示例#1
0
void CInput::ProcessInput(CString strInput)
{
	// Get the command and parameters
	size_t sSplit = strInput.Find(' ', 0);
	CString strCommand = strInput.Substring(0, sSplit++);
	CString strParameters = strInput.Substring(sSplit, (strInput.GetLength() - sSplit));

	if(strCommand.IsEmpty())
		return;
	else if(strCommand == "quit" || strCommand == "Quit" || strCommand == "exit") {
		CLogFile::Print("[Server] Server is going to shutdown NOW ....");
		g_bClose = true;
		return;

	} else if(strCommand == "help" || strCommand == "?" || strCommand == "--usage") {
		printf("========== Available console commands: ==========\n");
		printf("say <text>\n");
		printf("uptime\n");
		printf("resources\n");
		printf("players\n");
		printf("loadresource <name>\n");
		printf("reloadresource <name>\n");
		printf("unloadresource <name>\n");
		printf("exit\n");
		return;
	}
	else if (strCommand == "setSyncRate") {
		int rate = atoi(strParameters.Get());
		CServer::GetInstance()->SetSyncRate(rate);
	}
	else if (strCommand == "setMaxFPS") {
		int fps = atoi(strParameters.Get());
		CServer::GetInstance()->SetMaximumFPS(fps);
	}
}
示例#2
0
void CInput::ProcessInput(CString strInput)
{
	// Get the command and parameters
	size_t sSplit = strInput.Find(' ', 0);
	CString strCommand = strInput.Substring(0, sSplit++);
	CString strParameters = strInput.Substring(sSplit, (strInput.GetLength() - sSplit));

	if(strCommand.IsEmpty())
		return;
	else if(strCommand == "quit" || strCommand == "Quit" || strCommand == "exit") {
		CLogFile::Print("[Server] Server is going to shutdown NOW ....");
		g_bClose = true;
		return;

	} else if(strCommand == "help" || strCommand == "?" || strCommand == "--usage") {
		printf("========== Available console commands: ==========\n");
		printf("say <text>\n");
		printf("uptime\n");
		printf("resources\n");
		printf("players\n");
		printf("loadresource <name>\n");
		printf("reloadresource <name>\n");
		printf("unloadresource <name>\n");
		printf("exit\n");
		return;
	}
	else if (strCommand == "setSyncRate") {
		int rate = atoi(strParameters.Get());
		CServer::GetInstance()->SetSyncRate(rate);
	}
	else if (strCommand == "setMaxFPS") {
		int fps = atoi(strParameters.Get());
		CServer::GetInstance()->SetMaximumFPS(fps);
	}
	else if (strCommand == "test") {
		CScriptArguments args;
		CScriptPlayer* player = new CScriptPlayer();
		player->SetEntity(new CPlayerEntity());
		args.push(player);
		CEvents::GetInstance()->Call("Test", &args, CEventHandler::eEventType::GLOBAL_EVENT, 0);
		delete player;
	}
}
示例#3
0
bool CClientCommands::HandleUserInput(CString strCommand, CString strParameters)
{
	if(strCommand == "q"  || strCommand == "quit")
	{
		// Are we connected to the network?
		if(g_pCore->GetNetworkManager()->IsConnected())
		{
			// Disconnect and shutdown RakNet
			g_pCore->GetNetworkManager()->Shutdown(500, true);
		}
		
		TerminateProcess(GetCurrentProcess(), 0);
		return true;
	}
	else if(strCommand == "qq" || strCommand == "quickquit")
	{
		TerminateProcess(GetCurrentProcess(), 0);
		return true;
	}
	else if (strCommand == "saveposition" || strCommand == "save")
	{
		FILE * file = fopen(SharedUtility::GetAbsolutePath("multiplayer//SavePositions.log"), "a");
		if (!file)
		{
			g_pCore->GetChat()->Print("Failed to open 'SavePositions.log'");
			return true;
		}

		CVector3 vecPosition;

