示例#1
0
void MainSequencer::GetSelectedEffectsData(wxString& copy_data) {
    int start_column = PanelEffectGrid->GetStartColumn();
    int column_start_time = -1000;
    EffectLayer* tel = mSequenceElements->GetVisibleEffectLayer(mSequenceElements->GetSelectedTimingRow());
    if( tel != nullptr && start_column != -1) {
        Effect* eff = tel->GetEffect(start_column);
        if( eff != nullptr ) {
            column_start_time = eff->GetStartTimeMS();
        }
    }
    for(int i=0;i<mSequenceElements->GetRowInformationSize();i++)
    {
        int row_number = mSequenceElements->GetRowInformation(i)->Index-mSequenceElements->GetFirstVisibleModelRow();
        EffectLayer* el = mSequenceElements->GetEffectLayer(i);
        for (int x = 0; x < el->GetEffectCount(); x++) {
            Effect *ef = el->GetEffect(x);
            if (ef->GetSelected() != EFFECT_NOT_SELECTED) {
                wxString start_time = wxString::Format("%d",ef->GetStartTimeMS());
                wxString end_time = wxString::Format("%d",ef->GetEndTimeMS());
                wxString row = wxString::Format("%d",row_number);
                wxString column_start = wxString::Format("%d",column_start_time);
                copy_data += ef->GetEffectName() + "\t" + ef->GetSettingsAsString() + "\t" + ef->GetPaletteAsString() +
                            "\t" + start_time + "\t" + end_time + "\t" + row + "\t" + column_start + "\n";
            }
        }
    }
}
示例#2
0
void SequenceElements::RenameTimingTrack(std::string oldname, std::string newname)
{
    // actual timing track name already updated ... we just need to update any effects that care about the timing track name
    // faces, state, piano, vumeter

    std::vector<RenderableEffect*> effects(GetEffectManager().size());
    int count = 0;
    for (int x = 0; x < GetEffectManager().size(); x++) {
        RenderableEffect *eff = GetEffectManager()[x];
        effects[x] = eff;
    }

