Entity::Entity() { cent = &cg_entities[ 0 ]; centity = &cg_entities[ 0 ]; model = ""; modelhandle = 0; scale = 1.f; renderFx = 0; tiki = NULL; frame = new frameInfo_t[ 1 ]; numframes = 1; entnum = -1; frame[ 0 ].index = 0; frame[ 0 ].time = 0.f; frame[ 0 ].weight = 1.0f; //turnThinkOn(); absmin = absmax = mins = maxs = vec_zero; s_entities.AddObject( this ); }