		// Get our local player
		CLocalPlayer * pLocalPlayer = g_pCore->GetGame()->GetLocalPlayer();

		if (pLocalPlayer->IsInVehicle())
		{
			CVehicleEntity * pVehicle = pLocalPlayer->GetVehicleEntity();

			if (pVehicle)
			{
				pVehicle->GetPosition(vecPosition);
				CVector3 vecRotation;
				pVehicle->GetRotation(vecRotation);
				DWORD dwColors[5];
				pVehicle->GetColors(dwColors[0], dwColors[1], dwColors[2], dwColors[3], dwColors[4]);
				fprintf_s(file, "createVehicle(%d, %f, %f, %f, %f, %f, %f, %d, %d, %d, %d, %d);%s%s\n", CIVModelManager::ModelHashToVehicleId(pVehicle->GetModelInfo()->GetHash()), vecPosition.fX, vecPosition.fY, vecPosition.fZ, vecRotation.fX, vecRotation.fY, vecRotation.fZ, dwColors[0], dwColors[1], dwColors[2], dwColors[3], dwColors[4], strParameters.GetLength() > 0 ? " // " : "", strParameters.GetLength() > 0 ? strParameters.Get() : "");
			}
		}
		else
		{
			pLocalPlayer->GetPosition(vecPosition);
			int iModelId = pLocalPlayer->GetPlayerPed()->GetModelIndex();
			fprintf_s(file, "PlayerData(%d, %f, %f, %f, %f);%s%s\n", iModelId, vecPosition.fX, vecPosition.fY, vecPosition.fZ, pLocalPlayer->GetHeading(), strParameters.GetLength() > 0 ? " // " : "", strParameters.GetLength() > 0 ? strParameters.Get() : "");
		}

		fclose(file);
		g_pCore->GetChat()->Print("Position data saved to 'SavePositions.log'");
		return true;
	}
#ifdef _DEBUG
	else if(strCommand == "cv")
	{
		CVector3 vecCreatePos; 
		g_pCore->GetGame()->GetLocalPlayer()->GetPosition(vecCreatePos);
		vecCreatePos.fX += 4;

		CVehicleEntity * pVehicle = new CVehicleEntity(atoi(strParameters.Get()), vecCreatePos, 0.0f, 0x000000, 0x000000, 0x000000, 0x000000, 0xFFFFFF);
		if(pVehicle) {
			// Add our vehicle
			pVehicle->SetId(g_pCore->GetGame()->GetVehicleManager()->Add(pVehicle));
			pVehicle->Create();
			g_pCore->GetGame()->GetLocalPlayer()->WarpIntoVehicle(pVehicle);
		}
		return true;
	}
	else if(strCommand == "respawn")
	{
		g_pCore->GetGame()->GetLocalPlayer()->Respawn();
		return true;
	}
	else if(strCommand == "cp")
	{
		CVector3 vecCreatePos; 
		g_pCore->GetGame()->GetLocalPlayer()->GetPosition(vecCreatePos);

		CPlayerEntity * pPlayer = new CPlayerEntity(false);
		if(pPlayer) {
			pPlayer->SetModel(7);
			pPlayer->Create();
			pPlayer->Teleport(vecCreatePos);
		}
		return true;
	}
	else if(strCommand == "engine") 
	{
		if(g_pCore->GetGame()->GetLocalPlayer()->GetVehicleEntity() != NULL)
			g_pCore->GetGame()->GetLocalPlayer()->GetVehicleEntity()->SetEngineState(!g_pCore->GetGame()->GetLocalPlayer()->GetVehicleEntity()->GetEngineState());
		
		return true;
	}
	else if(strCommand == "giveweapon")
	{
		CIVScript::GiveWeaponToChar(g_pCore->GetGame()->GetLocalPlayer()->GetScriptingHandle(), (CIVScript::eWeapon)atoi(strParameters.Get()), 100, true);
		return true;
	}
	else if(strCommand == "xaxis")
	{
		CVector3 vecPositon;
		g_pCore->GetGame()->GetLocalPlayer()->GetPosition(vecPositon);

