// CODE DUPLICATION BELOW. FIXME! C_BaseEntity *ProcessTarget() { C_HL2MP_Player *pPlayer = C_HL2MP_Player::GetLocalHL2MPPlayer(); if ( !pPlayer ) return NULL; // Get our target's ent index int iEntIndex = pPlayer->GetIDTarget(); // Didn't find one? if ( !iEntIndex ) { return NULL; } if ( iEntIndex ) { // set up the vectors and traceline trace_t tr; Vector vecStart, vecStop, vecDir; // get the angles AngleVectors( pPlayer->EyeAngles( ), &vecDir ); // get the vectors vecStart = pPlayer->EyePosition(); vecStop = vecStart + vecDir * 1024; // do the traceline UTIL_TraceLine( vecStart, vecStop, MASK_ALL, pPlayer, COLLISION_GROUP_NPC, &tr ); C_BaseEntity *pEntity = tr.m_pEnt; // check to see if we found a block if ( !pEntity ) return NULL; return pEntity; } return NULL; }
//----------------------------------------------------------------------------- // Purpose: Draw function for the element //----------------------------------------------------------------------------- void CTargetID::Paint() { #define MAX_ID_STRING 256 wchar_t sIDString[ MAX_ID_STRING ]; sIDString[0] = 0; C_HL2MP_Player *pPlayer = C_HL2MP_Player::GetLocalHL2MPPlayer(); if ( !pPlayer ) return; Color c; // Get our target's ent index int iEntIndex = pPlayer->GetIDTarget(); // Didn't find one? if ( !iEntIndex ) { // Check to see if we should clear our ID if ( m_flLastChangeTime && (gpGlobals->curtime > (m_flLastChangeTime + 0.5)) ) { m_flLastChangeTime = 0; sIDString[0] = 0; m_iLastEntIndex = 0; } else { // Keep re-using the old one iEntIndex = m_iLastEntIndex; } } else { m_flLastChangeTime = gpGlobals->curtime; } // Is this an entindex sent by the server? if ( iEntIndex ) { C_BasePlayer *pPlayer = static_cast<C_BasePlayer*>(cl_entitylist->GetEnt( iEntIndex )); C_BasePlayer *pLocalPlayer = C_BasePlayer::GetLocalPlayer(); const char *printFormatString = NULL; wchar_t wszPlayerName[ MAX_PLAYER_NAME_LENGTH ]; wchar_t wszHealthText[ 10 ]; bool bShowHealth = false; bool bShowPlayerName = false; // Some entities we always want to check, cause the text may change // even while we're looking at it // Is it a player? if ( IsPlayerIndex( iEntIndex ) ) { c = GetColorForTargetTeam( pPlayer->GetTeamNumber() ); bShowPlayerName = true; g_pVGuiLocalize->ConvertANSIToUnicode( pPlayer->GetPlayerName(), wszPlayerName, sizeof(wszPlayerName) ); if ( pPlayer->InSameTeam(pLocalPlayer) ) { printFormatString = "#Playerid_sameteam"; bShowHealth = true; } else { printFormatString = "#Playerid_diffteam"; } if ( bShowHealth ) { _snwprintf( wszHealthText, ARRAYSIZE(wszHealthText) - 1, L"%.0f%%", ((float)pPlayer->GetHealth() / (float)pPlayer->GetMaxHealth() ) ); wszHealthText[ ARRAYSIZE(wszHealthText)-1 ] = '\0'; } } if ( printFormatString ) { if ( bShowPlayerName && bShowHealth ) { g_pVGuiLocalize->ConstructString( sIDString, sizeof(sIDString), g_pVGuiLocalize->Find(printFormatString), 2, wszPlayerName, wszHealthText ); } else if ( bShowPlayerName ) { g_pVGuiLocalize->ConstructString( sIDString, sizeof(sIDString), g_pVGuiLocalize->Find(printFormatString), 1, wszPlayerName ); } else if ( bShowHealth ) { g_pVGuiLocalize->ConstructString( sIDString, sizeof(sIDString), g_pVGuiLocalize->Find(printFormatString), 1, wszHealthText ); } else { g_pVGuiLocalize->ConstructString( sIDString, sizeof(sIDString), g_pVGuiLocalize->Find(printFormatString), 0 ); } } if ( sIDString[0] ) { int wide, tall; int ypos = YRES(260); int xpos = XRES(10); vgui::surface()->GetTextSize( m_hFont, sIDString, wide, tall ); if( hud_centerid.GetInt() == 0 ) { ypos = YRES(420); } else { xpos = (ScreenWidth() - wide) / 2; } vgui::surface()->DrawSetTextFont( m_hFont ); vgui::surface()->DrawSetTextPos( xpos, ypos ); vgui::surface()->DrawSetTextColor( c ); vgui::surface()->DrawPrintText( sIDString, wcslen(sIDString) ); } } }