void EditorBodyControl::ProcessIsSolidChanging()
{
    Entity *selectedNode = scene->GetSelection();
    if(selectedNode)
    {
        KeyedArchive *customProperties = selectedNode->GetCustomProperties();
        if(customProperties && customProperties->IsKeyExists(String(Entity::SCENE_NODE_IS_SOLID_PROPERTY_NAME)))
        {
            bool isSolid = selectedNode->GetSolid();
            selectedNode->SetSolid(!isSolid);
            
            SceneData *activeScene = SceneDataManager::Instance()->SceneGetActive();
            activeScene->RebuildSceneGraphNode(selectedNode);
            
			/* #### dock -->
            KeyedArchive *properties = selectedNode->GetCustomProperties();
            if(properties && properties->IsKeyExists(String("editor.referenceToOwner")))
            {
                String filePathname = properties->GetString(String("editor.referenceToOwner"));
                activeScene->OpenLibraryForFile(filePathname);
            }
			<-- */
            
            sceneGraph->SelectNode(selectedNode);
        }
    }
}