		vecPositon.fX += atoi(strParameters.Get());
		g_pCore->GetGame()->GetLocalPlayer()->SetPosition(vecPositon);
		return true;
	}
	else if(strCommand == "yaxis")
	{
		CVector3 vecPositon;
		g_pCore->GetGame()->GetLocalPlayer()->GetPosition(vecPositon);

		vecPositon.fY += atoi(strParameters.Get());
		g_pCore->GetGame()->GetLocalPlayer()->SetPosition(vecPositon);
		return true;
	}
	else if(strCommand == "zaxis")
	{
		CVector3 vecPositon;
		g_pCore->GetGame()->GetLocalPlayer()->GetPosition(vecPositon);

		vecPositon.fZ += atoi(strParameters.Get());
		g_pCore->GetGame()->GetLocalPlayer()->SetPosition(vecPositon);
		return true;
	}
	else if(strCommand == "port")
	{
		CVector3 vecPositon;
		g_pCore->GetGame()->GetLocalPlayer()->GetPosition(vecPositon);
		vecPositon.fX = 900;
		vecPositon.fY = -71;
		vecPositon.fZ += 20;
		g_pCore->GetGame()->GetLocalPlayer()->SetPosition(vecPositon);
		return true;
	}
	else if(strCommand == "time")
	{
		g_pCore->GetTimeManagementInstance()->SetTime(atoi(strParameters.Get()), 0);
		CGameFunction::SetTimeOfDay(atoi(strParameters.Get()), 0);
		return true;
	}
	else if(strCommand == "setmodel")
	{
		g_pCore->GetGame()->GetLocalPlayer()->SetModel(atoi(strParameters.Get()));
		return true;
	}
	else if(strCommand == "setclothes")
	{
		CString strParameter = CString("%s", strParameters.Get());
		g_pCore->GetChat()->Print(strParameter.Get());

		// Get the end of the command
		size_t sCommandEnd = strParameter.Find(" "); 

		// If we don't have a valid end use the end of the string
		if (sCommandEnd == std::string::npos)
		{
			sCommandEnd = strParameter.GetLength();
		}

		// Get the command name
		std::string strCommand2 = strParameter.Substring(0, (sCommandEnd));

		// Get the command parameters
		std::string strParams;

		// Do we have any parameters?
		if(sCommandEnd < strParameter.GetLength())
		{
			strParams = strParameter.Substring((sCommandEnd + 1), strParameter.GetLength());
		}

		g_pCore->GetChat()->Print(CString("Setting clothes part %d to %d", atoi(strCommand2.c_str()), atoi(strParams.c_str())));
		g_pCore->GetGame()->GetLocalPlayer()->SetPedClothes(atoi(strCommand2.c_str()), atoi(strParams.c_str()));

		return true;
	}
	else if(strCommand == "bahama")
	{
		g_pCore->GetGame()->GetLocalPlayer()->CPlayerEntity::SetPosition(CVector3(-15.9453f, -13.5865f, -11.7456f));
		return true;
	}
	else if(strCommand == "spawnvehs")
	{
		CVector3 vecPos;
		PTR_LOCALPLAYER->GetPosition(vecPos);

		for (int i = 0; i < 179; i++)
		{
			vecPos.fX += 5;
			CVehicleEntity * pVehicle = new CVehicleEntity(i, vecPos, 0.0f, 0xFFFFFF, 0xFFFFFF, 0xFFFFFF, 0xFFFFFF, 0xFFFFFF);
			if(pVehicle)
			{
				// Add our vehicle
				g_pCore->GetGame()->GetVehicleManager()->Add(pVehicle);
				pVehicle->SetId(g_pCore->GetGame()->GetVehicleManager()->FindFreeSlot());
				pVehicle->Create();
				pVehicle->SetPosition(vecPos, true);
			}
		}
		return true;
	}
	else if(strCommand == "getvehpos")
	{
		int iVehicle = atoi(strParameters.Get());