    for (size_t i = 0; i < GetElementCount(); i++) {
        Element* elem = GetElement(i);
        if (elem->GetType() == "model") {
            for (int j = 0; j < elem->GetEffectLayerCount(); j++) {
                EffectLayer* layer = elem->GetEffectLayer(j);
                for (int k = 0; k < layer->GetEffectCount(); k++) {
                    Effect* eff = layer->GetEffect(k);
                    if (effects[eff->GetEffectIndex()] != nullptr) {
                        effects[eff->GetEffectIndex()]->RenameTimingTrack(oldname, newname, eff);
                    }
                }
            }
            for (int j = 0; j < elem->getStrandLayerCount(); j++) {
                StrandLayer* layer = elem->GetStrandLayer(j);
                for (int k = 0; k < layer->GetEffectCount(); k++) {
                    Effect* eff = layer->GetEffect(k);
                    if (effects[eff->GetEffectIndex()] != nullptr) {
                        effects[eff->GetEffectIndex()]->RenameTimingTrack(oldname, newname, eff);
                    }
                }
                for (int k = 0; k < layer->GetNodeLayerCount(); k++) {
                    NodeLayer* nlayer = layer->GetNodeLayer(k);
                    for (int l = 0; l < nlayer->GetEffectCount(); l++) {
                        Effect* eff = nlayer->GetEffect(l);
                        if (effects[eff->GetEffectIndex()] != nullptr) {
                            effects[eff->GetEffectIndex()]->RenameTimingTrack(oldname, newname, eff);
                        }
                    }
                }
            }
        }
    }
}
示例#3
0
void RowHeading::BreakdownTimingPhrases(Element* element)
{
    element->SetFixedTiming(0);
    EffectLayer* layer = element->GetEffectLayer(0);
    if( element->GetEffectLayerCount() > 1 )
    {
        for( int k = element->GetEffectLayerCount()-1; k > 0; k--)
        {
            element->RemoveEffectLayer(k);
        }
    }
    EffectLayer* word_layer = element->AddEffectLayer();
    for( int i = 0; i < layer->GetEffectCount(); i++ )
    {
        Effect* effect = layer->GetEffect(i);
        std::string phrase = effect->GetEffectName();
        mSequenceElements->BreakdownPhrase(word_layer, effect->GetStartTimeMS(), effect->GetEndTimeMS(), phrase);
    }
    wxCommandEvent eventRowHeaderChanged(EVT_ROW_HEADINGS_CHANGED);
    wxPostEvent(GetParent(), eventRowHeaderChanged);
}
示例#4
0
void MainSequencer::InsertTimingMarkFromRange()
{
    bool is_range = true;
    int x1;
    int x2;
    if( mPlayType == PLAY_TYPE_MODEL )
    {
        x1 = PanelTimeLine->GetPlayMarker();
        x2 = x1;
    }
    else
    {
        x1 = PanelTimeLine->GetSelectedPositionStart();
        x2 = PanelTimeLine->GetSelectedPositionEnd();
    }
    if( x2 == -1 ) x2 = x1;
    if( x1 == x2) is_range = false;
    int selectedTiming = mSequenceElements->GetSelectedTimingRow();
    if(selectedTiming >= 0)
    {
        int t1 = PanelTimeLine->GetAbsoluteTimeMSfromPosition(x1);
        int t2 = PanelTimeLine->GetAbsoluteTimeMSfromPosition(x2);
        if(is_range)
        {
            Element* e = mSequenceElements->GetVisibleRowInformation(selectedTiming)->element;
            EffectLayer* el = e->GetEffectLayer(mSequenceElements->GetVisibleRowInformation(selectedTiming)->layerIndex);
            int index;
            if(!el->HitTestEffectByTime(t1,index) && !el->HitTestEffectByTime(t2,index))
            {
                std::string name,settings;
                el->AddEffect(0,name,settings,"",t1,t2,false,false);
                PanelEffectGrid->ForceRefresh();
            }
            else
            {
                wxMessageBox("Timing exist already in the selected region","Timing placement error");
            }
        }
        else
        {
            // x1 and x2 are the same. Insert from end time of timing to the left to x2
            Element* e = mSequenceElements->GetVisibleRowInformation(selectedTiming)->element;
            EffectLayer* el = e->GetEffectLayer(mSequenceElements->GetVisibleRowInformation(selectedTiming)->layerIndex);
            int index;
            if(!el->HitTestEffectByTime(t2,index))
            {
                // if there is an effect to left
                std::string name,settings;
                Effect * effect = nullptr;
                for (int x = 0; x < el->GetEffectCount(); x++) {
                    Effect * e = el->GetEffect(x);
                    if (e->GetStartTimeMS() > t2 && x > 0) {
                        effect = el->GetEffect(x - 1);
                        break;
                    }
                }
                if(effect!=nullptr)
                {
                    int t1 = effect->GetEndTimeMS();
                    el->AddEffect(0,name,settings,"",t1,t2,false,false);
                }
                // No effect to left start at time = 0
                else
                {
                    int t1 = 0;
                    if (el->GetEffectCount() > 0) {
                        Effect *e = el->GetEffect(el->GetEffectCount() - 1);
                        t1 = e->GetEndTimeMS();
                    }
                    el->AddEffect(0,name,settings,"",t1,t2,false,false);
                }
                PanelEffectGrid->ForceRefresh();
            }
            else
            {
                SplitTimingMark();  // inserting a timing mark inside a timing mark same as a split
            }
        }
    }
}
示例#5
0
void FireworksEffect::Render(Effect *effect, const SettingsMap &SettingsMap, RenderBuffer &buffer) {
    int Number_Explosions = SettingsMap.GetInt("SLIDER_Fireworks_Explosions", 16);
    int Count = SettingsMap.GetInt("SLIDER_Fireworks_Count", 50);
    float Velocity = SettingsMap.GetDouble("SLIDER_Fireworks_Velocity", 2.0f);
    int Fade = SettingsMap.GetInt("SLIDER_Fireworks_Fade", 50);

