient+"female.creature"; gender = "female"; break; case GSGENDER::male: sheetClient = sheetClient+"male.creature"; gender = "male"; break; default: nlwarning("CToolCreateEntity::commit unknown gender"); } props->set("SheetClient", sheetClient); // random name getEditor().getLua().push(race); getEditor().getLua().push(gender); if (getEditor().getEnv().callMethodByNameNoThrow("randomNPCName", 2, 1)) { CLuaObject result(getEditor().getLua()); std::string name = result.toString(); props->set("Name", name); } } getEditor().getLua().push(getString(paletteNode, "Equipment")); getEditor().getLua().push(weaponRH); getEditor().getLua().push(weaponLH); getEditor().getLua().push(getString(paletteNode, "Sheet")); getEditor().getLua().push(getString(paletteNode, "SheetModel")); if (getEditor().getEnv().callMethodByNameNoThrow("searchSheet", 5, 1)) { CLuaObject result(getEditor().getLua()); std::string sheet = result.toString(); props->set("Sheet", sheet); } else { nlwarning("SearchSheet failed : Palette Id = %s", _PaletteId.c_str()); return ""; } } else { desc->set("Name", readableName.toUtf8()); } desc->set("Base", _PaletteId); desc->setObject("Position", buildVector(CVectorD(createPosition))); desc->set("Angle", createAngle); //desc->set("Name", readableName.toUtf8()); instanceId = getString(desc.get(), "InstanceId"); if (!instanceId.empty()) { if (!createGhost) { // selection asked when instance is created getEditor().setCookie(instanceId, "Select", true); } else { getEditor().setCookie(instanceId, "GhostDuplicate", true); } } // send creation command // tmp : static npc counter // add in component list of default feature if (getEditor().getDefaultFeature()) { std::string targetInstanceId; // if object is a bot object, it is considered to be permanent content // and should be created in the base act CInstance *targetAct = isBotObject ? getEditor().getBaseAct() : getEditor().getCurrentAct(); if (!targetAct) { nlwarning("Can't find act when creating an entity"); } else { if (_AutoGroup.getGroupingCandidate()) { nlassert(!createGhost); // either autogroup or arraymode, both at the same time not supported _AutoGroup.group(desc.get(), createPosition); } else { // create standalone desc->setGhost(createGhost); getDMC().requestInsertNode(getEditor().getDefaultFeature(targetAct)->getId(), "Components", -1, "", desc.get()); } } } } return instanceId; }
//********************************************************************************************************* void CDisplayerVisualActivitySequence::update() { //H_AUTO(R2_CDisplayerVisualActivitySequence_update) if (!_Active) return; if (!_Touched) return; _Touched = false; CObjectTable *activities = getProps().toTable("Components"); if (!activities) { clear(); return; } // get first world object parent to get start position nlassert(getDisplayedInstance()); CInstance *prevZone = NULL; CDisplayerVisual *prevDV = getParentDV(); if (!prevDV) { clear(); return; } // clear(false); // for(uint k = 0; k < activities->getSize(); ++k) { // search next zone of activity CObjectTable *activity = activities->getValue(k)->toTable(); if (!activity) continue; std::string activityStr = getString(activity, "Activity"); if (activityStr == "Stand Still" || activityStr == "Inactive") continue; // CInstance *nextZone = NULL; std::string zoneId = getString(activity, "ActivityZoneId"); // if (!zoneId.empty()) { _ObserverHandles.push_back(getEditor().addInstanceObserver(zoneId, this)); nextZone = getEditor().getInstanceFromId(zoneId); } if (!nextZone) break; CDisplayerVisual *nextDV = nextZone->getDisplayerVisual(); if (!nextDV) break; _TraversedPrimInfos.push_back(CTraversedPrimInfo()); _TraversedPrimInfos.back().PrimDisplay = nextDV; _TraversedPrimInfos.back().Visible = nextDV->getActualDisplayMode() != DisplayModeHidden; CWorldPosCache wpc; wpc.DV = nextDV; wpc.WorldPos2f = nextDV->getWorldPos2f(); _WPCache.push_back(wpc); if (nextDV->getActualDisplayMode() != DisplayModeHidden && prevDV->getActualDisplayMode() != DisplayModeHidden) { // special case for regions if (nextZone->isKindOf("Region")) { // first case : previous zone is not a region if (!prevZone || !prevZone->isKindOf("Region")) { // search shortest distance bewteen last pos and the region CVector entryPos; if (nextDV->evalEnterPoint(prevDV->evalExitPoint(), entryPos)) { addFootSteps(CLine(prevDV->evalExitPoint(), entryPos)); } else { addWanderSteps(prevDV->evalExitPoint()); } } else { // region-region footsteps // just use the couple of vertices for which the distance is the smallest static std::vector<CVector2f> r0; static std::vector<CVector2f> r1; prevDV->getSonsWorldPos2f(r0); nextDV->getSonsWorldPos2f(r1); if (!r0.empty() && !r1.empty()) { CVector2f p0, p1; float bestDist = FLT_MAX; for(uint k = 0; k < r0.size(); ++k) { for(uint l = 0; l < r0.size(); ++l) { float dist = (r0[k] - r1[l]).norm(); if (dist <bestDist) { bestDist = dist; p0 = r0[k]; p1 = r1[l]; } } } nlassert(bestDist != FLT_MAX); addFootSteps(CLine(p0.asVector(), p1.asVector())); } } } else { // special case if prev zone is a region if (prevZone && prevZone->isKindOf("Region")) { // search shortest distance bewteen last pos and the region CVector entryPos; if (prevDV->evalEnterPoint(nextDV->evalLinkPoint(), entryPos)) { addFootSteps(CLine(entryPos, nextDV->evalLinkPoint())); } else { addWanderSteps(nextDV->evalLinkPoint()); } } else { // simple footsteps between last & new pos addFootSteps(CLine(prevDV->evalExitPoint(), nextDV->evalLinkPoint())); } } } prevDV = nextDV; prevZone = nextZone; } // CGroupMap *gm = CTool::getWorldMap(); if (!_AddedToWorldMap && gm) { gm->addDeco(this); } if (_AddedToWorldMap) { setWorldMapNumEdges((uint)_FootSteps.size()); nlassert(gm); onUpdate(*gm); } }
//*************************************************************** CInstance *CAutoGroup::getGroupingCandidate() { //H_AUTO(R2_CAutoGroup_getGroupingCandidate) if (!_AutoGroupEnabled) return NULL; // if I'm a bot object, don't auto-group CObject *palEntry = getEditor().getDMC().getPaletteElement(_PaletteEntry); if (!palEntry || !palEntry->isTable()) return NULL; if (getNumber(palEntry, "IsBotObject") == 1) return NULL; // auto-group feature // look in default feature and sort objects by distance CInstance *defaultFeatInst = getEditor().getDefaultFeature(getEditor().getCurrentAct()); CInstance *baseDefaultFeatInst = getEditor().getDefaultFeature(getEditor().getBaseAct()); if (!defaultFeatInst || !baseDefaultFeatInst) { nlwarning("Can't access to Default Features"); // syntax error in lua was making the client crash return NULL; //In this case there is no default features } CObjectTable *defaultFeat = defaultFeatInst->getObjectTable(); CObjectTable *baseDefaultFeat = baseDefaultFeatInst->getObjectTable(); CObject *components = defaultFeat->getAttr("Components"); CObject *baseComponents = baseDefaultFeat->getAttr("Components"); if (!components || !baseComponents || !palEntry->isTable()) return NULL; _SortedComponents.clear(); for (uint k = 0; k < (components->getSize()+baseComponents->getSize()); ++k) { CObject *obj = NULL; if(k<components->getSize()) obj = components->getValue(k); else obj = baseComponents->getValue(k - components->getSize()); CInstance *inst = getEditor().getInstanceFromObject(obj); if (!inst) { nlwarning("Error: can not find create Instance of an object."); continue; } CDisplayerVisual *dv = inst->getDisplayerVisual(); if (!dv) continue; CComponentSort cs; cs.Dist = (_TestPos - dv->getWorldPos()).norm(); if (cs.Dist > CV_AutoGroupMaxDist.get()) continue; cs.Instance = inst; _SortedComponents.push_back(cs); } // iterate through other features CObjectTable *act = getEditor().getCurrentAct()->getObjectTable(); CObjectTable *baseAct = getEditor().getBaseAct()->getObjectTable(); if (!act || !baseAct) return NULL; CObject *features = act->getAttr("Features"); CObject *baseFeatures = baseAct->getAttr("Features"); if (!features || !baseFeatures) return NULL; for (uint k = 0; k < (features->getSize()+baseFeatures->getSize()); ++k) { CObject *obj = NULL; if(k<features->getSize()) obj = features->getValue(k); else obj = baseFeatures->getValue(k - features->getSize()); CInstance *inst = getEditor().getInstanceFromObject(obj); CDisplayerVisual *dv = inst->getDisplayerVisual(); if (!dv) continue; if (inst->isKindOf("NpcGrpFeature")) { if (dv->getNumSons() == 0) continue; CComponentSort cs; cs.Dist = (_TestPos - dv->getSon(0)->getWorldPos()).norm(); if (cs.Dist > CV_AutoGroupMaxDist.get()) continue; cs.Instance = inst; _SortedComponents.push_back(cs); } } std::sort(_SortedComponents.begin(), _SortedComponents.end()); CLuaState &ls = getEditor().getLua(); const CObject *categoryObj = getObject(palEntry, "Category"); if (!categoryObj) { nlwarning("No 'Category' field in palEntry '%s'", _PaletteEntry.c_str()); return NULL; } if (!categoryObj->isString()) return NULL; std::string category = categoryObj->toString(); // const CObject *subCategoryObj = getObject(palEntry, "SubCategory"); std::string subCategory; if (subCategoryObj && subCategoryObj->isString()) { subCategory = subCategoryObj->toString(); } else { //nlwarning("No 'SubCategory' field in palEntry '%s'", paletteEntry.c_str()); } // if (category.empty()) return NULL; for(uint k = 0; k < _SortedComponents.size(); ++k) { CLuaStackRestorer lsr(&ls, 0); if (_SortedComponents[k].Instance->isKindOf("Npc")) { _SortedComponents[k].Instance->getLuaProjection().callMethodByNameNoThrow("isPlant", 0, 1); if (ls.toBoolean(-1) == true) continue; _SortedComponents[k].Instance->getLuaProjection().callMethodByNameNoThrow("isBotObject", 0, 1); if (ls.toBoolean(-1) == true) continue; } else if (!_SortedComponents[k].Instance->isKindOf("NpcGrpFeature")) { continue; } std::string destCategory; if (_SortedComponents[k].Instance->getLuaProjection().callMethodByNameNoThrow("getCategory", 0, 1)) { destCategory = ls.toString(-1); ls.pop(); } if (destCategory != category) continue; // std::string destSubCategory; if (_SortedComponents[k].Instance->getLuaProjection().callMethodByNameNoThrow("getSubCategory", 0, 1)) { if (ls.isString(-1)) { destSubCategory = ls.toString(-1); } ls.pop(); } if (destSubCategory != subCategory) continue; // good candidate return _SortedComponents[k].Instance; } return NULL; }
//********************************************************************************************************* void CDisplayerVisualActivitySequence::onPostRender() { //H_AUTO(R2_CDisplayerVisualActivitySequence_onPostRender) CDisplayerVisual *entityDV = getParentDV(); CDisplayerVisual *groupDV = getPossibleGroupDV(entityDV); if (!isVisible(groupDV, entityDV)) { removeFromWorldMap(); return; } // TSequenceState state = Hidden; // if this activity sequence is not the selected one in its parent then it is hidden updateState(state, groupDV); // if current selection is a son of the group... static std::vector<CDisplayerVisual *> groupSons; groupDV->getSons(groupSons); for(uint k = 0; k < groupSons.size(); ++k) { nlassert(groupSons[k]); updateState(state, groupSons[k]); } // if one of the route is selected or highlighted CObjectTable *activities = getProps().toTable("Components"); if (!activities) { removeFromWorldMap(); return; } // get first world object parent to get start position for(uint k = 0; k < activities->getSize(); ++k) { // search next zone of activity CObjectTable *activity = activities->getValue(k)->toTable(); if (!activity) continue; std::string zoneId = getString(activity, "ActivityZoneId"); if (zoneId.empty()) continue; std::string activityStr = getString(activity, "Activity"); if (activityStr == "Stand Still" || activityStr == "Inactive") continue; CInstance *zone = getEditor().getInstanceFromId(zoneId); if (!zone) continue; CDisplayerVisual *dv = zone->getDisplayerVisual(); if (!dv) continue; updateState(state, dv); static std::vector<CDisplayerVisual *> vertices; dv->getSons(vertices); for (uint l = 0; l < vertices.size(); ++l) { nlassert(vertices[l]); updateState(state, vertices[l]); } } // if (state != Hidden && entityDV) { // see if this sequence is the selected one sint index = entityDV->getDisplayedInstance()->getSelectedSequence(); CObject *sequences = getProps().getParent(); // see what is my index in the sequences list of my parent if (sequences) { clamp(index, (sint) 0, (sint) sequences->getSize() - 1); if (index != sequences->findIndex(&getProps())) { state = Hidden; // not the current selected sequence } } } // _DecalColor = CV_FootStepDecalSelectedColor.get(); CRGBA mapColor = CV_FootStepMapSelectedColor.get(); switch(state) { case Hidden: _DecalColor = CV_FootStepDecalHiddenColor.get(); mapColor = CV_FootStepMapHiddenColor.get(); break; case HasFocus: _DecalColor = CV_FootStepDecalFocusedColor.get(); mapColor = CV_FootStepMapFocusedColor.get(); break; } for(uint k = 0; k < _WPCache.size(); ++k) { if (_WPCache[k].DV) { if (_WPCache[k].DV->getWorldPos2f() != _WPCache[k].WorldPos2f) { touch(); break; } } } update(); if (_AddedToWorldMap) { setWorldMapColor(mapColor); } }