		if(g_pCore->GetGame()->GetVehicleManager()->DoesExists(iVehicle)) {
			CVector3 vecPosition;
			g_pCore->GetGame()->GetVehicleManager()->GetAt(iVehicle)->GetPosition(vecPosition);
			PTR_CHAT->Print(CString("Position of vehicle %d: %f, %f,%f", iVehicle, vecPosition.fX, vecPosition.fY, vecPosition.fZ));
		}
		return true;
	}
	else if(strCommand == "ivhelp")
	{
		PTR_CHAT->Print("List of Default IV:N Commands...");
		PTR_CHAT->Print("** /cv /respawn /debug /weapon /cp /spawn /engine /save /giveweapon /xaxis /time");
		PTR_CHAT->Print("** /setmodel /testweapon /ready /parachute /bahama /spawnvehicles /getvehpos");
		return true;
	}
	else if(strCommand == "createtrain")
	{
		g_pCore->GetGame()->GetIVManagement()->CreateTrain(g_pCore->GetGame()->GetLocalPlayer()->GetPosition(), 3, 20.0f, 0);
		return true;
	}
	else if(strCommand == "blip")
	{
		unsigned int uiBlip;
		CIVScript_NativeInvoke::Invoke<unsigned int>(CIVScript::NATIVE_ADD_BLIP_FOR_COORD, 0, 0, 0,&uiBlip); 
		CIVScript_NativeInvoke::Invoke<unsigned int>(CIVScript::NATIVE_CHANGE_BLIP_SPRITE, 10);
		return true;
	}
	else if(strCommand == "sethealth")
	{
		g_pCore->GetGame()->GetLocalPlayer()->SetHealth(atoi(strParameters.Get()));
		return true;
	}
	else if (strCommand == "setarmour")
	{
		g_pCore->GetGame()->GetLocalPlayer()->SetArmour(atoi(strParameters.Get()));
		return true;
	}
#endif
#ifdef SYNC_TEST
	else if (strCommand == "syncTest")
	{
		// Add the player
		CPlayerEntity * pPlayer = new CPlayerEntity;
		pPlayer->SetModel(0); // Set temporary to nico lol
		pPlayer->Create();
		pPlayer->SetNick("Keks");
		pPlayer->SetId(1);
		pPlayer->SetColor(0xFFFFFFFF);
		g_pCore->GetGame()->GetPlayerManager()->Add(1, pPlayer);

		CVector3 vecPosition;
		g_pCore->GetGame()->GetLocalPlayer()->GetPosition(vecPosition);
		vecPosition.fX += 2.0f;
		pPlayer->SetPosition(vecPosition);
	}
	else if (strCommand == "getP")
	{
		CVector3 vecPosition;
		g_pCore->GetGame()->GetLocalPlayer()->GetPosition(vecPosition);
		vecPosition.fX += 2.0f;
		g_pCore->GetGame()->GetPlayerManager()->GetAt(1)->SetPosition(vecPosition);
	}
	else if (strCommand = "vehicleSync")
	{
		g_pCore->GetGame()->GetLocalPlayer()->PutInVehicle(g_pCore->GetGame()->GetVehicleManager()->GetAt(0), 0);
		CVector3 vecPosition;
		g_pCore->GetGame()->GetPlayerManager()->GetAt(1)->GetPosition(vecPosition);
		CVehicleEntity * pVehicle = new CVehicleEntity(90, vecPosition, 90, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF);
		if (pVehicle)
		{
			//	// Add our vehicle
			g_pCore->GetGame()->GetVehicleManager()->Add(1, pVehicle);
			pVehicle->SetId(1);
			pVehicle->Create();
			pVehicle->SetPosition(vecPosition, true);
		}
		//g_pCore->GetGame()->GetPlayerManager()->GetAt(1)->PutInVehicle(g_pCore->GetGame()->GetVehicleManager()->GetAt(0), 0);