    float f = 0.0;
    bool useMusic = SettingsMap.GetBool("CHECKBOX_Fireworks_UseMusic", false);
    float sensitivity = (float)SettingsMap.GetInt("SLIDER_Fireworks_Sensitivity", 50) / 100.0;
    bool useTiming = SettingsMap.GetBool("CHECKBOX_FIRETIMING", false);
    wxString timing = SettingsMap.Get("CHOICE_FIRETIMINGTRACK", "");
    if (timing == "") useTiming = false;
    if (useMusic)
    {
        if (buffer.GetMedia() != nullptr) {
            std::list<float>* pf = buffer.GetMedia()->GetFrameData(buffer.curPeriod, FRAMEDATA_HIGH, "");
            if (pf != nullptr)
            {
                f = *pf->begin();
            }
        }
    }

    FireworksRenderCache *cache = (FireworksRenderCache*)buffer.infoCache[id];
    if (cache == nullptr) {
        cache = new FireworksRenderCache();
        buffer.infoCache[id] = cache;
    }
    
    int& next = cache->next;
    int& sincelasttriggered = cache->sincelasttriggered;
    int x25,x75,y25,y75;
    //float velocity = 3.5;
    int ColorIdx;
    float v;
    HSVValue hsv;
    size_t colorcnt = buffer.GetColorCount();
    
    if (buffer.needToInit) {
        SetPanelTimingTracks();
        cache->sincelasttriggered = 0;
        cache->next = 0;
        buffer.needToInit = false;
        for(int i=0; i<maxFlakes; i++) {
            cache->fireworkBursts[i]._bActive = false;
        }
        for (int x = 0; x < Number_Explosions; x++) {
            double start = -1;
            if (!useMusic)
            {
                start = buffer.curEffStartPer + buffer.rand01() * (buffer.curEffEndPer - buffer.curEffStartPer);
            }
            x25=(int)buffer.BufferWi*0.25;
            x75=(int)buffer.BufferWi*0.75;
            y25=(int)buffer.BufferHt*0.25;
            y75=(int)buffer.BufferHt*0.75;
            int startX;
            int startY;
            if((x75-x25)>0) startX = x25 + rand()%(x75-x25); else startX=0;
            if((y75-y25)>0) startY = y25 + rand()%(y75-y25); else startY=0;
            
            // Create a new burst
            ColorIdx=rand() % colorcnt; // Select random numbers from 0 up to number of colors the user has checked. 0-5 if 6 boxes checked
            for(int i=0; i<Count; i++) {
                cache->fireworkBursts[x * Count + i].Reset(startX, startY, false, Velocity, ColorIdx, start);
            }
        }

        if (timing != "")
        {
            effect->GetParentEffectLayer()->GetParentElement()->GetSequenceElements()->AddRenderDependency(timing.ToStdString(), buffer.cur_model);
        }
    }

    if (useMusic)
    {
        // only trigger a firework if music is greater than the sensitivity
        if (f > sensitivity)
        {
            // trigger if it was not previously triggered or has been triggered for REPEATTRIGGER frames
            if (sincelasttriggered == 0 || sincelasttriggered > REPEATTRIGGER)
            {
                // activate all the particles in the next firework
                for (int j = 0; j < Count; j++)
                {
                    cache->fireworkBursts[Count*next + j]._bActive = true;
                    buffer.palette.GetHSV(cache->fireworkBursts[Count*next + j]._colorindex, hsv); // Now go and get the hsv value for this ColorIdx
                    cache->fireworkBursts[Count*next + j]._hsv = hsv;
                }

                // use the next firework next time
                next++;
                if (next == Number_Explosions)
                {
                    next = 0;
                }
            }

