void LogPrecache( char const *soundname )
	{
		if ( !m_bLogPrecache )
			return;

		// Make sure we only show the message once
		if ( UTL_INVAL_SYMBOL != m_PrecachedScriptSounds.Find( soundname ) )
			return;

		if (m_hPrecacheLogFile == FILESYSTEM_INVALID_HANDLE)
		{
			StartLog();
		}

		m_PrecachedScriptSounds.AddString( soundname );

		if (m_hPrecacheLogFile != FILESYSTEM_INVALID_HANDLE)
		{
			filesystem->Write("\"", 1, m_hPrecacheLogFile);
			filesystem->Write(soundname, Q_strlen(soundname), m_hPrecacheLogFile);
			filesystem->Write("\"\n", 2, m_hPrecacheLogFile);
		}
		else
		{
			Warning( "Disabling precache logging due to file i/o problem!!!\n" );
			m_bLogPrecache = false;
		}
	}
示例#2
0
//-----------------------------------------------------------------------------
// Purpose: mark or add
// Input  : *pEntity - 
// Output : Returns true on success, false on failure.
//-----------------------------------------------------------------------------
bool CPrecacheOtherList::AddOrMarkPrecached( const char *pClassname )
{
	CUtlSymbol sym = m_list.Find( pClassname );
	if ( sym.IsValid() )
		return false;

	m_list.AddString( pClassname );
	return true;
}
示例#3
0
void CMod::SetGameDir( const char *dir )
{
	CUtlSymbol lookup;

	lookup = g_GameDirTable.Find( dir );
	if ( lookup != UTL_INVAL_SYMBOL )
	{
		gamedir = lookup;
	}
	else
	{
		gamedir = g_GameDirTable.AddString( dir );
	}
}
void WaveTrace( char const *wavname, char const *funcname )
{
	if ( IsX360() && !IsDebug() )
	{
		return;
	}

	static CUtlSymbolTable s_WaveTrace;

	// Make sure we only show the message once
	if ( UTL_INVAL_SYMBOL == s_WaveTrace.Find( wavname ) )
	{
		DevMsg( "%s directly referenced wave %s (should use game_sounds.txt system instead)\n", 
			funcname, wavname );
		s_WaveTrace.AddString( wavname );
	}
}
示例#5
0
//-----------------------------------------------------------------------------
// Purpose: gets the length of an animation sequence, in seconds
//-----------------------------------------------------------------------------
float AnimationController::GetAnimationSequenceLength(const char *sequenceName)
{
	// lookup the symbol for the name
	UtlSymId_t seqName = g_ScriptSymbols.Find(sequenceName);
	if (seqName == UTL_INVAL_SYMBOL)
		return 0.0f;

	// look through for the sequence
	int i;
	for (i = 0; i < m_Sequences.Count(); i++)
	{
		if (m_Sequences[i].name == seqName)
			break;
	}
	if (i >= m_Sequences.Count())
		return 0.0f;

	// sequence found
	return m_Sequences[i].duration;
}
示例#6
0
//-----------------------------------------------------------------------------
// Purpose: starts an animation sequence script
//-----------------------------------------------------------------------------
bool AnimationController::StartAnimationSequence(Panel *pWithinParent, const char *sequenceName)
{
	Assert( pWithinParent );

	if (m_bAutoReloadScript)
	{
		// Reload the script files
		ReloadScriptFile();
	}

	// lookup the symbol for the name
	UtlSymId_t seqName = g_ScriptSymbols.Find(sequenceName);
	if (seqName == UTL_INVAL_SYMBOL)
		return false;

	// Msg("Starting animation sequence %s\n", sequenceName);

	// remove the existing command from the queue
	RemoveQueuedAnimationCommands(seqName, pWithinParent);

	// look through for the sequence
	int i;
	for (i = 0; i < m_Sequences.Count(); i++)
	{
		if (m_Sequences[i].name == seqName)
			break;
	}
	if (i >= m_Sequences.Count())
		return false;

	// execute the sequence
	for (int cmdIndex = 0; cmdIndex < m_Sequences[i].cmdList.Count(); cmdIndex++)
	{
		ExecAnimationCommand(seqName, m_Sequences[i].cmdList[cmdIndex], pWithinParent);
	}

	return true;	
}
	HSOUNDSCRIPTHANDLE PrecacheScriptSound( const char *soundname )
	{
		int soundIndex = soundemitterbase->GetSoundIndex( soundname );
		if ( !soundemitterbase->IsValidIndex( soundIndex ) )
		{
			if ( Q_stristr( soundname, ".wav" ) || Q_strstr( soundname, ".mp3" ) )
			{
				g_bPermitDirectSoundPrecache = true;
	
				CBaseEntity::PrecacheSound( soundname );
	
				g_bPermitDirectSoundPrecache = false;
				return SOUNDEMITTER_INVALID_HANDLE;
			}

#if !defined( CLIENT_DLL )
			if ( soundname[ 0 ] )
			{
				static CUtlSymbolTable s_PrecacheScriptSoundFailures;

				// Make sure we only show the message once
				if ( UTL_INVAL_SYMBOL == s_PrecacheScriptSoundFailures.Find( soundname ) )
				{
					DevMsg( "PrecacheScriptSound '%s' failed, no such sound script entry\n", soundname );
					s_PrecacheScriptSoundFailures.AddString( soundname );
				}
			}
#endif
			return (HSOUNDSCRIPTHANDLE)soundIndex;
		}
#if !defined( CLIENT_DLL )
		LogPrecache( soundname );
#endif

		InternalPrecacheWaves( soundIndex );
		return (HSOUNDSCRIPTHANDLE)soundIndex;
	}