		//CVehicleEntity * pVehicle = new CVehicleEntity(90, vecPosition, 90, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF);
		//if (pVehicle)
		//{
		//	//	// Add our vehicle
		//	g_pCore->GetGame()->GetVehicleManager()->Add(vehicleId, pVehicle);
		//	pVehicle->SetId(vehicleId);
		//	pVehicle->Create();
		//	pVehicle->SetPosition(vecPosition, true);
		//}
	}
#endif
	return false;
}
示例#4
0
void CInput::ProcessInput(CString strInput)
{
	// Get the command and parameters
	size_t sSplit = strInput.Find(' ', 0);
	CString strCommand = strInput.Substring(0, sSplit++);
	CString strParameters = strInput.Substring(sSplit, (strInput.GetLength() - sSplit));

	if(strCommand.IsEmpty())
		return;
	else if(strCommand == "quit" || strCommand == "Quit" || strCommand == "exit")
	{
		CLogFile::Print("[Server] Server is going to shutdown NOW ....");
		g_bClose = true;
		return;
	} 
	else if(strCommand == "help" || strCommand == "?" || strCommand == "--usage")
	{
		printf("========== Available console commands: ==========\n");
		printf("say <text>\n");
		printf("uptime\n");
		printf("resources\n");
		printf("players\n");
		printf("loadresource <name>\n");
		printf("reloadresource <name>\n");
		printf("unloadresource <name>\n");
		printf("setSyncRate <rate>\n");
		printf("setMaxFPS <fps>\n");
		printf("exit\n");
		return;
	}
	else if (strCommand == "setSyncRate")
	{
		int rate = atoi(strParameters.Get());
		CServer::GetInstance()->SetSyncRate(rate);
	}
	else if (strCommand == "setMaxFPS")
	{
		int fps = atoi(strParameters.Get());
		CServer::GetInstance()->SetMaximumFPS(fps);
	}
	else if (strCommand == "say")
	{
		RakNet::BitStream bitStream;
		bitStream.Write(RakNet::RakString(strParameters.Get()));
		bitStream.Write(0);
		bitStream.Write(true);
		CServer::GetInstance()->GetNetworkModule()->Call(GET_RPC_CODEX(RPC_PLAYER_MESSAGE_TO_ALL), &bitStream, HIGH_PRIORITY, RELIABLE_ORDERED, -1, true);
	}
	else if (strCommand == "uptime")
	{
		int sec = time(0) - CServer::GetInstance()->GetUpTime();
		int hh, mm, ss;
		hh = sec / 3600;
		mm = (sec - (hh * 3600)) / 60;
		ss = sec - ((hh * 3600) + (mm * 60));
		CLogFile::Printf("Server uptime: %d hours, %d minutes, %d seconds", hh, mm, ss);
	}
	else if (strCommand == "resources")
	{
		for (auto resource : CServer::GetInstance()->GetResourceManager()->GetResources())
		{
			CLogFile::Printf("%s : %s", resource->GetName().C_String(), resource->GetResourceDirectoryPath().C_String());
		}
	}
	else if (strCommand == "loadresource")
	{	
		if (strParameters.IsEmpty()) return;
		if (CServer::GetInstance()->GetResourceManager()->GetResource(strParameters)) return;