            // if music is over the trigger level for REPEATTRIGGER frames then we will trigger another firework
            sincelasttriggered++;
            if (sincelasttriggered > REPEATTRIGGER)
            {
                sincelasttriggered = 0;
            }
        }
        else
        {
            // not triggered so clear last triggered counter
            sincelasttriggered = 0;
        }
    }

    if (useTiming)
    {
        if (mSequenceElements == nullptr)
        {
            // no timing tracks ... this shouldnt happen
        }
        else
        {
            // Load the names of the timing tracks
            Element* t = nullptr;
            for (size_t l = 0; l < mSequenceElements->GetElementCount(); l++)
            {
                Element* e = mSequenceElements->GetElement(l);
                if (e->GetEffectLayerCount() == 1 && e->GetType() == ELEMENT_TYPE_TIMING)
                {
                    if (e->GetName() == timing)
                    {
                        t = e;
                        break;
                    }
                }
            }

            if (t == nullptr)
            {
                // timing track not found ... this shouldnt happen
            }
            else
            {
                sincelasttriggered = 0;
                EffectLayer* el = t->GetEffectLayer(0);
                for (int j = 0; j < el->GetEffectCount(); j++)
                {
                    if (buffer.curPeriod == el->GetEffect(j)->GetStartTimeMS() / buffer.frameTimeInMs ||
                        buffer.curPeriod == el->GetEffect(j)->GetEndTimeMS() / buffer.frameTimeInMs)
                    {
                        // activate all the particles in the next firework
                        for (int k = 0; k < Count; k++)
                        {
                            cache->fireworkBursts[Count*next + k]._bActive = true;
                            buffer.palette.GetHSV(cache->fireworkBursts[Count*next + k]._colorindex, hsv); // Now go and get the hsv value for this ColorIdx
                            cache->fireworkBursts[Count*next + k]._hsv = hsv;
                        }

                        // use the next firework next time
                        next++;
                        if (next == Number_Explosions)
                        {
                            next = 0;
                        }
                        break;
                    }
                }
            }
        }
    }

    for (int i=0; i<(Count*Number_Explosions); i++) {
        if (!useMusic && !useTiming)
        {
            if (cache->fireworkBursts[i].startPeriod == buffer.curPeriod) {
                cache->fireworkBursts[i]._bActive = true;
                buffer.palette.GetHSV(cache->fireworkBursts[i]._colorindex, hsv); // Now go and get the hsv value for this ColorIdx
                cache->fireworkBursts[i]._hsv = hsv;
            }
        }

        // ... active flakes:
        if (cache->fireworkBursts[i]._bActive)
        {
            // Update position
            cache->fireworkBursts[i]._x += cache->fireworkBursts[i]._dx;
            cache->fireworkBursts[i]._y += (-cache->fireworkBursts[i]._dy - cache->fireworkBursts[i]._cycles*cache->fireworkBursts[i]._cycles/10000000.0);
            // If this flake run for more than maxCycle or this flake is out of bounds, time to switch it off
            cache->fireworkBursts[i]._cycles+=20;
            if (cache->fireworkBursts[i]._cycles >= 10000 || cache->fireworkBursts[i]._y >= buffer.BufferHt || cache->fireworkBursts[i]._y < 0 ||
                cache->fireworkBursts[i]._x < 0. || cache->fireworkBursts[i]._x >= buffer.BufferWi)
            {
                cache->fireworkBursts[i]._bActive = false;
                if (useMusic)
                {
                    cache->fireworkBursts[i].Reset();
                }
                continue;
            }
        }
        if(cache->fireworkBursts[i]._bActive == true)
        {
            v = ((Fade*10.0)-cache->fireworkBursts[i]._cycles)/(Fade*10.0);
            if (v<0) v=0.0;
            if (buffer.allowAlpha) {
                xlColor c(cache->fireworkBursts[i]._hsv);
                c.alpha = 255.0 * v;
                buffer.SetPixel(cache->fireworkBursts[i]._x, cache->fireworkBursts[i]._y, c);
            } else {
                hsv=cache->fireworkBursts[i]._hsv;
                hsv.value=v;
                buffer.SetPixel(cache->fireworkBursts[i]._x, cache->fireworkBursts[i]._y, hsv);
            }
        }
    }
}