ITexture *GetDefRT_VolumePrepass() { Assert( g_tex_VolumePrepass.IsValid() ); return g_tex_VolumePrepass; }
ITexture *GetDefRT_Lightaccum2() { Assert( g_tex_Lightaccum2.IsValid() ); return g_tex_Lightaccum2; }
ITexture *GetDefRT_Specular() { Assert( g_tex_Specular.IsValid() ); return g_tex_Specular; }
ITexture *GetDefRT_Albedo() { Assert( g_tex_Albedo.IsValid() ); return g_tex_Albedo; }
ITexture *GetDefRT_Depth() { Assert( g_tex_Depth.IsValid() ); return g_tex_Depth; }
ITexture *GetDefRT_Normals() { Assert( g_tex_Normals.IsValid() ); return g_tex_Normals; }