		if (CResource* pResource = CServer::GetInstance()->GetResourceManager()->Load(SharedUtility::GetAbsolutePath(CServer::GetInstance()->GetResourceManager()->GetResourceDirectory()), strParameters))
		{
			if (!CServer::GetInstance()->GetResourceManager()->StartServerResource(pResource))
				CLogFile::Printf("Warning: Failed to load resource %s.", strParameters.Get());
			else if(pResource->HasClientResourceFilesScripts() && CServer::GetInstance()->GetPlayerManager()->GetCount() > 0)
			{
				// Send the name of the loaded resource to the client
				RakNet::BitStream bitStream;
				bitStream.Write(RakNet::RakString(strParameters.Get()));
				CServer::GetInstance()->GetResourceManager()->GetResourceFileList(pResource)->Serialize(&bitStream);
				CServer::GetInstance()->GetNetworkModule()->Call(GET_RPC_CODEX(RPC_LOAD_RESOURCE), &bitStream, HIGH_PRIORITY, RELIABLE_ORDERED, -1, true);
			}
		}
		else
			CLogFile::Printf("Warning: Failed to load resource %s.", strParameters.Get());
	}
	else if (strCommand == "reloadresource")
	{
		if (strParameters.IsEmpty()) return;
		
		CResource * pResource = CServer::GetInstance()->GetResourceManager()->GetResource(strParameters);

		if (pResource == nullptr)
			pResource = CServer::GetInstance()->GetResourceManager()->Load(SharedUtility::GetAbsolutePath(CServer::GetInstance()->GetResourceManager()->GetResourceDirectory()), strParameters);
		else
		{
		if (pResource->HasClientResourceFilesScripts() && CServer::GetInstance()->GetPlayerManager()->GetCount() > 0)
			{
				RakNet::BitStream bitStream;
				bitStream.Write(RakNet::RakString(strParameters.Get()));
				CServer::GetInstance()->GetNetworkModule()->Call(GET_RPC_CODEX(RPC_UNLOAD_RESOURCE), &bitStream, HIGH_PRIORITY, RELIABLE_ORDERED, -1, true);
			}
			CServer::GetInstance()->GetResourceManager()->Reload(pResource);
		}

		if (!CServer::GetInstance()->GetResourceManager()->StartServerResource(pResource))
				CLogFile::Printf("Warning: Failed to load resource %s.", strParameters.Get());
		else if (pResource->HasClientResourceFilesScripts() && CServer::GetInstance()->GetPlayerManager()->GetCount() > 0)
		{
			// Send the name of the loaded resource to the client
			RakNet::BitStream bitStream;
			bitStream.Write(RakNet::RakString(strParameters.Get()));
			CServer::GetInstance()->GetResourceManager()->GetResourceFileList(pResource)->Serialize(&bitStream);
			CServer::GetInstance()->GetNetworkModule()->Call(GET_RPC_CODEX(RPC_LOAD_RESOURCE), &bitStream, HIGH_PRIORITY, RELIABLE_ORDERED, -1, true);
		}
	}
	else if (strCommand == "unloadresource")
	{
		if (strParameters.IsEmpty()) return;

		CResource* pResource = CServer::GetInstance()->GetResourceManager()->GetResource(strParameters);
		if (pResource)
		{
			if (pResource->HasClientResourceFilesScripts() && CServer::GetInstance()->GetPlayerManager()->GetCount() > 0)
			{
				// Send the name of the unloaded resource to the client
				RakNet::BitStream bitStream;
				bitStream.Write(RakNet::RakString(strParameters.Get()));
				CServer::GetInstance()->GetNetworkModule()->Call(GET_RPC_CODEX(RPC_UNLOAD_RESOURCE), &bitStream, HIGH_PRIORITY, RELIABLE_ORDERED, -1, true);
			}
			CServer::GetInstance()->GetResourceManager()->Unload(pResource);
		}
		else
			return;
	}
	else if (strCommand == "players")
	{
		for (EntityId i = 0; i < CServer::GetInstance()->GetPlayerManager()->GetMax(); ++i)
		{
			if (CServer::GetInstance()->GetPlayerManager()->DoesExists(i))
			{
				CLogFile::Printf("#%i: %s, %s", i, CServer::GetInstance()->GetPlayerManager()->GetAt(i)->GetName().Get(), CServer::GetInstance()->GetPlayerManager()->GetAt(i)->GetSerial().Get());
			}
		}
	}
}